Mingis [Human Ranger]

  [Tangaria 1.5.0 Character Dump]

 Name   Mingis        Age             20         Self  RB  CB  EB   Best
 Sex    Male          Height        6'7"  STR:     16  +0  +0  +0     16
 Race   Human         Weight    15st 7lb  INT:     11  +0  +0  +0     11
 Class  Ranger        Turns used:         WIS:     14  +0  +2  +0     16
 Title  Strider       Game          3950  DEX:     17  +0  +1  +0     18
 HP     -3/101        Player        9118  CON:     12  +0  -1  +0     11
 SP     11/11         Active        6973  CHR:      8  +0  +0  +0      8

 Level                 10    Armor        [5,+1]    Saving Throw     46%
 Cur Exp              480                           Stealth         Fair
 Max Exp              480    Melee        1d5,-2    Disarm - phys.   54%
 Adv Exp              625    To-hit       33,+14    Disarm - magic   53%
                             Blows      1.1/turn    Magic Devices     35
 Gold                 418                           Searching        30%
 Burden           72.3 lb    Shoot to-dam     +1    Infravision    50 ft
 Overweight      -35.6 lb    To-hit       39,+19    Speed         Normal
 MaxDepth       200' (L4)    Shots      1.3/turn

 You are one of several children of a Guildsman. You are a credit to the
 family. You have brown eyes, straight black hair, and a very fair
 complexion.

Resistances         Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............!
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are confused!
> You have 2 Potions of Confusion (h).
> The gallant hits you. (x2)
> The mindbender tries to make you move slowly.
> You fight off a sense of sluggishness.
> The gallant hits you. (x2)
> The tingling in your eyes intensifies.
> You have a Potion of Confusion (h).
> The gallant hits you. (x2)
> You are confused.
> The gallant hits you. (x2)
> There is a tree blocking your way.
> The mindbender hits you.
> The gallant hits you. (x2)
> You die.

Killed by a gallant.


  [Character Equipment]

a) a Main Gauche (1d5) (-1,-3)
     An inheritance from your family.

     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 1.1.

b) a Short Bow (x2) (+4,+1)
     Found lying on the floor at 150 feet (level 3).

f) an Old Lantern (218 turns)
     Found lying on the floor at 50 feet (level 1).

     Intensity 3 light.

g) a Robe [2,-2]
     Found lying on the floor at 150 feet (level 3).

h) a Cloak [1,+0]
     Found lying on the floor at 200 feet (level 4).

i) a Wicker Shield [2,+1]
     Found lying on the floor at 100 feet (level 2).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 25 Bolts (1d5) (+0,+0)


  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms]
     You can read this book.

b) a Book of Shadows [Shadows for Beginners]

c) 3 Rations of Food

d) a Flask of oil

e) a Potion of Cure Light Wounds

f) 3 Potions of Neutralize Poison

g) a Potion of Boldness

h) a Potion of Confusion
     It can be thrown at creatures with damaging effect.

i) 4 Scrolls of Phase Door

j) 2 Scrolls of Light

k) a Scroll of Small House Creation
     Cannot be harmed by Acid, Fire.

l) 3 Scrolls of Wilderness Mapping

m) a Scroll of Remove Hunger (tattered)

n) 2 Scrolls of Word of Recall (rugged)

o) a Scroll of Life

p) a Scroll of Treasure Detection

q) a Wooden Torch (3594 turns)
     An inheritance from your family.

     Intensity 2 light.

r) an Old Lantern (5000 turns)
     Found lying on the floor at 100 feet (level 2).

     Intensity 3 light.

s) 2 Cloaks [1,+0]

t) a Deed of Property

u) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:04   50ft      2     Killed Mad woodsman
00:00:12   100ft     2     Killed Grip, Farmer Maggot's Dog
00:00:13   100ft     3     Killed Farmer Maggot
00:00:22   150ft     4     Killed Fang, Farmer Maggot's Dog
00:00:22   150ft     5     Reached level 5
00:00:40   200ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:59   200ft     10    Reached level 10
00:01:05   200ft     10    Was killed by a gallant


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                              ^...%^^%%%%#^^#                                  
                              ^.....#......:^^                                 
                              ^..............^^                                
                              ^..#:^^^.^^^^...^                                
                              ^..^^^ %%%  ^^..^                                
                              ^..^:        ^..^^                               
                              :...^        ^^..^^^                             
                              ^...^^        ^..#..^^            ^^^^^^^        
                              :^..:^        ^^.....^            ^....:^        
                               ^..^#%        ^^^^..^^^^^^#^   ^ ^.....^#     ^^
                               :....%           ^......^..^ :^^>^.^^..:^^^^#^^:
                               ^....%^^        ^^^........^^:.....#^^.^^^......
                               ^^...%.%^%^^^^^^^:^^^^^..^.^.._^#^...^.^ #......
                               ^......p@#............^^>^....^...^....^^^..^:^^
                               ^^.....p..............^^^>...^#.:..^...>^^..^#  
                                ^^^^^%%%^............^^>^....^..^#....^^:..:^  
                                       %.............^..^^^...^.....^.^....^^  
                                       ^%............^..^^^^:..^:.^^^......^   
                                        ^#...........^......^.^.^   ^^^^^#^^   
                                         ^^#^^^^^^^^^^^.......^ ^              
                                                       ^^^^^^^^                

200' (L4)    LF:3-? Light 5 Confused Fed 78 % Hero Infra Bold Packed dirt       


  [Player information]

Player ID: WhyMe

Time: 18:43:57 26-07-2021

Server Turns: 16653531

Timestamp: 1627314237
Hardcore