[Tangaria 1.6.0 T-12 Character Dump]
Name Medeb II Age 25 Self RB CB EB Best
Sex Male Height 8'2" STR: 18 +4 +3 +0 18/70
Race Half-Troll Weight 13st 6lb INT: 10 -4 -2 +1 5
Class Warrior Turns used: WIS: 10 -2 -2 +0 6
Title Swordsman Game 4662 DEX: 10 -4 +2 +0 8
HP -3/149 Player 7449 CON: 17 +3 +2 +0 18/40
SP 0/0 Active 4734 CHR: 10 -4 -2 +0 4
Level 11 Armor [18,-2] Saving Throw 21%
Cur Exp 761 Stealth Bad
Max Exp 761 Melee 2d8,+4 Disarm - phys. 48%
Adv Exp 812 To-hit 46,-1 Disarm - magic 30%
Blows 1.0/turn Magic Devices 14
Gold 964 Searching 14%
Burden 170.1 lb Shoot to-dam +0 Infravision 30 ft
Overweight -9.8 lb To-hit 31,-6 Speed Normal
MaxDepth 250' (L5) Shots 0.0/turn
Your father was a Stone-Troll Warrior. You have puke-yellow eyes, mangy
dark purple hair, and black scabby skin.
Resistances Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............. Rgn:.............+
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..............
-SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:.............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:.............. Fly:..............
Wate:..............
Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............. SGia:..............
Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............
[Last Messages]
> The death sword hits you (19).
> The death sword hits you (16).
> The death sword hits you (12).
> The death sword misses you. (x2)
> The death sword hits you (23).
> *** LOW HITPOINT WARNING! ***
> You have been stunned.
> The death sword hits you (17).
> You hit the snotling (14).
> The death sword hits you (14).
> You feel drugged!
> The death sword hits you (16).
> The death sword hits you (13).
> The death sword hits you (16).
> You die.
Killed by a death sword.
[Character Equipment]
a) a Beaked Axe (2d8) (+5,+5) {Baba Yaga}
Dropped by Baba Yaga at 250 feet (level 5).
Combat info:
This weapon should be wielded with both hands.
1.0 blows/round.
With +2 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +2 DEX you would get 1.1 blows/round.
Average damage/round: 14.4.
f) a Wooden Torch (3762 turns) {cursed}
Dropped by a snotling at 250 feet (level 5).
It paralyses you every now and then.
Intensity 2 light.
g) Studded Leather Armour (-1) [12,+0]
Found lying on the floor at 250 feet (level 5).
m) a Wicker Shield [2,-2]
Found lying on the floor at 100 feet (level 2).
n) a Hard Leather Cap of Intelligence [2,+2] <+1> {Baba Yaga}
Dropped by Baba Yaga at 250 feet (level 5).
+1 intelligence.
Sustains intelligence.
p) a Pair of Leather Boots [2,-2]
Found lying on the floor at 250 feet (level 5).
[Character Quiver]
0) 40 Throwing rocks (1d4) (+0,+0)
Branded with stunning.
Combat info:
Average thrown damage: 5 vs creatures not resistant to stunning and 5 vs.
others.
1) 18 Throwing rocks (1d4) (+2,+4) {Baba Yaga}
Branded with stunning.
Combat info:
Average thrown damage: 13 vs creatures not resistant to stunning and 13
vs. others.
2) 25 Throwing rocks (1d4) (+0,+0)
Branded with stunning.
Combat info:
Average thrown damage: 5 vs creatures not resistant to stunning and 5 vs.
others.
[Character Inventory]
a) 2 Crystals of Telepathy
b) 2 Flasks of oil
c) 5 Potions of Cure Light Wounds
d) 2 Potions of Neutralize Poison
e) a Potion of Berserk Strength
f) a Potion of Boldness
g) a Potion of Slime Mold Juice
i) 4 Potions of Confusion
It can be thrown at creatures with damaging effect.
m) 3 Potions of Slowness
It can be thrown at creatures with damaging effect.
n) 2 Potions of Water
o) a Potion of Speed
p) 3 Potions of Cure Serious Wounds
q) 13 Scrolls of Phase Door
r) 8 Scrolls of Treasure Detection
s) a Scroll of Light
t) 2 Scrolls of Satisfy Hunger (tattered)
You don't want to drop it on the ground.
u) a Scroll of Word of Recall (rugged)
v) 5 Wooden Torches (5000 turns)
Intensity 2 light.
w) 4 Old Lanterns (5000 turns)
Intensity 3 light.
x) a Filthy Rag [1,+0] {cursed}
Dropped by a snotling at 250 feet (level 5).
It occasionally makes a loud noise.
y) Soft Leather Armour [8,-1]
An inheritance from your family.
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:18 100ft 2 Defeated Grip, Farmer Maggot's Dog
00:00:24 250ft 5 Reached level 5
00:00:29 250ft 6 Defeated Baba Yaga
00:00:29 250ft 7 Defeated Fang, Farmer Maggot's Dog
00:00:37 250ft 8 Defeated Bullroarer the Hobbit
00:01:01 200ft 10 Reached level 10
00:01:17 250ft 11 Was killed by a death sword
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : yes (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : yes (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : yes (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : no (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no (confirm_recall)
Hide controlled monsters in monster lists : no (hide_slaves)
[Scene of Death]
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250' (L5) LF:2-? Light 3 Afraid Hallu Stun Fed 79 % Packed dirt
[Player information]
Player ID: SLEDGEDOG
Time: 03:16:01 29-08-2022
Server Turns: 532268533
Timestamp: 1661732161
Account score: 7
Hardcore