Metahuz [Wraith Sorceror]

  [Tangaria 1.5.0 Character Dump]

 Name   Metahuz       Age             84         Self  RB  CB  EB   Best
 Sex    Male          Height        7'7"  STR:     16  -3  -5  +0      8
 Race   Wraith        Weight     2st 2lb  INT:     16  -4  +5  +0     17
 Class  Sorceror      Turns used:         WIS:     10  -4  +0  +0      6
 Title  Trickster     Game          4273  DEX:     10  -6  +0  +0      4
 HP     -1/51         Player       17331  CON:     17  -3  -3  +1     12
 SP     18/28         Active       13343

 Level                 13    Armor       [13,-1]    Saving Throw     61%
 Cur Exp             1216                           Stealth    Very Good
 Max Exp             1216    Melee        1d5,+3    Disarm - phys.    2%
 Adv Exp             1375    To-hit         9,+3    Disarm - magic   18%
                             Blows      1.0/turn    Magic Devices     11
 Gold                 716                           Searching        10%
 Burden           78.6 lb    Shoot to-dam     +5    Infravision    70 ft
 Overweight       18.7 lb    To-hit         8,+7    Speed             -1
 MaxDepth       300' (L6)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:.............+
Elec:....+......... Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............+ HLif:.............+
Lite:.............-  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:.............+
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..+...........
 -SP:.............. Sear:..+...........
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:..............  Spd:.............+
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............+ PLit:..............
                    DRed:..............
Time:.............. Move:.............-
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:.............+
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The stegocentipede is targeted. (x24)
> The stegocentipede bites you (6).
> The stegocentipede bites you (7).
> The stegocentipede misses you.
> The stegocentipede is targeted. (x11)
> The stegocentipede is hit for 23 damage.
> The stegocentipede is targeted.
> The stegocentipede rears up in anger.
> The stegocentipede is targeted. (x4)
> The stegocentipede bites you (3).
> The stegocentipede bites you (5).
> The stegocentipede stings you (5).
> The stegocentipede bites you (5).
> You die.

Killed by a stegocentipede.


  [Character Equipment]

a) a Main Gauche (1d5) (+5,+3)
     Found lying on the floor at 200 feet (level 4).

     Combat info:
     1.0 blow/round.
     Average damage/round: 6.

b) a Sling (x2) (+9,+5)
     Found lying on the floor at 250 feet (level 5).

c) an Azurite Ring of Searching <+1>
     Found lying on the floor of a special room at 250 feet (level 5).

     +1 stealth.
     +1 searching skill.

e) a Pewter Amulet of Resist Lightning <+1>
     Found lying on the floor at 150 feet (level 3).

     +1 constitution.
     Provides resistance to Lightning.

f) an Old Lantern (547 turns)
     Found lying on the floor at 200 feet (level 4).

     Intensity 3 light.

g) Soft Leather Armour [8,+1]
     Found lying on the floor at 200 feet (level 4).

i) a Wicker Shield [2,+0]
     Found lying on the floor at 200 feet (level 4).

j) a Hard Leather Cap [2,+0]
     Found lying on the floor at 200 feet (level 4).

l) a Pair of Leather Sandals [1,+1]
     Found lying on the floor at 100 feet (level 2).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 15 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 13.
     Average thrown damage: 3.
     25% chance of breaking upon contact.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     You can read this book.

b) a Book of Magic Spells [Conjurings and Tricks]
     You can read this book.

c) a Hard Biscuit

d) 4 Rations of Food {@e1}

e) 10 Metallic Green Potions of Cure Light Wounds {@q1}

f) 3 Metallic Blue Potions of Blindness
     It can be thrown at creatures with damaging effect.

g) 3 Tangerine Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

h) 2 Misty Potions of Neutralize Poison

i) 4 Dark Green Potions of Water

j) an Ultramarine Potion of Speed

k) 10 Bubbling Potions of Cure Serious Wounds

l) 5 Scrolls titled "ilis crissisi" of Phase Door {@r2}

m) 3 Scrolls titled "pro aefin" of Detect Invisible {@r1}

n) a Scroll titled  of Remove Hunger (tattered)

o) a Scroll titled  of Word of Recall (rugged)

p) a Copper-Plated Wand of Wonder (12 charges)
     Cannot be harmed by Lightning.

q) an Aspen Staff of Detect Invisible (17 charges)

r) a Lantern (7500 turns)
     Found lying on the floor at 250 feet (level 5).

     Cannot be harmed by Fire.
     Intensity 3 light.

s) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:05   100ft     4     Killed Grip, Farmer Maggot's Dog
00:00:05   100ft     5     Reached level 5
00:00:15   200ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:18   200ft     8     Killed Freesia
00:00:38   200ft     9     Killed Fang, Farmer Maggot's Dog
00:00:41   200ft     10    Reached level 10
00:01:11   300ft     13    Was killed by a stegocentipede


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : yes (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

   ^   ^%''%.%...%^%%%^..............#       %                                 
   %   ^  %% ^..?%    %^.......#.....             *                            
   %   %  ^ *^...%     %%%:^:%%%^%%^%^%%:%#%                                   
  %^   %  %  *^^^^     *%%^^%%%%%%%^%%%%  %%                                   
 ^^    %  %            %...............#  %                                    
^^     :  ^            ^.^^^^^^^^^^^^^.^  % %                                  
                       ^.^           ^.^       #                               
                                     ^.^    ^ .^#  ^^                          
                                     ^.:^  .........                           
                                *    ^.......%                                 
                                     ^.†.....^                                 
                       ^ ^^^^^^ ^^^^^^c^^%%%^%                                 
                       ^...............:                                       
                       ^^^^^^^ ^^^^#^^^^                                       
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

300' (L6)    LF:7-? Light 4 Moves -2 Fed 66 % Packed dirt