Nilinav [Dragon Monk]

  [Tangaria 1.5.0 Character Dump]

 Name   Nilinav       Age            301         Self  RB  CB  EB   Best
 Sex    Neuter        Height       13'0"  STR:     18 -10  +1  +0      9
 Race   Dragon        Weight    12st 4lb  Int:     10 -10  -2  +0      3      3
 Class  Monk          Turns used:         WIS:     10 -10  +0  +0      3
 Title  Soft Master   Game          8402  DEX:     17 -10  +2  +0      9
 HP     -10/172       Player       24400  CON:     11 -10  +1  +2      4
 SP     0/0           Active       15422

 Level                 21    Armor       [2,+83]    Saving Throw     49%
 Cur Exp             7879                           Stealth          Bad
 Max Exp             7879    Melee        3d5,+3    Disarm - phys.   26%
 Adv Exp             8500    To-hit        54,-2    Disarm - magic    6%
                             Blows      3.1/turn    Magic Devices     39
 Gold                1837                           Searching        78%
 Burden           51.6 lb    Shoot to-dam     +0    Infravision    10 ft
 Overweight      -14.3 lb    To-hit        24,-2    Speed             -3
 MaxDepth     1450' (L29)    Shots      0.0/turn

 Your father was an ancient dragon. Your mother was a mighty wyrm.

Resistances         Abilities
Acid:....+......... Fear:.............+
Elec:...+.........* Blnd:..............
Fire:.............. Conf:.............+
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.....+........  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:...........+.+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..+..+.....+.-
 -SP:.............. Sear:..+...........
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:...........+.+
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The wolf bites you.
> The wolf misses you.
> Angamait of Umbar misses you. (x2)
> Angamait of Umbar hits you. (x2)
> You hit Angamait of Umbar with your tail.
> You miss Angamait of Umbar. (x2)
> Angamait of Umbar misses you. (x3)
> Angamait of Umbar hits you.
> The wolf misses you. (x3)
> The wolf bites you.
> You hit the wolf with your tail. (x2)
> You miss the wolf.
> The wolf flees in terror!
> Sangahyando of Umbar hits you. (x2)
> You die.

Killed by Sangahyando of Umbar.


  [Character Equipment]

c) a Ring of Searching <+1, +3>
     Dropped by a snaga at 450 feet (level 9).

     +1 stealth.
     +3 searching skill.

d) a Ring of Lightning [+10] <+1>
     Obtained from Varatorn. Rumoured to be found lying on the floor at 1350
     feet (level 27).

     +1 constitution.
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.

e) an Amulet of Resist Acid <+1>
     Dropped by a warrior at 750 feet (level 15).

     +1 constitution.
     Provides resistance to Acid.

f) a Lantern of Shadows (3818 turns) <+2> {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9).

     +2 stealth.
     Provides resistance to Light.
     Cannot be harmed by Fire.
     Intensity 3 light.

l) a Pair of Leather Boots of Elvenkind [2,+5] <+1, +5> {Ufthak of Cirith Ungol}
     Dropped by Ufthak of Cirith Ungol at 1050 feet (level 21).

     +1 stealth.
     +5 speed.
     Cannot be harmed by Acid, Fire.
     Makes you float just above the floor.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) a Magic Bolt (1d5) (+0,+0)
     Returns when thrown.

b) a Magic Arrow (1d4) (+0,+0)
     Returns when thrown.


  [Character Inventory]

a) a Flask of oil

b) 13 Potions of Cure Serious Wounds {@q1}

c) 18 Scrolls of Phase Door

d) 5 Scrolls of Treasure Detection

e) a Scroll of Detect Invisible

f) 7 Scrolls of Identify Rune

g) a Wand of Heal Monster (15 charges)

h) a Ring of Resist Fire and Cold
     Dropped by a priest at 1400 feet (level 28).

     Provides resistance to Fire, Cold.

i) Leather Scale Mail (-1) [20,+0]
     Found lying on the floor at 1400 feet (level 28).

j) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:03   50ft      2     Killed Mad woodsman
00:00:15   250ft     5     Reached level 5
00:00:35   250ft     7     Killed Bullroarer the Hobbit
00:00:50   200ft     10    Reached level 10
00:00:56   250ft     11    Killed Wolf, Farmer Maggot's Dog
00:01:00   300ft     11    Killed Freesia
00:01:01   400ft     12    Killed Vort the Kobold Queen
00:01:06   450ft     13    Killed Wormtongue, Agent of Saruman
00:01:07   450ft     13    Killed Lagduf, the Snaga
00:01:10   450ft     14    Killed Grishnukh, the Hill Orc
00:01:10   450ft     15    Reached level 15
00:01:39   500ft     17    Killed Lobelia Sackville-Baggins
00:02:04   1050ft    20    Reached level 20
00:02:04   1050ft    20    Killed Ufthak of Cirith Ungol
00:02:20   1450ft    21    Was killed by Sangahyando of Umbar


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                       ##<                                     
                                       #.#                                     
                                   .. .#.###                                   
                                   #..#†#...                                   
                                   ...p#>###                                   
                                    ...#                                       
                                     ##.                                       
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

1450' (L29)  LF:4-? Light 4 Slow Weak 7 % Open door