Nik [Half-Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Nik           Age             23         Self  RB  CB  EB   Best
 Sex    Neuter        Height        8'1"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight    15st 0lb  INT:     10  -4  -2  +0      4
 Class  Warrior       Turns used:         WIS:     10  -2  -2  +0      6
 Title  Swordsman     Game          7847  DEX:     16  -4  +2  +0     14
 HP     -3/134        Player       12796  CON:     16  +3  +2  +0  18/30
 SP     0/0           Active        7839  CHR:     10  -6  -2  +0      3

 Level                 11    Armor        [9,+0]    Saving Throw     21%
 Cur Exp              750                           Stealth          Bad
 Max Exp              750    Melee        2d4,+0    Disarm - phys.   49%
 Adv Exp              812    To-hit        46,-2    Disarm - magic   30%
                             Blows      1.6/turn    Magic Devices     14
 Gold                 448                           Searching        14%
 Burden          105.6 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight      -74.3 lb    To-hit        31,+1    Speed         Normal
 MaxDepth       300' (L6)    Shots      0.0/turn

 Your mother was a Cave-Troll Warrior. You have slime-green eyes, oily
 dark purple hair, and green leprous skin.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:.............+
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You have been stunned.
> The zombified orc hits you. (x5)
> The zombified orc misses you.
> The zombified orc hits you. (x8)
> The zombified orc misses you.
> The zombified orc hits you.
> You are confused.
> You are no longer stunned.
> You are confused.
> The zombified orc hits you. (x3)
> You are confused.
> The zombified orc hits you. (x4)
> The zombified orc misses you.
> The zombified orc hits you.
> You die.

Killed by a zombified orc.


  [Character Equipment]

a) a Tulwar (2d4) (-3,-3) {cursed}
     Dropped by a wooden crate at 250 feet (level 5).

     It occasionally summons a demon.
     It occasionally summons an undead.
     It makes your weapon attack you.

     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows/round.
     With +0 STR and +3 DEX you would get 2.0 blows/round.
     Average damage/round: 8.3.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

h) a Cloak [1,+0]
     Found lying on the floor at 250 feet (level 5).


  [Character Quiver]

a) 21 Throwing rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.

b) 28 Throwing rocks (1d6) (+3,+2)
     Branded with stunning.

     Combat info:
     Average thrown damage: 11 vs creatures not resistant to stunning and 11
     vs. others.


  [Character Inventory]

a) a Book of Shadows [Shadows for Beginners]

b) a Book of Nature Magics [Lesser Charms]

c) 3 Holy Books of Prayers [Beginners Handbook]

d) a Ration of Food

e) 2 Flasks of oil

f) 2 Potions of Berserk Strength

g) 3 Potions of Blindness
     It can be thrown at creatures with damaging effect.

h) 3 Potions of Speed

i) 4 Potions of Water

j) a Potion of True Seeing

k) 3 Scrolls of Phase Door

l) 2 Scrolls of Light

m) a Scroll of Curse Weapon

n) a Scroll of Wilderness Mapping

o) a Wand of Darkness (7 charges)

p) 2 Wooden Torches (5000 turns)
     Intensity 2 light.

q) a Pair of Leather Sandals [1,+6] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

r) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     3.4 blows/round.
     With +0 STR and +3 DEX you would get 3.8 blows/round.
     Average damage/round: 18.9.
     Average thrown damage: 7.5.

s) a Morning Star (2d6) (+3,+3) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +3 DEX you would get 1.3 blows/round.
     Average damage/round: 15.9.

t) 2 Spades

u) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:19   200ft     5     Reached level 5
00:00:22   250ft     5     Killed Lobelia Sackville-Baggins
00:00:24   250ft     6     Killed Grip, Farmer Maggot's Dog
00:00:36   250ft     7     Killed Fang, Farmer Maggot's Dog
00:00:50   250ft     7     Killed Wolf, Farmer Maggot's Dog
00:01:27   250ft     9     Killed Baba Yaga
00:01:30   250ft     10    Reached level 10
00:02:02   300ft     11    Killed Freesia
00:02:10   300ft     11    Was killed by a zombified orc


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                               ^^^:^^^^:^^^                                    
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                                    ~      .                                   
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                        ^'+#^^^:^^...^^:^..^^^^                                
               ^ ^%  ^^^^..............z......^^                               
                        ...............†......'                                
                        ...................?..'                                
                *      ^#^#^^^:^^^...^^^^..^^#^^                               
                               ^^....^  ^  ^^                                  
                                 ^^..^  ^   ^^                                 
                                     :  ^#   ^                                 
                                ##^^.:   ^^  ^                                 
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300' (L6)    LF:3-? Light 1 Confused Fed 48 % Dirt with patches of grass