Metahuz [Dark-Elf Sorceror]

  [Tangaria 1.5.0 Character Dump]

 Name   Metahuz       Age            114         Self  RB  CB  EB   Best
 Sex    Female        Height       4'11"  STR:     16  +0  -5  +0     11
 Race   Dark-Elf      Weight    7st 13lb  INT:     16  +0  +5  +0  18/30
 Class  Sorceror      Turns used:         WIS:     10  -2  +0  +0      8
 Title  Trickster     Game          6328  DEX:     10  +0  +0  +0     10
 HP     -3/91         Player       20323  CON:     17  +0  -3  +0     14
 SP     29/39         Active       16570

 Level                 14    Armor       [7,+16]    Saving Throw     27%
 Cur Exp             1530                           Stealth         Fair
 Max Exp             1530    Melee       1d10,-1    Disarm - phys.   52%
 Adv Exp             1750    To-hit        20,-1    Disarm - magic   76%
                             Blows      1.0/turn    Magic Devices     51
 Gold                 522                           Searching        33%
 Burden          113.0 lb    Shoot to-dam     +0    Infravision    20 ft
 Overweight       35.1 lb    To-hit        18,-5    Speed             -3
 MaxDepth       400' (L8)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............-  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.............+
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are no longer bleeding.
> You hit Orfax, Son of Boldor. It was a great hit!
> The baby water dragon breathes water.
> You are confused!
> Orfax, Son of Boldor tries to cast a spell, but fails.
> The baby crystal drake misses you.
> The baby crystal drake claws you.
> The baby crystal drake misses you.
> Orfax, Son of Boldor conjures up weird things.
> You are more confused!
> The baby water dragon misses you.
> The baby water dragon claws you.
> The baby water dragon bites you.
> Orfax, Son of Boldor hits you.
> You die.

Killed by Orfax, Son of Boldor.


  [Character Equipment]

a) a Trident (1d10) (+4,+4) {Vort the Kobold Queen}
     Dropped by Vort the Kobold Queen at 250 feet (level 5).

     Combat info:
     1.0 blow/round.
     Average damage/round: 4.6.

c) a Ring of Protection [+10]
     Bought from a store on the surface.

f) an Old Lantern (11 turns)
     Intensity 3 light.

h) a Cloak [1,+1]
     Found lying on the floor at 150 feet (level 3).

j) a Hard Leather Cap [2,+0]
     Found lying on the floor at 250 feet (level 5).

k) a Set of Gauntlets [3,+2] {Farmer Maggot}
     Dropped by Farmer Maggot at 150 feet (level 3).

l) a Pair of Leather Sandals [1,+3]
     Found lying on the floor at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 21 Rocks (1d6) (+5,+3)
     Branded with stunning.

     Combat info:
     Average thrown damage: 13 vs creatures not resistant to stunning and 13
     vs. others.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     You can read this book.

b) a Book of Magic Spells [Conjurings and Tricks]
     You can read this book.

c) 3 Rations of Food {@e1}

d) 20 Potions of Cure Light Wounds {@q1}

e) 3 Potions of Cure Serious Wounds

f) 5 Potions of Boldness

g) 4 Potions of Slowness
     It can be thrown at creatures with damaging effect.

h) 13 Potions of Water

i) 2 Potions of Speed

j) a Potion of Neutralize Poison

k) 14 Scrolls of Phase Door {@r2}

l) 6 Scrolls of Detect Invisible {@r1}

m) 6 Scrolls of Word of Recall

n) a Scroll of Remove Hunger (tattered)

o) 2 Scrolls of Word of Recall (rugged)

p) 4 Wands of Magic Missile (39 charges) {@a1}

q) a Staff of Detect Invisible (16 charges)

r) a Wooden Torch (5000 turns)
     Intensity 2 light.

s) an Old Lantern (5000 turns)
     Intensity 3 light.

t) a Long Sword of Slay Animal (2d5) (+9,+3)
     Found lying on the floor at 400 feet (level 8).

     Slays animals.

     Combat info:
     1.0 blow/round.
     Average damage/round: 10.4 vs animals and 4.2 vs. others.


  [House List]


a) a Scimitar of *Slay Orc* (4d2) (+4,+2) <+2> {Baba Yaga}
b) 5 Rations of Food {@e1}
c) 2 Beets
d) an Ear of Corn
e) a Handful of Dried Fruits
f) a Pint of Fine Wine {Freesia}
g) a Large Trout


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:04   150ft     3     Killed Fang, Farmer Maggot's Dog
00:00:04   150ft     5     Reached level 5
00:00:11   200ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:15   200ft     7     Killed Grip, Farmer Maggot's Dog
00:00:24   250ft     9     Killed Freesia
00:00:25   250ft     9     Killed Baba Yaga
00:00:31   250ft     10    Reached level 10
00:00:33   250ft     10    Killed Mughash the Kobold Lord
00:00:43   250ft     11    Killed Vort the Kobold Queen
00:01:19   150ft     12    Killed Farmer Maggot
00:01:45   400ft     14    Was killed by Orfax, Son of Boldor


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
############                                                                   
...........#                                                                   
...........~                                                                   
...........######~#####>#################>                                     
...........+..........................d†..                                     
...........'...........................yd.                                     
...~.......##############################                                      
...........#          #.......#                                                
...........#          #.......#                                                
#..~#######~          #.......#                                                
#..##                 #.......#                                                
#..#                  ####''###                                                
#..#       #####~####~####..##                                                 
#..###~#####.................#                                                 
#..##........................#     ###                                         

400' (L8)    LF:3-? Light 3 Confused Stun Fed 53 % DTrap Open floor