Paleolith [Kobold Archer]

  [Tangaria 1.5.0 Character Dump]

 Name   Paleolith     Age             17         Self  RB  CB  EB   Best
 Sex    Male          Height        3'3"  Str:     17  -1  -1  +4  18/10     18
 Race   Kobold        Weight     4st 8lb  INT:     10  -1  -2  +1      8
 Class  Archer        Turns used:         WIS:      9  +0  -1  +2     10
 Title  Great Bowman  Game         45308  DEX:     18  +2  +3  +3  18/80
 HP     -3/228        Player      103307  CON:     14  +2  +1  +0     17
 SP     0/0           Active       77629

 Level                 28    Armor      [49,+64]    Saving Throw     53%
 Cur Exp            55009                           Stealth    Excellent
 Max Exp            55009    Melee       3d4,+20    Disarm - phys.   68%
 Adv Exp            62500    To-hit        24,+4    Disarm - magic   45%
                             Blows      2.0/turn    Magic Devices     52
 Gold               31013                           Searching        88%
 Burden          163.7 lb    Shoot to-dam    +11    Infravision    50 ft
 Overweight       43.8 lb    To-hit       82,+13    Speed             -3
 MaxDepth     1500' (L30)    Shots      2.8/turn

 You are the largest of a litter of 4 pups. Your father was the tribal
 chief, and Your mother was a cook. You have glowing red eyes, a dark
 brown hide, and small, sharp teeth.

Resistances         Abilities
Acid:+.....++...... Fear:..............
Elec:......++...... Blnd:..............
Fire:+.....+++..... Conf:..............
Cold:......++...... Stun:..............
Pois:.......+.....+ HLif:..............
Lite:..............  Rgn:..........+...
Dark:..........+...  ESP:..............
Soun:.............. SInv:+............+
Shar:+.....+....... FAct:..........+...
Nexu:......+....+..  Lev:.....+.....+..
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..+.+........-
 -SP:.............. Sear:....+.........
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.+...........+
Frag:.............. Mght:..............
LTel:.............. PLit:.....+........
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:+.............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The adult sandworm misses you. (x4)
> The adult sandworm claws you. (x2)
> The adult sandworm bites you.
> The adult sandworm misses you. (x2)
> The adult sandworm claws you.
> The adult sandworm misses you. (x3)
> The adult sandworm claws you.
> The adult sandworm misses you.
> The adult sandworm claws you.
> The adult sandworm misses you. (x3)
> The Sandworm Queen breathes poison.
> You resist the effect!
> You have 7 charges remaining.
> The vibration hound breathes sound.
> You die.

Killed by a vibration hound.


  [Character Equipment]

a) the Bastard Sword of Naegiomel (3d4) (+1,+11) [+12] {Uldor the Accursed, cursed
     Dropped by Uldor the Accursed at 1200 feet (level 24).

     It makes you hallucinate sometimes.
     It makes your skin harder to damage, but conduct electricity.
     Provides resistance to Acid, Fire, Shards.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.
     Grants telepathic awareness.

     Combat info:
     2.0 blows/round.
     Average damage/round: 72 vs creatures not resistant to poison and 56.4
     vs. others.

b) a Long Bow of Extra Shots (x3) (+10,+11) <+5>
     Found lying on the floor of a special room at 750 feet (level 15).

     +5 shooting speed.

c) a Ring of the Mouse (+0,-4) <+3, +1>
     Found lying on the floor at 1200 feet (level 24).

     +3 dexterity.
     +1 stealth.

d) a Ring of Damage (+0,+11)
     Found lying on the floor of a labyrinth at 1150 feet (level 23).

e) an Amulet of Searching <+1, +7>
     Found lying on the floor of a cavern at 1200 feet (level 24).

     +1 stealth.
     +7 searching skill.

f) the Phial 'Varthmor' <+4>
     Dropped by an illusionist at 1100 feet (level 22).

     +4 light.
     Cannot be harmed by Fire.
     Makes you float just above the floor.
     Intensity 4 light.

     When activated, it creates a radius-3 light ball around you that inflicts
     2d15 points of damage, which your device skill increases by 23 percent
     and lights up the surrounding area.
     Takes 7 to 14 turns to recharge at your current speed.
     Your chance of success is 93.3%

g) the Chain Mail of Arvedui (-2) [32,+15] <+2>
     Found lying on the floor in a vault at 1250 feet (level 25).

     +2 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus.
     Cannot be harmed by Acid.

h) the Cloak 'Colluin' [1,+15] {Golfimbul, the Hill Orc Chief}
     Dropped by Golfimbul, the Hill Orc Chief at 800 feet (level 16).

     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     Cannot be harmed by Acid, Fire.

     When activated, it grants temporary resistance to acid, lightning, fire,
     cold and poison for 20+1d20 turns.
     Takes 77 turns to recharge at your current speed.
     Your chance of success is 93.3%

i) a Small Metal Shield of Resist Fire [5,+1]
     Dropped by a priest at 1200 feet (level 24).

     Provides resistance to Fire.

j) a Metal Cap [3,+0]
     Bought from a store on the surface.

k) a Set of Elven Gloves of the Istari [1,+13] <+1, +2>
     Found lying on the floor of a special room at 1000 feet (level 20).

     +1 intelligence.
     +2 wisdom.
     Provides resistance to Dark.
     Cannot be harmed by Acid.
     Speeds regeneration. Prevents paralysis.

l) a Pair of Steel Shod Boots of Stability [7,+4]
     Found lying on the floor at 1250 feet (level 25).

     Provides resistance to Nexus.
     Cannot be harmed by Fire.
     Makes you float just above the floor.

m) a Horn (Indestructible) <+2>
     Bought from a store on the surface.

     +2 strength.
     Cannot be harmed by Acid, Fire.

     When activated, it awakens all nearby sleeping monsters and hastes for 25
     turns all monsters within line of sight.
     Takes 4 to 7 turns to recharge at your current speed.
     Your chance of success is 91.9%


  [Character Quiver]

a) the Arrow of Athon (3d4) (+0,+0)
     Slays trolls, undead, demons (powerfully).
     Branded with fire, weak acid.
     Cannot be harmed by Acid, Fire.
     Returns when thrown.

     Combat info:
     2.8 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 472.6 vs creatures susceptible to fire, 420 vs
     demons, 315 vs undead, creatures not resistant to fire, and trolls, 262.6
     vs creatures not resistant to poison and creatures not resistant to acid,
     and 157.3 vs. others.

b) a Magic Arrow (1d4) (+0,+0)
     Returns when thrown.

     Combat info:
     2.8 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 191.5 vs creatures not resistant to poison and
     114.8 vs. others.

c) a Magic Bolt (1d5) (+0,+0)
     Returns when thrown.


  [Character Inventory]

a) 2 Mushrooms of Emergency

b) a Ration of Food {Freesia}

c) 15 Potions of Cure Serious Wounds

d) 27 Potions of Cure Critical Wounds

e) 3 Potions of Speed

f) 2 Potions of Lose Memories

g) 30 Scrolls of Phase Door

h) 3 Scrolls of Teleportation

i) 5 Scrolls of Word of Recall

j) 3 Scrolls of Deep Descent

k) 2 Rods of Treasure Location

l) 2 Rods of Curing

m) a Rod of Polymorph

n) a Rod of Light

o) a Rod of Illumination

p) 3 Staves of Detect Evil (25 charges)

q) a Staff of Magic Mapping (4 charges)

r) a Staff of Teleportation (7 charges)

s) a Ring of Digging <+1, +4> (charging)
     +1 constitution.
     +4 tunneling.

t) an Amulet of Wisdom <+2>
     Found lying on the floor of a special room at 1250 feet (level 25).

     +2 wisdom.
     Sustains wisdom.

u) Blue Dragon Scale Mail (-2) [12,+16]
     Found lying on the floor in a vault at 1450 feet (level 29).

     Provides resistance to Lightning.

v) a Pair of Leather Sandals of Free Action [1,+8]
     Found lying on the floor of a special room at 1250 feet (level 25).

     Prevents paralysis.

w) a Cutlass of *Slay Undead* (1d8) (+7,+6) <+2>
     Found lying on the floor at 1200 feet (level 24).

     +2 wisdom.
     Slays undead (powerfully).
     Provides resistance to Cold.
     Grants the ability to sense undead.

     Combat info:
     2.0 blows/round.
     Average damage/round: 77 vs undead, 49 vs creatures not resistant to
     poison, and 39.8 vs. others.


  [Home Inventory]

a) 3 Mushrooms of Second Sight

b) 3 Mushrooms of Clear Mind

c) 3 Rations of Food {Freesia}

d) a Sip of Miruvor

e) 20 Potions of Cure Serious Wounds

f) 5 Potions of Speed

g) 5 Potions of Berserk Strength

h) 2 Potions of Lose Memories

i) 2 Scrolls of Remove Curse

j) 4 Scrolls of Identify Rune

k) 3 Rods of Treasure Location

l) a Rod of Lightning Bolts
     Cannot be harmed by Lightning.

m) 2 Rods of Curing

n) 2 Rods of Light

o) 5 Rods of Illumination

p) 4 Wands of Stinking Cloud (38 charges)

q) a Staff of Summoning (4 charges)

r) 2 Staves of Sleep Monsters (14 charges)

s) a Staff of Detect Evil (18 charges)

t) 2 Staves of Teleportation (13 charges)

u) 2 Zircon Rings <+1> {??}
     You do not know the full extent of this item's powers.
     +1 constitution.

v) an Amulet of Infravision <+1, +3>
     Bought from a store on the surface.

     +1 constitution.
     +3 infravision.


  [House List]


a) a Mace of Disruption (5d10) (+2,+6) {cursed}
b) a Lochaber Axe of *Slay Orc* (3d8) (+4,+7) <+2> {The Icky Queen}
c) a Pike of *Slay Animal* (2d7) (+11,+7) <+1> {Old Man Willow}
d) a Pike of *Slay Demon* (2d7) (+4,+5) <+2>
e) a Maul of *Slay Evil* (4d4) (+9,+7) <+1>
f) Hard Leather Armour of Resistance (-1) [16,+10]
g) a Pair of Leather Boots of Mirkwood [2,+2]
h) a Pair of Iron Shod Boots of Levitation [4,+9]
i) a Pair of Leather Sandals of Stability [1,+5]
j) a Pair of Leather Sandals of Stealth [1,+5] <+2>
k) a Pair of Iron Shod Boots of Free Action [4,+0]
l) a Set of Caestus of Free Action (+0,+3) [5,+3]
m) a Spade of Digging <+2>
n) a Ring of Intelligence <+1>
o) an Amulet of Infravision <+1, +2>
p) a Ring of Accuracy (+19,+0)
q) a Ring of Accuracy (+15,+0)

a) a Magic Bolt (1d5) (+0,+0) {~500}
b) 3 Magic Arrows (1d4) (+0,+0) {~500}
c) a Pair of Leather Boots of Levitation [2,+5] {~150}
d) a Set of Leather Gloves of Free Action [1,+4] {~600}
e) a Main Gauche of *Slay Undead* (3d5) (+7,+2) <+2>
f) 2 Rods of Light {~500}
g) a Rod of Lightning Bolts {~1500}
h) a Rod of Treasure Location {~1500}
i) a Set of Mithril Gauntlets [6,+4] {~300}
j) a Set of Elven Gloves [1,+5] {~150}
k) a Pair of Iron Shod Boots of Levitation [4,+1] {~100}
l) a Tulwar of Venom (2d4) (+4,+9) {~900}
m) a Quarterstaff of Frost (1d11) (+9,+6) {~1500}
n) a Ring of See Invisible {~300}
o) 2 Staves of Cure Light Wounds (20 charges) {~350}
p) a Katana (3d5) (+3,+2) {~800}
q) a Pair of Leather Sandals of Levitation [1,+4] {~60}
r) a Robe of Resist Cold [2,+4] {~300}
s) a Ration of Food {~600}
t) 2 Amulets of Resist Acid <+1> {~300}
u) a Halberd of Slay Dragon (3d7) (+5,+5) {~900}
v) a Great Hammer (8d1) (+5,+2) {~500}
w) a Sling of Accuracy (x2) (+18,+7) {~1500}
x) a Ring of Resist Fire and Cold {~600}
y) 2 Potions of Lose Memories
z) 3 Mushrooms of Clear Mind


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:02   50ft      1     Killed Lobelia Sackville-Baggins
00:00:09   100ft     5     Reached level 5
00:00:10   100ft     5     Killed Farmer Maggot
00:00:12   150ft     5     Killed Fang, Farmer Maggot's Dog
00:00:18   250ft     7     Killed Freesia
00:00:27   250ft     8     Killed Baba Yaga
00:00:33   200ft     9     Killed Wolf, Farmer Maggot's Dog
00:00:41   200ft     10    Reached level 10
00:00:41   200ft     10    Killed Grip, Farmer Maggot's Dog
00:00:56   200ft     10    Killed Smeagol
00:01:19   400ft     14    Killed Lagduf, the Snaga
00:01:23   400ft     14    Killed Mughash the Kobold Lord
00:01:24   400ft     15    Reached level 15
00:01:37   400ft     15    Killed Wormtongue, Agent of Saruman
00:01:45   450ft     16    Killed Bullroarer the Hobbit
00:01:54   500ft     16    Killed Grishnukh, the Hill Orc
00:01:54   500ft     16    Killed Bloodfang, the Wolf
00:02:07   550ft     18    Killed Brodda, the Easterling
00:02:29   750ft     19    Killed Ufthak of Cirith Ungol
00:02:38   750ft     20    Reached level 20
00:03:11   800ft     21    Killed Boldor, King of the Yeeks
00:03:11   800ft     21    Killed Orfax, Son of Boldor
00:04:04   800ft     23    Killed The wounded bear
00:04:19   800ft     24    Killed Golfimbul, the Hill Orc Chief
00:04:19   800ft     24    Found the Cloak 'Colluin'
00:04:59   1100ft    24    Killed Shagrat, the Orc Captain
00:04:59   1100ft    25    Reached level 25
00:05:10   1050ft    25    Killed Ulfast, Son of Ulfang
00:05:10   1050ft    25    Killed Nar, the Dwarf
00:05:10   1050ft    25    Found the Iron Helm of Gorlim
00:05:31   1050ft    25    Killed The Rat King
00:06:04   1050ft    25    Found the Arrow of Athon
00:06:12   1100ft    25    Killed Lugdush, the Uruk
00:06:12   1100ft    25    Killed Mauhur, the Orc Captain
00:06:13   1100ft    25    Killed Ugluk, the Uruk
00:07:10   1200ft    26    Killed Sangahyando of Umbar
00:07:11   1200ft    26    Killed Angamait of Umbar
00:07:13   1200ft    26    Killed Uldor the Accursed
00:07:13   1200ft    26    Found the Bastard Sword of Naegiomel
00:08:44   900ft     25    Killed Gorbag, the Orc Captain
00:09:10   1000ft    25    Killed Bolg, Son of Azog
00:09:38   1100ft    26    Killed The Icky Queen
00:09:42   1100ft    26    Found the Phial 'Varthmor'
00:09:58   1250ft    24    Killed Old Man Willow
00:10:55   1250ft    28    Killed Khim, Son of Mim
00:11:37   1250ft    28    Found the Chain Mail of Arvedui
00:12:30   1500ft    28    Killed Mad King
00:12:35   1500ft    28    Was killed by a vibration hound


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                        ...                    
                                                       .....                   
                                                      .......                  
                                                      ...†..#                  
                                                   ZZZZ.....#                  
                                                    ZZ .##.#                   
                                                   ZZZ    #                    
        #%     #              #                                                
         ..%.#.%              #                                                
    #%%                       %                                                
%#.%% %                       %                                                
      %   %.%#%%            # #                                                
      %   %    %              %                                                
.     %%  %    %              %                                                

1500' (L30)  LF:4-? Light 4 Fed 43 % Sand