# File: brand.txt # This file encodes the brands that can appear on objects. # The verb can generally be edited without bad effects. Brands for the same # element should use the same name and that should match the name used for # that element in projection.txt. Changes to the code will require changes to # the other data files (artifact.txt, ego_item.txt, object.txt, and # player_timed.txt) that may have used the code. Changes to the multiplier, # resist-flag, and power can affect balance. # Fields: # code: code for brand to use in other data files (artifact.txt, ego_item.txt, # object.txt, and player_timed.txt) # name: name of element of the brand # multiplier: brand multiplier applied to damage dice # power: weighting in object power calculations (100 is neutral) # verb: verb used when a susceptible monster is hit # resist-flag: monster race flag for resistance to the brand element; has # to match the first argument to one of the RF() macros in # list-mon-race-flags.h # active-verb: verb used when the brand is noticed on an object (singular) # active-verb-plural: verb used when the brand is noticed on an object (plural) # desc-adjective: adjective used to describe the brand (for ex: weak, strong...) code:ACID_3 name:acid verb:dissolve multiplier:3 power:161 resist-flag:IM_ACID active-verb:spits active-verb-plural:spit code:ELEC_3 name:lightning verb:shock multiplier:3 power:116 resist-flag:IM_ELEC active-verb:crackles active-verb-plural:crackle code:FIRE_3 name:fire verb:burn multiplier:3 power:113 resist-flag:IM_FIRE active-verb:flares active-verb-plural:flare code:COLD_3 name:cold verb:freeze multiplier:3 power:119 resist-flag:IM_COLD active-verb:grows cold active-verb-plural:grow cold code:POIS_3 name:poison verb:poison multiplier:3 power:122 resist-flag:IM_POIS active-verb:seethes active-verb-plural:seethe code:ACID_2 name:acid verb:corrode multiplier:2 power:130 resist-flag:IM_ACID active-verb:spits active-verb-plural:spit desc-adjective:weak code:ELEC_2 name:lightning verb:zap multiplier:2 power:108 resist-flag:IM_ELEC active-verb:crackles active-verb-plural:crackle desc-adjective:weak code:FIRE_2 name:fire verb:singe multiplier:2 power:107 resist-flag:IM_FIRE active-verb:flares active-verb-plural:flare desc-adjective:weak code:COLD_2 name:cold verb:chill multiplier:2 power:109 resist-flag:IM_COLD active-verb:grows cold active-verb-plural:grow cold desc-adjective:weak code:POIS_2 name:poison verb:sicken multiplier:2 power:111 resist-flag:IM_POIS active-verb:seethes active-verb-plural:seethe desc-adjective:weak code:STUN_1 name:stunning verb:stun multiplier:1 power:110 resist-flag:NO_STUN active-verb:glows active-verb-plural:glow code:CUT_1 name:cutting verb:cut multiplier:1 power:110 resist-flag:NO_CUT active-verb:glows active-verb-plural:glow code:STUN_2 name:stunning verb:fiercely stun multiplier:2 power:120 resist-flag:NO_STUN active-verb:glows active-verb-plural:glow desc-adjective:strong code:CUT_2 name:cutting verb:deeply cut multiplier:2 power:120 resist-flag:NO_CUT active-verb:glows active-verb-plural:glow desc-adjective:strong code:VAMPIRIC name:life leech verb:drain multiplier:1 power:161 active-verb:glows active-verb-plural:glow