[Tangaria 1.5.0 Character Dump]
Name Overlord Age 26 Self RB CB EB Best
Sex Male Height 8'4" STR: 17 +4 +3 +0 18/60
Race Half-Troll Weight 17st 3lb INT: 12 -4 -2 +0 6
Class Warrior Turns used: WIS: 13 -2 -2 +0 9
Title Swordsman Game 11772 DEX: 11 -4 +2 +0 9
HP -4/244 Player 30936 CON: 15 +3 +2 +0 18/20
SP 0/0 Active 20032
Level 15 Armor [18,-12] Saving Throw 26%
Cur Exp 2044 Stealth Bad
Max Exp 2044 Melee 2d8,+12 Disarm - phys. 49%
Adv Exp 2250 To-hit 52,+11 Disarm - magic 31%
Blows 1.0/turn Magic Devices 20
Gold 2657 Searching 19%
Burden 86.8 lb Shoot to-dam +1 Infravision 30 ft
Overweight -93.1 lb To-hit 37,+7 Speed -10
MaxDepth 1150' (L23) Shots 1.0/turn
Your father was a Stone-Troll Warrior. You have slime-green eyes, mangy
bright red hair, and blue ulcerous skin.
Resistances Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:.............!
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............. Rgn:..............
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..............
-SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:.............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:.............+
Time:.............. Move:..............
Mana:..............
Wate:..............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> You are no longer resistant to confusion.
> You hear a humming roar.
> You are hit by something!
> Someone hits you. (x4)
> Your Sling (b) was disenchanted!
> You hear a humming roar.
> You are hit by something!
> You feel resistant to confusion!
> You feel much better.
> You blink and your eyes clear.
> You have 2 Potions of Cure Light Wounds (b).
> The light hound breathes light.
> You are blind!
> Someone hits you. (x3)
> You die.
Killed by Ibun, Son of Mim.
[Character Equipment]
a) a Battle Axe (2d8) (+5,+5)
Found lying on the floor of a special room at 1150 feet (level 23).
Combat info:
1.0 blows/round.
With +3 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +1 DEX you would get 1.1 blows/round.
Average damage/round: 23.2.
b) a Sling (x2) (+1,+1) {Lobelia Sackville-Baggins}
Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).
c) a Ring of Reckless Attacks (+5,+4) [-13]
Found lying on the floor in a pit at 250 feet (level 5).
f) an Old Lantern (3247 turns)
Found lying on the floor at 300 feet (level 6).
Intensity 3 light.
g) Soft Leather Armour [8,-4]
Found lying on the floor at 200 feet (level 4).
h) a Cloak [1,+2]
Found lying on the floor at 250 feet (level 5).
i) a Wicker Shield [2,+3]
Found lying on the floor of a special room at 250 feet (level 5).
j) a Hard Leather Cap [2,-1]
Dropped by a scruffy looking hobbit at 200 feet (level 4).
k) a Set of Leather Gloves [1,-1]
Found lying on the floor at 50 feet (level 1).
l) a Pair of Iron Shod Boots [4,+2]
Found lying on the floor at 250 feet (level 5).
Cannot be harmed by Fire.
m) a Spade
Found lying on the floor at 250 feet (level 5).
[Character Quiver]
[Character Inventory]
a) 2 Flasks of oil
b) 2 Potions of Cure Light Wounds
c) 2 Potions of Berserk Strength
d) 2 Potions of True Seeing
e) a Potion of Death
It can be thrown at creatures with damaging effect.
f) 4 Potions of Heroism
g) 3 Potions of Infravision
h) 6 Potions of Slime Mold Juice
i) a Potion of Salt Water
j) 9 Scrolls of Phase Door
k) 6 Scrolls of Treasure Detection
l) 3 Scrolls of Detect Invisible
m) 6 Scrolls of Light
n) a Scroll of Blessing
o) a Scroll of Aggravate Monster
p) a Scroll of Wilderness Mapping
q) 2 Scrolls of Word of Recall (rugged)
r) a Wand of Magic Missile (10 charges)
s) a Wand of Heal Monster (15 charges)
t) a Staff of Detect Invisible (13 charges)
u) a Dagger (1d4) (+0,+1) {cursed}
Found lying on the floor at 200 feet (level 4).
It paralyses you every now and then.
Combat info:
3.0 blows/round.
With +0 STR and +1 DEX you would get 3.4 blows/round.
Average damage/round: 32.1.
Average thrown damage: 10.6.
v) a Deed of Property
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:33 100ft 4 Killed Lobelia Sackville-Baggins
00:00:35 100ft 5 Reached level 5
00:00:39 100ft 5 Killed Grip, Farmer Maggot's Dog
00:00:44 150ft 6 Killed Fang, Farmer Maggot's Dog
00:00:48 150ft 6 Killed Wolf, Farmer Maggot's Dog
00:01:45 200ft 10 Reached level 10
00:03:13 1150ft 15 Reached level 15
00:03:16 1150ft 15 Was killed by Ibun, Son of Mim
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
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.*....*..*........*....*...*....... ..*..**...
... .** #..†**#....*... ... *....
^*.^^^*:#..^^..
# ^^.^
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1150' (L23) LF:4-? Light 9 Slow Blind Fed 42 % RConf Tree log