# Note that several "ego-item" types may share the same "textual name", # such as with "Armour of Resistance" and "Shield of Resistance". # === Understanding ego_item.txt === # name: ego type # info: cost : rating # alloc: commonness : min " to " max # combat: to-hit : to-dam : to-ac # min-combat: min to-hit : min to-dam : min to-ac # type: tval # item: tval : sval # flags: flag | flag | etc. # values: label[value] | label[value] | etc. # brand: brand code # slay: slay code # min-values: label[min value] | label[min value] | etc. # act: activation # time: recharge time # curse: curse name : power # desc: description # Some fields accept randomized numbers of the form "10+2d3M4" where # 10 is the non-variable base, 2d3 is a standard die roll, and # M4 uses the m_bonus function to generate a number between 0 and # 4 according to a normal distribution. All three components are # optional, and the number of dice is optional and assumed to be 1 # when not specified. 10+2d3M4 has the range 12-20. 10+M4 has the # range 10-14. 10+2d3 has the range 12-16. 10+d3 has the range 11-13. # 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well. Randomized # expressions which begin with "-" are currently handled differently in # the "values" line than they are elsewhere. In the "values" line, the # leading "-" sets the sign on the base value (i.e. 10 in the example). # On other lines, a leading "-" in the randomized expression means multiply # what follows by negative one. As a result, something like "-d4" will not # work as you want when used for a "values" line. Use "-5+1d4" instead. # 'name' indicates the beginning of an entry. # 'info' is for item information. Cost is the item's value and rating # affects level feelings. # 'alloc' is for allocation details. Commonness determines how common # the object is, min depth is the earliest it is normally found, max # depth is the deepest it is ever found. # 'combat' is for combat bonuses - to-hit, to-dam, to-ac. # Cursed ego-items will negate the given value. These are # extra bonuses on top of the normal values, and all of these # fields accept randomized values. # 'min-combat' is for minimum values - minimum allowed to-hit, to-dam, to-ac. # The value of 255 is special, meaning "there is no minimum". This # allows zero to be a valid minimum (e.g. for mixed-blessing items). # 'type' is for possible tvals (object bases). A 'type' line indicates # that any object kind of that type can be used to generate this ego-item. # 'item' is for possible tval-sval pairs, which correspond to object kinds. # One or more 'item' lines are used when we don't want all object kinds of # this tval to be possible for this ego-item. # 'flags' is for flags, which can be either object flags (as found in # list-object-flags.h) or kind flags (list-kind-flags.h). As many # flags: lines may be used as are needed to specify all the flags, and # flags are separated by the '|' symbol. # 'values' is for object modifiers which take a value - stats, # resistances and so on. Like flags, values are separated by '|' and as many # values: lines as needed can be used. # 'min-values' is for minimum values of values recorded in a 'values' line. # These work like minimum combat values, but for value-defined modifiers. # 'brand' is for brands as listed in brand.txt. # 'slay' is for slays as listed in slay.txt. An example is slay:UNDEAD_3, which # denotes that the weapon concerned has a basic 3x slay against undead # creatures. # 'act' is for activation. The activation is the effect the ego item # activates for. # 'time' gives a random value to be used as the time to recharge for an # activatable item. # 'curse' is for curses # 'desc' is for description. As many desc: lines may be used as are needed # to describe the object. Note that lines will need spaces at their # ends or the beginning of the next line to prevent words from running # together. ### Light Sources ### name:of Shadows info:1000:10 alloc:40:10 to 100 item:light:Lantern item:light:Lamp values:STEALTH[d2] | RES_LIGHT[1] | LIGHT[-3] min-values:STEALTH[0] | LIGHT[-3] name:of Brightness info:2000:10 alloc:50:1 to 30 item:light:Wooden Torch item:light:Lantern values:LIGHT[1] min-values:LIGHT[1] name:(Everburning) info:2500:10 alloc:100:1 to 100 item:light:Lantern item:light:Lamp flags:NO_FUEL name:of True Sight info:10000:10 alloc:10:20 to 127 item:light:Lantern item:light:Lamp flags:PROT_BLIND | SEE_INVIS name:of Presentiment info:10000:20 alloc:10:20 to 127 item:light:Wooden Torch values:STEALTH[1] flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RAND_ESP name:of *Brightness* info:6000:15 alloc:15:20 to 60 item:light:Wooden Torch values:LIGHT[2] | RES_DARK[1] | STEALTH[1] min-values:LIGHT[2] name:of the Magi info:15000:25 alloc:5:50 to 127 item:light:Wooden Torch flags:PROT_BLIND | SEE_INVIS | REGEN | HUNGER | RAND_HI_RES | RAND_POWER values:INT[d3] | WIS[d3] min-values:INT[0] | WIS[0] name:of Perpetuity info:6000:25 alloc:2:30 to 127 item:light:Wooden Torch flags:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | flags:REGEN | HUNGER | HOLD_LIFE | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:STEALTH[1] name:(Dwarven) info:12000:20 alloc:2:40 to 127 item:light:Lamp values:STEALTH[1] | TUNNEL[1] | INFRA[2] flags:PROT_FEAR flags:IGNORE_FIRE | IGNORE_COLD flags:NO_FUEL name:(Feanorian) info:40000:25 alloc:1:60 to 127 item:light:Lamp values:LIGHT[3] min-values:LIGHT[3] flags:PROT_FEAR | SEE_INVIS flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD flags:NO_FUEL ### Weapons ### name:(Holy Avenger) info:20000:30 alloc:10:15 to 127 combat:d6:d6:d4 type:sword type:polearm type:hafted flags:SEE_INVIS | BLESSED | PROT_FEAR | RAND_SUSTAIN | ESP_UNDEAD | ESP_DEMON values:WIS[d4] min-values:WIS[0] slay:EVIL_2 slay:UNDEAD_3 slay:DEMON_3 name:(Defender) info:15000:25 alloc:10:10 to 80 combat:d4:d4:d8 type:sword type:polearm type:hafted flags:FREE_ACT | SEE_INVIS | FEATHER | REGEN | RAND_SUSTAIN | HUNGER flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:STEALTH[d4] | RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] min-values:STEALTH[0] name:(Blessed) info:5000:20 alloc:20:1 to 60 type:sword type:polearm type:hafted flags:BLESSED | RAND_POWER values:WIS[d3] min-values:WIS[0] name:of Gondolin info:25000:30 alloc:10:20 to 127 combat:d7:d7:0 type:sword type:polearm type:hafted flags:SEE_INVIS | FREE_ACT | RAND_POWER | flags:IGNORE_ACID | IGNORE_FIRE | ESP_DEMON | ESP_ORC | ESP_TROLL | ESP_DRAGON values:LIGHT[1] | RES_DARK[1] min-values:LIGHT[1] slay:DEMON_3 slay:ORC_3 slay:TROLL_3 slay:DRAGON_3 name:of Westernesse info:20000:20 alloc:10:10 to 70 combat:d5:d5:0 type:sword type:polearm type:hafted flags:FREE_ACT | SEE_INVIS | ESP_ORC | ESP_TROLL | ESP_GIANT values:STR[d2] | DEX[d2] | CON[d2] min-values:STR[1] | DEX[1] | CON[1] slay:ORC_3 slay:TROLL_3 slay:GIANT_3 name:of Extra Attacks info:10000:20 alloc:10:10 to 127 type:sword type:polearm type:hafted values:BLOWS[d2] min-values:BLOWS[0] ## The "Branded" weapons ## name:of Acid info:5000:20 alloc:30:1 to 60 type:sword type:polearm type:hafted flags:IGNORE_ACID values:RES_ACID[1] brand:ACID_3 name:of Lightning info:4500:20 alloc:30:1 to 60 type:sword type:polearm type:hafted flags:IGNORE_ELEC values:RES_ELEC[1] brand:ELEC_3 name:of Flame info:3500:15 alloc:40:1 to 50 type:sword type:polearm type:hafted flags:IGNORE_FIRE values:RES_FIRE[1] brand:FIRE_3 name:of Frost info:3000:15 alloc:40:1 to 50 type:sword type:polearm type:hafted flags:IGNORE_COLD values:RES_COLD[1] brand:COLD_3 name:of Venom info:4000:15 alloc:60:1 to 40 type:sword type:polearm type:hafted brand:POIS_3 ## The "Slay" weapons ## name:of Slay Animal info:3000:18 alloc:100:1 to 30 type:sword type:polearm type:hafted slay:ANIMAL_2 name:of Slay Evil info:3000:18 alloc:60:1 to 40 type:sword type:polearm type:hafted slay:EVIL_2 name:of Slay Undead info:3500:18 alloc:100:1 to 30 type:sword type:polearm item:hafted:Whip item:hafted:Ball-and-Chain item:hafted:Morning Star item:hafted:Flail item:hafted:Two-Handed Great Flail item:hafted:Mace item:hafted:Lead-Filled Mace item:hafted:Quarterstaff item:hafted:War Hammer item:hafted:Maul item:hafted:Great Hammer slay:UNDEAD_3 name:of Slay Demon info:3500:14 alloc:100:1 to 30 type:sword type:polearm type:hafted slay:DEMON_3 name:of Slay Orc info:2500:10 alloc:100:1 to 20 type:sword type:polearm type:hafted slay:ORC_3 name:of Slay Troll info:2500:10 alloc:100:1 to 25 type:sword type:polearm type:hafted slay:TROLL_3 name:of Slay Giant info:2500:14 alloc:60:1 to 30 type:sword type:polearm type:hafted slay:GIANT_3 name:of Slay Dragon info:3500:18 alloc:100:1 to 30 type:sword type:polearm type:hafted slay:DRAGON_3 ## The *Slay* weapons ## name:of *Slay Animal* info:6000:20 alloc:40:1 to 45 type:sword type:polearm type:hafted flags:RAND_RES_POWER | ESP_ANIMAL values:INT[d2] min-values:INT[0] slay:ANIMAL_2 name:of *Slay Evil* info:5000:20 alloc:15:10 to 127 type:sword type:polearm type:hafted flags:BLESSED | RAND_RES_POWER | ESP_EVIL values:WIS[d2] min-values:WIS[0] slay:EVIL_2 name:of *Slay Undead* info:8000:24 alloc:30:10 to 60 type:sword type:polearm item:hafted:Whip item:hafted:Ball-and-Chain item:hafted:Morning Star item:hafted:Flail item:hafted:Two-Handed Great Flail item:hafted:Mace item:hafted:Lead-Filled Mace item:hafted:Quarterstaff item:hafted:War Hammer item:hafted:Maul item:hafted:Great Hammer flags:RAND_RES_POWER | ESP_UNDEAD values:WIS[d2] min-values:WIS[0] slay:UNDEAD_5 name:of *Slay Demon* info:8000:16 alloc:30:10 to 60 type:sword type:polearm type:hafted flags:RAND_RES_POWER | ESP_DEMON values:INT[d2] min-values:INT[0] slay:DEMON_5 name:of *Slay Orc* info:4000:14 alloc:60:1 to 40 type:sword type:polearm type:hafted flags:RAND_RES_POWER | ESP_ORC values:DEX[d2] min-values:DEX[0] slay:ORC_3 name:of *Slay Troll* info:4000:14 alloc:60:1 to 45 type:sword type:polearm type:hafted flags:RAND_RES_POWER | ESP_TROLL values:STR[d2] min-values:STR[0] slay:TROLL_3 name:of *Slay Giant* info:4000:16 alloc:20:1 to 45 type:sword type:polearm type:hafted flags:RAND_RES_POWER | ESP_GIANT values:STR[d2] min-values:STR[0] slay:GIANT_3 name:of *Slay Dragon* info:8000:24 alloc:30:10 to 60 type:sword type:polearm type:hafted flags:RAND_RES_POWER | ESP_DRAGON values:CON[d2] min-values:CON[0] slay:DRAGON_5 ## Cursed Weapons ## name:of Morgul info:1:0 alloc:10:10 to 80 type:sword type:polearm type:hafted flags:SEE_INVIS | AGGRAVATE brand:POIS_3 ## Template for elemental weapons ## name:(Elemental) info:0:0 type:sword type:polearm type:hafted ### Missile Launchers ### name:of Accuracy info:1800:10 alloc:100:5 to 70 combat:d15:d5:0 min-combat:15:255:0 type:bow desc:It has no special abilities, but its to-hit value may be unusually desc: high. name:of Power info:4500:10 alloc:100:30 to 70 combat:d5:d15:0 min-combat:255:15:0 type:bow desc:It has no special abilities, but its to-dam value may be unusually desc: high. name:of Lothlorien info:35000:30 alloc:5:45 to 127 combat:d10:d10:0 item:bow:Short Bow item:bow:Long Bow flags:FREE_ACT | IGNORE_ACID | IGNORE_FIRE | RAND_POWER values:DEX[1+d2M2] | MIGHT[d2] min-values:DEX[2] | MIGHT[1] name:of the Haradrim info:25000:30 alloc:5:30 to 127 combat:d5:d5:0 item:bow:Light Crossbow flags:IGNORE_ACID | IGNORE_FIRE values:MIGHT[1] | SHOTS[2d3] min-values:MIGHT[1] | SHOTS[2] name:of Extra Might info:3000:20 alloc:20:10 to 100 combat:d5:d10:0 type:bow values:MIGHT[1] min-values:MIGHT[0] name:of Extra Shots info:4000:20 alloc:10:15 to 100 combat:d10:d5:0 type:bow values:SHOTS[2d3] min-values:SHOTS[2] # PWMAngband: SHOTS limited to +1 (+2 was too powerful) name:of Buckland info:30000:25 alloc:5:30 to 127 combat:d8:d8:0 item:bow:Sling flags:IGNORE_ACID | IGNORE_FIRE values:DEX[1+d2M2] | SHOTS[2d5] | MIGHT[d2] min-values:DEX[2] | SHOTS[2] | MIGHT[1] name:of the Nazgul info:0:0 alloc:10:10 to 80 combat:d10:d10:0 type:bow flags:SEE_INVIS name:of Numenor info:30000:25 alloc:5:25 to 127 combat:d10:d10:0 type:bow flags:REGEN | RAND_HI_RES | HUNGER values:MIGHT[1] min-values:MIGHT[0] ### Ammo ### name:of Slay Animal info:20:10 alloc:80:1 to 40 type:rock type:shot type:arrow type:bolt slay:ANIMAL_2 name:of Slay Evil info:20:10 alloc:10:10 to 100 type:rock type:shot type:arrow type:bolt slay:EVIL_2 name:of Slay Undead info:25:10 alloc:15:5 to 100 type:rock type:shot type:arrow type:bolt slay:UNDEAD_3 name:of Slay Demon info:25:10 alloc:15:5 to 100 type:rock type:shot type:arrow type:bolt slay:DEMON_3 name:of Acid info:50:10 alloc:5:10 to 100 type:rock type:shot type:arrow type:bolt flags:IGNORE_ACID brand:ACID_3 name:of Lightning info:45:10 alloc:5:10 to 100 type:rock type:shot type:arrow type:bolt flags:IGNORE_ELEC brand:ELEC_3 name:of Slay Giant info:25:10 alloc:5:5 to 60 type:rock type:shot type:arrow type:bolt slay:GIANT_3 name:of Slay Dragon info:40:10 alloc:10:10 to 100 type:rock type:shot type:arrow type:bolt slay:DRAGON_3 name:of Holy Might info:60:20 alloc:2:30 to 127 combat:d10:d10:0 item:shot:Mithril Shot item:arrow:Seeker Arrow item:arrow:Mithril Arrow item:bolt:Seeker Bolt item:bolt:Mithril Bolt flags:IGNORE_FIRE | IGNORE_ACID slay:EVIL_2 slay:DEMON_3 slay:UNDEAD_3 name:of Venom info:40:10 alloc:20:10 to 60 type:rock type:shot type:arrow type:bolt brand:POIS_3 name:of Flame info:35:10 alloc:10:10 to 100 type:rock type:shot type:arrow type:bolt flags:IGNORE_FIRE brand:FIRE_3 name:of Frost info:30:10 alloc:10:10 to 100 type:rock type:shot type:arrow type:bolt flags:IGNORE_COLD brand:COLD_3 name:of Wounding info:20:5 alloc:15:15 to 127 combat:3+d5:3+d5:0 type:rock type:shot type:arrow type:bolt desc:Ammunition of Wounding often has unusually high to-hit and to-dam values. ### Digging Tools ### name:of Digging info:500:4 alloc:100:1 to 40 type:digger values:TUNNEL[d4] min-values:TUNNEL[1] name:of Earthquakes info:3000:8 alloc:10:10 to 127 type:digger values:STR[d4] | TUNNEL[d6] min-values:STR[1] | TUNNEL[1] ### Boots ### name:of Levitation info:250:7 alloc:100:1 to 15 type:boots flags:FEATHER min-values:STEALTH[-1] name:of Stealth info:500:16 alloc:20:15 to 100 item:boots:Pair of Leather Sandals item:boots:Pair of Leather Boots item:boots:Pair of Ethereal Slippers values:STEALTH[d3] min-values:STEALTH[0] name:of Free Action info:1000:15 alloc:20:1 to 40 type:boots flags:FREE_ACT min-values:STEALTH[-2] name:of Speed info:100000:25 alloc:3:20 to 127 type:boots values:SPEED[2+M8] min-values:STEALTH[-2] | SPEED[0] name:of Stability info:5000:20 alloc:10:15 to 100 type:boots flags:FEATHER values:RES_NEXUS[1] min-values:STEALTH[-2] name:of Elvenkind info:200000:30 alloc:3:60 to 127 item:boots:Pair of Leather Boots item:boots:Pair of Iron Shod Boots flags:FEATHER | IGNORE_ACID | IGNORE_FIRE values:STEALTH[d4] | SPEED[4+M5] min-values:STEALTH[1] | SPEED[1] name:of Mirkwood info:15000:35 alloc:10:20 to 100 type:boots flags:FREE_ACT values:RES_POIS[1] min-values:STEALTH[-2] ### Crowns and Helms ### name:of Intelligence info:500:13 alloc:100:1 to 40 type:helm flags:SUST_INT values:INT[d2] min-values:INT[0] name:of Wisdom info:500:13 alloc:100:1 to 40 type:helm flags:SUST_WIS values:WIS[d2] min-values:WIS[0] name:of the Magi info:7500:15 alloc:20:20 to 127 type:crown flags:SUST_INT | RAND_POWER | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:INT[d3] | RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] min-values:INT[0] name:of Might info:7500:19 alloc:10:40 to 127 type:crown flags:SUST_STR | SUST_DEX | SUST_CON | FREE_ACT | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:STR[d3] | DEX[d3] | CON[d3] min-values:STR[1] | DEX[1] | CON[1] name:of Lordliness info:7500:17 alloc:20:40 to 100 type:crown flags:SUST_WIS | SUST_CHR | PROT_FEAR | RAND_POWER | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:WIS[d3] min-values:WIS[1] name:of Seeing info:2000:8 alloc:50:10 to 60 type:helm flags:PROT_BLIND | SEE_INVIS values:SEARCH[d5] min-values:SEARCH[0] name:of Infravision info:500:11 alloc:100:1 to 20 type:helm values:INFRA[d5] min-values:INFRA[0] name:of Light info:1000:6 alloc:50:5 to 30 type:crown values:LIGHT[1] | RES_LIGHT[1] min-values:LIGHT[1] name:of Telepathic Awareness info:50000:20 alloc:10:40 to 127 type:helm flags:RAND_ESP name:of Regeneration info:1500:10 alloc:20:1 to 60 type:helm flags:REGEN | HUNGER name:of Serenity info:4000:20 alloc:15:20 to 127 type:crown flags:PROT_CONF | PROT_FEAR | PROT_STUN values:RES_SOUND[1] name:of Night and Day info:4000:18 alloc:15:10 to 80 type:crown flags:SEE_INVIS | PROT_BLIND | IGNORE_ACID values:LIGHT[1] | RES_LIGHT[1] | RES_DARK[1] min-values:LIGHT[1] ### Body Armour ### name:of Resist Acid info:1000:16 alloc:100:1 to 30 min-combat:255:0:0 type:soft armour item:hard armour:Metal Scale Mail item:hard armour:Chain Mail item:hard armour:Augmented Chain Mail item:hard armour:Bar Chain Mail item:hard armour:Metal Brigandine Armour item:hard armour:Partial Plate Armour flags:IGNORE_ACID values:RES_ACID[1] name:of Resist Lightning info:400:10 alloc:100:1 to 30 min-combat:255:0:0 type:soft armour item:hard armour:Metal Scale Mail item:hard armour:Chain Mail item:hard armour:Augmented Chain Mail item:hard armour:Bar Chain Mail item:hard armour:Metal Brigandine Armour item:hard armour:Partial Plate Armour flags:IGNORE_ELEC values:RES_ELEC[1] name:of Resist Fire info:800:14 alloc:100:1 to 30 min-combat:255:0:0 type:soft armour item:hard armour:Metal Scale Mail item:hard armour:Chain Mail item:hard armour:Augmented Chain Mail item:hard armour:Bar Chain Mail item:hard armour:Metal Brigandine Armour item:hard armour:Partial Plate Armour flags:IGNORE_FIRE values:RES_FIRE[1] name:of Resist Cold info:600:12 alloc:100:1 to 30 min-combat:255:0:0 type:soft armour item:hard armour:Metal Scale Mail item:hard armour:Chain Mail item:hard armour:Augmented Chain Mail item:hard armour:Bar Chain Mail item:hard armour:Metal Brigandine Armour item:hard armour:Partial Plate Armour flags:IGNORE_COLD values:RES_COLD[1] name:of Resistance info:12500:20 alloc:50:10 to 100 combat:0:0:d10 min-combat:255:0:0 type:soft armour type:hard armour flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] name:of Elvenkind info:15000:25 alloc:10:30 to 127 combat:0:0:d10 min-combat:255:0:0 type:soft armour type:hard armour flags:RAND_HI_RES | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:STEALTH[d2] | RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] min-values:STEALTH[0] ## Robes only ## name:of Permanence info:30000:30 alloc:10:30 to 127 combat:0:0:d20 item:soft armour:Robe flags:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR | flags:HOLD_LIFE | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | flags:RAND_HI_RES values:RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] ## Heavy metal armor only ## name:(Dwarven) info:5000:18 alloc:20:20 to 127 combat:0:0:d15 min-combat:255:0:0 type:hard armour flags:IGNORE_ACID | IGNORE_FIRE | flags:FREE_ACT values:STR[d2] | CON[d2] | INFRA[d2M3] min-values:STR[1] | CON[1] | INFRA[1] ### Cloaks ### name:of Protection info:1500:10 alloc:30:1 to 40 combat:0:0:d10 type:cloak flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_SHARD[1] name:of Stealth info:500:10 alloc:60:1 to 70 type:cloak values:STEALTH[d3] min-values:STEALTH[0] name:of Aman info:4000:20 alloc:10:20 to 127 combat:0:0:d20 type:cloak flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | flags:RAND_HI_RES values:STEALTH[d3] min-values:STEALTH[0] name:of the Magi info:2000:15 alloc:10:30 to 127 combat:0:0:d4 type:cloak flags:SUST_INT | IGNORE_ACID | RAND_POWER values:INT[d2] | STEALTH[d3] min-values:INT[1] | STEALTH[1] name:(Dwarven) info:1500:15 alloc:10:30 to 80 combat:0:0:d5 type:cloak:Fur Cloak flags:RAND_POWER values:DAM_RED[1] desc:It keeps you warm and helps identify the wearer through color-coding. name:of the Teleri info:20000:31 alloc:10:30 to 127 combat:0:0:d10 type:cloak flags:HOLD_LIFE | FREE_ACT name:of Lordly Resistance info:150000:31 alloc:5:40 to 127 combat:0:0:d20 type:cloak flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] act:RESIST_ALL_LORDLY time:150+d50 name:of Resistance info:12500:31 alloc:10:25 to 127 combat:0:0:d10 type:cloak flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] ### Gloves ### name:of Free Action info:1000:11 alloc:100:1 to 60 type:gloves flags:FREE_ACT name:of Slaying info:1500:17 alloc:20:10 to 75 combat:d5:d5:0 type:gloves desc:They boost your to-hit and to-dam values. name:of Agility info:1000:14 alloc:10:20 to 50 type:gloves values:DEX[d5] min-values:DEX[0] name:of Power info:2500:22 alloc:5:30 to 127 combat:d5:d5:0 type:gloves values:STR[d5] min-values:STR[0] name:of Thievery info:5000:22 alloc:5:40 to 127 combat:d8:d3:0 item:gloves:Set of Leather Gloves item:gloves:Set of Alchemist's Gloves flags:FEATHER | FREE_ACT values:DEX[1+M4] | SEARCH[1+d2M3] min-values:DEX[1] | SEARCH[2] name:of Combat info:7000:22 alloc:5:50 to 127 combat:d5:d8:0 item:gloves:Set of Gauntlets item:gloves:Set of Mithril Gauntlets item:gloves:Set of Caestus values:STR[d2] | CON[d2] min-values:STR[1] | CON[1] name:of the Istari info:50000:34 alloc:4:50 to 127 combat:0:0:d10 item:gloves:Set of Leather Gloves item:gloves:Set of Gauntlets item:gloves:Set of Mithril Gauntlets item:gloves:Set of Alchemist's Gloves item:gloves:Set of Elven Gloves flags:FREE_ACT | IGNORE_ACID | RAND_HI_RES values:INT[d3] | WIS[d3] min-values:INT[0] | WIS[0] name:of the Magi info:50000:34 alloc:4:50 to 127 combat:0:0:d10 item:gloves:Set of Leather Gloves item:gloves:Set of Gauntlets item:gloves:Set of Mithril Gauntlets item:gloves:Set of Alchemist's Gloves item:gloves:Set of Elven Gloves flags:FREE_ACT | IGNORE_ACID | RAND_POWER values:MANA[d10] min-values:MANA[0] ### Shields ### name:(Dwarven) info:5000:20 alloc:20:20 to 127 combat:1+M3:1+M3:d5 item:shield:Small Metal Shield flags:IGNORE_ACID | IGNORE_FIRE | flags:FREE_ACT values:STR[d2] | CON[d2] min-values:STR[1] | CON[1] name:of Resist Acid info:1000:16 alloc:100:1 to 30 type:shield flags:IGNORE_ACID values:RES_ACID[1] name:of Resist Lightning info:400:10 alloc:100:1 to 30 type:shield flags:IGNORE_ELEC values:RES_ELEC[1] name:of Resist Fire info:800:14 alloc:100:1 to 30 type:shield flags:IGNORE_FIRE values:RES_FIRE[1] name:of Resist Cold info:600:12 alloc:100:1 to 30 type:shield flags:IGNORE_COLD values:RES_COLD[1] name:of Resistance info:12500:20 alloc:50:10 to 100 combat:0:0:d10 type:shield flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] name:of Elvenkind info:18000:25 alloc:10:30 to 127 combat:0:0:d10 type:shield flags:RAND_HI_RES | flags:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC values:RES_FIRE[1] | RES_COLD[1] | RES_ACID[1] | RES_ELEC[1] | STEALTH[d2] min-values:STEALTH[0] name:of Preservation info:24000:25 alloc:5:40 to 127 combat:0:0:d20 type:shield flags:SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | flags:RAND_HI_RES values:RES_DISEN[1] name:of the Avari info:80000:32 alloc:5:40 to 127 combat:0:0:d15 type:shield flags:RAND_HI_RES | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:CON[d2] | RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] min-values:CON[0] ### Dragon scale mails ### name:of Craftsmanship info:500:4 alloc:60:20 to 95 combat:0:0:1d6M4 min-combat:0:0:4 type:dragon armour desc:This armour is finely wrought, tough yet unencumbering. name:of Stealth info:500:16 alloc:10:20 to 100 min-combat:255:0:0 type:dragon armour values:STEALTH[d2] min-values:STEALTH[0] name:of Resistance info:12500:10 alloc:5:40 to 100 combat:0:0:d10 min-combat:255:0:0 item:dragon armour:Shadow Dragon Scale Mail item:dragon armour:Law Dragon Scale Mail item:dragon armour:Gold Dragon Scale Mail item:dragon armour:Chaos Dragon Scale Mail item:dragon armour:Balance Dragon Scale Mail item:dragon armour:Crystal Dragon Scale Mail item:dragon armour:Ethereal Dragon Scale Mail item:dragon armour:Water Dragon Scale Mail values:RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] name:of Elvenkind info:15000:25 alloc:3:50 to 127 combat:0:0:d10 min-combat:255:0:0 item:dragon armour:Shadow Dragon Scale Mail item:dragon armour:Law Dragon Scale Mail item:dragon armour:Gold Dragon Scale Mail item:dragon armour:Chaos Dragon Scale Mail item:dragon armour:Balance Dragon Scale Mail item:dragon armour:Crystal Dragon Scale Mail item:dragon armour:Ethereal Dragon Scale Mail item:dragon armour:Water Dragon Scale Mail flags:RAND_HI_RES values:STEALTH[d2] | RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] min-values:STEALTH[0] name:(Dwarven) info:5000:18 alloc:5:40 to 127 combat:0:0:d15 min-combat:255:0:5 type:dragon armour flags:FREE_ACT values:STR[d2] | CON[d2] | INFRA[d2M3] min-values:STR[1] | CON[1] | INFRA[1] name:of Speed info:100000:25 alloc:2:40 to 127 min-combat:255:0:0 type:dragon armour values:SPEED[d5] min-values:SPEED[0] ### Mage staves ### name:of Mana info:10000:10 alloc:20:1 to 127 type:mage staff values:MANA[d4] min-values:MANA[0] name:of Power info:20000:20 alloc:10:10 to 127 type:mage staff flags:SUST_INT | RAND_HI_RES values:INT[d2] | MANA[1] min-values:INT[0] | MANA[0] name:of Wizardry info:40000:30 alloc:5:20 to 127 combat:0:0:d10 type:mage staff flags:FREE_ACT | SUST_INT | SUST_WIS | RAND_HI_RES | RAND_POWER | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:INT[d3] | WIS[d3] | MANA[d2] min-values:INT[0] | WIS[0] | MANA[0] ### Horns ### name:(Indestructible) info:2000:2 alloc:20:15 to 127 type:horn flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:STR[d2] min-values:STR[0]