# === Understanding activation.txt === # name: effect name code # aim: 1 if the effect requires aiming, 0 if not # power: relative power of the effect for object power calculation # effect: effect when activated : subtype : radius : parameter # effect-yx: y value for effect : x value for effect # dice: dice string # expr: dice expression # msg_self: message to give when the object is activated # msg_other: message to give to other players when the object is activated # msg: activation message # desc: description # 'name' is the effect name code # 'aim' is 1 if the effect requires aiming, 0 if not # 'power' is the relative power of the effect for object power calculation # 'effect' is for the effect when an object is activated. # Fields are the name of the effect (as found in list-effects.h) and # possibly one to three parameters to the effect. # 'effect-yx' is y and x values for an effect if necessary # 'dice' provides a random value to be used by an effect (for damage, # healing, etc). As well as the normal random value fields described above, # it can contain expressions like $B, which refer forward to an 'expr' line. # 'expr' provides an expression for use in effect dice. It consists of a # code letter (eg B) for the expression, a base function to use (for example # PLAYER_LEVEL), and a sequence of operations to perform on that base. # 'msg_self' provides a message to give when the object is activated. This # describes the effect. # 'msg_other' provides a message to give to other players when the object # is activated. # 'msg' provides a message to give when the object is activated. This decribes # the activation, not the effect(s). # 'desc' is the activation description name:ACID_BALL120 aim:1 power:11 effect:BALL:ACID:2 dice:120 msg_other: fires an acid ball. name:ACID_BOLT aim:1 power:6 effect:BOLT_OR_BEAM:ACID dice:10d8 msg_other: fires an acid bolt. msg:Your {kind} {is} covered in acid... name:ACID_BOLT2 aim:1 power:7 effect:BOLT_OR_BEAM:ACID dice:12d8 msg_other: fires an acid bolt. name:ANNOY_MON aim:0 power:0 effect:PROJECT_LOS:MON_SPEED dice:25 effect:WAKE msg_self:There is a high pitched humming noise. msg:The {kind} sound{s} loud and clear... name:ARROW aim:1 power:11 effect:BOLT:ARROW dice:150 msg_other: fires a magical arrow. msg:Your {kind} form{s} a magical arrow... name:BANISHMENT aim:0 power:20 effect:BANISH msg:Your {kind} glow{s} deep blue... name:BERSERKER aim:0 power:10 effect:TIMED_INC:SHERO dice:50+1d50 effect:TIMED_INC:BOLD dice:50+1d50 msg:{name} glows in anger! desc:grants berserk strength (resistance to fear, a bonus of {+24} to-hit, and desc: a penalty of {-10} to AC) for {50+1d50} turns name:BIZARRE aim:1 power:20 effect:BIZARRE msg:{name} glows intensely black... name:BLESSING aim:0 power:6 effect:TIMED_INC:BLESSED dice:6+1d12 name:BLESSING2 aim:0 power:7 effect:TIMED_INC:BLESSED dice:12+1d24 name:BLESSING3 aim:0 power:8 effect:TIMED_INC:BLESSED dice:24+1d48 name:BRAWN aim:0 power:30 effect:LOSE_RANDOM_STAT:STR effect:GAIN_STAT:STR effect:RESTORE_STAT:STR desc:raises your strength at the expense of a random attribute name:INTELLECT aim:0 power:25 effect:LOSE_RANDOM_STAT:INT effect:GAIN_STAT:INT effect:RESTORE_STAT:INT desc:raises your intelligence at the expense of a random attribute name:CONTEMPLATION aim:0 power:25 effect:LOSE_RANDOM_STAT:WIS effect:GAIN_STAT:WIS effect:RESTORE_STAT:WIS desc:raises your wisdom at the expense of a random attribute name:NIMBLENESS aim:0 power:25 effect:LOSE_RANDOM_STAT:DEX effect:GAIN_STAT:DEX effect:RESTORE_STAT:DEX desc:raises your dexterity at the expense of a random attribute name:TOUGHNESS aim:0 power:30 effect:LOSE_RANDOM_STAT:CON effect:GAIN_STAT:CON effect:RESTORE_STAT:CON desc:raises your constitution at the expense of a random attribute name:CLAIRVOYANCE aim:0 power:22 effect:LIGHT_LEVEL effect:TIMED_INC_NO_RES:PARALYZED dice:3d1 effect:TIMED_INC_NO_RES:BLIND dice:5+1d13 effect:TIMED_INC_NO_RES:IMAGE dice:11+1d24 effect:NOURISH:DEC_BY dice:5 msg:The {kind} form{s} an image in your mind... desc:completely lights up and magically maps the current level, sensing all desc: objects name:COLD_BALL48 aim:1 power:8 effect:BALL:COLD:2 dice:48 msg_other: fires a frost ball. msg:Your {kind} {is} covered in frost... name:COLD_BALL96 aim:1 power:10 effect:BALL:COLD:2 dice:96 msg_other: fires a frost ball. msg:{name} glows an intense blue... name:COLD_BALL160 aim:1 power:12 effect:BALL:COLD:3 dice:160 msg_other: shoots dragon frost! name:COLD_BALL200 aim:1 power:13 effect:BALL:COLD:3 dice:200 msg_other: fires a frost ball. name:COLD_BOLT aim:1 power:4 effect:BOLT_OR_BEAM:COLD dice:6d8 msg_other: fires a frost bolt. msg:Your {kind} {is} covered in frost... name:COLD_BOLT2 aim:1 power:7 effect:BOLT_OR_BEAM:COLD dice:10d8 msg_other: fires a frost bolt. msg:{name} glows a pale blue... name:CONFUSING aim:0 power:8 effect:TIMED_INC:ATT_CONF dice:10000 name:CURE_BODY aim:0 power:7 effect:CURE:BLIND effect:CURE:POISONED effect:CURE:CUT effect:CURE:STUN effect:HEAL_HP dice:30 desc:cures {30} points of damage, cures all stunning, heals all cut damage, desc: neutralizes poison and cures blindness name:CURE_MIND aim:0 power:8 effect:TIMED_INC:OPP_CONF dice:12+6d10 effect:CURE:IMAGE effect:CURE:AFRAID effect:CURE:CONFUSED effect:RESTORE_MANA dice:10 desc:restores {10} mana points, cures confusion and hallucination, removes fear desc: and grants temporary resistance to confusion for {12+6d10} turns name:CURE_PARANOIA aim:0 power:2 effect:CURE:AFRAID desc:removes fear name:CURE_POISON aim:0 power:1 effect:CURE:POISONED desc:neutralizes poison name:CURE_LIGHT aim:0 power:3 effect:TIMED_DEC:CONFUSED dice:20 effect:TIMED_DEC:CUT dice:20 effect:CURE:BLIND effect:HEAL_HP dice:20 desc:cures {20} points of damage, heals {20} points worth of cuts and confusion, desc: and cures blindness name:CURE_SERIOUS aim:0 power:6 effect:CURE:CONFUSED effect:CURE:BLIND effect:CURE:CUT effect:HEAL_HP dice:40 msg:Your {kind} radiate{s} deep purple... desc:cures {40} points of damage, heals all cut damage, and cures blindness and desc: confusion name:CURE_CRITICAL aim:0 power:9 effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:HEAL_HP dice:60 desc:cures {60} points of damage, cures all stunning, heals all cut damage, desc: neutralizes poison, and cures blindness, confusion and amnesia name:CURE_FULL300 aim:0 power:12 effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:HEAL_HP dice:300+m35 desc:heals {35%%} of max HP (minimum {300}HP), cures all stunning, heals all cut desc: damage, neutralizes poison, and cures blindness, confusion and amnesia name:CURE_FULL500 aim:0 power:14 effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:HEAL_HP dice:500 msg:You feel a warm tingling inside... desc:cures {500} points of damage, cures all stunning, heals all cut damage, desc: neutralizes poison, and cures blindness, confusion and amnesia name:CURE_FULL1000 aim:0 power:16 effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:HEAL_HP dice:1000 msg:{name} glows a bright white... desc:cures {1000} points of damage, cures all stunning, heals all cut damage, desc: neutralizes poison, and cures blindness, confusion and amnesia name:CURE_FULL1200 aim:0 power:18 effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:HEAL_HP dice:1200 desc:cures {1200} points of damage, cures all stunning, heals all cut damage, desc: neutralizes poison, and cures blindness, confusion and amnesia name:CURE_NONORLYBIG aim:0 power:21 effect:HEAL_HP dice:5000 effect:UPDATE_STUFF effect:RESTORE_STAT:CHR effect:RESTORE_STAT:CON effect:RESTORE_STAT:DEX effect:RESTORE_STAT:WIS effect:RESTORE_STAT:INT effect:RESTORE_STAT:STR effect:CURE:IMAGE effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:RESTORE_EXP desc:heals {5000} hit points, restores experience and all stats to maximum, and desc: removes stunning, cuts, poison, hallucinations, blindness, confusion and desc: amnesia name:CURE_TEMP aim:0 power:9 effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND desc:cures all stunning, heals all cut damage, neutralizes poison, and cures desc: blindness, confusion and amnesia name:DEEP_DESCENT aim:0 power:19 effect:DEEP_DESCENT name:DESTROY_DOORS aim:0 power:6 effect:TOUCH:KILL_DOOR msg:Your {kind} glow{s} bright red... name:DESTRUCTION2 aim:0 power:12 effect:DESTRUCTION:LIGHT:15 name:DETECT_ALL aim:0 power:10 effect:MAP_AREA effect-yx:15:32 effect:TIMED_INC_NO_RES:PARALYZED dice:3d1 effect:TIMED_INC_NO_RES:BLIND dice:5+1d13 effect:TIMED_INC_NO_RES:IMAGE dice:11+1d24 effect:DETECT_MONSTERS effect-yx:22:40 effect:DETECT_TREASURES effect-yx:22:40 msg:{name} forms an image in your mind... desc:detects all treasure, objects and monsters in the immediate area, and desc: maps out a small portion of the level around you name:DETECT_EVIL aim:0 power:6 effect:DETECT_EVIL effect-yx:22:40 name:DETECT_INVIS aim:0 power:6 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 name:DETECT_TREASURE aim:0 power:6 effect:DETECT_TREASURES effect-yx:22:40 name:DISABLE_TRAPS aim:1 power:7 effect:ALTER:KILL_TRAP name:DISPEL_ALL aim:0 power:11 effect:PROJECT_LOS:DISP_ALL:0:1 dice:120 name:DISPEL_EVIL aim:0 power:12 effect:PROJECT_LOS_AWARE:DISP_EVIL:0:1 dice:$B expr:B:PLAYER_LEVEL:* 5 msg:The {kind} flood{s} the area with goodness... name:DISPEL_EVIL60 aim:0 power:9 effect:PROJECT_LOS_AWARE:DISP_EVIL:0:1 dice:60 name:DISPEL_UNDEAD aim:0 power:9 effect:PROJECT_LOS_AWARE:DISP_UNDEAD:0:1 dice:60 name:DRAGON_BLACK aim:1 power:19 effect:BREATH:ACID:0:20 dice:150 name:DRAGON_BLUE aim:1 power:18 effect:BREATH:ELEC:0:20 dice:150 name:DRAGON_WHITE aim:1 power:18 effect:BREATH:COLD:0:20 dice:150 name:DRAGON_RED aim:1 power:20 effect:BREATH:FIRE:0:20 dice:200 name:DRAGON_GREEN aim:1 power:19 effect:BREATH:POIS:0:20 dice:150 name:DRAGON_MULTIHUED aim:1 power:20 effect:BREATH:POIS:0:20 dice:250 effect:BREATH:COLD:0:20 dice:250 effect:BREATH:FIRE:0:20 dice:250 effect:BREATH:ELEC:0:20 dice:250 effect:BREATH:ACID:0:20 dice:250 effect:RANDOM dice:5 name:DRAGON_SHADOW aim:1 power:21 effect:BREATH:DARK:0:20 dice:200 effect:BREATH:LIGHT:0:20 dice:200 effect:RANDOM dice:2 name:DRAGON_LAW aim:1 power:23 effect:BREATH:SHARD:0:20 dice:230 effect:BREATH:SOUND:0:20 dice:230 effect:RANDOM dice:2 name:DRAGON_GOLD aim:1 power:19 effect:BREATH:SOUND:0:20 dice:150 name:DRAGON_CHAOS aim:1 power:23 effect:BREATH:DISEN:0:20 dice:220 effect:BREATH:CHAOS:0:20 dice:220 effect:RANDOM dice:2 name:DRAGON_BALANCE aim:1 power:24 effect:BREATH:DISEN:0:20 dice:250 effect:BREATH:CHAOS:0:20 dice:250 effect:BREATH:SHARD:0:20 dice:250 effect:BREATH:SOUND:0:20 dice:250 effect:RANDOM dice:4 name:DRAGON_POWER aim:1 power:25 effect:BREATH:MISSILE:0:20 dice:300 #desc:allows you to breathe a random element for {300} points of damage name:DRAGON_CRYSTAL aim:1 power:19 effect:BREATH:SHARD:0:20 dice:150 name:DRAGON_SILVER aim:1 power:19 effect:BREATH:INERTIA:0:20 dice:150 effect:BREATH:COLD:0:20 dice:150 effect:RANDOM dice:2 name:DRAGON_ETHEREAL aim:1 power:21 effect:BREATH:NETHER:0:20 dice:200 name:DRAGON_DLISK aim:1 power:21 effect:BREATH:NEXUS:0:20 dice:200 effect:BREATH:FIRE:0:20 dice:200 effect:RANDOM dice:2 name:DRAGON_WATER aim:1 power:21 effect:BREATH:WATER:0:20 dice:200 name:DRAIN_LIFE aim:1 power:9 effect:BOLT_STATUS_DAM:MON_DRAIN dice:90 msg:{name} glows white... desc:inflicts {90} points of damage on a single creature that is not undead, a desc: demon, a golem, an elemental or a vortex name:DRAIN_LIFE2 aim:1 power:10 effect:BOLT_STATUS_DAM:MON_DRAIN dice:120 msg:Your {kind} glow{s} black... desc:inflicts {120} points of damage on a single creature that is not undead, a desc: demon, a golem, an elemental or a vortex name:DRAIN_LIFE3 aim:1 power:11 effect:BOLT_STATUS_DAM:MON_DRAIN dice:150 desc:inflicts {150} points of damage on a single creature that is not undead, a desc: demon, a golem, an elemental or a vortex name:DRAIN_LIFE4 aim:1 power:12 effect:BOLT_STATUS_DAM:MON_DRAIN dice:250 desc:inflicts {250} points of damage on a single creature that is not undead, a desc: demon, a golem, an elemental or a vortex name:DRINK_BREATH aim:1 power:8 effect:BREATH:COLD:0:30 dice:80 effect:BREATH:FIRE:0:30 dice:80 effect:RANDOM dice:2 name:EARTHQUAKES aim:0 power:5 effect:EARTHQUAKE:NONE:10 name:ELEC_BALL64 aim:1 power:9 effect:BALL:ELEC:2 dice:64 msg_other: fires a lightning ball. name:ELEC_BALL250 aim:1 power:14 effect:BALL:ELEC:3 dice:250 msg_other: fires a lightning ball. name:ELEC_BOLT aim:1 power:5 effect:BEAM:ELEC dice:6d6 msg_other: fires a lightning bolt. msg:Your {kind} {is} covered in sparks... name:ENCHANT_ARMOR aim:0 power:12 effect:ENCHANT:TOAC dice:1 name:ENCHANT_ARMOR2 aim:0 power:15 effect:ENCHANT:TOAC dice:2+1d3 name:ENCHANT_TODAM aim:0 power:20 effect:ENCHANT:TODAM dice:1 name:ENCHANT_TOHIT aim:0 power:15 effect:ENCHANT:TOHIT dice:1 name:ENCHANT_WEAPON aim:0 power:22 effect:ENCHANT:TOBOTH dice:1d3 name:ENLIGHTENMENT aim:0 power:25 effect:LIGHT_LEVEL:NONE:1 effect:NOURISH:DEC_BY dice:5 name:FIRE_BALL72 aim:1 power:9 effect:BALL:FIRE:2 dice:72 msg_other: fires a fire ball. msg:{name} rages in fire... name:FIRE_BALL120 aim:1 power:11 effect:BALL:FIRE:3 dice:120 msg_other: fires a fire ball. msg:The {kind} glow{s} deep red... name:FIRE_BALL144 aim:1 power:11 effect:BALL:FIRE:2 dice:144 msg_other: fires a fire ball. name:FIRE_BALL200 aim:1 power:13 effect:BALL:FIRE:3 dice:200 msg_other: shoots dragon fire! name:FIRE_BOLT aim:1 power:7 effect:BOLT_OR_BEAM:FIRE dice:12d8 msg_other: fires a fire bolt. msg:Your {kind} {is} covered in fire... name:FOOD_WAYBREAD aim:0 power:4 effect:CURE:POISONED effect:HEAL_HP dice:4d8 desc:cures {4d8} points of damage and neutralizes poison name:HASTE aim:0 power:10 effect:TIMED_INC:FAST:0:5 dice:20+1d20 msg:Your {kind} glow{s} bright green... name:HASTE2 aim:0 power:13 effect:TIMED_INC:FAST:0:5 dice:75+1d75 msg:The {kind} glow{s} brightly... name:HERO aim:0 power:7 effect:TIMED_INC:HERO dice:25+1d25 effect:TIMED_INC:BOLD dice:25+1d25 effect:CURE:AFRAID effect:HEAL_HP dice:10 desc:cures {10} points of damage, removes fear and grants heroism (resistance to desc: fear, and a bonus of {+12} to-hit) for {25+1d25} turns name:ILLUMINATION aim:0 power:4 effect:LIGHT_AREA effect:BLAST:LIGHT_WEAK:3 dice:2d15 msg_other: calls light. msg:The {kind} well{s} with clear light... name:LIGHT aim:0 power:4 effect:LIGHT_AREA effect:BLAST:LIGHT_WEAK:2 dice:2d8 msg_other: calls light. desc:lights up a radius-2 area, or the entire room if you are in one, inflicting desc: {2d8} points of damage on any light-sensitive creatures within the radius name:LIGHT_LINE aim:1 power:6 effect:LINE:LIGHT_WEAK dice:6d8 msg_self:A line of shimmering blue light appears. name:LOSCONF aim:0 power:10 effect:PROJECT_LOS_AWARE:MON_CONF dice:5+1d5 name:LOSKILL aim:0 power:25 effect:MASS_BANISH msg:Your {kind} let{s} out a long, shrill note... name:LOSSLEEP aim:0 power:8 effect:PROJECT_LOS_AWARE:SLEEP_ALL name:LOSSLOW aim:0 power:7 effect:PROJECT_LOS_AWARE:MON_SLOW dice:20 name:MANA_BOLT aim:1 power:7 effect:BOLT:MANA dice:12d8 msg_other: fires a mana bolt. msg:Your {kind} glow{s} white... name:MAPPING aim:0 power:10 effect:MAP_AREA effect-yx:15:32 effect:TIMED_INC_NO_RES:PARALYZED dice:3d1 effect:TIMED_INC_NO_RES:BLIND dice:5+1d13 effect:TIMED_INC_NO_RES:IMAGE dice:11+1d24 msg:The {kind} shine{s} brightly... name:MISSILE aim:1 power:3 effect:BOLT_OR_BEAM:MISSILE dice:3d4 msg_other: fires a magic missile. msg:{name} glows very brightly... name:MON_CONFUSE aim:1 power:3 effect:BOLT_AWARE:MON_CONF dice:5+1d5 msg:{name} glows in scintillating colours... desc:attempts to confuse a single monster name:MON_HOLD aim:1 power:3 effect:BOLT_AWARE:MON_HOLD dice:3+1d5 desc:attempts to hold a single monster name:MON_SCARE aim:1 power:3 effect:BOLT_AWARE:TURN_ALL dice:10 desc:attempts to scare a single monster name:MON_SLOW aim:1 power:3 effect:BOLT_AWARE:MON_SLOW dice:10+1d20 desc:attempts to slow down a single monster name:POLYMORPH aim:1 power:7 effect:BOLT_AWARE:MON_POLY:1 dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:attempts to polymorph a single non-unique monster name:PROBING aim:0 power:8 effect:PROBE msg:{name} glows brightly... name:PROTEVIL aim:0 power:6 effect:TIMED_INC:PROTEVIL dice:$B+1d25 expr:B:PLAYER_LEVEL:* 3 msg:The {kind} let{s} out a shrill wail... name:RAGE_BLESS_RESIST aim:0 power:21 effect:CLEAR_VALUE effect:TIMED_INC:OPP_POIS effect:TIMED_INC:OPP_COLD effect:TIMED_INC:OPP_FIRE effect:TIMED_INC:OPP_ELEC effect:TIMED_INC:OPP_ACID effect:TIMED_INC:BLESSED effect:TIMED_INC:SHERO effect:TIMED_INC:BOLD effect:SET_VALUE dice:50+1d50 effect:CURE:AFRAID effect:HEAL_HP dice:30 msg:{name} glows many colors... desc:cures {30} points of damage, removes fear, and grants berserk strength, desc: blessing and temporary resistance for {50+1d50} turns name:RECALL aim:0 power:15 effect:RECALL dice:14+1d20 msg:{name} pulses a soft white. name:RECHARGE aim:0 power:11 effect:RECHARGE dice:10 msg:Your {kind} glow{s} bright yellow... name:REMOVE_CURSE aim:0 power:8 effect:REMOVE_CURSE dice:20+d20 desc:attempts to remove a curse from an item name:REMOVE_CURSE2 aim:0 power:20 effect:REMOVE_CURSE dice:50+d50 desc:strongly attempts to remove a curse from an item name:REM_FEAR_POIS aim:0 power:3 effect:CURE:POISONED effect:CURE:AFRAID msg:Your {kind} glow{s} deep blue... desc:removes fear and neutralizes poison name:RESIST_ALL aim:0 power:10 effect:CLEAR_VALUE effect:TIMED_INC:OPP_POIS effect:TIMED_INC:OPP_COLD effect:TIMED_INC:OPP_FIRE effect:TIMED_INC:OPP_ELEC effect:TIMED_INC:OPP_ACID effect:SET_VALUE dice:20+1d20 msg:{name} glows many colours... desc:grants temporary resistance to acid, lightning, fire, cold and poison for desc: {20+1d20} turns name:RESIST_ALL_LORDLY aim:0 power:10 effect:CLEAR_VALUE effect:TIMED_INC:OPP_POIS effect:TIMED_INC:OPP_COLD effect:TIMED_INC:OPP_FIRE effect:TIMED_INC:OPP_ELEC effect:TIMED_INC:OPP_ACID effect:SET_VALUE dice:40+1d40 msg:Your {kind} glow{s} many colours... desc:grants temporary resistance to acid, lightning, fire, cold and poison for desc: {40+1d40} turns name:RESIST_ACID aim:0 power:4 effect:TIMED_INC:OPP_ACID dice:10+1d10 name:RESIST_COLD aim:0 power:4 effect:TIMED_INC:OPP_COLD dice:10+1d10 name:RESIST_ELEC aim:0 power:4 effect:TIMED_INC:OPP_ELEC dice:10+1d10 name:RESIST_FIRE aim:0 power:4 effect:TIMED_INC:OPP_FIRE dice:10+1d10 name:RESIST_POIS aim:0 power:4 effect:TIMED_INC:OPP_POIS dice:10+1d10 name:RESTORE_ALL aim:0 power:15 effect:RESTORE_STAT:CHR effect:RESTORE_STAT:CON effect:RESTORE_STAT:DEX effect:RESTORE_STAT:WIS effect:RESTORE_STAT:INT effect:RESTORE_STAT:STR desc:restores all stats to maximum name:RESTORE_LIFE aim:0 power:8 effect:RESTORE_EXP msg:Your {kind} glow{s} a deep red... name:RESTORE_MANA aim:0 power:10 effect:RESTORE_MANA dice:500 name:RESTORE_MANA2 aim:0 power:20 effect:RESTORE_MANA desc:restores mana points to maximum name:RESTORE_ST_LEV aim:0 power:17 effect:RESTORE_STAT:CHR effect:RESTORE_STAT:CON effect:RESTORE_STAT:DEX effect:RESTORE_STAT:WIS effect:RESTORE_STAT:INT effect:RESTORE_STAT:STR effect:RESTORE_EXP desc:restores experience points and all stats to maximum name:RING_ACID aim:1 power:11 effect:TIMED_INC:OPP_ACID dice:20+1d20 effect:BALL:ACID:2 dice:70 name:RING_FLAMES aim:1 power:11 effect:TIMED_INC:OPP_FIRE dice:20+1d20 effect:BALL:FIRE:2 dice:80 name:RING_ICE aim:1 power:11 effect:TIMED_INC:OPP_COLD dice:20+1d20 effect:BALL:COLD:2 dice:75 name:RING_LIGHTNING aim:1 power:11 effect:TIMED_INC:OPP_ELEC dice:20+1d20 effect:BALL:ELEC:2 dice:85 name:GLYPH aim:0 power:20 effect:GLYPH:WARDING name:SATISFY aim:0 power:7 effect:NOURISH:INC_TO dice:15 desc:magically gives possibility to survive hunger from death name:SHERO aim:0 power:9 effect:TIMED_INC:SHERO dice:25+1d25 effect:TIMED_INC:BOLD dice:25+1d25 effect:CURE:AFRAID effect:HEAL_HP dice:30 desc:cures {30} points of damage, removes fear and grants berserk strength desc: (resistance to fear, a bonus of {+24} to-hit, and a penalty of {-10} to desc: AC) for {25+1d25} turns name:SHROOM_DEBILITY aim:0 power:5 effect:DRAIN_STAT:CON effect:DRAIN_STAT:STR effect:RANDOM dice:2 effect:RESTORE_MANA desc:restores mana points to maximum but also reduces either strength or desc: constitution name:SHROOM_EMERGENCY aim:0 power:7 effect:HEAL_HP dice:200 effect:CLEAR_VALUE effect:TIMED_INC:OPP_COLD effect:TIMED_INC:OPP_FIRE effect:SET_VALUE dice:20+1d20 effect:TIMED_INC:IMAGE dice:200+1d100 desc:grants temporary resistance to fire and cold for {20+1d20} turns, cures desc: {200} points of damage, but also causes you to hallucinate for {200+1d100} desc: turns name:SHROOM_PURGING aim:0 power:5 effect:CURE:POISONED effect:RESTORE_STAT:CON effect:RESTORE_STAT:STR effect:NOURISH:SET_TO dice:5 desc:makes you very hungry but neutralizes poison and restores strength and desc: constitution name:SHROOM_SPRINTING aim:0 power:5 effect:TIMED_INC:SPRINT dice:100 desc:speeds you up ({+10} to speed) for {100} turns and then slows you down desc: ({-10} to speed) for {100} extra turns name:SHROOM_STONE aim:0 power:5 effect:TIMED_SET:STONESKIN dice:60+1d40 desc:turns your skin to stone (a bonus of {+40} to AC, and a penalty of {-5} to desc: speed) for {60+1d40} turns name:SHROOM_TERROR aim:0 power:5 effect:TIMED_SET:TERROR dice:80+1d40 desc:speeds you up ({+10} to speed) but also makes you mortally afraid for desc: {80+1d40} turns name:SLEEPII aim:0 power:8 effect:TOUCH_AWARE:SLEEP_ALL msg:{name} glows deep blue... name:STAFF_HOLY aim:0 power:12 effect:CURE:AMNESIA effect:CURE:IMAGE effect:CURE:CONFUSED effect:CURE:BLIND effect:CURE:SLOW effect:CURE:CUT effect:CURE:STUN effect:CURE:AFRAID effect:CURE:TERROR effect:CURE:POISONED effect:TIMED_INC:PROTEVIL dice:$B+1d25 expr:B:PLAYER_LEVEL:* 3 effect:HEAL_HP dice:50 effect:PROJECT_LOS_AWARE:DISP_EVIL:0:1 dice:120 desc:inflicts {120} points of damage on all evil monsters in sight, heals {50} desc: hit points, cures all temporary negative effects, and grants protection desc: from evil for {1d25+3*clvl} turns name:STAFF_MAGI aim:0 power:20 effect:RESTORE_MANA effect:RESTORE_STAT:INT desc:restores both intelligence and mana points to maximum name:STAR_BALL aim:0 power:18 effect:STAR_BALL:ELEC:3 dice:150 msg_self:Lightning shoots in all directions! msg:Lightning surrounds your {kind}! name:STARLIGHT aim:0 power:5 effect:STAR:LIGHT_WEAK dice:6d8 msg_self:Light shoots in all directions! name:STARLIGHT2 aim:0 power:7 effect:STAR:LIGHT dice:10d8 msg_self:Light shoots in all directions! msg:Your {kind} glow{s} with the light of a thousand stars... name:STINKING_CLOUD aim:1 power:3 effect:BALL:POIS:3 dice:12 msg_other: fires a stinking cloud. msg:{name} throws deep green shadows... name:STONE_TO_MUD aim:1 power:6 effect:LINE:KILL_WALL dice:20+1d30 msg:Your {kind} pulsate{s}... name:DOOR_DEST aim:1 power:5 effect:ALTER:KILL_DOOR name:TELE_LEVEL aim:0 power:15 effect:TELEPORT_LEVEL name:TELE_LONG aim:0 power:6 effect:TELEPORT dice:$B expr:B:MAX_SIGHT:* 5 msg:Your {kind} twist{s} space around you. name:TELE_OTHER aim:1 power:11 effect:BOLT_STATUS:AWAY_ALL:1 dice:$B expr:B:MAX_SIGHT:* 5 msg:Your {kind} glow{s} deep red... name:TELE_PHASE aim:0 power:5 effect:TELEPORT dice:10 msg:{name} twists space around you... name:TMD_ESP aim:0 power:10 effect:TIMED_INC:ESP dice:24+9d9 effect:CURE:BLIND desc:cures blindness and grants the power of telepathy for {24+9d9} turns name:TMD_FREE_ACT aim:0 power:4 effect:TIMED_INC:FREE_ACT dice:10+1d10 desc:grants temporary free action for {10+1d10} turns name:TMD_INFRA aim:0 power:5 effect:TIMED_INC:SINFRA dice:100+4d25 desc:extends your infravision by {50} feet for {100+4d25} turns name:TMD_SINVIS aim:0 power:7 effect:TIMED_INC:SINVIS dice:12+2d6 effect:CURE:BLIND name:WAND_BREATH aim:1 power:12 effect:BREATH:POIS:0:30 dice:160 msg_other: shoots dragon poison! effect:BREATH:COLD:0:30 dice:160 msg_other: shoots dragon frost! effect:BREATH:FIRE:0:30 dice:160 msg_other: shoots dragon fire! effect:BREATH:ELEC:0:30 dice:160 msg_other: shoots dragon lightning! effect:BREATH:ACID:0:30 dice:160 msg_other: shoots dragon acid! effect:RANDOM dice:5 name:WONDER aim:1 power:9 effect:WONDER dice:$B+1d100 expr:B:PLAYER_LEVEL:/ 5 name:GALADRIEL aim:0 power:5 effect:LIGHT_AREA effect:STAR:LIGHT_WEAK dice:4d10 msg_other: calls bright light. msg:The {kind} well{s} with clear bright light... name:STONE_OF_LORE aim:0 power:30 effect:TIMED_INC_NO_RES:CONFUSED dice:10d5 effect:DRAIN_STAT:WIS dice:1 effect:DRAIN_STAT:INT dice:1 effect:MAP_AREA effect-yx:15:32 effect:NOURISH:DEC_BY dice:1+1d2 effect:RANDOM dice:5 effect:STAR_BALL:LIGHT_WEAK:3 dice:2d8 effect:IDENTIFY msg_other: looks into stone depths..