Metahuz [Dark-Elf Telepath]

  [Tangaria 1.5.0 Character Dump]

 Name   Metahuz       Age            105         Self  RB  CB  EB   Best
 Sex    Male          Height       4'10"  STR:     10  +0  -1  +0      9
 Race   Dark-Elf      Weight     7st 9lb  INT:     17  +0  -2  +0     15
 Class  Telepath      Turns used:         WIS:     17  -2  +3  +0     18
 Title  Mindbender    Game          9330  DEX:     10  +1  -1  +0     10
 HP     -4/159        Player       27489  CON:     14  +0  +0  +0     14
 SP     0/25          Active       22672

 Level                 16    Armor       [20,+6]    Saving Throw     26%
 Cur Exp             2327                           Stealth         Poor
 Max Exp             2327    Melee        1d4,+8    Disarm - phys.   50%
 Adv Exp             2875    To-hit        29,+1    Disarm - magic   44%
                             Blows      1.0/turn    Magic Devices     54
 Gold                3349                           Searching        46%
 Burden           79.3 lb    Shoot to-dam     +0    Infravision    20 ft
 Overweight       13.4 lb    To-hit        25,-1    Speed             -2
 MaxDepth      600' (L12)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............-  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.............+
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Solovei the Robber misses you.
> Solovei the Robber hits you. (x3)
> The hill orc hits you.
> You have 10 charges remaining.
> Solovei the Robber misses you.
> Solovei the Robber hits you. (x3)
> The hill orc hits you.
> Solovei the Robber hits you. (x3)
> Solovei the Robber misses you.
> You have 9 charges remaining.
> Solovei the Robber grunts with pain.
> The hill orc hits you.
> The hill orc is no longer confused.
> Solovei the Robber hits you. (x3)
> You die.

Killed by Solovei the Robber.


  [Character Equipment]

a) a Dagger of Slay Dragon (1d4) (+2,+8)
     Found lying on the floor at 300 feet (level 6).

     Slays dragons.

     Combat info:
     1.0 blow/round.
     With +3 STR and +0 DEX you would attack a bit faster.
     With +10 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +7 DEX you would attack a bit faster.
     With +3 STR and +7 DEX you would get 1.1 blows/round.
     With +0 STR and +10 DEX you would get 1.1 blows/round.
     Average damage/round: 15.6 vs dragons and 10.6 vs. others.
     Average thrown damage: 95.4 vs dragons and 31.8 vs. others.

f) an Old Lantern (1384 turns)
     Intensity 3 light.

g) Studded Leather Armour (-1) [12,-2]
     Bought from a store on the surface.

i) a Wicker Shield [2,+7]
     Found lying on the floor at 200 feet (level 4).

j) a Hard Leather Cap [2,+2]
     Found lying on the floor of a special room at 200 feet (level 4).

k) a Set of Gauntlets [3,-1]
     Bought from a store on the surface.

l) a Pair of Leather Sandals [1,+0]
     Bought from a store on the surface.

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) a Crystal of Telepathy
     You can read this book.

b) 4 Potions of Cure Light Wounds {@q1}

c) 5 Potions of Cure Serious Wounds

d) a Potion of Neutralize Poison

e) 5 Potions of Speed

f) 4 Potions of Heroism

g) 7 Scrolls of Phase Door {@r2}

h) a Scroll of Treasure Detection

i) a Scroll of Detect Invisible {@r1}

j) a Scroll of Light

k) a Scroll of Deep Descent

l) 5 Scrolls of Life

m) 2 Scrolls of Word of Recall (rugged)

n) a Rod of Light

o) 3 Wands of Magic Missile (9 charges) {@a1}

p) a Wand of Heal Monster (23 charges)

q) a Staff of Slow Monsters (7 charges)

r) a Staff of Detect Invisible (10 charges)

s) a Staff of Magic Mapping (8 charges)

t) a Long Bow (x3) (+4,+2)
     Found lying on the floor at 500 feet (level 10).


  [House List]


a) 9 Scrolls of Phase Door {@r2}
b) a Scroll of Remove Hunger (tattered)
c) 5 Potions of Water
d) 21 Bolts (1d5) (+0,+0)


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:03   100ft     3     Killed Freesia
00:00:04   100ft     4     Killed Lobelia Sackville-Baggins
00:00:04   100ft     5     Reached level 5
00:00:06   100ft     5     Killed Grip, Farmer Maggot's Dog
00:00:09   200ft     8     Killed Farmer Maggot
00:00:09   200ft     8     Killed Fang, Farmer Maggot's Dog
00:00:49   200ft     10    Reached level 10
00:01:24   250ft     12    Killed Wolf, Farmer Maggot's Dog
00:01:25   250ft     12    Killed Bullroarer the Hobbit
00:01:52   250ft     13    Killed Smeagol
00:02:18   550ft     15    Reached level 15
00:02:23   450ft     15    Killed Vort the Kobold Queen
00:02:35   600ft     16    Was killed by Solovei the Robber


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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                                              #....^%%^^..%%             #     
                                              ^^%%.....'.....        ......... 
                                               . %%....'....#        ......... 
                                   #^.^^^^^^^%. .^^^^^^^..%^%             ...  
                                   ^..$†.~....^ ^..........%                   
                                   ^..o.o.....^%%..........%                   
                                   ^..........:^^..........%                   
                                   ^^^^%.^%^%^...^^^^#^^^^%^                   
                                             ^...^                             
                                             ^^^^^                             
                                                                               
                                                                               
                                                                               
                                                                               

600' (L12)   LF:6-? Light 4 Study (6) Fed 53 % Dirt