Osvald [High-Elf Archer]

  [Tangaria 1.6.0 T-11 Character Dump]

 Name   Osvald        Age            118         Self  RB  CB  EB   Best
 Sex    Male          Height       6'10"  STR:     14  +1  -1  +0     14
 Race   High-Elf      Weight   13st 10lb  INT:     13  +1  -2  +0     12
 Class  Archer        Turns used:         WIS:     16  -1  -1  +0     14
 Title  Shooter       Game          2781  DEX:     12  +2  +3  +0     17
 HP     -12/86        Player        8119  CON:     12  +1  +1  +0     14
 SP     0/0           Active        6138  CHR:     13  +1  -2  +0     12

 Level                 10    Armor        [4,+2]    Saving Throw     55%
 Cur Exp              368                           Stealth         Fair
 Max Exp              368    Melee        1d3,+0    Disarm - phys.   43%
 Adv Exp              475    To-hit        20,+2    Disarm - magic   32%
                             Blows      1.1/turn    Magic Devices     44
 Gold                 197                           Searching        32%
 Burden           78.7 lb    Shoot to-dam     +0    Infravision    10 ft
 Overweight      -17.2 lb    To-hit        54,+2    Speed         Normal
 MaxDepth       250' (L5)    Shots      1.4/turn

 You are the only child of a Telerin Ranger. You have light grey eyes,
 straight black hair, and a fair complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............+  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.............+
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............+ SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............


  [Last Messages]

> The Bastard Sword was really a monster!
> The death sword hits you (17).
> You feel drugged!
> The death sword misses you.
> The death sword hits you (8).
> The death sword hits you (12).
> *** LOW HITPOINT WARNING! ***
> The death sword hits you (22).
> You feel more drugged!
> The death sword hits you (13). (x2)
> The death sword misses you.
> No available target.
> You miss the death sword.
> The death sword hits you (13).
> You die.

Killed by a death sword.


  [Character Equipment]

a) a Club (1d3) (+0,+0)
     An inheritance from your family.

     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +3 DEX you would get 1.3 blows/round.
     Average damage/round: 4.6 vs creatures not resistant to poison and 2.3
     vs. others.

b) a Short Bow (x2) (+0,+0)
     An inheritance from your family.

f) an Old Lantern (4188 turns)
     Found lying on the floor at 50 feet (level 1).

     Intensity 3 light.

g) a Robe [2,-1]
     Found lying on the floor at 50 feet (level 1).

i) a Cloak [1,-1]
     Bought from a store on the surface.

p) a Pair of Leather Sandals [1,+3]
     Found lying on the floor of a special room at 250 feet (level 5).


  [Character Quiver]

0) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.4 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 14 vs creatures not resistant to poison and 7 vs.
     others.
     35% chance of breaking upon contact.

1) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.4 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 14 vs creatures not resistant to poison and 7 vs.
     others.
     35% chance of breaking upon contact.

2) 36 Arrows (1d4) (+0,+0)
     Combat info:
     1.4 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 14 vs creatures not resistant to poison and 7 vs.
     others.
     35% chance of breaking upon contact.

3) 21 Arrows (1d4) (+1,+1)
     Combat info:
     1.4 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 19.6 vs creatures not resistant to poison and 9.8
     vs. others.
     35% chance of breaking upon contact.

4) 40 Old Arrows (1d4) (+0,+0)
     Combat info:
     1.4 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 14 vs creatures not resistant to poison and 7 vs.
     others.
     35% chance of breaking upon contact.

5) 27 Old Arrows (1d4) (+0,+0)
     Combat info:
     1.4 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 14 vs creatures not resistant to poison and 7 vs.
     others.
     35% chance of breaking upon contact.


  [Character Inventory]

a) a Fortune Cookie {Freesia}

b) a Sip of Miruvor

c) a Flask of oil

d) 3 Potions of Cure Light Wounds

e) 2 Potions of Sleep
     It can be thrown at creatures with damaging effect.

f) 3 Potions of Cure Serious Wounds

g) 9 Scrolls of Phase Door

i) 2 Scrolls of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

m) 2 Scrolls of Word of Recall (rugged)

n) a Staff of Cure Light Wounds (9 charges)

o) a Ring of Searching <+1, +2>
     Found lying on the floor at 250 feet (level 5).

     +1 stealth.
     +2 searching skill.

p) a Wooden Torch (5000 turns)
     Found lying on the floor in a vault at 200 feet (level 4).

     Intensity 2 light.

q) a Pair of Leather Sandals [1,+2]
     Found lying on the floor at 50 feet (level 1).

r) a Whip (1d3) (+0,+0)
     Dropped by a scruffy looking hobbit at 250 feet (level 5).

     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +3 DEX you would get 1.3 blows/round.
     Average damage/round: 4.6 vs creatures not resistant to poison and 2.3
     vs. others.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:13   50ft      3     Defeated Mad woodsman
00:00:21   250ft     5     Reached level 5
00:00:45   250ft     9     Defeated Freesia
00:00:45   250ft     10    Reached level 10
00:00:46   250ft     10    Was killed by a death sword


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : no  (hide_slaves)


  [Scene of Death]

                              ?       ..                                p      
                                     ..                                        
   ?                        s        ..                                        
  h                               .....     %%%                              ? 
                                   ....     ?.                                 
                                   .... ?    .P                                
                    ?          z    ...    ^%'^^^^^^                        ?  
                                    ...    *...%,..%       G                   
                                    ...    %...%...%  ^%                       
                                  l ...%    .. %?..  .<                        
                            %%%%     <.%   %%'%%:'%%..                         
             %^%       *%*^#<.:%^%%%:^.%   +...#...@L%                         
             ^:^:      ^............^.?%   ^...'...^:^        ..#              
             ^.....<....#..............^%%^^^#^^^..^^     .........            
    ^^^^^^^^^#..^^^^^^:^^...................:....?........                     
    ^...,.................^^^<.^^^^:^..?....:............                      
    ^.._..................^ :^^^   ^^..%^^^^^^:^^^^^                  ?        
    :.....................^^^^^^^^^^:..%     ^^^                      [        
?   ^..................................%)                                      
    ^..........?......................^%   ?                                   
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^           {          s      ?          

250' (L5)    LF:2-? Light 4 Hallu Fed 31 % Broken door                          


  [Player information]

Player ID: Yrik
Time: 10:48:39 29-06-2022
Server Turns: 140709651
Timestamp: 1656488919
Account score: 7
Hardcore