Moled [Centaur Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Moled II      Age             40         Self  RB  CB  EB   Best
 Sex    Male          Height       3'10"  STR:     18  -1  +3  +0  18/20
 Race   Centaur       Weight   14st 13lb  INT:     10  -1  -2  +0      7
 Class  Warrior       Turns used:         WIS:     10  -1  -2  +0      7
 Title  Swordsman     Game          3449  DEX:     14  -1  +2  +0     15
 HP     -6/144        Player        7807  CON:     14  -1  +2  +0     15
 SP     0/0           Active        3675

 Level                 13    Armor       [22,+3]    Saving Throw     33%
 Cur Exp             1233                           Stealth          Bad
 Max Exp             1233    Melee       1d10,+5    Disarm - phys.   60%
 Adv Exp             1375    To-hit       44,+26    Disarm - magic   35%
                             Blows      1.1/turn    Magic Devices     18
 Gold                1426                           Searching        27%
 Burden           76.8 lb    Shoot to-dam     +0    Infravision    10 ft
 Overweight      -67.1 lb    To-hit       41,+25    Speed         Normal
 MaxDepth       400' (L8)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:............?. Fear:.............!
Elec:.............. Blnd:..............
Fire:.............. Conf:.............+
Cold:.............. Stun:..............
Pois:............+. HLif:............?.
Lite:............?.  Rgn:..............
Dark:............?.  ESP:..............
Soun:............?. SInv:............+.
Shar:............?. FAct:..............
Nexu:............?.  Lev:............?.
Neth:............?. SDig:..............
Chao:.............. Trap:............?.
Dise:............?. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.............-
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:............?.  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:............?. PLit:..............
Hung:.............. DRed:..............
Time:............?. Move:.............+
Mana:............?.
Wate:............?.

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Your eyes stop tingling.
> Someone misses you.
> Someone hits you.
> Someone misses you.
> Someone hits you.
> You hit someone.
> You feel a wall blocking your way. (x2)
> You can see clearly again.
> You feel a wall blocking your way. (x2)
> You can't see anything.
> Someone hits you.
> You are paralyzed!
> You have no more Potions of Sleep (h).
> Someone hits you.
> You die.

Killed by an orc tracker.


  [Character Equipment]

a) a Trident (1d10) (+1,+2) {cursed}
     Found lying on the floor at 300 feet (level 6).

     It occasionally summons a demon.

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 12.7.

f) an Old Lantern (4865 turns)
     Found lying on the floor at 400 feet (level 8).

     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

h) a Cloak [1,+3]
     Found lying on the floor at 250 feet (level 5).

i) a Small Metal Shield [5,+4] {Farmer Maggot}
     Dropped by Farmer Maggot at 250 feet (level 5).

j) an Iron Helm [7,+5]
     Found lying on the floor of a special room at 400 feet (level 8).

k) a Set of Leather Gloves [1,+0]
     Found lying on the floor at 200 feet (level 4).

m) the Horn 'Peredhwe' {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Provides resistance to Poison, Light.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.

     When activated, it awakens all nearby sleeping monsters and hastes for 25
     turns all monsters within line of sight.
     Takes 6 to 10 turns to recharge.
     Your chance of success is 85.3%


  [Character Quiver]


  [Character Inventory]

a) 7 Rations of Food {Freesia}

b) a Flask of oil

c) a Potion of Neutralize Poison

d) 3 Potions of True Seeing

e) 3 Potions of Confusion
     It can be thrown at creatures with damaging effect.

f) 5 Potions of Slowness
     It can be thrown at creatures with damaging effect.

g) 5 Potions of Water

h) 12 Scrolls of Phase Door

i) 4 Scrolls of Detect Invisible

j) 3 Scrolls of Word of Recall

k) a Scroll of Remove Hunger (tattered)

l) a Scroll of Word of Recall (rugged)

m) 2 Scrolls of Life

n) 4 Scrolls of Treasure Detection

o) a Wooden Torch (4169 turns)
     An inheritance from your family.

     Intensity 2 light.

p) a Wooden Torch (4989 turns)
     An inheritance from your family.

     Intensity 2 light.

q) a Main Gauche (1d5) (+0,+0) {cursed}
     Dropped by a scout at 200 feet (level 4).

     It occasionally summons a demon.

     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows/round.
     With +0 STR and +2 DEX you would get 2.7 blows/round.
     Average damage/round: 14.5.

r) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:00   100ft     1     Killed Grip, Farmer Maggot's Dog
00:00:00   100ft     4     Killed Freesia
00:00:01   100ft     5     Reached level 5
00:00:03   150ft     6     Killed Fang, Farmer Maggot's Dog
00:00:10   250ft     7     Killed Farmer Maggot
00:00:20   200ft     9     Killed Lobelia Sackville-Baggins
00:00:20   250ft     9     Killed Baba Yaga
00:00:20   250ft     9     Found the Horn 'Peredhwe'
00:00:27   200ft     10    Reached level 10
00:00:43   350ft     11    Killed Wolf, Farmer Maggot's Dog
00:00:57   400ft     13    Was killed by an orc tracker


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                              ^:%      ^  ^                                    
   ^^^^^^^^^^^^#^^:^^^^^#^^% %%..      †                                       
   ^.......................:^^...                                              
   ^..^^^^.^^^^^^^##^^.^^^.'.'...         ^                                    
   ^...!.................#.'.'...    ^    ^ #                                  
^^^^.^...................^.^^^...   ^                                          
.....^...................'.^^^...   %       ^                                  
.....^...................^...'...                                              
^^^..^................#..^...'...                                              
  ^^.#^^^^^:^^^#^#^^^#^^^^.^^^...                                              
   ^........#..............^ #..^:                                             
   ^^^^^^^''^^^..^^^^:^^#^.^ ^...^                                             

400' (L8)    LF:3-? Light 3 Moves +15 Blind Paralyzed! Graze Fed 51 % Berserk Di