Moled [Yeek Monk]

  [Tangaria 1.5.0 Character Dump]

 Name   Moled XV      Age             18         Self  RB  CB  EB   Best
 Sex    Male          Height       1'10"  STR:     17  -2  +1  +0     16
 Race   Yeek          Weight    2st 12lb  INT:     10  -2  -2  +0      6
 Class  Monk          Turns used:         WIS:     10  -2  +0  +0      8
 Title  Disciple      Game          2188  Dex:     17  -2  +2  +0     17      3
 HP     -1/98         Player        9163  Con:     14  -2  +1  +0     13      7
 SP     0/0           Active        4999

 Level                 13    Armor       [20,+6]    Saving Throw     62%
 Cur Exp             1295                           Stealth         Fair
 Max Exp             1295    Melee        2d5,+1    Disarm - phys.   53%
 Adv Exp             1650    To-hit       38,-23    Disarm - magic   36%
                             Blows      1.6/turn    Magic Devices     42
 Gold                1912                           Searching        40%
 Burden           72.6 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -35.3 lb    To-hit       33,-23    Speed              1
 MaxDepth      600' (L12)    Shots      0.0/turn

 You are one of several children of a Guildsman. You are a credit to the
 family. You have brown eyes, straight black hair, and an average
 complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............! Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:.............+
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:.............+
Time:.............. Move:.............+
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You feel very clumsy.
> Something touches you.
> You feel very clumsy.
> Something wails at you.
> You are more scared!
> Something touches you.
> You feel very clumsy.
> Something touches you.
> Something wails at you.
> You stand your ground!
> Something touches you.
> Something wails at you.
> You are more scared!
> Something touches you.
> You die.

Killed by a moaning spirit.


  [Character Equipment]

f) a Wooden Torch (3839 turns)
     An inheritance from your family.

     Intensity 2 light.

g) Soft Leather Armour [8,-1]
     An inheritance from your family.

h) a Fur Cloak [3,+4] {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 450 feet (level 9).

i) a Small Metal Shield [5,+0]
     Found lying on the floor at 500 feet (level 10).

l) a Pair of Iron Shod Boots [4,-1]
     Found lying on the floor at 250 feet (level 5).

     Cannot be harmed by Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) 3 Rations of Food

b) 3 Potions of Neutralize Poison

c) a Potion of Speed

d) a Potion of Infravision

e) 2 Potions of True Seeing

f) a Potion of Salt Water

g) 2 Potions of Blindness
     It can be thrown at creatures with damaging effect.

h) 3 Potions of Water

i) a Potion of Novice Alchemist's Creation

j) a Potion of Surprise

k) 2 Scrolls of Phase Door

l) 2 Scrolls of Word of Recall (rugged)

m) 5 Scrolls of Detect Invisible

n) a Scroll of Treasure Detection

o) 2 Scrolls of Deep Descent

p) 4 Scrolls of Magic Mapping

q) a Scroll of Word of Recall

r) a Staff of Light (17 charges)

s) a Short Bow of Accuracy (x2) (+20,+11)

t) a Heavy Crossbow of Accuracy (x4) (+18,+6) {Bullroarer the Hobbit}

u) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:04   250ft     5     Reached level 5
00:00:06   250ft     5     Killed Wolf, Farmer Maggot's Dog
00:00:10   250ft     7     Killed Grip, Farmer Maggot's Dog
00:00:13   250ft     9     Killed Baba Yaga
00:00:23   400ft     10    Reached level 10
00:00:28   450ft     10    Killed Brodda, the Easterling
00:00:30   450ft     11    Killed Bullroarer the Hobbit
00:00:36   600ft     13    Was killed by a moaning spirit


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

               ### ##' #######                                                 
               #.#.#.#.#.#.#.#>#                                               
               ................>                                               
               #.#.#.#.#.#.#.#.##                                              
                 ...............#                                              
                 #.#.#.#.#.#.#>##                                              
                 #''########                                                   
                  ..#                                                          
                  ..#                                                          
                  ..####                                                       
                  ....†.                                                       
                  ......                                                       
            #######..###########                                               
            #..................# ##                                            
            #..................+.......                                        
            #..................'.......                                        
            ###########################                                        
                                                                               
                                                                               
                                                                               
                                                                               

600' (L12)   LF:4-? Light 2 Moves +1 Afraid Poisoned Fed 43 % Open floor