Metahuz [Dark-Elf Sorceror]

  [Tangaria 1.5.0 Character Dump]

 Name   Metahuz       Age            132         Self  RB  CB  EB   Best
 Sex    Male          Height        4'6"  STR:     16  +0  -5  +0     11
 Race   Dark-Elf      Weight     8st 9lb  INT:     16  +0  +5  +0  18/30
 Class  Sorceror      Turns used:         WIS:     10  -2  +0  +0      8
 Title  Trickster     Game          4107  DEX:     10  +0  +0  +0     10
 HP     -9/75         Player       14847  CON:     17  +0  -3  +0     14
 SP     6/39          Active       12303

 Level                 14    Armor       [9,+18]    Saving Throw     27%
 Cur Exp             1413                           Stealth         Fair
 Max Exp             1413    Melee        1d7,+3    Disarm - phys.   52%
 Adv Exp             1750    To-hit        20,+5    Disarm - magic   76%
                             Blows      1.0/turn    Magic Devices     66
 Gold                2530                           Searching        33%
 Burden           87.4 lb    Shoot to-dam     +0    Infravision    20 ft
 Overweight        9.5 lb    To-hit        18,+0    Speed             -1
 MaxDepth       400' (L8)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............-  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.......+...... FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.............+
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The warrior grunts with pain.
> The warrior dies.
> The Easterling warrior is targeted. (x54)
> The Easterling warrior cries out in pain.
> The warrior grunts with pain.
> The Easterling warrior is targeted. (x21)
> The Easterling warrior hits you. (x2)
> The Easterling warrior is targeted. (x90)
> The Easterling warrior screams in pain.
> The warrior cries out in pain.
> The Easterling warrior is targeted. (x9)
> The Easterling warrior hits you. (x2)
> The Easterling warrior is targeted. (x2)
> The Easterling warrior hits you.
> You die.

Killed by an Easterling warrior.


  [Character Equipment]

a) a Short Sword (1d7) (+5,+3)
     Found lying on the floor at 250 feet (level 5).

     Combat info:
     1.0 blow/round.
     Average damage/round: 7.1.

f) a Wooden Torch (101 turns)
     Bought from a store on the surface.

     Intensity 2 light.

g) a Robe [2,+0]
     Found lying on the floor at 250 feet (level 5).

h) a Cloak of Protection [1,+14]
     Found lying on the floor at 400 feet (level 8).

     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.

i) a Wicker Shield [2,+0]
     Found lying on the floor at 200 feet (level 4).

j) a Hard Leather Cap [2,+0]
     Dropped by a snotling at 200 feet (level 4).

k) a Set of Leather Gloves [1,+0]
     Found lying on the floor at 200 feet (level 4).

l) a Pair of Leather Sandals [1,+4] {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 400 feet (level 8).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 27 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     You can read this book.

b) a Mushroom of Hallucination

c) a Handful of Dried Fruits

d) 4 Rations of Food {@e1}

e) a Flask of oil

f) 15 Potions of Cure Light Wounds {@q1}

g) 4 Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

h) 2 Potions of Berserk Strength

i) 5 Potions of Cure Serious Wounds

j) 2 Potions of Boldness

k) 13 Scrolls of Phase Door {@r2}

l) 2 Scrolls of Treasure Detection

m) 3 Scrolls of Detect Invisible {@r1}

n) a Scroll of Light

o) 2 Scrolls of Life

p) 2 Scrolls of Word of Recall (rugged)

q) 2 Wands of Light (27 charges) {@a2}

r) 2 Staves of Detect Invisible (22 charges)

s) 2 Wooden Torches (5000 turns)
     Bought from a store on the surface.

     Intensity 2 light.

t) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:03   100ft     5     Reached level 5
00:00:08   100ft     6     Killed Grip, Farmer Maggot's Dog
00:00:19   200ft     8     Killed Fang, Farmer Maggot's Dog
00:00:38   400ft     10    Reached level 10
00:00:41   400ft     11    Killed Lobelia Sackville-Baggins
00:01:08   400ft     14    Was killed by an Easterling warrior


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

...............#....#..####'##########..#.............#                        
#####~###....######.#...................#.#<########..#                        
        ######    #.############~########.#        #..#                        
                  #.......................#        #..#                        
                  ########~################        #..#                        
                         ###                       #..#                        
                          .#                       #..#                        
                         #.#            #          #..#                        
                         #.##############>~#########....                       
                         #..p........p..................                       
                         #....p....,.$p†................                       
                         #.############################                        
                         #.#                                                   
                         #.#                                                   
                          .#                                                   
                         ###                                                   
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

400' (L8)    LF:5-? Light 4 Study (7) Fed 22 % DTrap Open floor