[Tangaria 1.6.0 T-11 Character Dump]
Name Osvald Age 118 Self RB CB EB Best
Sex Male Height 6'10" STR: 14 +1 -1 +0 14
Race High-Elf Weight 13st 10lb INT: 13 +1 -2 +0 12
Class Archer Turns used: WIS: 16 -1 -1 +0 14
Title Shooter Game 2781 DEX: 12 +2 +3 +0 17
HP -12/86 Player 8119 CON: 12 +1 +1 +0 14
SP 0/0 Active 6138 CHR: 13 +1 -2 +0 12
Level 10 Armor [4,+2] Saving Throw 55%
Cur Exp 368 Stealth Fair
Max Exp 368 Melee 1d3,+0 Disarm - phys. 43%
Adv Exp 475 To-hit 20,+2 Disarm - magic 32%
Blows 1.1/turn Magic Devices 44
Gold 197 Searching 32%
Burden 78.7 lb Shoot to-dam +0 Infravision 10 ft
Overweight -17.2 lb To-hit 54,+2 Speed Normal
MaxDepth 250' (L5) Shots 1.4/turn
You are the only child of a Telerin Ranger. You have light grey eyes,
straight black hair, and a fair complexion.
Resistances Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............+ Rgn:..............
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:.............+
-SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:.............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............
Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............+ SGia:..............
Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............
[Last Messages]
> The Bastard Sword was really a monster!
> The death sword hits you (17).
> You feel drugged!
> The death sword misses you.
> The death sword hits you (8).
> The death sword hits you (12).
> *** LOW HITPOINT WARNING! ***
> The death sword hits you (22).
> You feel more drugged!
> The death sword hits you (13). (x2)
> The death sword misses you.
> No available target.
> You miss the death sword.
> The death sword hits you (13).
> You die.
Killed by a death sword.
[Character Equipment]
a) a Club (1d3) (+0,+0)
An inheritance from your family.
Combat info:
1.1 blows/round.
With +4 STR and +0 DEX you would get 1.3 blows/round.
With +0 STR and +3 DEX you would get 1.3 blows/round.
Average damage/round: 4.6 vs creatures not resistant to poison and 2.3
vs. others.
b) a Short Bow (x2) (+0,+0)
An inheritance from your family.
f) an Old Lantern (4188 turns)
Found lying on the floor at 50 feet (level 1).
Intensity 3 light.
g) a Robe [2,-1]
Found lying on the floor at 50 feet (level 1).
i) a Cloak [1,-1]
Bought from a store on the surface.
p) a Pair of Leather Sandals [1,+3]
Found lying on the floor of a special room at 250 feet (level 5).
[Character Quiver]
0) 40 Arrows (1d4) (+0,+0)
Combat info:
1.4 shots/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 14 vs creatures not resistant to poison and 7 vs.
others.
35% chance of breaking upon contact.
1) 40 Arrows (1d4) (+0,+0)
Combat info:
1.4 shots/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 14 vs creatures not resistant to poison and 7 vs.
others.
35% chance of breaking upon contact.
2) 36 Arrows (1d4) (+0,+0)
Combat info:
1.4 shots/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 14 vs creatures not resistant to poison and 7 vs.
others.
35% chance of breaking upon contact.
3) 21 Arrows (1d4) (+1,+1)
Combat info:
1.4 shots/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 19.6 vs creatures not resistant to poison and 9.8
vs. others.
35% chance of breaking upon contact.
4) 40 Old Arrows (1d4) (+0,+0)
Combat info:
1.4 shots/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 14 vs creatures not resistant to poison and 7 vs.
others.
35% chance of breaking upon contact.
5) 27 Old Arrows (1d4) (+0,+0)
Combat info:
1.4 shots/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 14 vs creatures not resistant to poison and 7 vs.
others.
35% chance of breaking upon contact.
[Character Inventory]
a) a Fortune Cookie {Freesia}
b) a Sip of Miruvor
c) a Flask of oil
d) 3 Potions of Cure Light Wounds
e) 2 Potions of Sleep
It can be thrown at creatures with damaging effect.
f) 3 Potions of Cure Serious Wounds
g) 9 Scrolls of Phase Door
i) 2 Scrolls of Satisfy Hunger (tattered)
You don't want to drop it on the ground.
m) 2 Scrolls of Word of Recall (rugged)
n) a Staff of Cure Light Wounds (9 charges)
o) a Ring of Searching <+1, +2>
Found lying on the floor at 250 feet (level 5).
+1 stealth.
+2 searching skill.
p) a Wooden Torch (5000 turns)
Found lying on the floor in a vault at 200 feet (level 4).
Intensity 2 light.
q) a Pair of Leather Sandals [1,+2]
Found lying on the floor at 50 feet (level 1).
r) a Whip (1d3) (+0,+0)
Dropped by a scruffy looking hobbit at 250 feet (level 5).
Combat info:
1.1 blows/round.
With +4 STR and +0 DEX you would get 1.3 blows/round.
With +0 STR and +3 DEX you would get 1.3 blows/round.
Average damage/round: 4.6 vs creatures not resistant to poison and 2.3
vs. others.
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:13 50ft 3 Defeated Mad woodsman
00:00:21 250ft 5 Reached level 5
00:00:45 250ft 9 Defeated Freesia
00:00:45 250ft 10 Reached level 10
00:00:46 250ft 10 Was killed by a death sword
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : yes (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : yes (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : yes (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : no (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no (confirm_recall)
Hide controlled monsters in monster lists : no (hide_slaves)
[Scene of Death]
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%^% *%*^#<.:%^%%%:^.% +...#...@L%
^:^: ^............^.?% ^...'...^:^ ..#
^.....<....#..............^%%^^^#^^^..^^ .........
^^^^^^^^^#..^^^^^^:^^...................:....?........
^...,.................^^^<.^^^^:^..?....:............
^.._..................^ :^^^ ^^..%^^^^^^:^^^^^ ?
:.....................^^^^^^^^^^:..% ^^^ [
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^..........?......................^% ?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ { s ?
250' (L5) LF:2-? Light 4 Hallu Fed 31 % Broken door
[Player information]
Player ID: Yrik
Time: 10:48:39 29-06-2022
Server Turns: 140709651
Timestamp: 1656488919
Account score: 7
Hardcore