Paleolith [Dwarf Ranger]

  [Tangaria 1.5.0 Character Dump]

 Name   Paleolith     Age             45         Self  RB  CB  EB   Best
 Sex    Male          Height       3'11"  STR:     16  +2  +0  +0     18
 Race   Dwarf         Weight    10st 5lb  INT:     10  -3  +0  +2      9
 Class  Ranger        Turns used:         WIS:     16  +2  +2  +0  18/20
 Title  Courser       Game         11132  DEX:     11  -2  +1  +0     10
 HP     -2/177        Player       33909  CON:     15  +2  -1  +2     18
 SP     23/26         Active       24726  CHR:     12  -2  +0  +0     10

 Level                 17    Armor       [23,+4]    Saving Throw     57%
 Cur Exp             3253                           Stealth         Poor
 Max Exp             3253    Melee       3d3,+11    Disarm - phys.   54%
 Adv Exp             3915    To-hit       47,+19    Disarm - magic   60%
                             Blows      1.0/turn    Magic Devices     59
 Gold                4861                           Searching        42%
 Burden          111.0 lb    Shoot to-dam     +1    Infravision    60 ft
 Overweight       -8.9 lb    To-hit       49,+16    Speed         Normal
 MaxDepth     1400' (L28)    Shots      1.5/turn

 You are the only child of a Dwarven Miner. You are a credit to the
 family. You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:......+....... Fear:..............
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:+.............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:....+........+
Aggr:.............. Tunn:..+..........+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:+.............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The gnome mage surrounds you in darkness.
> Darkness surrounds you.
> The gnome mage tries to cast a spell, but fails.
> You feel resistant to confusion!
> You feel very good.
> You have a Potion of Cure Serious Wounds (e).
> The giant gnat bites you. (x3)
> You are no longer resistant to confusion.
> The black ogre hits you. (x2)
> The wererat casts a bolt of frost.
> The gnome mage hits you.
> The gnome mage summons a companion.
> The gnome mage surrounds you in darkness.
> Darkness surrounds you.
> You die.

Killed by a gnome mage.


  [Character Equipment]

a) a War Hammer of *Slay Animal* (3d3) (+7,+9) <+2>
     Found lying on the floor at 350 feet (level 7).

     +2 intelligence.
     Slays animals.
     Gives immunity to traps.
     Grants the ability to sense animals.

     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster.
     With +4 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +7 DEX you would attack a bit faster.
     With +1 STR and +7 DEX you would get 1.1 blows/round.
     With +0 STR and +10 DEX you would get 1.1 blows/round.
     Average damage/round: 24.4 vs animals and 18 vs. others.

b) a Long Bow (x3) (+4,+1)
     Bought from a store on the surface.

c) a Ring of Digging <+1, +5>
     Found lying on the floor in a vault at 400 feet (level 8).

     +1 constitution.
     +5 tunneling.

d) a Ring of Accuracy (+11,+0)
     Found lying on the floor at 500 feet (level 10).

e) an Amulet of Infravision <+1>
     Found lying on the floor at 500 feet (level 10).

     +1 constitution.
     +1 infravision.

f) an Old Lantern (4534 turns)
     Bought from a store on the surface.

     Intensity 3 light.

g) Soft Leather Armour of Resist Acid [8,+2]
     Bought from a store on the surface.

     Provides resistance to Acid.
     Cannot be harmed by Acid.

h) a Cloak [1,+0]
     Bought from a store on the surface.

i) a Leather Shield [8,+0]
     Bought from a store on the surface.

j) a Metal Cap [3,+0]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,+3]
     Bought from a store on the surface.

l) a Pair of Leather Boots [2,-1]
     Bought from a store on the surface.

m) a Shovel
     Found lying on the floor at 400 feet (level 8).


  [Character Quiver]

a) a Magic Arrow (1d4) (+0,+0)
     Returns when thrown.

     Combat info:
     1.5 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 15.9.


  [Character Inventory]

a) a Book of Nature Magics [Lesser Charms] {@m1}
     You can read this book.

b) a Book of Nature Magics [Gifts of Nature] {@m2}
     You can read this book.

c) a Fortune Cookie {Freesia}

d) 19 Potions of Cure Light Wounds

e) a Potion of Cure Serious Wounds

f) a Potion of Berserk Strength

g) 7 Potions of Infravision

h) 13 Scrolls of Phase Door

i) 4 Scrolls of Treasure Detection

j) 4 Scrolls of Detect Invisible

k) 5 Scrolls of Light

l) a Scroll of Word of Recall

m) a Scroll of Life

n) a Rod of Light

o) a Wand of Slow Monster (7 charges)

p) a Staff of Detect Invisible (18 charges)

q) a Staff of Cure Light Wounds (7 charges)

r) a Ring of Protection [+9]
     Found lying on the floor at 500 feet (level 10).

s) a Ring of Open Wounds <+1> (charging)
     Found lying on the floor at 500 feet (level 10).

     +1 constitution.
     Impairs hitpoint recovery.

t) an Amulet of Searching <+1, +3>
     Found lying on the floor at 550 feet (level 11).

     +1 stealth.
     +3 searching skill.

u) the Set of Gauntlets 'Paurhach' [3,+14] {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).

     Provides resistance to Fire.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration. Prevents paralysis. Makes you need more food.

     When aimed, it shoots a bolt or beam of fire that inflicts 12d8 points of
     damage, which your device skill increases by 24% for an average of 66.9
     damage.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 95.6%

v) a Pair of Iron Shod Boots [4,+4] {cursed, ignore}
     Found lying on the floor at 400 feet (level 8).

     It occasionally makes a loud noise.
     It makes you slow to recover hitpoints.
     It prevents you from teleporting.
     Cannot be harmed by Fire.

w) a Rapier (1d6) (+6,+4) {Grishnukh, the Hill Orc}
     Dropped by Grishnukh, the Hill Orc at 500 feet (level 10).

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +7 DEX you would get 1.3 blows/round.
     Average damage/round: 11.4.


  [Home Inventory]

a) a Cursed Jar

b) an Apple of Youth {Baba Yaga}

c) a Scroll of Magic Mapping

d) a Scroll of Small House Creation
     Cannot be harmed by Acid, Fire.
     You don't want to drop it on the ground.

e) a Scroll of Wilderness Mapping

f) a Scroll of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

g) a Short Sword (1d7) (+2,+4) {Baba Yaga, cursed}
     Dropped by Baba Yaga at 250 feet (level 5).

     It occasionally makes a loud noise.
     It makes you hallucinate sometimes.

     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +7 DEX you would get 1.1 blows/round.
     Average damage/round: 10.9.


  [House List]


a) a Robe of Resist Fire [2,+5]
b) a Small wooden chest (gas trap)
c) a Mage Staff of Power (1d1) (+0,+0) <+2> {Smeagol}
d) a Wand of Stinking Cloud (14 charges)
e) a Scroll of Deep Descent
f) 3 Flasks of oil
g) 23 Arrows of Slay Demon (1d4) (+13,+3)
h) 18 Iron Shots (1d4) (+1,+4) {~5}
i) Soft Leather Armour [8,+5] {~150}
j) Studded Leather Armour (-1) [12,+5] {~100}
k) a Tulwar (2d4) (+3,+2) {~200}
l) a Flail (2d6) (+4,+3) {~300}
m) 2 Potions of Neutralize Poison
n) a Flask of Whisky


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:19   100ft     5     Reached level 5
00:00:21   100ft     5     Killed Grip, Farmer Maggot's Dog
00:00:33   200ft     6     Killed Farmer Maggot
00:00:45   250ft     8     Killed Baba Yaga
00:01:12   200ft     9     Killed Fang, Farmer Maggot's Dog
00:01:17   200ft     9     Killed Smeagol
00:01:18   250ft     10    Reached level 10
00:02:11   400ft     13    Killed Wormtongue, Agent of Saruman
00:02:11   400ft     14    Found the Set of Gauntlets 'Paurhach'
00:02:14   450ft     14    Killed Brodda, the Easterling
00:02:19   450ft     14    Killed Bullroarer the Hobbit
00:02:22   400ft     15    Reached level 15
00:02:44   400ft     15    Killed Freesia
00:02:58   500ft     16    Killed Grishnukh, the Hill Orc
00:03:05   550ft     17    Was killed by a gnome mage


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : no  (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                     ##########~##########                     
                                     #...                #                     
                                     #....   }           #                     
                                     #.@OKh              #                     
                                     ..h.rhH h           #                     
                                      ...  h             #                     
                                     ###h ################                     
                                       #h.#                                    
                                       # .###~#                                
                                       #........                               
                                       ##.......                               
                                        ###..###                               
                                          #..#                                 
                                          #..#                                 
                                          #..##     ###     #####     ###      
                                    #######...##  ###>###  #~.#.##  ###.###    
                                    #....'.....####.....####.....####.....##   
                                    #....'.......#..#....|.##...##......#..##  

550' (L11)   LF:4-? Light 3 Study (1) Fed 51 % Open floor                       


  [Player information]

Player ID: Paleolith
Time: 18:01:24 24-11-2021
Server Turns: 153840835
Timestamp: 1637766084
Hardcore