Nilinav [Dragon Monk]

  [Tangaria 1.5.0 Character Dump]

 Name   Nilinav       Age            307         Self  RB  CB  EB   Best
 Sex    Male          Height       14'6"  STR:     17 -10  +1  +2     10
 Race   Dragon        Weight   10st 10lb  INT:     10 -10  -2  +0      3
 Class  Monk          Turns used:         WIS:     10 -10  +0  +0      3
 Title  Immaculate    Game         11221  DEX:     17 -10  +2  +0      9
 HP     -17/169       Player       27366  Con:     14 -10  +1  +0      5      4
 SP     0/0           Active       16855

 Level                 19    Armor      [16,+59]    Saving Throw     47%
 Cur Exp             5066                           Stealth          Bad
 Max Exp             5066    Melee       3d5,+12    Disarm - phys.   29%
 Adv Exp             5500    To-hit        51,+7    Disarm - magic   10%
                             Blows      2.9/turn    Magic Devices     36
 Gold                2351                           Searching        60%
 Burden           45.2 lb    Shoot to-dam     +0    Infravision    10 ft
 Overweight      -26.7 lb    To-hit        22,+7    Speed              1
 MaxDepth     1050' (L21)    Shots      0.0/turn

 Your father was a common dragon. Your mother was an ancient dragon.

Resistances         Abilities
Acid:......+....... Fear:.............+
Elec:......+....... Blnd:..............
Fire:......?....... Conf:..............
Cold:......?....... Stun:......?.......
Pois:.............+ HLif:......?.......
Lite:......?.......  Rgn:..............
Dark:......+.......  ESP:..............
Soun:......?....... SInv:..............
Shar:......?....... FAct:..............
Nexu:......?.......  Lev:.............+
Neth:......?....... SDig:..............
Chao:......?....... Trap:......?.......
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:......+......-
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:......?.......  Spd:.............+
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:......?....... PLit:..............
                    DRed:..............
Time:......?....... Move:..............
Mana:......?.......
Wate:......?.......

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The perch fish (offscreen) wakes up.
> The Deadlands hell knight sets off a blinding flash.
> You repel a sudden bleariness.
> You claw the Deadlands hell knight.
> You miss the Deadlands hell knight.
> You claw the Deadlands hell knight.
> The Deadlands hell knight misses you. (x3)
> The Deadlands hell knight hits you.
> You feel very sickly.
> You hit the Deadlands hell knight with your tail.
> You miss the Deadlands hell knight.
> You claw the Deadlands hell knight.
> The Deadlands hell knight misses you. (x4)
> The Deadlands hell knight casts a bolt of plasma.
> You die.

Killed by a Deadlands hell knight.


  [Character Equipment]

c) a Ring of Protection [+6]
     Found lying on the floor at 500 feet (level 10).

d) a Ring of Strength <+2>
     Obtained from Varatorn. Rumoured to be dropped by a mind flayer at 1400
     feet (level 28).

     +2 strength.
     Sustains strength.

f) a Lantern (359 turns)
     Found lying on the floor at 100 feet (level 2).

     Cannot be harmed by Fire.
     Intensity 3 light.

g) the Soft Leather Armour 'Hithlomir' [8,+20] <+3> {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     +3 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Dark, Nether.
     Cannot be harmed by Acid, Fire.

k) a Set of Leather Gloves [1,-1]
     Dropped by a bandit at 600 feet (level 12).

l) a Pair of Steel Shod Boots [7,+4] {Boldor, King of the Yeeks}
     Dropped by Boldor, King of the Yeeks at 550 feet (level 11).

     Cannot be harmed by Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) a Crystal of Telepathy

b) a Hard Biscuit

c) a Scroll of Treasure Detection

d) 5 Scrolls of Light

e) 3 Scrolls of Word of Recall

f) a Scroll of Life

g) a Scroll of Remove Hunger (tattered)

h) a Scroll of Word of Recall (rugged)

i) 3 Scrolls of Detect Invisible

j) an Amulet of Teleportation <+1, +10> {@i1, cursed}
     Found lying on the floor at 600 feet (level 12).

     It randomly makes you teleport; this curse cannot be removed.
     +1 searching skill.
     +10 movement speed.

k) a Wooden Torch of Brightness (5000 turns) <+1> {Solovei the Robber}
     Dropped by Solovei the Robber at 600 feet (level 12).

     +1 light.
     Intensity 3 light.

l) 3 Wooden Torches (5000 turns)
     Intensity 2 light.


  [House List]


a) a Long Bow of Accuracy (x3) (+24,+8) {cursed}
b) a Dagger (1d4) (+0,+0)


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:23   100ft     3     Killed Grip, Farmer Maggot's Dog
00:00:31   100ft     5     Reached level 5
00:00:42   150ft     6     Killed Lobelia Sackville-Baggins
00:00:49   150ft     6     Killed Fang, Farmer Maggot's Dog
00:00:50   150ft     7     Killed Mad woodsman
00:00:50   200ft     7     Killed Freesia
00:00:54   200ft     8     Killed Farmer Maggot
00:01:03   250ft     10    Reached level 10
00:01:10   250ft     10    Killed Baba Yaga
00:01:10   250ft     10    Found the Soft Leather Armour 'Hithlomir'
00:01:49   500ft     15    Reached level 15
00:01:57   550ft     16    Killed Boldor, King of the Yeeks
00:02:07   600ft     17    Killed Lagduf, the Snaga
00:02:07   600ft     17    Found the Rounded Pebble of Serest (LOST)
00:02:10   600ft     17    Killed Grishnukh, the Hill Orc
00:02:21   600ft     18    Killed Solovei the Robber
00:03:07   Town      19    Was killed by a Deadlands hell knight


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.........*.~~~~~~~~....#... 
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~..~~~~~~~~.*..*.. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~..~~~~~~~~...... 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~.~.*..*. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.#.....~~~~~~...... 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.......~~~~~~*..#. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~..#.. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#.#.*....~~~~..... 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.........~~~.*... 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..†p......~~..#.. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..~...~....~~...* 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####...*.~~.~..~~... 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.####.....~~..~~~~.. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###.#####....~..*.~~~~~ 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~######..####:........~~~. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#####.....##>%.....~...~~. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~######.##........###%.~...~...~. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####..........###...~...~~... 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###...........###..~..*.~~.. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###...........###.........~. 

-2_0         Light 2 Fed 24 % Grass