[Tangaria 1.5.0 Character Dump]
Name Nilinav Age 307 Self RB CB EB Best
Sex Male Height 14'6" STR: 17 -10 +1 +2 10
Race Dragon Weight 10st 10lb INT: 10 -10 -2 +0 3
Class Monk Turns used: WIS: 10 -10 +0 +0 3
Title Immaculate Game 11221 DEX: 17 -10 +2 +0 9
HP -17/169 Player 27366 Con: 14 -10 +1 +0 5 4
SP 0/0 Active 16855
Level 19 Armor [16,+59] Saving Throw 47%
Cur Exp 5066 Stealth Bad
Max Exp 5066 Melee 3d5,+12 Disarm - phys. 29%
Adv Exp 5500 To-hit 51,+7 Disarm - magic 10%
Blows 2.9/turn Magic Devices 36
Gold 2351 Searching 60%
Burden 45.2 lb Shoot to-dam +0 Infravision 10 ft
Overweight -26.7 lb To-hit 22,+7 Speed 1
MaxDepth 1050' (L21) Shots 0.0/turn
Your father was a common dragon. Your mother was an ancient dragon.
Resistances Abilities
Acid:......+....... Fear:.............+
Elec:......+....... Blnd:..............
Fire:......?....... Conf:..............
Cold:......?....... Stun:......?.......
Pois:.............+ HLif:......?.......
Lite:......?....... Rgn:..............
Dark:......+....... ESP:..............
Soun:......?....... SInv:..............
Shar:......?....... FAct:..............
Nexu:......?....... Lev:.............+
Neth:......?....... SDig:..............
Chao:......?....... Trap:......?.......
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:......+......-
-SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:......?....... Spd:.............+
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:......?....... PLit:..............
DRed:..............
Time:......?....... Move:..............
Mana:......?.......
Wate:......?.......
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> The perch fish (offscreen) wakes up.
> The Deadlands hell knight sets off a blinding flash.
> You repel a sudden bleariness.
> You claw the Deadlands hell knight.
> You miss the Deadlands hell knight.
> You claw the Deadlands hell knight.
> The Deadlands hell knight misses you. (x3)
> The Deadlands hell knight hits you.
> You feel very sickly.
> You hit the Deadlands hell knight with your tail.
> You miss the Deadlands hell knight.
> You claw the Deadlands hell knight.
> The Deadlands hell knight misses you. (x4)
> The Deadlands hell knight casts a bolt of plasma.
> You die.
Killed by a Deadlands hell knight.
[Character Equipment]
c) a Ring of Protection [+6]
Found lying on the floor at 500 feet (level 10).
d) a Ring of Strength <+2>
Obtained from Varatorn. Rumoured to be dropped by a mind flayer at 1400
feet (level 28).
+2 strength.
Sustains strength.
f) a Lantern (359 turns)
Found lying on the floor at 100 feet (level 2).
Cannot be harmed by Fire.
Intensity 3 light.
g) the Soft Leather Armour 'Hithlomir' [8,+20] <+3> {Baba Yaga}
Dropped by Baba Yaga at 250 feet (level 5).
+3 stealth.
Provides resistance to Acid, Lightning, Fire, Cold, Dark, Nether.
Cannot be harmed by Acid, Fire.
k) a Set of Leather Gloves [1,-1]
Dropped by a bandit at 600 feet (level 12).
l) a Pair of Steel Shod Boots [7,+4] {Boldor, King of the Yeeks}
Dropped by Boldor, King of the Yeeks at 550 feet (level 11).
Cannot be harmed by Fire.
m) a Spade
An inheritance from your family.
[Character Quiver]
[Character Inventory]
a) a Crystal of Telepathy
b) a Hard Biscuit
c) a Scroll of Treasure Detection
d) 5 Scrolls of Light
e) 3 Scrolls of Word of Recall
f) a Scroll of Life
g) a Scroll of Remove Hunger (tattered)
h) a Scroll of Word of Recall (rugged)
i) 3 Scrolls of Detect Invisible
j) an Amulet of Teleportation <+1, +10> {@i1, cursed}
Found lying on the floor at 600 feet (level 12).
It randomly makes you teleport; this curse cannot be removed.
+1 searching skill.
+10 movement speed.
k) a Wooden Torch of Brightness (5000 turns) <+1> {Solovei the Robber}
Dropped by Solovei the Robber at 600 feet (level 12).
+1 light.
Intensity 3 light.
l) 3 Wooden Torches (5000 turns)
Intensity 2 light.
[House List]
a) a Long Bow of Accuracy (x3) (+24,+8) {cursed}
b) a Dagger (1d4) (+0,+0)
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:23 100ft 3 Killed Grip, Farmer Maggot's Dog
00:00:31 100ft 5 Reached level 5
00:00:42 150ft 6 Killed Lobelia Sackville-Baggins
00:00:49 150ft 6 Killed Fang, Farmer Maggot's Dog
00:00:50 150ft 7 Killed Mad woodsman
00:00:50 200ft 7 Killed Freesia
00:00:54 200ft 8 Killed Farmer Maggot
00:01:03 250ft 10 Reached level 10
00:01:10 250ft 10 Killed Baba Yaga
00:01:10 250ft 10 Found the Soft Leather Armour 'Hithlomir'
00:01:49 500ft 15 Reached level 15
00:01:57 550ft 16 Killed Boldor, King of the Yeeks
00:02:07 600ft 17 Killed Lagduf, the Snaga
00:02:07 600ft 17 Found the Rounded Pebble of Serest (LOST)
00:02:10 600ft 17 Killed Grishnukh, the Hill Orc
00:02:21 600ft 18 Killed Solovei the Robber
00:03:07 Town 19 Was killed by a Deadlands hell knight
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.........*.~~~~~~~~....#...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....*....~~~~~~~~~.......
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~..~~~~~~~~.*..*..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~..~~~~~~~~......
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~.~.*..*.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.#.....~~~~~~......
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.......~~~~~~*..#.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~..#..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#.#.*....~~~~.....
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.........~~~.*...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..†p......~~..#..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..~...~....~~...*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####...*.~~.~..~~...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.####.....~~..~~~~..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###.#####....~..*.~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~######..####:........~~~.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#####.....##>%.....~...~~.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~######.##........###%.~...~...~.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####..........###...~...~~...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###...........###..~..*.~~..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###...........###.........~.
-2_0 Light 2 Fed 24 % Grass