Moled [Frostmen Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Moled XIII    Age             19         Self  RB  CB  EB   Best
 Sex    Male          Height       14'2"  STR:     17  +2  +3  +0  18/40
 Race   Frostmen      Weight   13st 13lb  INT:     10  -4  -2  +0      4
 Class  Warrior       Turns used:         WIS:     10  -2  -2  +0      6
 Title  Swordsman     Game          2484  DEX:     17  -2  +2  +0     17
 HP     -9/205        Player        5894  CON:     14  +3  +2  +0  18/10
 SP     0/0           Active        4549

 Level                 15    Armor       [19,+6]    Saving Throw     23%
 Cur Exp             2095                           Stealth          Bad
 Max Exp             2095    Melee        1d6,+7    Disarm - phys.   44%
 Adv Exp             2250    To-hit       47,+32    Disarm - magic   23%
                             Blows      2.7/turn    Magic Devices     11
 Gold                3086                           Searching        18%
 Burden           66.0 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight     -101.9 lb    To-hit       41,+27    Speed         Normal
 MaxDepth      600' (L12)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:..............
Fire:.............+ Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:.............!
Shar:.............. FAct:..........+...
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The hippogriff bites you.
> The priest hits you. (x2)
> The disenchanter mold drains your mana away.
> The draining fails.
> You hit the hippogriff. (x2)
> You hit the hippogriff. It was a great hit!
> The hippogriff hits you.
> The hippogriff bites you.
> The priest tries to cast a spell, but fails.
> You get in a shield bash!
> You stumble!
> The hippogriff misses you.
> The hippogriff bites you.
> The priest casts a ball of light.
> You die.

Killed by a priest.


  [Character Equipment]

a) a Spear (1d6) (+5,+4) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows/round.
     With +0 STR and +3 DEX you would get 3.0 blows/round.
     Average damage/round: 30.1.
     Average thrown damage: 46.8.

b) a Sling (x2) (+0,+0)
     Found lying on the floor at 150 feet (level 3).

f) an Old Lantern (1466 turns)
     Found lying on the floor at 200 feet (level 4).

     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

i) a Small Metal Shield [5,+0]
     Found lying on the floor at 550 feet (level 11).

j) a Metal Cap [3,+2] {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 200 feet (level 4).

k) a Set of Leather Gloves of Free Action [1,+9] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Prevents paralysis.

l) a Pair of Leather Boots [2,+4]
     Dropped by a kobold shaman at 350 feet (level 7).

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) a Head of Cabbage

b) 3 Rations of Food

c) 3 Potions of True Seeing

d) a Potion of Infravision

e) a Potion of Ruination
     It can be thrown at creatures with damaging effect.

f) a Potion of Water

g) a Potion of Cure Serious Wounds

h) a Potion of Heroism

i) a Potion of Boldness

j) a Potion of Slime Mold Juice

k) 2 Scrolls of Light

l) a Scroll of Remove Hunger (tattered)

m) a Scroll of Word of Recall (rugged)

n) a Scroll of Door Destruction

o) a Scroll of Detect Invisible

p) a Scroll of Wilderness Mapping

q) a Scroll of Treasure Detection

r) a Scroll of Deep Descent

s) 2 Wooden Torches (5000 turns)
     Intensity 2 light.

t) 2 Lanterns (7500 turns)
     Cannot be harmed by Fire.
     Intensity 3 light.

u) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:00   150ft     2     Killed Grip, Farmer Maggot's Dog
00:00:01   150ft     5     Reached level 5
00:00:02   150ft     5     Killed Freesia
00:00:03   250ft     6     Killed Baba Yaga
00:00:10   250ft     8     Killed Fang, Farmer Maggot's Dog
00:00:11   200ft     8     Killed Lobelia Sackville-Baggins
00:00:17   350ft     10    Reached level 10
00:00:35   500ft     15    Reached level 15
00:00:40   600ft     15    Killed The wounded bear
00:00:41   600ft     15    Was killed by a priest


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                         .                                     
                                          . ^^^^                               
                                           . .<#      ^                        
                                           ^'^'^^^   .^                        
                                           +<'.'.+  ..^                        
                                           ^^^'^'^ :..                         
                                            .^.^  m..^                         
                                         .  ^.^^^?..^                          
                                          ^...pp†H:.#                          
                                          ^^^^^^^^:                            
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

600' (L12)   LF:4-? Light 5 Fed 45 % Berserk SInvis Bold Packed dirt