Paleolith [Dwarf Archer]

  [Tangaria 1.5.0 Character Dump]

 Name   Paleolith     Age             43         Self  RB  CB  EB   Best
 Sex    Male          Height        3'7"  STR:     16  +2  -1  +1     18
 Race   Dwarf         Weight    10st 1lb  INT:     10  -3  -2  +0      5
 Class  Archer        Turns used:         WIS:     10  +2  -1  +0     11
 Title  Bowsen        Game          6363  DEX:     17  -2  +3  +0     18
 HP     -1/174        Player       18613  CON:     16  +2  +1  +0  18/10
 SP     0/0           Active       14151

 Level                 16    Armor      [27,+33]    Saving Throw     50%
 Cur Exp             2777                           Stealth         Poor
 Max Exp             2777    Melee        3d3,+5    Disarm - phys.   47%
 Adv Exp             2875    To-hit        24,+5    Disarm - magic   32%
                             Blows      1.0/turn    Magic Devices     43
 Gold                4674                           Searching        31%
 Burden          103.2 lb    Shoot to-dam     +5    Infravision    50 ft
 Overweight      -16.7 lb    To-hit        56,+5    Speed         Normal
 MaxDepth      700' (L14)    Shots      1.7/turn

 You are the only child of a Dwarven Thief. You are a credit to the
 family. You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:+............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..+...........
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:+.............
Gian:..............
Drag:..............


  [Last Messages]

> The mongbat misses you. (x2)
> The homunculus misses you.
> The homunculus hits you.
> The mongbat misses you.
> The mongbat claws you.
> The mongbat misses you.
> The homunculus hits you.
> The homunculus misses you.
> The mongbat claws you.
> The mongbat misses you. (x2)
> The homunculus hits you.
> You resist the effects!
> The homunculus misses you.
> The mongbat claws you.
> You die.

Killed by a mongbat.


  [Character Equipment]

a) a War Hammer of *Slay Troll* (3d3) (+2,+3) <+1> {cursed}
     Found lying on the floor at 300 feet (level 6).

     It occasionally summons a demon.
     It makes your weapon attack you.
     +1 strength.
     Slays trolls.
     Provides resistance to Lightning.
     Grants the ability to sense trolls.

     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 24.8 vs trolls, 18.3 vs creatures not resistant to
     poison, and 11.8 vs. others.

b) a Long Bow (x3) (+2,+5)
     Bought from a store on the surface.

c) a Ring of Levitation
     Bought from a store on the surface.

     Makes you float just above the floor.

d) a Ring of Protection [+10]
     Bought from a store on the surface.

f) a Lantern (6435 turns)
     Found lying on the floor at 450 feet (level 9).

     Cannot be harmed by Fire.
     Intensity 3 light.

g) Hard Leather Armour (-1) [16,+5] {Farmer Maggot}
     Dropped by Farmer Maggot at 250 feet (level 5).

h) a Cloak [1,+3]
     Dropped by a large kobold at 450 feet (level 9).

i) a Small Metal Shield [5,+0]
     Bought from a store on the surface.

j) a Hard Leather Cap [2,+6]
     Found lying on the floor of a special room at 350 feet (level 7).

k) a Set of Leather Gloves [1,+5]
     Bought from a store on the surface.

l) a Pair of Leather Boots [2,+2] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) a Magic Arrow (1d4) (+0,+0)
     Returns when thrown.

     Combat info:
     1.7 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 64.2 vs creatures not resistant to poison and 38.5
     vs. others.

b) 20 Rounded Pebbles (1d2) (+4,+4)
     Combat info:
     Average thrown damage: 22.2 vs creatures not resistant to poison and 11.1
     vs. others.


  [Character Inventory]

a) an Ear of Corn

b) a Ration of Food

c) a Flask of oil

d) 24 Potions of Cure Light Wounds

e) 6 Potions of Cure Serious Wounds

f) a Potion of Boldness

g) a Potion of Blindness
     It can be thrown at creatures with damaging effect.

h) 3 Potions of True Seeing

i) a Potion of Restore Mana

j) 22 Scrolls of Phase Door

k) a Scroll of Treasure Detection

l) a Scroll of Detect Invisible

m) 2 Scrolls of Word of Recall

n) 3 Scrolls of Blessing

o) a Rod of Treasure Location

p) a Wand of Light (11 charges)

q) a Staff of Detect Invisible (5 charges)

r) a Staff of Light (23 charges)

s) a Ring of Searching <+1, +4>
     Found lying on the floor at 450 feet (level 9).

     +1 stealth.
     +4 searching skill.


  [Home Inventory]

a) a Spotted Mushroom

b) 3 Potions of Neutralize Poison

c) an Ultramarine Potion

d) a Scroll of Detect Invisible

e) 4 Scrolls of Light

f) a Scroll of Remove Hunger (tattered)

g) a Steel Wand {tried}

h) a Main Gauche (1d5) (+6,+4)
     Found lying on the floor at 200 feet (level 4).

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 14.1 vs creatures not resistant to poison and 10.6
     vs. others.

i) a Rapier (1d6) (+2,+4)
     Found lying on the floor at 250 feet (level 5).

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 15.3 vs creatures not resistant to poison and 11.2
     vs. others.

j) a Trident (1d10) (+1,+2) {Baba Yaga, cursed}
     Dropped by Baba Yaga at 250 feet (level 5).

     It occasionally makes a loud noise.

     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 15.9 vs creatures not resistant to poison and 10
     vs. others.

k) 22 Bolts (1d5) (+8,+4)

l) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:11   100ft     4     Killed Grip, Farmer Maggot's Dog
00:00:12   100ft     5     Reached level 5
00:00:26   250ft     7     Killed Fang, Farmer Maggot's Dog
00:00:33   250ft     8     Killed Baba Yaga
00:00:49   250ft     9     Killed Farmer Maggot
00:00:50   300ft     10    Reached level 10
00:01:37   450ft     15    Reached level 15
00:01:38   450ft     15    Killed Vort the Kobold Queen
00:01:39   450ft     15    Found the Quarterstaff 'Uromith'
00:01:42   700ft     16    Killed The wounded bear
00:01:46   700ft     16    Was killed by a mongbat


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                       #........##..#  #..#     ##############.
                  *                     ####~#..##..#  #..#######..............
                                           ##>......#  #.......................
                                             #......##~##..........##~#########
                                             ####~##~~# ############           
                                                #~~#~##                       #
                                                ##~~##                        #
                                                #~##~#                        #
                                                #~~~#~                         
                                                #~~~##                         
                                                #~~~~~       ###~#            #
                                              ###~#~~~###    #...##############
                                       ######~#....|....##   #....##...........
                               *       #.................#   #.....+...........
                                      ##.........#~~~~#..#   #..#..'...........
                                     ##...########~~~~#..#   #..####...........
                                     b.............~~~#..#####..####...........
                                     .b†............~##......+..'..############
                                     ...u...........~###.....'..'........      
                                      ###########~~~~  #######~##########      
                                                ####         ###               

700' (L14)   LF:4-? Light 3 Paralyzed! Poisoned Fed 50 % Open floor