Moled [Golem Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Moled II      Age             14         Self  RB  CB  EB   Best
 Sex    Female        Height        7'1"  STR:     17  +4  +3  +0  18/60
 Race   Golem         Weight    13st 6lb  INT:     10  -5  -2  +1      4
 Class  Warrior       Turns used:         WIS:     10  -5  -2  +0      3
 Title  Swordsman     Game          1866  DEX:     17  -2  +2  +0     17
 HP     -7/198        Player        6272  CON:     14  +3  +2  +0  18/10
 SP     0/0           Active        3309

 Level                 14    Armor      [25,+18]    Saving Throw     39%
 Cur Exp             1557                           Stealth          Bad
 Max Exp             1557    Melee        1d5,+8    Disarm - phys.   42%
 Adv Exp             1750    To-hit        49,+7    Disarm - magic   21%
                             Blows      3.8/turn    Magic Devices     11
 Gold                1074                           Searching        16%
 Burden           70.5 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight     -109.4 lb    To-hit        39,+3    Speed             10
 MaxDepth      600' (L12)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............- Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............+ HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:.............+
Shar:.............. FAct:.............+
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:.............!
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:.............+
Time:.............. Move:.............-
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You can't see anything.
> Something mumbles.
> You are hit by poison!
> You resist the effect!
> You are no longer stunned.
> You are too confused! (x4)
> You hear a scream of agony!
> It tries to cast a spell, but fails.
> Something mutters.
> It disappears!
> You have no more Potions of Neutralize Poison (d).
> You hear a soft twang.
> You are hit by something sharp!
> Something mumbles.
> You die.

Killed by a gnome mage.


  [Character Equipment]

a) a Main Gauche (1d5) (+4,+5)
     Dropped by a mindbender at 150 feet (level 3).

     Combat info:
     3.8 blows/round.
     With +0 STR and +3 DEX you would get 4.1 blows/round.
     Average damage/round: 43.

f) an Old Lantern (2231 turns)
     Dropped by a gallant at 150 feet (level 3).

     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

h) a Cloak [1,+3] {Solovei the Robber}
     Dropped by Solovei the Robber at 600 feet (level 12).

i) a Small Metal Shield [5,+2] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

j) an Iron Helm of Intelligence [7,+7] <+1> {Solovei the Robber}
     Dropped by Solovei the Robber at 600 feet (level 12).

     +1 intelligence.
     Sustains intelligence.

k) a Set of Gauntlets [3,+0]
     Found lying on the floor at 600 feet (level 12).

l) a Pair of Leather Sandals [1,+5]
     Found lying on the floor at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) a Ration of Food

b) 3 Potions of Speed

c) a Potion of True Seeing

d) 8 Scrolls of Phase Door

e) 3 Scrolls of Light

f) a Scroll of Remove Hunger (tattered)

g) 2 Scrolls of Word of Recall (rugged)

h) a Wooden Torch (3506 turns)
     An inheritance from your family.

     Intensity 2 light.

i) a Wooden Torch (5000 turns)
     An inheritance from your family.

     Intensity 2 light.

j) an Old Lantern (5000 turns)
     Found lying on the floor of a special room at 200 feet (level 4).

     Intensity 3 light.

k) the Phial of Salas <+4> {Solovei the Robber}
     Dropped by Solovei the Robber at 600 feet (level 12).

     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     Grants the ability to sense giants.

     When activated, it creates a radius-3 light ball around you that inflicts
     2d15 points of damage, which your device skill increases by 3% for an
     average of 16.4 damage and lights up the surrounding area.
     Takes 22 to 40 turns to recharge at your current speed.
     Your chance of success is 86.1%

l) a Wicker Shield [2,+3]
     Found lying on the floor at 200 feet (level 4).

m) a Deed of Property

n) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:03   150ft     5     Reached level 5
00:00:09   250ft     7     Killed Baba Yaga
00:00:19   600ft     10    Reached level 10
00:00:23   600ft     11    Killed Solovei the Robber
00:00:26   600ft     12    Found the Phial of Salas
00:00:29   600ft     13    Killed Golfimbul, the Hill Orc Chief
00:00:31   600ft     14    Was killed by a gnome mage


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                   ..........#...                              
                                  ^ .............                              
                                   .#...........                               
                                    ?..........                                
                                   ^^.........^^                 ^^..^         
                                   ^~~.......^~~               ^%^...^^^       
                                    ~~~.....~~~~~             %^.......#.      
                                  ^^^ ~  ~~~ ^~~^^...         .:.......^.      
                                  ^   ^   ~^#^~~....~~        ~..........      
                                 [$?       ..........~        ^.........#^^^^^^
                                 ||_   †   ..........^        :......#..'...'..
                                  ^^#^^^^^<^^^^^^^...^        ^#.......^'...'..
                                       ^ ^^^  ^^^^^'+^^^^   ^.^^.......:^^++%^#
                                       ^...   #..........^^^...^^^...^:.       
                                       ^..........#.....'...+..^ ^''^^^        
                                       ^................'...'..^^^..^          
                                       ^..........=.....^^^^^+'.^:..^          
                                       ^   #...........#^   ^..^^^..^          
                                         .......=.......    ^..^^^..^          
                                        .. #............^   ^...^...%          
                                       ^  ..............^   ^...^...^          

600' (L12)   LF:4-? Light 3 Moves -10 Haste Blind Confused Fed 86 % Dirt