Moled [Nephalem Ranger]

  [Tangaria 1.5.0 Character Dump]

 Name   Moled V       Age             20         Self  RB  CB  EB   Best
 Sex    Male          Height        6'6"  STR:     12  -1  +0  +0     11
 Race   Nephalem      Weight    15st 2lb  INT:     10  -1  +0  +0      9
 Class  Ranger        Turns used:         WIS:     10  +0  +2  +0     12
 Title  Scout         Game          2696  DEX:     18  -1  +1  +0     18
 HP     -2/146        Player        7868  CON:     16  +0  -1  +0     15
 SP     4/10          Active        5746

 Level                 12    Armor        [8,+2]    Saving Throw     31%
 Cur Exp              883                           Stealth         Fair
 Max Exp              883    Melee        2d6,+1    Disarm - phys.   52%
 Adv Exp             1062    To-hit        36,+7    Disarm - magic   52%
                             Blows      1.0/turn    Magic Devices     45
 Gold                 358                           Searching        33%
 Burden           98.6 lb    Shoot to-dam    +11    Infravision     0 ft
 Overweight       20.7 lb    To-hit       42,+13    Speed             -2
 MaxDepth      750' (L15)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:.............!
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:.+............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are no longer bleeding.
> The wolf misses you.
> The wolf bites you.
> The white wolf bites you. (x2)
> You have a Scroll of Phase Door (g).
> The warg bites you. (x2)
> You have no more Scrolls of Phase Door (g).
> You feel drugged!
> This tastes like slime mold juice.
> Your eyes feel very sensitive!
> You have no more Potions of True Seeing (d).
> You can see clearly again.
> You hit the white wolf.
> The white wolf bites you. (x4)
> You die.

Killed by a white wolf.


  [Character Equipment]

a) a Flail (2d6) (+4,+1) {Farmer Maggot, cursed}
     Dropped by Farmer Maggot at 100 feet (level 2).

     It poisons you from time to time.

     Combat info:
     1.0 blows/round.
     With +9 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 8.8.

b) a Light Crossbow of Extra Might (x4) (+10,+11) <+1> {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     +1 shooting power.

f) an Old Lantern (3909 turns)
     Dropped by a kobold shaman at 200 feet (level 4).

     Intensity 3 light.

i) a Leather Shield [8,+0] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 40 Bolts (1d5) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 140 feet away.
     Average damage/round: 56.4.
     25% chance of breaking upon contact.

b) 25 Bolts (1d5) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 140 feet away.
     Average damage/round: 56.4.
     25% chance of breaking upon contact.

c) 7 Old Arrows (1d4) (+0,+0)


  [Character Inventory]

a) a Book of Nature Magics [Lesser Charms]
     You can read this book.

b) a Ration of Food

c) a Flask of oil

d) a Potion of Cure Serious Wounds

e) 3 Potions of Water

f) a Scroll of Detect Invisible

g) a Scroll of Remove Hunger (tattered)

h) a Scroll of Word of Recall (rugged)

i) a Wand of Magic Missile (8 charges)

j) a Wooden Torch (1347 turns)
     An inheritance from your family.

     Intensity 2 light.

k) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

l) a Main Gauche (1d5) (+0,+0)
     An inheritance from your family.

     Combat info:
     1.1 blows/round.
     With +7 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 3.5.

m) a Whip of Slay Animal (1d3) (+5,+1)
     Found lying on the floor at 200 feet (level 4).

     Slays animals.

     Combat info:
     1.1 blows/round.
     With +7 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 5.9 vs animals and 3.5 vs. others.

n) a Short Bow (x2) (+0,+0)
     An inheritance from your family.

o) a Deed of Property

p) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:01   100ft     3     Killed Farmer Maggot
00:00:06   200ft     5     Reached level 5
00:00:19   250ft     7     Killed Baba Yaga
00:00:21   200ft     8     Killed Fang, Farmer Maggot's Dog
00:00:36   250ft     9     Killed Wolf, Farmer Maggot's Dog
00:00:42   750ft     10    Reached level 10
00:00:44   750ft     12    Was killed by a white wolf


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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                           ^^^^    ....†.^                                     
                          ...{{.   ^..C.^^                                     
                          ......    ^.{^^                                      
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                               ^^^^                                            
                               ...^ #..                                        
                               .... ^..^                                       
                                ... ^..^                                       
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750' (L15)   LF:5-? Light 3 Study (4) Fed 88 % SInvis Dirt