# === Understanding object.txt ("object kind") === # name: & object name~ # graphics: symbol : color # type: tval # level: level # weight: weight # cost: cost # attack: base damage : plus to-hit : plus to-dam # armor: base armor class : plus to-armor class # alloc: commonness : min " to " max # charges: charges # pile: chance of being generated in a pile : dice for number of items # effect: effect when used : subtype (optional) : radius (optional) : parameter (optional) # effect-yx: y value for effect : x value for effect # dice: dice string # expr: substitution code : base value : expression # msg_self: message to give when the object is used # msg_other: message to give to other players when the object is used # act: activation # time: recharge time # flags: flag | flag | etc. # pval: pval # values: mod[value] | mod[value] | etc. # brand: brand code # slay: slay code # curse: curse name : power # desc: description # Some fields accept randomized numbers of the form "10+2d3M4" where # 10 is the non-variable base, 2d3 is a standard die roll, and # M4 uses the m_bonus function to generate a number between 0 and # 4 according to a normal distribution. All three components are # optional, and the number of dice is optional and assumed to be 1 # when not specified. 10+2d3M4 has the range 12-20. 10+M4 has the # range 10-14. 10+2d3 has the range 12-16. 10+d3 has the range 11-13. # 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well. Randomized # expressions which begin with "-" are currently handled differently in # the "values" line than they are elsewhere. In the "values" line, the # leading "-" sets the sign on the base value (i.e. 10 in the example). # On other lines, a leading "-" in the randomized expression means multiply # what follows by negative one. As a result, something like "-d4" will not # work as you want when used for a "values" line. Use "-5+1d4" instead. # 'name' indicates the beginning of an entry. The '&' and '~' symbols are used # to include articles and pluralization as necessary to ensure # grammatical correctness in object descriptions. # # For non-English and irregular plurals, the '|' symbol may be used # instead, as in "|singular|plural|". The part between the first and # second | symbol is used for singular, and the part between the second # and third | for plural. The number of | symbols in the name must # always be a multiple of 3. # 'graphics' is for symbol and color. There are 27 colors, as # follows: # D - Dark Gray w - White s - Gray o - Orange # r - Red g - Green b - Blue u - Umber # W - Light Gray P - Light Purple y - Yellow R - Light Red # G - Light Green B - Light Blue U - Light Umber p - Purple # v - Violet t - Teal m - Mud Y - Light Yellow # i - Magenta-Pink T - Light Teal V - Light Violet I - Light Pink # M - Mustard z - Blue Slate Z - Deep Light Blue # Another color, "d", is used for "flavoured" items. # 'type' is for the base type of item, from object_base.txt. # 'level' defines how "advanced" the object is, when determining how easy it # is to use a wand, staff or rod. In a similar vein, it affects how likely # a wand or staff can be recharged without backfiring. If an object is the # base kind for an artifact, an extra out-of-depth check will be imposed when # attempting to generate an artifact whose base kind has a level greater than # the level assumed for the object generation. For a chest, the level affects # the types of traps the chest may have. # 'weight' is in tenth-pounds. # 'cost' is the item's base value. # 'attack' is for combat attack information, the item's base damage and # pluses to-hit and to-dam. The base damage should be a standard dice roll # (eg 2d5), and last two numbers can be any randomized values as above. # 'armor' is for armor information, the item's base armor class and plus to-ac. # The latter accepts randomized values. # 'alloc' is for allocation - frequency and range of levels found. # 'charges' is for charges (wands and staves only). This field accepts # randomized values. # 'pile' is for piling behaviour - how likely the item is to be found in a # pile, and how many (random value) objects in such a pile. Objects # without a pile line appear singly. # 'effect' is for the effect when an object is eaten, activated or whatever. # Fields are the name of the effect (as found in src/list-effects.h), the # subtype which is either an index or a name (look at effect_subtype() # in src/effects.c for more information about the available subtypes), the # radius, and the other parameter. The effect name is required. The others # are optional, and the trailing ones that are unused can be omitted. # 'effect-yx' is y and x values for an effect if necessary # 'dice' provides a random value to be used by an effect (for damage, # healing, etc). As well as the normal random value fields described above, # it can contain expressions like $B, which refer forward to an 'expr' line. # 'expr' provides an expression for use in effect dice. It consists of a # code letter (eg B) for the expression, a base function to use (for example # PLAYER_LEVEL), and a sequence of operations to perform on that base. # 'msg_self' provides a message to give when the object is used. # 'msg_other' provides a message to give to other players when the object # is used. # 'act' is for activation. This replaces the list of effects for Dragon Scale # Mails and Horns to let random artifacts keep their base activation. # 'time' gives a random value to be used as the time to recharge for a rod or # activatable item. # 'flags' is for flags, which can be either object flags (as found in # list-object-flags.h) or kind flags (list-kind-flags.h). As many # flags: lines may be used as are needed to specify all the flags, and # flags are separated by the '|' symbol. # 'pval' is for pval - an auxiliary value that can mean food value, launcher # multiplier or turns of light. A pval can take a random value. # 'values' is for object modifiers which take a value - stats, # resistances and so on. Like flags, values are separated by '|' and as many # values: lines as needed can be used. # 'brand' is for brands as listed in brand.txt. # 'slay' is for slays as listed in slay.txt. An example is slay:UNDEAD_3, which # denotes that the weapon concerned has a basic 3x slay against undead # creatures. # 'curse' is for curses # 'desc' is for description. As many desc: lines may be used as are needed # to describe the object. Note that lines will need spaces at their # ends or the beginning of the next line to prevent words from running # together. ################## # # Many items (except mushrooms and some others) MUST have & and ~ # OR server will crush when you 'd'rop item ('pipe-weed' case) # ################## ##### Non-kind (things treated like objects) ##### name: graphics:&:w type:none name: graphics:*:r type:none name: graphics:*:w type:none name: graphics:*:v type:none ##### Lights ##### name:& Wooden Torch~ graphics:~:u type:light level:1 weight:22 cost:8 alloc:70:1 to 40 attack:1d1:0:0 armor:0:0 flags:BURNS_OUT | LIGHT_2 desc:A piece of wood with an oily rag wrapped around it. When lit, it will give desc: off a little light and much smoke. name:& Lantern~ graphics:~:U type:light level:5 weight:50 cost:150 alloc:70:10 to 100 attack:1d1:0:0 armor:0:0 flags:TAKES_FUEL | LIGHT_3 | IGNORE_FIRE desc:A brass container with a wick emerging from it, protected from draughts by desc: a sheet of greased paper. It can be carried by a handle. name:& Flask~ of oil graphics:!:y type:flask level:1 weight:20 cost:12 alloc:50:1 to 100 attack:1d4:0:0 armor:0:0 flags:EXPLODE | THROWING pval:7500 desc:It can be used to fuel a lantern with 7500 turns of light, up to desc: a maximum of 15000 turns of light. desc: When thrown, it is considered lit, so it does more than nominal desc: damage (which occurs even against creatures resistant to fire). ##### Food ##### ### Normal Food ### name:& Sprig~ of Athelas graphics:,:g type:food level:0 weight:1 cost:0 alloc:1:1 to 127 pile:10:1d2 effect:CURE:BLACKBREATH effect:CURE:STUN effect:CURE:POISONED effect:CURE:CUT effect:HEAL_HP dice:5d2 effect:NOURISH:INC_BY dice:5 msg_self:Refreshing!.. desc:Cures all cuts, poison, stunning and black breath. name:& Hard Biscuit~ graphics:,:M type:food level:0 weight:2 cost:300 alloc:3:1 to 20 pile:10:2d4 effect:NOURISH:INC_BY dice:4 effect:NOURISH:INC_BY dice:5 effect:NOURISH:INC_BY dice:6 effect:RANDOM dice:3 effect:CRUNCH msg_self:Crunch!.. desc:A filling if tooth-breaking biscuit made mostly of rye. name:& Apple~ graphics:,:I type:food level:0 weight:3 cost:0 alloc:3:1 to 20 pile:5:1d2 effect:NOURISH:INC_BY dice:7 msg_self:That tastes good. desc:Wrinkled, but sound and sweet. name:& Handful~ of Dried Fruits graphics:,:u type:food level:0 weight:2 cost:415 alloc:3:1 to 50 effect:NOURISH:INC_BY dice:7 msg_self:That tastes good. desc:Fruit roughly chopped and sun-dried, prepared as marching rations for the desc: rangers of Ithilien. name:& Slime Mold~ graphics:,:t type:food level:5 weight:2 cost:0 alloc:3:5 to 60 pile:100:1d2 effect:NOURISH:INC_BY dice:25 msg_self:That tastes better than nothing. desc:A strange fungal growth, prone to moving if not observed. Not very tasty desc: but quite filling. name:& Ration~ of Food graphics:,:U type:food level:1 weight:8 cost:2500 # alloc 25 before adding food to bosses alloc:5:1 to 50 pile:50:1d2 effect:NOURISH:INC_BY dice:40 msg_self:That tastes good. desc:This nutritious but fairly bland food is familiar to anyone contemplating desc: long journeys. name:& Scrap~ of Flesh graphics:,:D type:food level:50 weight:5 cost:0 alloc:30:50 to 100 pile:50:1d3 effect:NOURISH:DEC_BY dice:20+3d2 effect:NOURISH:DEC_BY dice:10+3d2 effect:NOURISH:INC_BY dice:10 effect:NOURISH:INC_BY dice:20 effect:NOURISH:INC_BY dice:20 effect:RANDOM dice:5 msg_self:That tastes disgusting. desc:A grey-looking piece of dried flesh of you dare not guess what creature. desc: You would have to be desperate to eat this. name:& Slice~ of Meat graphics:,:W type:food level:10 weight:5 cost:0 alloc:3:10 to 50 pile:25:1d2 effect:NOURISH:INC_BY dice:25 msg_self:That tastes porky. Nice! desc:Salted slice of pork. name:& Strip~ of Beef Jerky graphics:,:W type:food level:10 weight:7 cost:0 alloc:3:10 to 50 pile:25:1d2 effect:NOURISH:INC_BY dice:30 msg_self:That tastes good. desc:A thick slice of beef, salted to keep it from spoiling. It is very desc: filling. name:& Honey-cake~ graphics:,:i type:food level:20 weight:7 cost:0 alloc:3:20 to 70 effect:NOURISH:INC_BY dice:30 msg_self:Delicious! desc:The Beornings are renowned as the best bakers among men, and their desc: honey-cakes are deservedly prized. Made of wheat flour with nuts and desc: honey and twice baked, they will sustain you through a long march. name:& Lembas~ graphics:,:T type:food level:30 weight:3 cost:0 alloc:3:30 to 100 pile:10:1d2 effect:CURE:POISONED effect:HEAL_HP dice:20 effect:NOURISH:INC_BY dice:40 msg_self:That tastes great. desc:Piece of Elvish Waybread.. Food of the elves is always good; desc: their waybread is no exception. These thin cakes are wrapped in leaves and desc: keep their tastiness for months. name:& Flask~ of Whisky graphics:,:p type:food level:0 weight:5 cost:75 alloc:5:0 to 50 effect:TIMED_INC_NO_RES:PARALYZED dice:11+1d8 effect:TIMED_INC:BLIND dice:11+1d8 effect:TIMED_INC:IMAGE dice:11+1d5 effect:TIMED_INC:AMNESIA dice:11+1d8 effect:TIMED_INC:POISONED dice:8+1d8 effect:TIMED_INC:SLOW dice:11+1d11 effect:NOURISH:INC_BY dice:1 effect:RANDOM dice:7 effect:TIMED_INC:CONFUSED dice:8+1d8 effect:TIMED_INC:BOLD dice:50+1d20 effect:RESTORE_STAT:STR effect:RESTORE_STAT:CON ###################### effect:DRAIN_STAT:INT dice:1 msg_self:*Hic... Hic...* desc:It pretty strong and could raise your spirits. name:& Pint~ of Fine Wine graphics:,:v type:food level:0 weight:10 cost:300 alloc:10:0 to 50 effect:TIMED_INC_NO_RES:PARALYZED dice:1+1d8 effect:TIMED_INC:BLIND dice:1+1d4 effect:TIMED_INC:IMAGE dice:1+1d2 effect:TIMED_INC:AMNESIA dice:1+1d8 effect:TIMED_INC:POISONED dice:1+1d12 effect:TIMED_INC:SLOW dice:1+1d8 effect:RANDOM dice:6 effect:NOURISH:INC_BY dice:2 effect:TIMED_INC:CONFUSED dice:1+1d8 effect:TIMED_INC:BOLD dice:30+1d20 effect:RESTORE_STAT:STR effect:RESTORE_STAT:CON msg_self:That tastes great! A fine vintage. desc:A fine way to wash down some otherwise unappetising rations. name:& Sip~ of Miruvor graphics:,:z type:food level:10 weight:2 cost:100 alloc:5:10 to 50 effect:RESTORE_STAT:CON effect:RESTORE_STAT:STR effect:NOURISH:INC_BY dice:7 msg_self:You feel your heart warm. desc:Just a little of this warm and fragrant liquor gives you fresh hope and desc: vigour. name:& Swig~ of Orcish Liquor graphics:,:m type:food level:20 weight:2 cost:0 alloc:3:20 to 100 pile:10:1d3 effect:HEAL_HP dice:3 effect:TIMED_INC:FAST:0:5 dice:1d3 effect:NOURISH:INC_BY dice:5 msg_self:It burns your throat. desc:This is a dirty brown color; you don't trust it. name:& Draught~ of the Ents graphics:,:Z type:food level:60 weight:10 cost:22000 alloc:3:60 to 100 effect:GAIN_STAT:CON effect:RESTORE_STAT:CON effect:RESTORE_STAT:STR effect:NOURISH:INC_BY dice:20 msg_self:Refreshing! desc:This looks like pure water, but its scent reminds you of the smell of a desc: distant wood borne from afar by a cool breeze at night. ### The shrooms, an interesting collection ### name:Second Sight graphics:,:d type:mushroom level:5 weight:1 cost:600 alloc:10:5 to 100 pile:70:1d4 effect:TIMED_INC:ESP dice:50+7d7 effect:CURE:BLIND effect:NOURISH:INC_BY dice:3 name:Fast Recovery graphics:,:d type:mushroom level:5 weight:1 cost:600 alloc:10:5 to 40 pile:70:1d4 effect:CURE:BLIND effect:CURE:POISONED effect:CURE:CUT effect:CURE:STUN effect:HEAL_HP dice:30 effect:NOURISH:INC_BY dice:3 name:Vigor graphics:,:d type:mushroom level:20 weight:1 cost:800 alloc:25:20 to 100 pile:13:1d3 effect:RESTORE_STAT:CHR effect:RESTORE_STAT:CON effect:RESTORE_STAT:DEX effect:RESTORE_STAT:WIS effect:RESTORE_STAT:INT effect:RESTORE_STAT:STR effect:NOURISH:INC_BY dice:3 name:Clear Mind graphics:,:d type:mushroom level:5 weight:1 cost:600 alloc:10:5 to 40 pile:70:1d4 effect:TIMED_INC:OPP_CONF dice:50+7d7 effect:CURE:IMAGE effect:CURE:AFRAID effect:CURE:CONFUSED effect:RESTORE_MANA dice:10 effect:NOURISH:INC_BY dice:3 name:Emergency graphics:,:d type:mushroom level:5 weight:1 cost:150 alloc:10:5 to 100 pile:70:1d4 effect:HEAL_HP dice:200 effect:CLEAR_VALUE effect:TIMED_INC:OPP_COLD effect:TIMED_INC:OPP_FIRE effect:TIMED_INC:IMAGE effect:SET_VALUE dice:25+5d5 effect:NOURISH:INC_BY dice:3 name:Terror graphics:,:d type:mushroom level:5 weight:1 cost:150 alloc:5:5 to 40 pile:70:1d4 effect:TIMED_INC_NO_RES:IMAGE dice:25+5d5 effect:TIMED_SET:TERROR dice:25+5d5 effect:NOURISH:INC_BY dice:4 desc:It allows you to run for your life. name:Stoneskin graphics:,:d type:mushroom level:10 weight:1 cost:150 alloc:10:10 to 40 pile:70:1d4 effect:TIMED_SET:STONESKIN dice:50+7d7 effect:NOURISH:INC_BY dice:3 desc:Its poison turns your skin to stone, albeit briefly. name:Debility graphics:,:d type:mushroom level:10 weight:1 cost:100 alloc:10:10 to 40 pile:70:1d4 effect:DRAIN_STAT:CON effect:DRAIN_STAT:STR effect:RANDOM dice:2 effect:RESTORE_MANA dice:30 effect:NOURISH:INC_BY dice:3 name:Sprinting graphics:,:d type:mushroom level:15 weight:1 cost:300 alloc:1:15 to 100 pile:70:1d4 effect:TIMED_INC:SPRINT dice:100 effect:NOURISH:INC_BY dice:3 desc:It hastes you for a while, but then makes you slower for a while afterward. name:Purging graphics:,:d type:mushroom level:15 weight:1 cost:150 alloc:1:15 to 100 pile:70:1d4 effect:CURE:POISONED effect:RESTORE_STAT:CON effect:RESTORE_STAT:STR effect:NOURISH:SET_TO dice:7 msg_self:Your stomach heaves. desc:It makes you very hungry but otherwise healthy. name:Shadows graphics:,:d type:mushroom level:50 weight:1 cost:1500 alloc:5:5 to 100 pile:70:1d3 effect:TIMED_INC:STEALTH dice:10+1d10 effect:NOURISH:INC_BY dice:3 desc:It makes you very stealthy for a short while. name:Paranoia graphics:,:d type:mushroom level:5 weight:1 cost:0 alloc:5:5 to 40 pile:70:1d4 effect:TIMED_INC_NO_RES:AFRAID dice:25+5d5 effect:TIMED_INC:STEALTH dice:5+1d5 effect:NOURISH:INC_BY dice:3 desc:Mirkwood mushrooms.. Eat it and you will be terrified to the bones.. desc: Is it a bush? Or a dwarf?.. desc: Is it a tree? Or a troll?.. name:Hallucination graphics:,:d type:mushroom level:5 weight:1 cost:0 alloc:10:5 to 40 pile:70:1d4 effect:TIMED_INC_NO_RES:IMAGE dice:5+5d5 effect:NOURISH:INC_BY dice:5 desc:Not everyone can overcome madness of lengthy hallucination.. name:Toadstool graphics:,:d type:mushroom level:5 weight:1 cost:0 alloc:10:5 to 40 pile:70:1d4 effect:TIMED_INC_NO_RES:IMAGE dice:5+5d5 effect:TIMED_INC_NO_RES:PARALYZED dice:2 effect:NOURISH:SET_TO dice:5 effect:TIMED_INC:POISONED dice:10+2d7 msg_self:You tried small piece... Blecch! The world spins and goes dark msg_other: pukes and slap against the ground! desc:Amanita phalloides or Death cap... desc: Even small bite is enough to put you on a verge of death. ##### Weapons ##### ### Swords ### name:& Broken Dagger~ graphics:|:W type:sword level:0 weight:9 cost:0 alloc:3:1 to 100 attack:1d1:-2:-4 armor:0:0 flags:THROWING desc:A short two-edged blade... It's broken. name:& Broken Sword~ graphics:|:W type:sword level:10 weight:65 cost:0 alloc:3:0 to 100 attack:1d2:-2:-4 armor:0:0 desc:A broken sword which was long and straight in it's better days. desc: Now it's mainly good for break-opening chests or jamming doors. desc: Also it's rusty... name:& Dagger~ graphics:|:W type:sword level:0 weight:12 cost:30 alloc:20:0 to 100 attack:1d4:0:0 armor:0:0 flags:THROWING desc:A short two-edged blade perfect for thrusting or throwing. name:& Main Gauche~ graphics:|:W type:sword level:3 weight:30 cost:45 alloc:20:3 to 100 attack:1d5:0:0 armor:0:0 desc:This blade is sinuously curved and tipped with a harpoon-like end. desc: This blade has a large handguard and was designed as an off-hand weapon. desc: This short but cruel blade is a favourite among orcs. name:& Rapier~ graphics:|:W type:sword level:5 weight:40 cost:70 alloc:20:5 to 100 attack:1d6:0:0 armor:0:0 desc:The rapier's hilt consisted of a pair of oval guards pierced with holes, desc: recurved quillions, and a knuckle guard. The guard is very intricate desc: and very effective as protection. name:& Short Sword~ graphics:|:W type:sword level:5 weight:80 cost:90 alloc:20:5 to 100 attack:1d7:0:0 armor:0:0 desc:This shorter version of the long sword is a common weapon for rogues desc: and mages. name:& Cutlass~ graphics:|:W type:sword level:5 weight:110 cost:120 alloc:20:5 to 100 attack:1d8:0:0 armor:0:0 desc:A thicker and slightly longer dagger, the cutlass is a slashing sword. It desc: possesses a slight curve and only one side is sharp. name:& Tulwar~ graphics:|:W type:sword level:5 weight:100 cost:170 alloc:20:5 to 100 attack:2d4:0:0 armor:0:0 desc:A wider-bladed cousin of the shamshir, with less of a curve. name:& Scimitar~ graphics:|:W type:sword level:10 weight:150 cost:300 alloc:20:10 to 100 attack:4d2:0:0 armor:0:0 desc:A long sabre with an extreme curve to the blade. name:& Long Sword~ graphics:|:W type:sword level:10 weight:100 cost:300 alloc:20:10 to 100 attack:2d5:0:0 armor:0:0 desc:A long straight sword, tapering to a pronounced point. Mainly good for desc: piercing attacks, but it can be used for slashing, too. It is a very desc: popular design and has become standard issue in many armies. name:& Broad Sword~ graphics:|:W type:sword level:10 weight:150 cost:300 alloc:20:10 to 100 attack:2d5:0:0 armor:0:0 desc:This broader version of the long sword is a standard weapon in the army desc: of Gondolin. name:& Bastard Sword~ graphics:|:W type:sword level:15 weight:140 cost:400 alloc:20:15 to 100 attack:3d4:0:0 armor:0:0 desc:This is a long, double-edged sword with a plain hilt that could desc: be wielded in one or two hands. It's called a "bastard sword" because in desc: size, it falls between the broad sword and the two-handed sword, thus not desc: having a family of its own. It's typically around 51 inches long. desc: It is effective for cutting through tougher armours. It could be used for desc: thrusting, but most wielders swing it like a bat. name:& Katana~ graphics:|:W type:sword level:20 weight:120 cost:600 alloc:20:20 to 100 attack:3d5:0:0 armor:0:0 desc:The katana is a long blade with only a small disk for a guard. desc: Its hilt is long enough for two hands, though it could be used desc: with only one hand, and is usually wrapped in cloth or leather. desc: The art of forging such swords is largely unknown in this part desc: of Middle-earth, and such weapons are typically imported from desc: distant lands. name:& Zweihander~ graphics:|:W type:sword level:30 weight:200 cost:700 alloc:20:30 to 100 attack:3d8:0:0 armor:0:0 flags:TWO_HANDED desc:A sword designed for two hands. name:& Executioner's Sword~ graphics:|:r type:sword level:40 weight:260 cost:850 alloc:20:40 to 100 attack:4d7:0:0 armor:0:0 flags:TWO_HANDED desc:These weapons have been built in all sizes. They are custom-made desc: for warriors that want to set out and kill their archenemy. These desc: blades are rare, costly and very deadly. name:& Blade~ of Chaos graphics:|:x type:sword level:70 weight:180 cost:4000 alloc:10:70 to 100 attack:6d5:0:0 armor:0:0 values:RES_CHAOS[1] desc:A mighty sword which seems to be completely blunt. However, it is a conduit desc: into the realms of pure chaos and strikes its victims with the devastating desc: might of chaos itself whenever it connects. ### Whips ### name:& Whip~ graphics:\:D type:hafted level:3 weight:30 cost:30 alloc:20:3 to 100 attack:1d3:0:0 armor:0:0 desc:Think Doctor Jones. This weapon is light and easy to fight with. desc: It has nasty barbs and hooks fixed to the thong to make it useful desc: in combat. Whips give easily multiple attacks. name:& Ball-and-Chain~ graphics:\:D type:hafted level:20 weight:150 cost:200 alloc:20:20 to 100 attack:2d4:0:0 armor:0:0 desc:This weapon has a ball linked with a chain to a wooden handle. desc: Preferred tactic is smashing the brains of your opponent. name:& Morning Star~ graphics:\:D type:hafted level:10 weight:150 cost:396 alloc:20:10 to 100 attack:2d6:0:0 armor:0:0 desc:This weapon consists of a large club with chains that have wooden balls desc: with metal spikes on the end. name:& Flail~ graphics:\:D type:hafted level:10 weight:150 cost:353 alloc:20:10 to 100 attack:2d6:0:0 armor:0:0 desc:This weapon was originally used to cut corn. More warlike versions desc: sport a large blade stuck on a wooden handle. The hinge allows it to get desc: past enemy defences or to strike with added momentum when used skillfully. name:& Two-Handed Great Flail~ graphics:\:y type:hafted level:45 weight:280 cost:590 alloc:20:45 to 100 attack:3d8:0:0 armor:0:0 flags:TWO_HANDED desc:This two-handed version of the flail gives the fighter a fearsome desc: weapon that can do a fair amount of damage. It typically has several desc: spiked metal lumps on chains. ### Clubs ### name:& Mace~ graphics:\:D type:hafted level:5 weight:120 cost:130 alloc:20:5 to 100 attack:2d4:0:0 armor:0:0 desc:This weapon is a club ending in a sphere. The sphere is studded desc: with metal shards, and thus can both crush and cut your adversary. name:& Lead-Filled Mace~ graphics:\:D type:hafted level:15 weight:180 cost:502 alloc:20:15 to 100 attack:4d3:0:0 armor:0:0 desc:A large, mean mace filled with lead in order to wreak a maximum of havoc. name:& Quarterstaff~ graphics:\:U type:hafted level:10 weight:150 cost:200 alloc:20:10 to 100 attack:1d11:0:0 armor:0:0 flags:TWO_HANDED desc:A long, wooden pole, usually the height of the wielder. Four of them can be desc: made out of the trunk of one young tree, hence the name. The quarterstaff desc: is an excellent weapon for travellers as it doubles both as a walking desc: staff and as a deterrent against brigands. The quarterstaff is used more desc: in fencing and brawling than melee combat. name:& Throwing Hammer~ graphics:\:D type:hafted level:40 weight:55 cost:250 alloc:10:40 to 100 attack:2d4:0:0 armor:0:0 flags:THROWING desc:A short-handled iron hammer that can strike hard when thrown. name:& War Hammer~ graphics:\:D type:hafted level:5 weight:120 cost:225 alloc:20:5 to 100 attack:3d3:0:0 armor:0:0 desc:A large hammer, designed to crush skulls with mighty strikes. name:& Maul~ graphics:\:D type:hafted level:5 weight:200 cost:130 alloc:20:5 to 100 attack:4d4:0:0 armor:0:0 desc:A large hammer, designed to crush skulls with mighty strikes. name:& Great Hammer~ graphics:\:D type:hafted level:20 weight:180 cost:500 alloc:20:20 to 100 attack:8d1:0:0 armor:0:0 desc:A large hammer, designed to crush skulls with mighty strikes. name:& Mace~ of Disruption graphics:\:v type:hafted level:80 weight:400 cost:4300 alloc:10:80 to 100 attack:5d10:0:0 armor:0:0 flags:TWO_HANDED slay:UNDEAD_3 desc:This mace is custom-made for priests that go out to destroy evil. desc: It is deadly, especially for undead. ### Spears ### name:& Spear~ graphics:/:s type:polearm level:5 weight:50 cost:36 alloc:20:5 to 100 attack:1d6:0:0 armor:0:0 flags:THROWING desc:Spears tend to have a strong, wide, leaf-shaped head with a ridge down the desc: middle. The spearhead is attached to the wooden shaft by a socket. The desc: sockets are usually riveted to the shaft and some have two small lugs near desc: the base of the socket to allow the head to be possibly bound on as well. desc: This spear is 7 feet long. name:& Awl-Pike~ graphics:/:s type:polearm level:10 weight:160 cost:340 alloc:20:10 to 100 attack:1d8:0:0 armor:0:0 desc:This is a polearm with a long square-sectioned spike on the end. name:& Trident~ graphics:/:y type:polearm level:5 weight:70 cost:120 alloc:20:5 to 100 attack:1d10:0:0 armor:0:0 desc:The trident is based on the pitchfork. In fact, when not used as a weapon, desc: it is often employed as a pitchfork. It is famous for its uses in desc: gladiatorial arenas. It is used much like a spear and could even be thrown desc: like one in desperate situations. name:& Halberd~ graphics:/:s type:polearm level:25 weight:190 cost:430 alloc:20:25 to 100 attack:3d7:0:0 armor:0:0 flags:TWO_HANDED desc:The halberd has a broad, short axe blade on a 5 - 6ft long haft, with a desc: spearpoint at the top, often a back-spike and occasionally a butt-spike. desc: Used to combat heavier armour. It's usually used for cutting and stabbing. desc: It's the most versatile polearm in Middle-earth. The axe is used in desc: general melee. The top pike is used to pierce armour, or is set against a desc: cavalry charge. The back hook could unseat horses, trip opponents, parry a desc: blow, or be a general piercing weapon. name:& Pike~ graphics:/:s type:polearm level:15 weight:160 cost:358 alloc:20:15 to 100 attack:2d7:0:0 armor:0:0 flags:TWO_HANDED desc:A staff, 16-18 feet long, that has a small piercing head about 10 inches desc: long. The pike is often used by infantry to fend off cavalry. It is very desc: effective against mounted troops. ### Axes ### name:& Throwing Axe~ graphics:/:s type:polearm level:25 weight:40 cost:150 alloc:10:25 to 100 attack:2d3:0:0 armor:0:0 flags:THROWING desc:A short-handled hatchet, balanced for throwing. A classic skirmisher's desc: weapon. name:& Beaked Axe~ graphics:/:s type:polearm level:15 weight:180 cost:408 alloc:20:15 to 100 attack:2d8:0:0 armor:0:0 flags:TWO_HANDED desc:This polearm has a beak mounted opposite the blade. name:& Broad Axe~ graphics:/:s type:polearm level:15 weight:160 cost:304 alloc:20:15 to 100 attack:2d6:0:0 armor:0:0 desc:A one-headed axe made for combat, with an elongated moon-shaped blade. name:& Battle Axe~ graphics:/:s type:polearm level:15 weight:170 cost:334 alloc:20:15 to 100 attack:2d8:0:0 armor:0:0 desc:A dwarven one-handed axe made for combat. name:& Lochaber Axe~ graphics:/:D type:polearm level:45 weight:250 cost:750 alloc:20:45 to 100 attack:3d8:0:0 armor:0:0 desc:Nordic polearm with a broad blade and a hook mounted on the end of the desc: shaft. A Nordic version of the halberd. The polearm of choice for many desc: Nordics, this weapon is ideally suited for slashing, thrusting, and desc: unseating cavalry. name:& Great Axe~ graphics:/:s type:polearm level:40 weight:230 cost:500 alloc:20:40 to 100 attack:4d6:0:0 armor:0:0 flags:TWO_HANDED desc:A huge and heavy two-headed axe. ### Other misc polearms ### name:& Scythe~ graphics:/:s type:polearm level:45 weight:250 cost:800 alloc:20:45 to 100 attack:5d3:0:0 armor:0:0 desc:A simple farm implement, converted into a weapon by slightly straightening desc: its blade and putting it in line with its pole, instead of the typical desc: right angle. name:& Glaive~ graphics:/:s type:polearm level:20 weight:190 cost:363 alloc:20:20 to 100 attack:2d6:0:0 armor:0:0 desc:A polearm with a long, slightly curved knife-like blade. It has spurs on desc: the dull side of the blade. It's primarily a slashing and chopping weapon. desc: Glaives are often used to protect archers, crossbowmen, and gunners while desc: they reload. Outside of combat they are a popular processional weapon and desc: therefore many have ornately carved blades. name:& Lance~ graphics:/:s type:polearm level:10 weight:300 cost:230 alloc:20:10 to 100 attack:2d10:0:0 armor:0:0 flags:TWO_HANDED desc:This is the original polearm. It is shaped like a spear but is bigger. It's desc: meant to fend off enemies, not to be thrown. name:& Scythe~ of Slicing graphics:/:r type:polearm level:60 weight:250 cost:3500 alloc:10:60 to 100 attack:8d6:0:0 armor:0:0 flags:TWO_HANDED desc:The simple design of the war scythe, but this one uses a finely crafted and desc: incredibly sharp steel blade which causes terrible wounds when it hits. name:& Lucerne Hammer~ graphics:/:B type:polearm level:10 weight:120 cost:376 alloc:20:10 to 100 attack:2d5:0:0 armor:0:0 desc:A war hammer combined with a spearpoint, mounted on a long pole. ##### Bows, Crossbows, Slings ##### name:& Sling~ graphics:}:u type:bow level:1 weight:5 cost:5 alloc:20:1 to 100 flags:SHOOTS_SHOTS pval:2 desc:A simple cloth or leather pouch with two strings attached. It is used to desc: hurl pebbles or iron shots. name:& Short Bow~ graphics:}:U type:bow level:3 weight:30 cost:50 alloc:20:3 to 100 flags:SHOOTS_ARROWS pval:2 desc:A piece of bent wood, fitted with a string. Easy to transport and use, but desc: its effect is not very impressive. name:& Long Bow~ graphics:}:U type:bow level:10 weight:40 cost:120 alloc:20:10 to 100 flags:SHOOTS_ARROWS pval:3 desc:A bow almost as long as a human. It takes considerable strength and skill desc: to use and is rather awkward to carry around inside buildings. desc: Nevertheless, it shoots arrows with astonishing force. name:& Light Crossbow~ graphics:}:s type:bow level:15 weight:110 cost:140 alloc:20:15 to 100 flags:SHOOTS_BOLTS pval:3 desc:A metal bow mounted on a wooden stock. It is used for shooting bolts. This desc: design is relatively light and not too difficult to cock, but also shoots desc: its quarrels with less force. name:& Heavy Crossbow~ graphics:}:s type:bow level:30 weight:200 cost:300 alloc:20:30 to 100 flags:SHOOTS_BOLTS pval:4 desc:A metal bow mounted on a wooden stock, with attached cocking mechanism. It desc: takes considerable time and strength to cock it and it's rather heavy. desc: However, it hurls its ammunition with incredible force. ##### Missiles ##### name:& Arrow~ graphics:{:U type:arrow level:3 weight:2 cost:1 pile:100:7d7 alloc:30:3 to 100 attack:1d4:0:0 armor:0:0 flags:AMMO_NORMAL desc:A simple metal head on a piece of wood or bamboo, fitted with some desc: feathers. It can be shot with a bow. name:& Seeker Arrow~ graphics:{:G type:arrow level:55 weight:2 cost:20 pile:100:7d7 alloc:25:55 to 100 attack:4d4:0:0 armor:0:0 desc:A precision-made arrow, which allows you to hit precisely the most desc: vulnerable place of an opponent. It can be shot with a bow. name:& Mithril Arrow~ graphics:{:B type:arrow level:50 weight:2 cost:25 pile:100:7d7 alloc:20:50 to 100 attack:3d4:0:0 armor:0:0 flags:IGNORE_ACID desc:An arrow made from mithril. It hits with great force, and is almost desc: imperishable. It can be shot with a bow. name:& Bolt~ graphics:{:s type:bolt level:3 weight:3 cost:2 pile:100:5d7 alloc:30:3 to 100 attack:1d5:0:0 armor:0:0 flags:AMMO_NORMAL desc:A short metal arrow. It can be shot with a crossbow. name:& Seeker Bolt~ graphics:{:g type:bolt level:65 weight:3 cost:25 pile:100:5d7 alloc:25:65 to 100 attack:4d5:0:0 armor:0:0 desc:A precision-made bolt, which allows you to hit exactly the most vulnerable desc: place of an opponent. It can be shot with a crossbow. name:& Mithril Bolt~ graphics:{:B type:bolt level:60 weight:2 cost:30 pile:100:5d7 alloc:20:60 to 100 attack:3d5:0:0 armor:0:0 flags:IGNORE_ACID desc:A bolt made from mithril. It hits with great force, and is almost desc: imperishable. It can be shot with a crossbow. name:& Rounded Pebble~ graphics:{:s type:shot level:0 weight:4 cost:1 pile:100:5d7 alloc:30:0 to 100 attack:1d2:0:0 armor:0:0 flags:THROWING desc:Small round stones. When fired with a sling, they could even hurt a giant. name:& Iron Shot~ graphics:{:s type:shot level:3 weight:5 cost:2 pile:100:5d7 alloc:25:3 to 100 attack:1d4:0:0 armor:0:0 flags:THROWING desc:Metal balls, made for shooting with slings. name:& Mithril Shot~ graphics:{:B type:shot level:40 weight:4 cost:20 pile:100:5d7 alloc:20:40 to 100 attack:2d4:0:0 armor:0:0 flags:IGNORE_ACID | THROWING desc:A sling bullet made from the slags of mithril smelting. It is unusually desc: heavy, hitting with great force, and is almost imperishable. It can be desc: shot with a sling or thrown. ##### Digging Tools ##### name:& Shovel~ graphics:\:s type:digger level:5 weight:60 cost:200 alloc:20:5 to 100 attack:1d2:0:0 armor:0:0 flags:DIG_1 desc:A simple digging tool for shovelling away rubble and maybe even soft rock. name:& Pick~ graphics:\:g type:digger level:30 weight:180 cost:600 alloc:20:30 to 100 attack:1d3:0:0 armor:0:0 flags:DIG_2 desc:A heavy digging tool, primarily for earthworking, but also good for desc: tunnelling through stone, if one is willing to perform the time-consuming desc: labour. name:& Mattock~ graphics:\:D type:digger level:50 weight:250 cost:1400 alloc:20:50 to 100 attack:1d8:0:0 armor:0:0 flags:DIG_3 desc:This is a digging tool. Use it to dig in walls, destroy doors, or cut wood. ##### Armour ##### ### Boots ### name:& Pair~ of Leather Sandals graphics:]:U type:boots level:1 weight:15 cost:4 alloc:20:1 to 100 attack:1d1:0:0 armor:1:0 desc:A set of open-topped footgear with soft calfskin lacings and a sturdy desc: cured leather base. name:& Pair~ of Leather Boots graphics:]:U type:boots level:3 weight:20 cost:7 alloc:20:3 to 100 attack:1d1:0:0 armor:2:0 desc:A pair of low boots, comfortable to wear. name:& Pair~ of Iron Shod Boots graphics:]:U type:boots level:5 weight:35 cost:12 alloc:20:5 to 100 attack:1d1:0:0 armor:4:0 flags:IGNORE_FIRE desc:A pair of boots, with iron strips at the caps, offering a little desc: extra protection for the feet. name:& Pair~ of Steel Shod Boots graphics:]:s type:boots level:20 weight:60 cost:50 alloc:20:20 to 100 attack:1d1:0:0 armor:7:0 flags:IGNORE_FIRE desc:Heavy boots, with metal strips at the toes, heels and other vulnerable desc: parts, to better protect the wearer's feet from harm. name:& Pair~ of Mithril Shod Boots graphics:]:B type:boots level:60 weight:40 cost:500 alloc:20:60 to 100 attack:1d1:0:0 armor:8:0 flags:IGNORE_ACID | IGNORE_FIRE desc:The enduring dwarves make the finest footgear known, and they march in it desc: for endless miles without wearying. name:& Pair~ of Ethereal Slippers graphics:]:U type:boots level:30 weight:0 cost:4 alloc:10:30 to 100 attack:0d0:0:0 armor:0:0 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD desc:Fine quality elvish slippers, hard-wearing but apparently weightless. ### Headgear ### name:& Hard Leather Cap~ graphics:]:u type:helm level:3 weight:20 cost:12 alloc:20:3 to 100 attack:0d0:0:0 armor:2:0 desc:A piece of protective headgear made from hardened leather, just covering desc: the skull. name:& Metal Cap~ graphics:]:s type:helm level:10 weight:25 cost:30 alloc:20:10 to 100 attack:1d1:0:0 armor:3:0 desc:A metal skullcap with nose and cheekguards. name:& Iron Helm~ graphics:]:s type:helm level:20 weight:50 cost:75 alloc:20:20 to 100 attack:1d3:0:0 armor:7:0 desc:A large helmet that can protect the entire head. Ventilation and bad vision desc: can be a problem, however. name:& Steel Helm~ graphics:]:W type:helm level:40 weight:60 cost:200 alloc:20:40 to 100 attack:1d3:0:0 armor:9:0 desc:A helmet which protects the entire head. The expensive steel as base desc: material allows it to offer very good protection while being fairly light. name:& Iron Crown~ graphics:]:s type:crown level:45 weight:20 cost:500 alloc:20:45 to 100 attack:1d1:0:0 armor:0:0 desc:An iron circlet which might be worn, but which is purely ornamental unless desc: it has special powers. name:& Golden Crown~ graphics:]:y type:crown level:45 weight:30 cost:1000 alloc:10:45 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ACID desc:A gilded crown, which just looks good. Sometimes such headgear also has desc: additional properties which might make it worth wearing. name:& Jewel Encrusted Crown~ graphics:]:v type:crown level:50 weight:40 cost:2000 alloc:10:50 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ACID desc:A gorgeous-looking silver crown, adorned with several gems. You might wear desc: it on your head, if you really think you're worthy. ### Body armours ### name:& Filthy Rag~ graphics:(:s type:soft armour level:1 weight:10 cost:0 alloc:20:1 to 100 attack:0d0:0:0 armor:1:0 desc:Stinky (and it's pointless to try to get rid of the smell as it magical) desc: and utterly filthy rags. You don't want to imagine who wore this rags desc: before you... name:Old Rusty Chain Mail~ graphics:[:u type:hard armour level:10 weight:225 cost:550 alloc:20:10 to 100 attack:1d4:-5:0 armor:27:0 desc:An aaancient chain mail.. You grand grandfather is a little boy desc: compared to it. Nonetheless by the dens on it you could tell that it's desc: guarded its owners pretty well. name:& Robe~ graphics:(:b type:soft armour level:1 weight:20 cost:4 alloc:20:1 to 100 attack:0d0:0:0 armor:2:0 desc:A full-length garment which can be worn on the body. It is not really desc: armour, but mages often wear them as they are very light and don't hinder desc: movement much. name:Soft Leather Armour~ graphics:(:U type:soft armour level:3 weight:80 cost:20 alloc:20:3 to 100 attack:0d0:0:0 armor:8:0 desc:A leather jerkin, light and unencumbering, but not very protective. name:Studded Leather Armour~ graphics:(:U type:soft armour level:5 weight:100 cost:100 alloc:20:5 to 100 attack:1d1:-1:0 armor:12:0 desc:A suit of hardened leather armour, reinforced with metal studs. name:Hard Leather Armour~ graphics:(:U type:soft armour level:10 weight:120 cost:150 alloc:20:10 to 100 attack:1d2:-1:0 armor:16:0 desc:A leather armour covering only the body. It is made of hardened leather to desc: make it harder to penetrate. It's also a bit harder to move in, as it is desc: rather stiff. name:Leather Scale Mail~ graphics:(:U type:soft armour level:15 weight:140 cost:370 alloc:20:15 to 100 attack:1d1:-1:0 armor:20:0 desc:A suit of armour made of overlapping hardened leather scales. It offers desc: good protection while still being rather lightweight. name:Metal Scale Mail~ graphics:[:s type:hard armour level:25 weight:250 cost:550 alloc:20:25 to 100 attack:1d4:-2:0 armor:38:0 desc:A suit of overlapping metal scales, sewn onto a leather or cloth jerkin. name:Chain Mail~ graphics:[:s type:hard armour level:20 weight:220 cost:750 alloc:20:20 to 100 attack:1d4:-2:0 armor:32:0 desc:A suit of interlinked metal rings, to be worn over a woollen garment. name:Augmented Chain Mail~ graphics:[:s type:hard armour level:35 weight:270 cost:900 alloc:20:35 to 100 attack:1d4:-2:0 armor:42:0 desc:A suit of interlinked metal rings, with additional metal plates or scales desc: covering vulnerable parts of the wearer. name:Bar Chain Mail~ graphics:[:s type:hard armour level:40 weight:280 cost:950 alloc:20:40 to 100 attack:1d4:-2:0 armor:45:0 desc:A suit of interlinked metal rings, with additional short metal bars added desc: in many places to prevent penetration of the armour by piercing attacks. name:Metal Brigandine Armour~ graphics:[:s type:hard armour level:45 weight:290 cost:1100 alloc:20:45 to 100 attack:1d4:-3:0 armor:48:0 desc:This is a leather armour with many small metal plates fixed to it, covering desc: it entirely. name:Partial Plate Armour~ graphics:[:W type:hard armour level:30 weight:260 cost:1200 alloc:20:30 to 100 attack:1d6:-3:0 armor:40:0 desc:An armour made of steel plates, covering only the body of the wearer. name:Metal Lamellar Armour~ graphics:[:W type:hard armour level:50 weight:340 cost:1250 alloc:20:50 to 100 attack:1d6:-3:0 armor:58:0 desc:Lamellar consists of small rectangular plates (lames) attached to each desc: other at each edge or corner with leather lacings through small holes in desc: the plates. name:Full Plate Armour~ graphics:[:W type:hard armour level:55 weight:360 cost:1350 alloc:15:55 to 100 attack:2d4:-3:0 armor:62:0 desc:A suit of armour made of metal plates, covering the body, arms and upper desc: legs. A very effective but very heavy armour. name:Ribbed Plate Armour~ graphics:[:W type:hard armour level:60 weight:380 cost:1500 alloc:15:60 to 100 attack:2d4:-3:0 armor:66:0 desc:This full suit of armour has been strengthened in places to better deflect desc: or absorb blows. name:Mithril Chain Mail~ graphics:[:B type:hard armour level:55 weight:150 cost:7000 alloc:10:55 to 100 attack:1d4:-1:0 armor:28:0 flags:IGNORE_ACID desc:A suit of chain mail, made by dwarven smiths from the rare and precious desc: metal also called true-silver. name:Mithril Plate Mail~ graphics:[:B type:hard armour level:65 weight:300 cost:15000 alloc:10:65 to 100 attack:2d4:-3:0 armor:60:0 flags:IGNORE_ACID desc:A full suit of plate armour, fashioned from the rare true-silver. Only the desc: dwarves know the secret of making armour or weapons of this metal. name:Adamantite Plate Mail~ graphics:[:G type:hard armour level:75 weight:420 cost:20000 alloc:10:75 to 100 attack:2d4:-4:0 armor:80:0 flags:IGNORE_ACID desc:A suit of plate armour fashioned from an unbreakable crystal by desc: mage-smiths. ### Cloaks ### name:& Cloak~ graphics:(:g type:cloak level:1 weight:10 cost:3 alloc:20:1 to 100 attack:0d0:0:0 armor:1:0 desc:A traveller's sturdy outer garment. name:& Fur Cloak~ graphics:(:o type:cloak level:20 weight:25 cost:600 alloc:20:20 to 100 attack:0d0:0:0 armor:3:0 desc:A heavy cloak made from fur and lined with leather; a luxury. name:& Elven Cloak~ graphics:(:D type:cloak level:40 weight:5 cost:2000 alloc:8:40 to 100 attack:0d0:0:0 armor:6:0 values:STEALTH[1] | SPEED[1] desc:A mantle made of curious silken material by the Galadrim that wondrously desc: takes on the hues and shapes of its surroundings. name:& Ethereal Cloak~ graphics:(:W type:cloak level:70 weight:0 cost:4500 alloc:10:70 to 100 attack:0d0:0:0 armor:0:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD desc:This unearthly, completely transparent body mantle folds and drapes in desc: iridescent patterns around you. It weighs absolutely nothing. ### Gloves ### name:& Set~ of Leather Gloves graphics:]:U type:gloves level:1 weight:10 cost:5 alloc:20:1 to 100 attack:0d0:0:0 armor:1:0 desc:Light gloves which do not seriously hinder finger movements, while still desc: protecting the hands somewhat. name:& Set~ of Gauntlets graphics:]:s type:gloves level:10 weight:25 cost:45 alloc:20:10 to 100 attack:1d1:0:0 armor:3:0 desc:Metal gloves protecting the hands up to the middle of the lower arm. name:& Set~ of Mithril Gauntlets graphics:]:B type:gloves level:40 weight:15 cost:700 alloc:20:40 to 100 attack:1d1:0:0 armor:6:0 flags:IGNORE_ACID desc:Mithril gloves protecting the hands up to the middle of the lower arm. name:& Set~ of Caestus graphics:]:U type:gloves level:20 weight:40 cost:100 alloc:10:20 to 100 attack:1d1:0:3 armor:5:0 desc:An ancient battle glove designed for hand-to-hand fighting. Its layered desc: leather thongs are enhanced for combat by bloody-looking spikes. name:& Set~ of Alchemist's Gloves graphics:]:R type:gloves level:50 weight:5 cost:500 alloc:10:50 to 100 attack:1d1:0:0 armor:0:5+d5 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD #flags:SPELLS_OK desc:Highly protective gloves designed for an alchemist's elemental magics. ### Shields ### name:& Wicker Shield~ graphics:):U type:shield level:1 weight:30 cost:20 alloc:20:1 to 100 attack:1d1:0:0 armor:2:0 desc:A light circular frame of wood surrounding fine-grained wickerwork. name:& Small Metal Shield~ graphics:):s type:shield level:10 weight:60 cost:80 alloc:20:10 to 100 attack:1d2:0:0 armor:5:0 desc:A small shield strengthened with a layer of metal. name:& Leather Shield~ graphics:):U type:shield level:15 weight:90 cost:200 alloc:20:15 to 100 attack:1d3:0:0 armor:8:0 desc:A large oval or rectangular shield. It is made of wood, typically linden, desc: and covered with a layer of hardened leather to offer better protection. name:& Large Metal Shield~ graphics:):s type:shield level:30 weight:120 cost:500 alloc:20:30 to 100 attack:1d5:0:0 armor:12:0 desc:A large piece of wood, rectangular or oval in shape, and covered with metal desc: to strengthen it. It's to be worn strapped to the arm not occupied by the desc: weapon when fighting. name:& Knight's Shield~ graphics:):W type:shield level:50 weight:160 cost:750 alloc:10:50 to 100 attack:1d6:0:0 armor:15:0 desc:A kite-shaped shield with rounded corners that covers the wearer from desc: chest to toe, emblazoned with heraldic symbols. name:& Mithril Shield~ graphics:):B type:shield level:70 weight:100 cost:10000 alloc:10:70 to 100 attack:1d4:0:0 armor:16:10 flags:IGNORE_ACID desc:A large shield fashioned from a metal alloy that is not subject to desc: corrosion. It was especially crafted to better deflect attacks. ##### Rings ##### ### Stat rings ### name:Strength graphics:=:d type:ring level:30 weight:2 cost:500 alloc:50:30 to 100 flags:SUST_STR values:STR[1+M5] desc:This bauble magically improves your strength. name:Intelligence graphics:=:d type:ring level:30 weight:2 cost:500 alloc:50:30 to 100 flags:SUST_INT values:INT[1+M5] desc:This magical piece of jewellery makes you smarter. name:Dexterity graphics:=:d type:ring level:30 weight:2 cost:500 alloc:50:30 to 100 flags:SUST_DEX values:DEX[1+M5] desc:This piece of jewellery magically improves your agility. name:Constitution graphics:=:d type:ring level:30 weight:2 cost:500 alloc:50:30 to 100 flags:SUST_CON values:CON[1+M5] desc:This ring magically grants you health, improving your constitution. name:Speed graphics:=:d type:ring level:75 weight:2 cost:100000 alloc:40:75 to 100 flags:GOOD values:SPEED[4+M6] desc:This wonderful ring grants you additional energy, allowing you to act desc: faster. name:Searching graphics:=:d type:ring level:5 weight:2 cost:250 alloc:20:5 to 90 values:SEARCH[d4M2] | STEALTH[1] desc:This ring magically improves your attention, so you can detect hidden desc: things better. ### Stat sustain rings ### name:Bodykeeping graphics:=:d type:ring level:30 weight:2 cost:750 alloc:20:30 to 100 flags:SUST_STR | SUST_DEX | SUST_CON | EASY_KNOW values:CON[1] desc:This magical bauble protects your body against draining attacks. name:Soulkeeping graphics:=:d type:ring level:30 weight:2 cost:600 alloc:20:30 to 100 flags:SUST_STR | SUST_INT | SUST_WIS | EASY_KNOW values:CON[1] desc:This magical ring protects your mind against draining attacks. ### Resistance rings ### name:Resist Poison graphics:=:d type:ring level:40 weight:2 cost:16000 alloc:50:40 to 100 flags:EASY_KNOW values:RES_POIS[1] desc:This magical ring grants protection from poison. desc: It is rumoured that in deep dungeons monsters can kill you at once if you desc: don't have poison resistance. name:Resist Fire and Cold graphics:=:d type:ring level:10 weight:2 cost:250 alloc:50:10 to 50 flags:IGNORE_COLD | IGNORE_FIRE | EASY_KNOW values:RES_FIRE[1] | RES_COLD[1] desc:This piece of jewellery grants you some protection from the burning heat of desc: fire and the chilling forces of cold. ### Elemental rings ### name:Light graphics:=:d type:ring level:25 weight:2 cost:400 alloc:20:25 to 100 values:SEARCH[1+M5] | LIGHT[1] | RES_LIGHT[1] name:Flames graphics:=:d type:ring level:20 weight:2 cost:500 alloc:20:20 to 100 attack:0d0:0:0 armor:0:5+d5M10 flags:IGNORE_FIRE values:RES_FIRE[1] | CON[1] act:RING_FLAMES time:50+d50 desc:This fiery circlet grants you protection, makes fire less dangerous and desc: even allows you to call forth a ball of flame. name:Acid graphics:=:d type:ring level:20 weight:2 cost:500 alloc:20:20 to 100 attack:0d0:0:0 armor:0:5+d5M10 flags:IGNORE_ACID values:RES_ACID[1] | CON[1] act:RING_ACID time:50+d50 desc:This magical ring is imbued with spells of devouring acid, granting desc: protection against such assaults and the ability to shoot acid at your desc: foes. name:Ice graphics:=:d type:ring level:20 weight:2 cost:500 alloc:20:20 to 100 attack:0d0:0:0 armor:0:5+d5M10 flags:IGNORE_COLD values:RES_COLD[1] | CON[1] act:RING_ICE time:50+d50 desc:This ring is imbued with supernatural cold, which makes you less vulnerable desc: to such effects and occasionally allows you to throw balls of ice at your desc: foes. name:Lightning graphics:=:d type:ring level:20 weight:2 cost:500 alloc:20:20 to 100 attack:0d0:0:0 armor:0:5+d5M10 flags:IGNORE_ELEC values:RES_ELEC[1] | CON[1] act:RING_LIGHTNING time:50+d50 desc:This sparkling circlet grants you protection, makes electricity less desc: dangerous and even allows you to call forth a ball of lightning. ### Combat rings ### name:Damage graphics:=:d type:ring level:20 weight:2 cost:500 alloc:30:20 to 100 attack:0d0:0:5+d3M7 armor:0:0 desc:This ring makes your hands magically strong in combat, allowing you to desc: inflict greater pain with your hand-to-hand attacks. name:Accuracy graphics:=:d type:ring level:20 weight:2 cost:500 alloc:30:20 to 100 attack:0d0:10+d6M7:0 armor:0:0 desc:This ring magically improves your control in combat, allowing you to hit desc: more often. name:Slaying graphics:=:d type:ring level:40 weight:2 cost:1000 alloc:20:40 to 100 attack:0d0:d10M10:d5M5 armor:0:0 desc:This ring magically improves your fighting prowess, allowing to hit more desc: often and harder. name:Protection graphics:=:d type:ring level:10 weight:2 cost:500 alloc:50:10 to 40 attack:0d0:0:0 armor:0:5+d5M10 desc:This ring creates a magical aura around you, protecting you against the desc: blows of your enemies. ### Mixed blessings ### name:Teleportation graphics:=:d type:ring level:10 weight:2 cost:1000 alloc:20:10 to 50 flags:EASY_KNOW curse:teleportation:100 values:SPEED[2] name:Reckless Attacks graphics:=:d type:ring level:10 weight:2 cost:200 alloc:30:10 to 50 attack:0d0:2+d3:2+d3 armor:0:-8+4d3 name:Open Wounds graphics:=:d type:ring level:10 weight:2 cost:700 alloc:20:10 to 50 flags:IMPAIR_HP | EASY_KNOW values:CON[1] act:CURE_SERIOUS time:10+5d8 name:Escaping graphics:=:d type:ring level:15 weight:2 cost:4000 alloc:50:15 to 80 flags:AFRAID | EASY_KNOW curse:hallucination:100 values:SPEED[3] name:the Mouse graphics:=:d type:ring level:10 weight:2 cost:100 alloc:50:10 to 50 attack:0d0:0:-3d5 armor:0:0 values:DEX[d4] | STEALTH[d3] name:the Dog graphics:=:d type:ring level:10 weight:2 cost:100 alloc:50:10 to 50 flags:PROT_FEAR | EASY_KNOW values:STEALTH[-2] | CON[1] ### Misc rings ### name:Woe graphics:=:d type:ring level:10 weight:2 cost:0 alloc:1:10 to 50 flags:EASY_KNOW | FEATHER | SEE_INVIS curse:teleportation:100 values:INT[3] values:WIS[3] #values:INT[-1+-M5] #values:WIS[-1+-M5] desc:This ring emanated with dark powers. name:Slow Digestion graphics:=:d type:ring level:10 weight:2 cost:9999 alloc:1:10 to 50 flags:SLOW_DIGEST | EASY_KNOW desc:This magical bauble grants you some sustenance, allowing you to subsist on desc: less food. # mostly works like swimming... rename? though helps vs lava name:Levitation graphics:=:d type:ring level:10 weight:2 cost:200 alloc:20:10 to 50 flags:FEATHER | EASY_KNOW desc:When you put on this ring, you will be able to float just above the floor. desc: It prevents you from drowning, and all your falls will be painless. name:Free Action graphics:=:d type:ring level:20 weight:2 cost:1500 alloc:50:20 to 100 flags:FREE_ACT | EASY_KNOW desc:This magical bauble prevents you from being held. desc: Some monsters will paralyse you and then kill you if you lack free action. name:See Invisible graphics:=:d type:ring level:30 weight:2 cost:340 alloc:50:30 to 100 flags:SEE_INVIS | EASY_KNOW desc:This magical piece of jewellery allows your eyes to perceive beings desc: otherwise unseen. name:Digging graphics:=:d type:ring level:10 weight:2 cost:800 alloc:20:10 to 50 values:TUNNEL[2+d3] | CON[1] act:STONE_TO_MUD time:15+2d10 ##### Amulets ##### ### Stat boosts ### name:Wisdom graphics:":d type:amulet level:20 weight:3 cost:500 alloc:50:20 to 90 flags:SUST_WIS | SUST_CHR values:WIS[1+M5] desc:This magical amulet will magically make you wiser. ### Resistances ### name:Resist Lightning graphics:":d type:amulet level:10 weight:3 cost:300 alloc:50:10 to 50 flags:IGNORE_ELEC | EASY_KNOW values:RES_ELEC[1] | CON[1] desc:This amulet will protect you from electrical discharges and storms. name:Resist Acid graphics:":d type:amulet level:10 weight:3 cost:300 alloc:50:10 to 50 flags:IGNORE_ACID | EASY_KNOW values:RES_ACID[1] | CON[1] desc:This magical talisman will make the corroding forces of acid less desc: threatening to your health. name:Resistance graphics:":d type:amulet level:60 weight:3 cost:20000 alloc:10:60 to 100 flags:EASY_KNOW | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_FIRE[1] | RES_ACID[1] | RES_ELEC[1] | RES_COLD[1] desc:This amulet will make the wearer resist the elements. ### JLE amulets ### name:Sustenance graphics:":d type:amulet level:60 weight:3 cost:20000 alloc:10:60 to 100 flags:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | flags:HOLD_LIFE | EASY_KNOW | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD desc:This blessed amulet will make the wearer impervious to evil magics desc: that would sap innate abilities. It also slows down the digestive desc: system, making food less necessary on long journeys. name:the Magi graphics:":d type:amulet level:70 weight:3 cost:30000 alloc:10:70 to 100 attack:0d0:0:0 armor:0:d5M5 flags:FREE_ACT | SEE_INVIS | SUST_INT | PROT_BLIND | GOOD | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:SEARCH[1+M3] | INT[1+M3] desc:This rare amulet is highly desirable for mages, as it makes its wearer desc: smarter, more attentive and impervious to magics which would make their desc: own magic-use impossible. name:Telepathic Awareness graphics:":d type:amulet level:60 weight:3 cost:25000 alloc:10:60 to 100 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RAND_ESP values:SEARCH[d5M5] desc:This rare and powerful amulet lays bare the minds of monsters desc: before the wearer. name:Devotion graphics:":d type:amulet level:70 weight:3 cost:30000 alloc:10:70 to 100 flags:HOLD_LIFE | SUST_WIS | SUST_CHR | GOOD values:WIS[1+M3] | LIGHT[1] | RES_DARK[1] | RES_LIGHT[1] | RES_FIRE[1] desc:This blessed amulet will protect your wisdom and charms from desc: diminishing, often adding to them as well. It also grants desc: some extra protective magics by the grace of the Valar. name:Weaponmastery graphics:":d type:amulet level:70 weight:3 cost:30000 alloc:10:70 to 100 attack:0d0:1+M4:1+M4 armor:0:0 flags:SUST_STR | SUST_CON | FREE_ACT | PROT_FEAR | GOOD values:STR[1+M2] | RES_DISEN[1] desc:The ultimate amulet for a warrior, it will grant protection desc: in the face of some evil magics, protect your strength and health, desc: also increasing them. name:Trickery graphics:":d type:amulet level:70 weight:3 cost:30000 alloc:10:70 to 100 flags:SUST_DEX | GOOD values:DEX[1+M4] | SPEED[1+M2] | STEALTH[1+M2] | SEARCH[1+d3M3] | values:INFRA[1+d3M3] | RES_NEXUS[1] | RES_POIS[1] desc:The ultimate amulet for a rogue or assassin, it protects the desc: wearer against some evil magics, granting improvements in desc: the abilities vital to these adventurers. name:the Cat graphics:":d type:amulet level:70 weight:2 cost:0 alloc:1:70 to 100 flags:IGNORE_ELEC | GOOD flags:HOLD_LIFE | SEE_INVIS values:SEARCH[1+d4M5] | STEALTH[1+d2M3] | INFRA[1+d4M5] | SPEED[2+d4M6] | MOVES[5] values:LIGHT[-1] | DAM_RED[-3] | WIS[-5] desc:This medallions were ones worn by one of Beruthiel's cats. desc:Maybe it will be good idea to try to wear it.. even though you are desc:definitely not a cat. ### Ability boosts ### name:Regeneration graphics:":d type:amulet level:30 weight:3 cost:600 alloc:20:30 to 100 flags:REGEN | EASY_KNOW | HUNGER desc:Wearing this amulet will trigger your body's regenerational desc: processes quicker and make them proceed faster. name:Infravision graphics:":d type:amulet level:10 weight:3 cost:200 alloc:30:10 to 70 values:INFRA[1+M5] | CON[1] desc:This amulet will increase your ability to sense warm-blooded desc: creatures in your vicinity. name:Searching graphics:":d type:amulet level:10 weight:3 cost:600 alloc:20:10 to 40 values:SEARCH[d5M5] | STEALTH[1] desc:This amulet grants keen sight, finding things that are hidden. ### Powers ### name:Teleportation graphics:":d type:amulet level:10 weight:3 cost:10 alloc:20:10 to 40 flags:EASY_KNOW curse:teleportation:100 values:DEX[1] | MOVES[5] desc:This amulet will randomly teleport you all over the place. name:Slow Digestion graphics:":d type:amulet level:15 weight:3 cost:9999 alloc:1:15 to 40 flags:SLOW_DIGEST | EASY_KNOW desc:This talisman will make you hungry less quickly when worn. name:Adornment graphics:":d type:amulet level:10 weight:3 cost:0 alloc:20:10 to 40 flags:EASY_KNOW values:INT[1] | WIS[-1] desc:Is this amulet magical? It looks good though.. name:Doom graphics:":d type:amulet level:70 weight:3 cost:0 alloc:1:70 to 100 attack:0d0:0:0 armor:0:d5M5 flags:FREE_ACT | SEE_INVIS | PROT_BLIND flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:STR[-5] | DEX[-5] | INT[-5] | WIS[-5] | CON[-5] | SPEED[1+M2] desc:This amulet is full of dark magical power. ### Mixed ### name:Inertia graphics:":d type:amulet level:15 weight:3 cost:0 alloc:20:15 to 40 flags:FREE_ACT | SUST_DEX values:MOVES[-10] | SPEED[1] ##### Scrolls ##### ### Teleportation ### name:Phase Door graphics:?:w type:scroll level:1 weight:5 cost:15 alloc:50:1 to 100 pile:100:2d3 effect:TELEPORT:NONE:0:1 dice:10 msg_other: blinks away. name:Teleportation graphics:?:w type:scroll level:10 weight:5 cost:600 alloc:40:10 to 100 pile:25:2 effect:TELEPORT:NONE:0:1 dice:$B expr:B:MAX_SIGHT:* 5 msg_other: teleports away. name:Teleport Level graphics:?:w type:scroll level:20 weight:5 cost:2800 alloc:15:20 to 100 pile:10:2 effect:TELEPORT_LEVEL:NONE:1 effect:TIMED_INC_NO_RES:IMAGE dice:2+1d7 name:Dimension Shake graphics:?:w type:scroll level:20 weight:5 cost:0 alloc:1:20 to 100 effect:ALTER_REALITY:NONE:1 effect:TIMED_INC_NO_RES:IMAGE dice:10+1d15 effect:DISENCHANT effect:SPOT:ACID:0 dice:4d$S expr:S:DUNGEON_LEVEL:/ 2 msg_self:Suddenly world shatters! msg_other: trembles reality! ### Detection ### name:Magic Mapping graphics:?:w type:scroll level:5 weight:5 cost:500 alloc:50:5 to 100 pile:70:1d3 effect:MAP_AREA effect-yx:15:32 effect:TIMED_INC_NO_RES:PARALYZED dice:3d1 effect:TIMED_INC_NO_RES:BLIND dice:5+1d13 effect:TIMED_INC_NO_RES:IMAGE dice:11+1d24 name:Treasure Detection graphics:?:w type:scroll level:0 weight:5 cost:70 alloc:50:0 to 70 pile:40:1d5 effect:DETECT_TREASURES effect-yx:22:40 name:Detect Invisible graphics:?:w type:scroll level:1 weight:5 cost:15 alloc:50:1 to 70 pile:70:1d3 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 ### Enchantments ### name:Enchant Weapon To-Hit graphics:?:w type:scroll level:15 weight:5 cost:125 alloc:40:15 to 70 pile:25:2 effect:ENCHANT:TOHIT:1 dice:1 name:Enchant Weapon To-Dam graphics:?:w type:scroll level:15 weight:5 cost:125 alloc:40:15 to 70 pile:25:2 effect:ENCHANT:TODAM:1 dice:1 name:Enchant Armour graphics:?:w type:scroll level:15 weight:5 cost:125 alloc:40:15 to 70 pile:25:2 effect:ENCHANT:TOAC:1 dice:1 name:*Enchant Weapon* graphics:?:w type:scroll level:50 weight:5 cost:500 alloc:40:50 to 100 pile:25:2 effect:ENCHANT:TOBOTH:1 dice:1d3 name:*Enchant Armour* graphics:?:w type:scroll level:50 weight:5 cost:500 alloc:40:50 to 100 pile:25:2 effect:ENCHANT:TOAC:1 dice:2+1d3 name:Remove Curse graphics:?:w type:scroll level:10 weight:5 cost:100 alloc:16:10 to 100 pile:25:2 effect:REMOVE_CURSE dice:20+d20 name:*Remove Curse* graphics:?:w type:scroll level:50 weight:5 cost:8000 alloc:16:50 to 100 pile:25:2 effect:REMOVE_CURSE dice:50+d50 ### Summoning ### name:Summon Monster graphics:?:w type:scroll level:1 weight:5 cost:0 alloc:10:1 to 100 pile:70:1d3 effect:SUMMON:ANY:0:-1 dice:1d3 name:Summon Undead graphics:?:w type:scroll level:15 weight:5 cost:0 alloc:10:15 to 100 pile:70:1d3 effect:SUMMON:UNDEAD:0:-1 dice:1d3 name:Acquirement graphics:?:w type:scroll level:20 weight:5 cost:0 #cost:15000 alloc:2:20 to 40 effect:ACQUIRE dice:1 name:*Acquirement* graphics:?:w type:scroll level:60 weight:5 cost:0 #cost:30000 alloc:1:40 to 60 effect:ACQUIRE dice:1+1d2 ### Killing scrolls ### name:Dispel Undead graphics:?:w type:scroll level:40 weight:5 cost:200 alloc:40:40 to 100 pile:25:2 effect:PROJECT_LOS_AWARE:DISP_UNDEAD:0:1 dice:60 name:Banishment graphics:?:w type:scroll level:40 weight:5 cost:2500 alloc:25:40 to 100 effect:BANISH name:Mass Banishment graphics:?:w type:scroll level:50 weight:5 cost:3000 alloc:20:50 to 100 effect:MASS_BANISH ### Utility ### name:Satisfy Hunger graphics:?:w type:scroll level:5 weight:5 cost:0 alloc:10:20 to 100 pile:100:1d1 effect:NOURISH:INC_TO dice:50 name:Identify graphics:?:w type:scroll level:1 weight:5 cost:200 alloc:50:5 to 100 pile:70:1d4 effect:IDENTIFY name:Light graphics:?:w type:scroll level:0 weight:5 cost:15 alloc:50:0 to 60 pile:35:2d3 effect:LIGHT_AREA effect:BLAST:LIGHT_WEAK:2 dice:2d8 msg_other: calls light. name:Word of Recall graphics:?:w type:scroll level:5 weight:5 cost:125 alloc:50:5 to 100 pile:35:2d3 effect:RECALL dice:14+1d20 name:Recharging graphics:?:w type:scroll level:40 weight:5 cost:200 alloc:40:40 to 100 pile:12:2d3 effect:RECHARGE dice:6 name:Door Destruction graphics:?:w type:scroll level:10 weight:5 cost:0 alloc:40:10 to 60 pile:25:2d3 effect:ALTER:KILL_TRAP effect:TOUCH:KILL_DOOR effect:TOUCH:KILL_DOOR effect:RANDOM dice:3 name:Deep Descent graphics:?:w type:scroll level:1 weight:5 cost:250 alloc:20:1 to 100 pile:20:2 effect:DEEP_DESCENT name:Forest Spirit graphics:?:w type:scroll level:1 weight:5 cost:0 alloc:1:20 to 100 effect:CREATE_TREES effect:SUMMON:ANIMAL:0:-1 dice:1d4 ### "Holy" spells ### name:Blessing graphics:?:w type:scroll level:1 weight:5 cost:30 alloc:50:1 to 50 pile:70:1d3 effect:TIMED_INC:BLESSED dice:6+1d12 name:Holy Chant graphics:?:w type:scroll level:10 weight:5 cost:80 alloc:40:10 to 70 pile:25:2 effect:TIMED_INC:BLESSED dice:12+1d24 name:Holy Prayer graphics:?:w type:scroll level:50 weight:5 cost:220 alloc:40:50 to 100 pile:25:2 effect:TIMED_INC:BLESSED dice:24+1d48 name:Protection from Evil graphics:?:w type:scroll level:30 weight:5 cost:350 alloc:40:30 to 100 pile:25:2 effect:TIMED_INC:PROTEVIL dice:$B+1d25 expr:B:PLAYER_LEVEL:* 3 ### Misc. ### name:Monster Confusion graphics:?:w type:scroll level:5 weight:5 cost:50 alloc:16:5 to 60 pile:25:2 effect:TIMED_INC:ATT_CONF dice:250+1d50 name:Rune of Protection graphics:?:w type:scroll level:70 weight:5 cost:1500 alloc:30:70 to 100 effect:GLYPH:WARDING:1 name:*Destruction* graphics:?:w type:scroll level:40 weight:5 cost:2000 alloc:30:40 to 100 effect:DESTRUCTION:LIGHT:15 name:Rumours graphics:?:w type:scroll level:20 weight:5 cost:0 alloc:1:1 to 100 effect:COOKIE ### Bad scrolls ### name:Aggravate Monster graphics:?:w type:scroll level:5 weight:5 cost:0 alloc:10:5 to 70 pile:70:1d3 effect:PROJECT_LOS:MON_SPEED dice:25 effect:WAKE msg_self:There is a high pitched humming noise. name:Darkness graphics:?:w type:scroll level:1 weight:5 cost:0 alloc:10:1 to 70 pile:70:1d3 effect:DARKEN_AREA effect:BLAST:DARK_WEAK:3 dice:10 name:Trap Creation graphics:?:w type:scroll level:10 weight:5 cost:0 alloc:10:10 to 70 pile:70:1d3 effect:TOUCH:MAKE_TRAP:3:1 msg_self:You hear a low-pitched whistling sound. name:Curse Weapon graphics:?:w type:scroll level:2 weight:5 cost:0 alloc:10:2 to 30 pile:25:2 effect:CURSE_WEAPON effect:DETECT_EVIL effect-yx:11:11 msg_self:Suddenly your weapon inflamed in black fire! msg_other: weapon inflamed in black fire! name:Animate Weapon graphics:?:w type:scroll level:2 weight:5 cost:0 alloc:10:30 to 70 pile:25:2 effect:DRAIN_STAT:CHR dice:1 effect:DAMAGE dice:$B expr:B:WEAPON_DAMAGE:+ 0 effect:DAMAGE dice:$B expr:B:WEAPON_DAMAGE:+ 0 effect:DAMAGE dice:$B expr:B:WEAPON_DAMAGE:+ 0 effect:DETECT_EVIL effect-yx:11:11 msg_self:Suddenly your weapon turns on you! msg_other: weapon turns on him! name:Curse Armour graphics:?:w type:scroll level:2 weight:5 cost:0 alloc:10:2 to 30 pile:25:2 effect:DRAIN_STAT:CHR dice:1 effect:CURSE_ARMOR effect:DETECT_EVIL effect-yx:11:11 msg_self:Suddenly you armour burns! msg_other: armour became cursed! name:Evil Spirit graphics:?:w type:scroll level:2 weight:5 cost:0 alloc:10:30 to 70 pile:25:2 effect:WAKE effect:TIMED_INC:STUN dice:10+1d10 #good: effect:DETECT_EVIL effect-yx:11:11 effect:CURE:IMAGE msg_self:Your scroll made an ear-piercing shriek! msg_other: read foul scroll which shrieks! name:Damned Jail graphics:?:w type:scroll level:1 weight:5 cost:0 alloc:1:20 to 100 effect:CREATE_WALLS effect:SUMMON:SPIRIT:0:-1 dice:1+1d4 #name:The Void #effect:BIZARRE ##### Potions ##### name:Philosopher's stone # test potion for dev purpose graphics:!:d type:potion level:100 weight:4 cost:0 alloc:1:126 to 127 #self-inducing dmg doesn't work; for such test - check test dummy effect:FORGET_LEVEL:NONE:1 #effect:SPOT:DARK:1 #dice:10d1 #effect:TELEPORT:NONE:0:1 #dice:10 #effect:CURE:IMAGE #effect:TIMED_INC:SHERO #dice:25+1d25 #effect:TIMED_INC:SINVIS #dice:50+2d6 #effect:TIMED_INC:SINFRA #dice:100+4d25 #effect:TIMED_INC:INVIS:0:5 #dice:$B+1d20 #effect:NOURISH:INC_BY #dice:1 #effect:NOURISH:DEC_BY #dice:1 #effect:BOLT_AWARE:TURN_ALL #dice:10 #effect:BOLT_OR_BEAM:ACID #dice:10d8 #flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD #effect:BOLT_STATUS_DAM:MON_DRAIN #dice:250 #effect:EARTHQUAKE:NONE:10 #effect:PROJECT_LOS_AWARE:MON_CONF #dice:5+1d5 #effect:PROJECT_LOS_AWARE:MON_SLOW #dice:10+1d10 #effect:PROJECT_LOS_AWARE:SLEEP_ALL #effect:DETECT_INVISIBLE_MONSTERS #effect-yx:22:40 #effect:DETECT_EVIL #effect-yx:22:40 #effect:PROJECT_LOS_AWARE:DISP_EVIL:0:1 #dice:60 #effect:DESTRUCTION:LIGHT:15 #effect:MASS_BANISH #effect:DARKEN_LEVEL:NONE:1 ### Statgain ### name:Strength graphics:!:d type:potion level:30 weight:4 cost:8000 alloc:30:30 to 100 pile:10:2 effect:GAIN_STAT:STR effect:RESTORE_STAT:STR name:Intelligence graphics:!:d type:potion level:30 weight:4 cost:8000 alloc:30:30 to 100 pile:10:2 effect:GAIN_STAT:INT effect:RESTORE_STAT:INT name:Wisdom graphics:!:d type:potion level:30 weight:4 cost:8000 alloc:30:30 to 100 pile:10:2 effect:GAIN_STAT:WIS effect:RESTORE_STAT:WIS name:Dexterity graphics:!:d type:potion level:30 weight:4 cost:8000 alloc:30:30 to 100 pile:10:2 effect:GAIN_STAT:DEX effect:RESTORE_STAT:DEX name:Constitution graphics:!:d type:potion level:30 weight:4 cost:8000 alloc:30:30 to 100 pile:10:2 effect:GAIN_STAT:CON effect:RESTORE_STAT:CON name:Ugliness graphics:!:d type:potion level:30 weight:4 cost:0 alloc:1:30 to 100 pile:10:2 effect:LOSE_STAT:CHR effect:TIMED_INC_NO_RES:CONFUSED dice:2d2 msg_self:You feel that your features have changed.. to worse. msg_other: become ugly! name:Augmentation graphics:!:d type:potion level:40 weight:4 cost:50000 alloc:20:40 to 100 effect:GAIN_STAT:CHR effect:NOURISH:INC_BY dice:0 effect:RANDOM dice:2 effect:RESTORE_STAT:CHR effect:GAIN_STAT:CON effect:RESTORE_STAT:CON effect:GAIN_STAT:DEX effect:RESTORE_STAT:DEX effect:GAIN_STAT:WIS effect:RESTORE_STAT:WIS effect:GAIN_STAT:INT effect:RESTORE_STAT:INT effect:GAIN_STAT:STR effect:RESTORE_STAT:STR name:Experience graphics:!:d type:potion level:65 weight:4 cost:0 alloc:50:65 to 100 effect:GAIN_EXP dice:$B expr:B:PLAYER_LEVEL:* 1000 - 980 effect:RESTORE_EXP ### Healings ### name:Cure Light Wounds graphics:!:d type:potion level:1 weight:4 cost:20 alloc:80:1 to 15 pile:90:2d3 effect:NOURISH:DEC_BY dice:1 effect:NOURISH:INC_BY dice:0 effect:NOURISH:INC_BY dice:0 effect:NOURISH:INC_BY dice:0 effect:RANDOM dice:4 effect:TIMED_DEC:CONFUSED dice:10 effect:TIMED_DEC:CUT dice:20 effect:CURE:BLIND effect:HEAL_HP dice:20 effect:TIMED_INC:OPP_CONF dice:1d1 name:Cure Serious Wounds graphics:!:d type:potion level:5 weight:4 cost:70 alloc:80:5 to 40 pile:80:2d3 effect:NOURISH:DEC_BY dice:1 effect:NOURISH:INC_BY dice:0 effect:NOURISH:INC_BY dice:0 effect:RANDOM dice:3 effect:TIMED_DEC:POISONED dice:2 effect:CURE:CONFUSED effect:CURE:BLIND effect:CURE:CUT effect:HEAL_HP dice:40 effect:TIMED_INC:OPP_CONF dice:1d1 name:Cure Critical Wounds graphics:!:d type:potion level:12 weight:4 cost:200 alloc:80:12 to 100 pile:70:2d3 effect:NOURISH:DEC_BY dice:1 effect:NOURISH:INC_BY dice:0 effect:RANDOM dice:2 effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:HEAL_HP dice:60 effect:TIMED_INC:OPP_CONF dice:1d1 effect:TIMED_INC:OPP_AMNESIA dice:1d1 name:Healing graphics:!:d type:potion level:30 weight:4 cost:800 alloc:64:30 to 100 pile:25:2 effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:HEAL_HP dice:300+m35 effect:TIMED_INC:OPP_CONF dice:1d1 effect:TIMED_INC:OPP_AMNESIA dice:1d1 effect:NOURISH:DEC_BY dice:1 name:*Healing* graphics:!:d type:potion level:40 weight:4 cost:3000 alloc:40:40 to 100 effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:HEAL_HP dice:1200 effect:TIMED_INC:OPP_CONF dice:1d1 effect:TIMED_INC:OPP_AMNESIA dice:1d1 effect:NOURISH:INC_BY dice:1 name:Life graphics:!:d type:potion level:60 weight:4 cost:6000 alloc:20:60 to 100 effect:HEAL_HP dice:5000 effect:UPDATE_STUFF effect:RESTORE_STAT:CHR effect:RESTORE_STAT:CON effect:RESTORE_STAT:DEX effect:RESTORE_STAT:WIS effect:RESTORE_STAT:INT effect:RESTORE_STAT:STR effect:CURE:IMAGE effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:RESTORE_EXP effect:TIMED_INC:OPP_CONF dice:1d1 effect:TIMED_INC:OPP_AMNESIA dice:1d1 effect:NOURISH:INC_BY dice:1 msg_self:You feel life flow through your body! name:Neutralize Poison graphics:!:d type:potion level:1 weight:4 cost:75 alloc:60:1 to 35 pile:25:2 effect:CURE:POISONED name:Restore Mana graphics:!:d type:potion level:15 weight:4 cost:1000 alloc:64:15 to 100 pile:25:2 effect:RESTORE_MANA dice:500 ### Stat restore ### name:Restore Life Levels graphics:!:d type:potion level:30 weight:4 cost:400 alloc:40:30 to 100 pile:25:2 effect:RESTORE_EXP ### Gain one/lose one potions ### name:Brawn graphics:!:d type:potion level:20 weight:4 cost:1000 alloc:30:20 to 40 pile:10:2 effect:LOSE_RANDOM_STAT:STR effect:GAIN_STAT:STR effect:RESTORE_STAT:STR name:Smartness graphics:!:d type:potion level:20 weight:4 cost:1000 alloc:30:20 to 40 pile:10:2 effect:LOSE_RANDOM_STAT:INT effect:GAIN_STAT:INT effect:RESTORE_STAT:INT name:Contemplation graphics:!:d type:potion level:20 weight:4 cost:1000 alloc:30:20 to 40 pile:10:2 effect:LOSE_RANDOM_STAT:WIS effect:GAIN_STAT:WIS effect:RESTORE_STAT:WIS name:Nimbleness graphics:!:d type:potion level:20 weight:4 cost:1000 alloc:30:20 to 40 pile:10:2 effect:LOSE_RANDOM_STAT:DEX effect:GAIN_STAT:DEX effect:RESTORE_STAT:DEX name:Toughness graphics:!:d type:potion level:20 weight:4 cost:1000 alloc:30:20 to 40 pile:10:2 effect:LOSE_RANDOM_STAT:CON effect:GAIN_STAT:CON effect:RESTORE_STAT:CON ### Knowledge ### name:Enlightenment graphics:!:d type:potion level:25 weight:4 cost:0 alloc:20:25 to 100 effect:LIGHT_LEVEL:NONE:1 effect:RESTORE_EXP effect:TIMED_INC_NO_RES:PARALYZED dice:2d1 effect:TIMED_INC_NO_RES:BLIND dice:3+1d6 effect:TIMED_INC_NO_RES:IMAGE dice:9+1d18 effect:NOURISH:DEC_BY dice:5 name:*Enlightenment* graphics:!:d type:potion level:70 weight:4 cost:0 alloc:4:70 to 100 effect:DETECT_ALL_MONSTERS effect:DETECT_TREASURES:NONE:1 effect-yx:22:40 effect:GAIN_STAT:WIS effect:RESTORE_STAT:WIS effect:GAIN_STAT:INT effect:RESTORE_STAT:INT effect:LIGHT_LEVEL:NONE:1 effect:RESTORE_EXP effect:TIMED_INC_NO_RES:PARALYZED dice:1d1 effect:TIMED_INC_NO_RES:IMAGE dice:6+1d12 effect:NOURISH:DEC_BY dice:5 ### Buffs ### name:Speed graphics:!:d type:potion level:1 weight:4 cost:550 alloc:40:1 to 100 pile:25:2 effect:TIMED_INC:FAST:0:5 dice:20+1d20 name:Heroism graphics:!:d type:potion level:1 weight:4 cost:25 alloc:40:1 to 100 pile:25:2 effect:NOURISH:INC_BY dice:0 effect:NOURISH:INC_BY dice:0 effect:NOURISH:INC_BY dice:1 effect:RANDOM dice:3 effect:TIMED_INC:HERO dice:25+1d25 effect:TIMED_INC:BOLD dice:25+1d25 effect:CURE:AFRAID effect:HEAL_HP dice:10 name:Berserk Strength graphics:!:d type:potion level:3 weight:4 cost:100 alloc:40:3 to 100 pile:25:2 effect:TIMED_INC:SHERO dice:25+1d25 effect:TIMED_INC:BOLD dice:25+1d25 effect:CURE:AFRAID effect:HEAL_HP dice:30 name:Boldness graphics:!:d type:potion level:1 weight:4 cost:8 alloc:40:1 to 90 pile:25:2 effect:CURE:AFRAID name:Resist Heat graphics:!:d type:potion level:1 weight:4 cost:30 alloc:40:30 to 100 pile:25:2 flags:IGNORE_FIRE effect:TIMED_INC:OPP_FIRE dice:50+1d10 name:Resist Cold graphics:!:d type:potion level:1 weight:4 cost:30 alloc:40:30 to 100 pile:25:2 flags:IGNORE_COLD effect:TIMED_INC:OPP_COLD dice:50+1d10 name:Resist Poison graphics:!:d type:potion level:20 weight:4 cost:90 alloc:40:20 to 100 pile:25:2 effect:TIMED_INC:OPP_POIS dice:50+1d10 effect:CURE:POISONED name:True Seeing graphics:!:d type:potion level:3 weight:4 cost:50 alloc:40:3 to 40 pile:25:2 effect:TIMED_INC:SINVIS dice:50+2d6 effect:CURE:BLIND effect:TIMED_INC:IMAGE dice:1d2 msg_self:This tastes like slime mold juice. name:Infravision graphics:!:d type:potion level:3 weight:4 cost:20 alloc:40:3 to 40 pile:25:2 effect:NOURISH:INC_BY dice:0 effect:NOURISH:INC_BY dice:0 effect:NOURISH:INC_BY dice:1 effect:RANDOM dice:3 effect:TIMED_INC:SINFRA dice:100+4d25 effect:TIMED_INC:IMAGE dice:1d1 msg_self:*Boom!* For a moment you had stars in your eyes.. name:Invisibility graphics:!:d type:potion level:70 weight:4 cost:0 alloc:1:70 to 100 effect:TIMED_INC:INVIS:0:5 dice:$B+1d20 expr:B:PLAYER_LEVEL:/ 2 effect:TIMED_INC_NO_RES:CONFUSED dice:$B+1d10 expr:B:PLAYER_LEVEL:/ 2 name:Wraith graphics:!:d type:potion level:70 weight:4 cost:0 alloc:1:70 to 100 attack:3d4:0:0 effect:TIMED_INC:WRAITHFORM dice:$B+1d10 expr:B:PLAYER_LEVEL:/ 3 effect:TIMED_INC_NO_RES:BLIND dice:$B+1d20 expr:B:PLAYER_LEVEL:+ 0 effect:TIMED_INC_NO_RES:SLOW dice:$B+1d20 expr:B:PLAYER_LEVEL:+ 0 effect:TIMED_INC_NO_RES:PARALYZED dice:1 effect:TIMED_INC_NO_RES:SCRAMBLE dice:75+1d50 effect:DRAIN_MANA dice:$Dd1 expr:D:DUNGEON_LEVEL:* 4 # good: effect:CURE:IMAGE ### Useless buggers ### name:Slime Mold Juice graphics:!:d type:potion level:1 weight:4 cost:600 alloc:10:1 to 10 pile:70:1d3 effect:NOURISH:INC_BY dice:10 effect:CURE:BLIND msg_self:You feel less thirsty. name:Sleep graphics:!:d type:potion level:0 weight:4 cost:0 alloc:10:0 to 10 pile:70:2d3 attack:3d4:0:0 armor:0:0 effect:TIMED_INC:PARALYZED dice:5+1d5 effect:TIMED_INC:STEALTH dice:5+1d5 effect:NOURISH:INC_BY dice:3 name:Blindness graphics:!:d type:potion level:0 weight:4 cost:0 alloc:10:0 to 10 pile:70:2d3 attack:3d4:0:0 armor:0:0 effect:TIMED_INC:BLIND dice:75+4d25 effect:TIMED_INC:SINVIS dice:1+1d2 effect:NOURISH:INC_BY dice:1 name:Confusion graphics:!:d type:potion level:0 weight:4 cost:0 alloc:10:0 to 10 pile:70:2d3 attack:3d4:0:0 armor:0:0 effect:TIMED_INC:CONFUSED dice:10+4d5 effect:TIMED_INC:SINFRA dice:30+4d25 effect:NOURISH:INC_BY dice:1 name:Poison graphics:!:d type:potion level:0 weight:4 cost:0 alloc:10:0 to 10 pile:70:2d3 attack:3d4:0:0 armor:0:0 brand:POIS_3 effect:TIMED_INC:POISONED dice:10+2d7 name:Slowness graphics:!:d type:potion level:0 weight:4 cost:0 alloc:10:0 to 10 pile:70:2d3 attack:3d4:0:0 armor:0:0 effect:TIMED_INC:SLOW dice:15+1d25 effect:TIMED_INC:SHERO dice:10+1d25 effect:NOURISH:INC_BY dice:1 name:Lose Memories graphics:!:d type:potion level:10 weight:4 cost:0 alloc:10:10 to 30 pile:99:2 effect:BATTY effect:TIMED_INC:SCRAMBLE dice:20+1d20 effect:DRAIN_STAT:INT dice:1 effect:RANDOM dice:3 effect:LOSE_EXP effect:NOURISH:DEC_BY dice:3 #good: effect:CURE:IMAGE msg_self:Where am I? Oh.. What happened? msg_other: lost mind! name:Novice Alchemist's Creation graphics:!:d type:potion level:10 weight:4 cost:0 alloc:10:2 to 15 pile:25:2 effect:DRAIN_STAT:INT dice:3 effect:DRAIN_STAT:CHR dice:3 effect:NOURISH:INC_BY dice:1 name:Surprise graphics:!:d type:potion level:10 weight:4 cost:0 alloc:10:10 to 15 pile:25:2 effect:TIMED_INC:STONESKIN dice:20+1d20 effect:DRAIN_STAT:CHR dice:1 effect:DRAIN_STAT:WIS dice:1 effect:DRAIN_STAT:INT dice:1 effect:BATTY effect:TIMED_INC:SCRAMBLE dice:20+1d20 effect:RANDOM dice:6 effect:NOURISH:INC_BY dice:1 name:Salt Water graphics:!:d type:potion level:3 weight:4 cost:0 alloc:10:3 to 15 pile:100:1d2 effect:CURE:POISONED effect:NOURISH:SET_TO dice:6 effect:RESTORE_MANA dice:15 msg_self:The potion makes you queasy, but makes you awake. msg_other: vomits! name:Stomach Water graphics:!:d type:potion level:3 weight:4 cost:1 effect:CURE:POISONED effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:HEAL_HP dice:40 effect:NOURISH:DEC_BY dice:25 effect:RESTORE_MANA dice:7 msg_self:The potion calms your stomach, but leaves you more hungry. msg_other: hiccups. name:Death graphics:!:d type:potion level:0 weight:4 cost:0 alloc:1:2 to 20 pile:70:1d3 attack:1d300:0:0 armor:0:0 effect:TIMED_INC_NO_RES:STUN dice:1d2 effect:DRAIN_STAT:CHR dice:5 effect:DAMAGE dice:$B expr:B:PLAYER_HP:- 7 effect:DRAIN_MANA dice:$Dd1 expr:D:DUNGEON_LEVEL:* 4 #good: effect:DETECT_EVIL effect-yx:22:40 desc:The last enemy that shall be destroyed is death... desc: Long time ago this potion was one of the most deadlies of all. desc: But it seems time took most of it's harm, it's not so strong anymore... msg_self:Once again you've cheated death! msg_other: beats in spasms! name:Ruination graphics:!:d type:potion level:0 weight:4 cost:0 alloc:1:2 to 30 pile:70:1d3 attack:10d15:0:0 armor:0:0 effect:DRAIN_STAT:STR dice:1 effect:DRAIN_STAT:DEX dice:1 effect:DRAIN_STAT:CON dice:1 effect:DRAIN_STAT:INT dice:1 effect:DRAIN_STAT:WIS dice:1 effect:DRAIN_STAT:CHR dice:1 effect:TIMED_INC_NO_RES:SCRAMBLE dice:20+1d20 effect:TIMED_INC_NO_RES:SLOW dice:5+1d20 #good: effect:TIMED_INC:SINVIS dice:50+2d6 effect:TIMED_INC:SINFRA dice:100+4d25 desc:Alas! There are some wounds that cannot be wholly cured.. msg_self:You are feeling devastated.. msg_other: was devastated.. name:Detonation graphics:!:d type:potion level:0 weight:4 cost:0 alloc:1:2 to 40 pile:70:1d3 attack:10d10:0:0 armor:0:0 flags:EXPLODE effect:TELEPORT:NONE:0:1 dice:2 effect:SPOT:FIRE:0 dice:4d$S expr:S:DUNGEON_LEVEL:/ 2 effect:TIMED_INC_NO_RES:CUT dice:$B+5d3 expr:B:PLAYER_LEVEL:* 2 effect:TIMED_INC_NO_RES:IMAGE dice:5+2d10 #good: effect:TIMED_INC:SHERO dice:25+1d25 effect:CURE:IMAGE msg_self:You are on fire! #msg_self:It's blow up on the attempt to drink it! msg_other: was blown by a detonation potion. ### Weird one ### name:Dragon Breath graphics:!:d type:potion level:40 weight:4 cost:0 pile:100:1d2 alloc:20:40 to 100 pile:70:1d3 effect:BREATH:COLD:1:20 dice:80 effect:BREATH:FIRE:1:20 dice:80 effect:RANDOM dice:2 effect:NOURISH:INC_BY dice:1 # buff: effect:TIMED_INC:OPP_FIRE dice:50+1d10 effect:TIMED_INC:OPP_COLD dice:50+1d10 ##### Wands ##### ### Bolts ### name:Magic Missile graphics:-:d type:wand level:3 weight:10 cost:200 alloc:20:3 to 60 attack:1d1:0:0 armor:0:0 charges:6+d10 effect:BOLT_OR_BEAM:MISSILE dice:3d4 msg_other: fires a magic missile. name:Lightning Bolts graphics:-:d type:wand level:15 weight:10 cost:600 alloc:20:15 to 60 attack:1d1:0:0 armor:0:0 charges:6+d8 flags:IGNORE_ELEC effect:BEAM:ELEC dice:6d6 msg_other: fires a lightning bolt. name:Frost Bolts graphics:-:d type:wand level:20 weight:10 cost:800 alloc:20:20 to 60 attack:1d1:0:0 armor:0:0 charges:6+d5 flags:IGNORE_COLD effect:BOLT_OR_BEAM:COLD dice:6d8 msg_other: fires a frost bolt. name:Fire Bolts graphics:-:d type:wand level:30 weight:10 cost:1000 alloc:20:30 to 60 attack:1d1:0:0 armor:0:0 charges:6+d8 flags:IGNORE_FIRE effect:BOLT_OR_BEAM:FIRE dice:12d8 msg_other: fires a fire bolt. name:Acid Bolts graphics:-:d type:wand level:30 weight:10 cost:950 alloc:20:30 to 60 attack:1d1:0:0 armor:0:0 charges:6+d8 flags:IGNORE_ACID effect:BOLT_OR_BEAM:ACID dice:10d8 msg_other: fires an acid bolt. ### Balls ### name:Stinking Cloud graphics:-:d type:wand level:5 weight:10 cost:400 alloc:20:5 to 60 attack:1d1:0:0 armor:0:0 charges:6+d8 effect:BALL:POIS:3 dice:12 msg_other: fires a stinking cloud. name:Lightning Balls graphics:-:d type:wand level:35 weight:10 cost:1200 alloc:20:35 to 100 attack:1d1:0:0 armor:0:0 charges:4+d8 flags:IGNORE_ELEC effect:BALL:ELEC:2 dice:64 msg_other: fires a lightning ball. name:Cold Balls graphics:-:d type:wand level:40 weight:10 cost:1500 alloc:20:40 to 100 attack:1d1:0:0 armor:0:0 charges:2+d6 flags:IGNORE_COLD effect:BALL:COLD:2 dice:96 msg_other: fires a frost ball. name:Fire Balls graphics:-:d type:wand level:50 weight:10 cost:1800 alloc:20:50 to 100 attack:1d1:0:0 armor:0:0 charges:2+d4 flags:IGNORE_FIRE effect:BALL:FIRE:2 dice:144 msg_other: fires a fire ball. name:Acid Balls graphics:-:d type:wand level:50 weight:10 cost:1650 alloc:20:50 to 100 attack:1d1:0:0 armor:0:0 charges:2+d5 flags:IGNORE_ACID effect:BALL:ACID:2 dice:120 msg_other: fires an acid ball. ### Monster status changing ### name:Slow Monster graphics:-:d type:wand level:5 weight:10 cost:500 alloc:20:5 to 100 attack:1d1:0:0 armor:0:0 charges:2+d6 effect:BOLT_AWARE:MON_SLOW dice:10+1d20 name:Confuse Monster graphics:-:d type:wand level:5 weight:10 cost:500 alloc:20:5 to 100 attack:1d1:0:0 armor:0:0 charges:2+d6 effect:BOLT_AWARE:MON_CONF dice:5+1d5 name:Hold Monster graphics:-:d type:wand level:5 weight:10 cost:500 alloc:20:5 to 100 attack:1d1:0:0 armor:0:0 charges:2+d6 effect:BOLT_AWARE:MON_HOLD dice:3+1d5 name:Stun Monster graphics:-:d type:wand level:5 weight:10 cost:500 alloc:20:5 to 100 attack:1d1:0:0 armor:0:0 charges:2+d6 effect:BOLT_AWARE:MON_STUN dice:5+1d5 name:Scare Monster graphics:-:d type:wand level:10 weight:10 cost:500 alloc:20:10 to 100 attack:1d1:0:0 armor:0:0 charges:3+d5 effect:BOLT_AWARE:TURN_ALL dice:10 ### Utility ### name:Light graphics:-:d type:wand level:3 weight:10 cost:200 alloc:20:3 to 60 attack:1d1:0:0 armor:0:0 charges:6+d10 effect:LINE:LIGHT_WEAK dice:6d8 msg_self:A line of shimmering blue light appears. name:Stone to Mud graphics:-:d type:wand level:10 weight:10 cost:300 alloc:20:10 to 100 attack:1d1:0:0 armor:0:0 charges:6+d10 effect:LINE:KILL_WALL dice:20+1d30 name:Polymorph graphics:-:d type:wand level:20 weight:10 cost:400 alloc:20:20 to 60 attack:1d1:0:0 armor:0:0 charges:6+d8 effect:BOLT_AWARE:MON_POLY:1 dice:$B expr:B:PLAYER_LEVEL:+ 0 name:Darkness graphics:-:d type:wand level:3 weight:10 cost:100 alloc:20:3 to 60 attack:1d1:0:0 armor:0:0 charges:6+d10 effect:LINE:DARK_WEAK dice:6d8 name:Clone Monster graphics:-:d type:wand level:15 weight:10 cost:0 alloc:20:15 to 100 attack:1d1:0:0 armor:0:0 charges:3+d5 effect:BOLT_STATUS:MON_CLONE name:Teleport Other graphics:-:d type:wand level:20 weight:10 cost:3500 alloc:20:20 to 100 attack:1d1:0:0 armor:0:0 charges:6+d5 effect:BOLT_STATUS:AWAY_ALL:1 dice:$B expr:B:MAX_SIGHT:* 5 name:Disable Traps graphics:-:d type:wand level:20 weight:10 cost:3000 alloc:1:20 to 60 attack:1d1:0:0 armor:0:0 charges:4+d5 effect:ALTER:KILL_TRAP name:Wonder graphics:-:d type:wand level:3 weight:10 cost:250 alloc:20:3 to 60 attack:1d1:0:0 armor:0:0 charges:8+d15 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD effect:WONDER dice:$B+1d100 expr:B:PLAYER_LEVEL:/ 5 ### Dragons' wands ### name:Dragon's Flame graphics:-:d type:wand level:50 weight:10 cost:2400 alloc:20:50 to 100 attack:1d1:0:0 armor:0:0 charges:1+d3 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD effect:ARC:FIRE:0:30 dice:200 msg_other: shoots dragon fire! name:Dragon's Frost graphics:-:d type:wand level:50 weight:10 cost:2400 alloc:20:50 to 100 attack:1d1:0:0 armor:0:0 charges:1+d3 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD effect:ARC:COLD:0:30 dice:160 msg_other: shoots dragon frost! name:Dragon's Breath graphics:-:d type:wand level:60 weight:10 cost:2400 alloc:20:60 to 100 attack:1d1:0:0 armor:0:0 charges:1+d3 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD effect:ARC:POIS:0:30 dice:160 msg_other: shoots dragon poison! effect:ARC:COLD:0:30 dice:160 msg_other: shoots dragon frost! effect:ARC:FIRE:0:30 dice:160 msg_other: shoots dragon fire! effect:ARC:ELEC:0:30 dice:160 msg_other: shoots dragon lightning! effect:ARC:ACID:0:30 dice:160 msg_other: shoots dragon acid! effect:RANDOM dice:5 ### Drain lifes ### name:Drain Life graphics:-:d type:wand level:50 weight:10 cost:1200 alloc:50:50 to 100 attack:1d1:0:0 armor:0:0 charges:3+d3 effect:BOLT_STATUS_DAM:MON_DRAIN dice:150 name:Annihilation graphics:-:d type:wand level:60 weight:10 cost:3000 alloc:20:60 to 100 attack:1d1:0:0 armor:0:0 charges:1+d2 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD effect:BOLT_STATUS_DAM:MON_DRAIN dice:250 ### Rubbish ### name:Heal Monster graphics:-:d type:wand level:3 weight:10 cost:0 alloc:10:3 to 40 attack:1d1:0:0 armor:0:0 charges:8+d20 effect:BOLT_STATUS:MON_HEAL dice:4d6 name:Haste Monster graphics:-:d type:wand level:3 weight:10 cost:0 alloc:10:3 to 40 attack:1d1:0:0 armor:0:0 charges:8+d20 effect:BOLT_STATUS:MON_SPEED dice:100 ##### Staves ##### ### Bad staves ### name:Summoning graphics:_:d type:staff level:10 weight:50 cost:0 alloc:10:10 to 100 attack:1d2:0:0 armor:0:0 charges:2d3 effect:SUMMON:ANY:0:-1 dice:1d3 name:Haste Monsters graphics:_:d type:staff level:10 weight:50 cost:0 alloc:10:10 to 40 attack:1d2:0:0 armor:0:0 charges:8+d8 effect:PROJECT_LOS:MON_SPEED dice:50 name:Darkness graphics:_:d type:staff level:5 weight:50 cost:0 alloc:10:5 to 40 attack:1d2:0:0 armor:0:0 charges:8+d8 effect:DARKEN_AREA effect:BLAST:DARK_WEAK:3 dice:10 ### Destruction ### name:Earthquakes graphics:_:d type:staff level:40 weight:50 cost:350 alloc:20:40 to 100 attack:1d2:0:0 armor:0:0 charges:3+d5 effect:EARTHQUAKE:NONE:10 name:*Destruction* graphics:_:d type:staff level:50 weight:50 cost:12000 alloc:20:50 to 100 attack:1d2:0:0 armor:0:0 charges:1+d3 effect:DESTRUCTION:LIGHT:15 ### Monster-affecting ### name:Confuse Monsters graphics:_:d type:staff level:10 weight:50 cost:800 alloc:20:10 to 100 attack:1d2:0:0 armor:0:0 charges:3+d3 effect:PROJECT_LOS_AWARE:MON_CONF dice:5+1d5 name:Slow Monsters graphics:_:d type:staff level:10 weight:50 cost:800 alloc:20:10 to 100 attack:1d2:0:0 armor:0:0 charges:4+d4 effect:PROJECT_LOS_AWARE:MON_SLOW dice:10+1d10 name:Sleep Monsters graphics:_:d type:staff level:10 weight:50 cost:700 alloc:20:10 to 100 attack:1d2:0:0 armor:0:0 charges:6+d5 effect:PROJECT_LOS_AWARE:SLEEP_ALL ### Detect ### name:Detect Invisible graphics:_:d type:staff level:5 weight:50 cost:200 alloc:30:5 to 100 attack:1d2:0:0 armor:0:0 charges:8+d15 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 name:Detect Evil graphics:_:d type:staff level:20 weight:50 cost:350 alloc:30:20 to 100 attack:1d2:0:0 armor:0:0 charges:8+d15 effect:DETECT_EVIL effect-yx:22:40 name:Magic Mapping graphics:_:d type:staff level:20 weight:50 cost:600 alloc:40:10 to 100 attack:1d2:0:0 armor:0:0 charges:5+d5 effect:MAP_AREA effect-yx:15:32 effect:TIMED_INC_NO_RES:PARALYZED dice:3d1 effect:TIMED_INC_NO_RES:BLIND dice:5+1d13 effect:TIMED_INC_NO_RES:IMAGE dice:11+1d24 ### Healing ### name:Curing graphics:_:d type:staff level:10 weight:50 cost:500 alloc:30:10 to 100 attack:1d2:0:0 armor:0:0 charges:4+d3 effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND name:Cure Light Wounds graphics:_:d type:staff level:5 weight:50 cost:350 alloc:30:5 to 100 attack:1d2:0:0 armor:0:0 charges:6+d5 effect:TIMED_DEC:CONFUSED dice:20 effect:TIMED_DEC:CUT dice:20 effect:CURE:BLIND effect:HEAL_HP dice:20 name:Healing graphics:_:d type:staff level:70 weight:50 cost:5000 alloc:10:70 to 100 attack:1d2:0:0 armor:0:0 charges:1+d2 effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:HEAL_HP dice:300+m35 ### Killing staves ### name:Dispel Evil graphics:_:d type:staff level:50 weight:50 cost:1200 alloc:50:50 to 100 attack:1d2:0:0 armor:0:0 charges:4+d3 effect:PROJECT_LOS_AWARE:DISP_EVIL:0:1 dice:60 name:Banishment graphics:_:d type:staff level:70 weight:50 cost:5000 alloc:10:70 to 100 attack:1d2:0:0 armor:0:0 charges:1+d2 effect:BANISH name:Power graphics:_:d type:staff level:70 weight:50 cost:4000 alloc:20:70 to 100 attack:1d2:0:0 armor:0:0 charges:1+d3 effect:PROJECT_LOS:DISP_ALL:0:1 dice:120 name:Holiness graphics:_:d type:staff level:70 weight:50 cost:3500 alloc:20:70 to 100 attack:1d2:0:0 armor:0:0 charges:2d2 effect:CURE:AMNESIA effect:CURE:IMAGE effect:CURE:CONFUSED effect:CURE:BLIND effect:CURE:SLOW effect:CURE:CUT effect:CURE:STUN effect:CURE:AFRAID effect:CURE:TERROR effect:CURE:POISONED effect:TIMED_INC:PROTEVIL dice:$B+1d25 expr:B:PLAYER_LEVEL:* 3 effect:HEAL_HP dice:50 effect:PROJECT_LOS_AWARE:DISP_EVIL:0:1 dice:120 ### Utility ### name:Light graphics:_:d type:staff level:5 weight:50 cost:250 alloc:30:5 to 80 attack:1d2:0:0 armor:0:0 charges:8+d20 effect:LIGHT_AREA effect:BLAST:LIGHT_WEAK:2 dice:2d8 name:Starlight graphics:_:d type:staff level:20 weight:50 cost:800 alloc:20:20 to 80 attack:1d2:0:0 armor:0:0 charges:6+d5 effect:STAR:LIGHT dice:6d8 effect:DETECT_EVIL effect-yx:7:11 msg_self:Light shoots in all directions! name:Teleportation graphics:_:d type:staff level:20 weight:50 cost:2000 alloc:50:20 to 100 attack:1d2:0:0 armor:0:0 charges:5+d4 effect:TELEPORT:NONE:0:1 dice:$B expr:B:MAX_SIGHT:* 5 name:Speed graphics:_:d type:staff level:40 weight:50 cost:2000 alloc:20:40 to 100 attack:1d2:0:0 armor:0:0 charges:4+d3 effect:TIMED_INC:FAST:0:5 dice:20+1d20 name:Remove Curse graphics:_:d type:staff level:40 weight:50 cost:500 alloc:20:40 to 100 attack:1d2:0:0 armor:0:0 charges:4+d3 effect:REMOVE_CURSE dice:20+d20 name:the Magi graphics:_:d type:staff level:70 weight:50 cost:4500 alloc:10:70 to 100 attack:1d2:0:0 armor:0:0 charges:2+d2 effect:RESTORE_MANA effect:RESTORE_STAT:INT name:Door Creation graphics:_:d type:staff level:70 weight:50 cost:0 alloc:1:70 to 100 attack:1d2:0:0 armor:0:0 charges:2+d2 effect:TIMED_INC_NO_RES:IMAGE dice:5+5d5 effect:TOUCH:MAKE_DOOR:1 ##### Rods ##### ### Detection ### name:Treasure Location graphics:-:d type:rod level:8 weight:15 cost:1000 alloc:30:8 to 75 attack:1d1:0:0 armor:0:0 act:DETECT_TREASURE time:50 name:Detection graphics:-:d type:rod level:50 weight:15 cost:30000 alloc:1:50 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC act:DETECT_ALL time:100 name:Magic Mapping graphics:-:d type:rod level:65 weight:15 cost:2000 alloc:30:35 to 100 attack:1d1:0:0 armor:0:0 act:MAPPING time:100 name:Probing graphics:-:d type:rod level:35 weight:15 cost:1000 alloc:20:35 to 100 attack:1d1:0:0 armor:0:0 act:PROBING time:100 ### Bolts ### name:Fire Bolts graphics:-:d type:rod level:30 weight:15 cost:3000 alloc:20:30 to 80 attack:1d1:0:0 armor:0:0 flags:IGNORE_FIRE act:FIRE_BOLT time:15 name:Frost Bolts graphics:-:d type:rod level:25 weight:15 cost:2500 alloc:20:25 to 80 attack:1d1:0:0 armor:0:0 flags:IGNORE_COLD act:COLD_BOLT2 time:13 name:Lightning Bolts graphics:-:d type:rod level:20 weight:15 cost:2000 alloc:20:20 to 80 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC act:ELEC_BOLT time:11 name:Acid Bolts graphics:-:d type:rod level:40 weight:15 cost:3500 alloc:20:40 to 80 attack:1d1:0:0 armor:0:0 flags:IGNORE_ACID act:ACID_BOLT2 time:12 ### Balls ### name:Fire Balls graphics:-:d type:rod level:75 weight:15 cost:5000 alloc:20:75 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_FIRE act:FIRE_BALL144 time:30 name:Cold Balls graphics:-:d type:rod level:60 weight:15 cost:4500 alloc:20:60 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_COLD act:COLD_BALL96 time:25 name:Lightning Balls graphics:-:d type:rod level:55 weight:15 cost:4000 alloc:20:55 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC act:ELEC_BALL64 time:23 name:Acid Balls graphics:-:d type:rod level:70 weight:15 cost:5500 alloc:20:70 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ACID act:ACID_BALL120 time:27 ### Status-affecting ### name:Slow Monster graphics:-:d type:rod level:30 weight:15 cost:1500 alloc:20:30 to 100 attack:1d1:0:0 armor:0:0 act:MON_SLOW time:40 name:Hold Monster graphics:-:d type:rod level:30 weight:15 cost:1500 alloc:20:30 to 100 attack:1d1:0:0 armor:0:0 act:MON_HOLD time:40 ### Healing ### name:Curing graphics:-:d type:rod level:10 weight:15 cost:1000 alloc:20:10 to 80 attack:1d1:0:0 armor:0:0 act:CURE_TEMP time:100 name:Healing graphics:-:d type:rod level:80 weight:15 cost:20000 alloc:20:80 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC act:CURE_FULL500 time:1000 name:Restoration graphics:-:d type:rod level:80 weight:15 cost:25000 alloc:10:80 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC act:RESTORE_ST_LEV time:1000 ### Other ### name:Polymorph graphics:-:d type:rod level:35 weight:15 cost:1200 alloc:20:35 to 80 attack:1d1:0:0 armor:0:0 act:POLYMORPH time:25 name:Drain Life graphics:-:d type:rod level:75 weight:15 cost:3600 alloc:20:75 to 100 attack:1d1:0:0 armor:0:0 act:DRAIN_LIFE3 time:23 name:Teleport Other graphics:-:d type:rod level:45 weight:15 cost:5000 alloc:20:45 to 100 attack:1d1:0:0 armor:0:0 act:TELE_OTHER time:25 name:Disable Traps graphics:-:d type:rod level:10 weight:15 cost:30000 alloc:1:10 to 100 attack:1d1:0:0 armor:0:0 act:DISABLE_TRAPS time:30 name:Light graphics:-:d type:rod level:5 weight:15 cost:500 alloc:30:5 to 100 attack:1d1:0:0 armor:0:0 act:LIGHT_LINE time:9 name:Illumination graphics:-:d type:rod level:10 weight:15 cost:1000 alloc:20:10 to 100 attack:1d1:0:0 armor:0:0 act:LIGHT time:30 name:Recall graphics:-:d type:rod level:30 weight:15 cost:4000 alloc:10:30 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC act:RECALL time:60 name:Speed graphics:-:d type:rod level:80 weight:15 cost:25000 alloc:10:80 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC act:HASTE time:100 ##### Chests ##### name:& Small wooden chest~ graphics:~:s type:chest level:5 weight:250 cost:20 alloc:7:5 to 100 attack:2d3:0:0 armor:0:0 desc:A small wooden box, locked and possibly trapped. You wonder what might be desc: inside. name:& Large wooden chest~ graphics:~:s type:chest level:15 weight:500 cost:60 alloc:5:15 to 100 attack:2d5:0:0 armor:0:0 desc:A large wooden box. It doesn't seem to be locked - why not risk a look desc: inside? name:& Small iron chest~ graphics:~:s type:chest level:25 weight:300 cost:100 alloc:7:25 to 100 attack:2d4:0:0 armor:0:0 desc:A small rectangular container made of wood and reinforced with iron corners desc: and latches. name:& Large iron chest~ graphics:~:s type:chest level:35 weight:1000 cost:150 alloc:5:35 to 100 attack:2d6:0:0 armor:0:0 desc:A big container made of wood, with a heavy iron lock. name:& Small steel chest~ graphics:~:s type:chest level:45 weight:500 cost:200 alloc:7:45 to 100 attack:2d4:0:0 armor:0:0 desc:A small wooden box with strong steel locks and reinforcements. name:& Large steel chest~ graphics:~:s type:chest level:55 weight:1000 cost:250 alloc:5:55 to 100 attack:2d6:0:0 armor:0:0 desc:A nearly indestructible chest of wood and steel. The lock doesn't look desc: impenetrable, but it might be trapped. ##### Junk ##### name:& Ruined chest~ graphics:~:s type:junk level:5 weight:220 cost:0 alloc:1:5 to 30 attack:1d2:0:0 armor:0:0 desc:Ancient, partly rotten chest. name:& Broken Bone~ graphics:~:s type:junk level:0 weight:3 cost:0 alloc:1:5 to 30 attack:1d1:-3:-5 armor:0:0 desc:Troll sat alone on his seat of stone, desc:And munched and mumbled a bare old bone; desc:For many a year he had gnawed it near, desc:For meat was hard to come by.. name:& Broken Skull~ graphics:~:s type:junk level:0 weight:4 cost:0 alloc:1:5 to 30 attack:1d1:-2:-5 armor:0:0 desc:It looks very familiar.. name:& Broken Stick~ graphics:~:s type:junk level:0 weight:8 cost:0 alloc:1:5 to 30 attack:1d1:-7:-2 armor:0:0 desc:You notice strange barely visible golden letters inscribed in gold: desc:"N..mb..s T... Th...sand" name:& Shard~ of Pottery graphics:~:s type:junk level:0 weight:2 cost:0 alloc:1:5 to 30 attack:1d1:-3:-4 armor:0:0 desc:It could be a clue that can help to complete archaeology desc: findings with missing fragments. name:& Broken Pickaxe~ graphics:~:s type:junk level:0 weight:90 cost:0 alloc:1:5 to 30 attack:1d3:-1:0 armor:0:0 desc:Old rusty blunt pickaxe with broken handle. desc: You notice blood on it's edge... name:& Empty Bottle~ graphics:!:w type:bottle level:0 weight:2 cost:35 alloc:50:0 to 100 desc:A plain bottle made of glass. It can be filled with various liquids... name:skeleton graphics:~:w type:skeleton level:0 weight:60 cost:0 desc:The sorry, bony remains of some hapless creature. ##### Dragon Scale Mail ##### name:Black Dragon Scale Mail~ graphics:[:s type:dragon armour level:35 weight:120 cost:40000 alloc:8:35 to 100 attack:2d4:-2:0 armor:16:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ACID[1] act:DRAGON_BLACK time:50 desc:An armour made of a black dragon's hide, containing some of this beast's desc: powers. name:Blue Dragon Scale Mail~ graphics:[:b type:dragon armour level:25 weight:100 cost:40000 alloc:8:25 to 100 attack:2d4:-2:0 armor:12:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ELEC[1] act:DRAGON_BLUE time:50 desc:A piece of dragon hide fashioned into an armour, shimmering bright blue. name:White Dragon Scale Mail~ graphics:[:w type:dragon armour level:30 weight:110 cost:40000 alloc:8:30 to 100 attack:2d4:-2:0 armor:14:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_COLD[1] act:DRAGON_WHITE time:50 desc:An armour fashioned from dragon hide, glistening the white of snow. name:Red Dragon Scale Mail~ graphics:[:r type:dragon armour level:40 weight:160 cost:40000 alloc:8:40 to 100 attack:2d4:-2:0 armor:24:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_FIRE[1] act:DRAGON_RED time:50 desc:The skin of a dragon made into a suit of armour. It glows a bright red and desc: radiates heat. name:Green Dragon Scale Mail~ graphics:[:g type:dragon armour level:60 weight:140 cost:60000 alloc:8:60 to 100 attack:2d4:-2:0 armor:20:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_POIS[1] act:DRAGON_GREEN time:50 desc:A suit of armour fashioned of dragon hide. It is dirty green and smells desc: awful. name:Multi-Hued Dragon Scale Mail~ graphics:[:x type:dragon armour level:75 weight:260 cost:150000 alloc:5:75 to 100 attack:2d4:-2:0 armor:45:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] | RES_POIS[1] act:DRAGON_MULTIHUED time:50 desc:A powerful armour made of dragonhide. It glows red, blue, green, black and desc: white. name:Shadow Dragon Scale Mail~ graphics:[:o type:dragon armour level:75 weight:200 cost:60000 alloc:6:75 to 100 attack:2d4:-2:0 armor:32:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_LIGHT[1] | RES_DARK[1] act:DRAGON_SHADOW time:50 desc:A suit of armour made of dragon hide, glowing with a strange light, or is desc: it darkness? name:Law Dragon Scale Mail~ graphics:[:B type:dragon armour level:80 weight:220 cost:80000 alloc:6:80 to 100 attack:2d4:-2:0 armor:36:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_SOUND[1] | RES_SHARD[1] act:DRAGON_LAW time:50 desc:A piece of dragonhide cut and shaped so it can be worn as armour. The desc: scales are very sharp, and the roaring of a storm seems to come from it, desc: but you're not afraid of either. name:Gold Dragon Scale Mail~ graphics:[:y type:dragon armour level:70 weight:180 cost:40000 alloc:8:70 to 100 attack:2d4:-2:0 armor:28:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_SOUND[1] act:DRAGON_GOLD time:50 desc:A suit of golden-hued armour made of dragonhide. The rustle of its scales desc: occasionally increases to a loud boom. name:Chaos Dragon Scale Mail~ graphics:[:x type:dragon armour level:85 weight:240 cost:80000 alloc:5:85 to 100 attack:2d4:-2:0 armor:40:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_CHAOS[1] | RES_DISEN[1] act:DRAGON_CHAOS time:50 desc:A suit of armour made of dragon hide. It glows in colours you have never desc: seen before. As you put it on, you feel like you could change the world desc: and are no longer afraid of your equipment losing its magic. name:Balance Dragon Scale Mail~ graphics:[:v type:dragon armour level:95 weight:280 cost:100000 alloc:3:95 to 100 attack:2d4:-2:0 armor:50:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_SOUND[1] | RES_SHARD[1] | RES_CHAOS[1] | RES_DISEN[1] act:DRAGON_BALANCE time:50 desc:A suit of armour made of the hide of a dead dragon. When wearing it, you desc: feel like you understand the principles of law and chaos, and no longer desc: fear either. name:Power Dragon Scale Mail~ graphics:[:v type:dragon armour level:100 weight:300 cost:300000 alloc:1:100 to 100 attack:2d4:-3:0 armor:60:15 flags:PROT_CONF | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ACID[1] | RES_FIRE[1] | RES_COLD[1] | RES_ELEC[1] | RES_POIS[1] | values:RES_DISEN[1] | RES_SOUND[1] | RES_SHARD[1] | values:RES_LIGHT[1] | RES_DARK[1] | RES_CHAOS[1] act:DRAGON_POWER time:50 desc:A suit of armour made of a very thick richly coloured dragonhide. You think desc: you'll never have to fear dragons if you put it on. ##### Gold/gems ##### name:copper graphics:$:u type:gold name:silver graphics:$:s type:gold name:garnets graphics:$:r type:gold name:gold graphics:$:y type:gold name:opals graphics:$:W type:gold name:sapphires graphics:$:b type:gold name:rubies graphics:$:r type:gold name:diamonds graphics:$:w type:gold name:emeralds graphics:$:g type:gold name:mithril graphics:$:B type:gold name:adamantite graphics:$:G type:gold ##### "Morgoth Artifacts" ##### # These objects are never created without being turned into artifacts. # This simplifies the code for "killing the winner monster". name:& Mighty Hammer~ graphics:\:D type:hafted level:100 weight:1000 cost:1 attack:9d9:0:0 armor:0:0 flags:QUEST_ART flags:TWO_HANDED name:& Massive Iron Crown~ graphics:]:D type:crown level:100 weight:200 cost:1 attack:1d1:0:0 armor:0:0 flags:QUEST_ART ##### "Special Artifacts" ##### # The "Special Artifacts" are now automatically generated from artifact.txt ##### MAngband objects ##### name:& House Foundation Stone~ graphics:~:v type:stone level:0 weight:100 cost:1000 alloc:1:1 to 127 desc:A rectangular stone. It can be used to build houses. name:& Pint~ of Fine Ale graphics:,:Y type:food level:0 weight:5 cost:150 alloc:10:0 to 50 effect:TIMED_INC_NO_RES:PARALYZED dice:1+1d4 effect:TIMED_INC:BLIND dice:1+1d8 effect:TIMED_INC:IMAGE dice:1+1d4 effect:TIMED_INC:AMNESIA dice:1+1d8 effect:TIMED_INC:POISONED dice:8+1d8 effect:TIMED_INC:SLOW dice:1+1d11 effect:RANDOM dice:6 effect:NOURISH:INC_BY dice:1 effect:TIMED_INC:CONFUSED dice:1+1d8 effect:TIMED_INC:BOLD dice:30+1d20 effect:RESTORE_STAT:STR msg_self:That tastes good. desc:A fine way to wash down some otherwise unappetising rations. name:& Potato~ graphics:,:u type:crop level:0 weight:2 cost:0 alloc:5:1 to 20 effect:HEAL_HP dice:1d4 effect:NOURISH:INC_BY dice:3 msg_self:That tastes especially good. name:& Head~ of Cabbage graphics:,:G type:crop level:0 weight:2 cost:0 alloc:5:1 to 20 effect:HEAL_HP dice:1d4 effect:NOURISH:INC_BY dice:5 msg_self:That tastes especially good. name:& Carrot~ graphics:,:o type:crop level:0 weight:2 cost:0 alloc:5:1 to 20 effect:HEAL_HP dice:1d4 effect:NOURISH:INC_BY dice:6 msg_self:That tastes especially good. name:& Beet~ graphics:,:r type:crop level:0 weight:2 cost:0 alloc:5:1 to 20 effect:HEAL_HP dice:1d4 effect:NOURISH:INC_BY dice:5 msg_self:That tastes especially good. name:& Squash~ graphics:,:y type:crop level:0 weight:2 cost:0 alloc:5:1 to 20 effect:HEAL_HP dice:1d4 effect:NOURISH:INC_BY dice:7 msg_self:That tastes especially good. name:& Ear~ of Corn graphics:`:y type:crop level:0 weight:2 cost:0 alloc:5:1 to 20 effect:HEAL_HP dice:1d4 effect:NOURISH:INC_BY dice:6 msg_self:That tastes especially good. name:& Pair~ of Witan Boots graphics:]:b type:boots level:60 weight:80 cost:5000 alloc:10:60 to 100 attack:1d1:0:0 armor:10:5 flags:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC values:STEALTH[-2] name:& Kolla~ graphics:(:G type:cloak level:65 weight:5 cost:15000 alloc:10:65 to 100 attack:0d0:0:0 armor:3:4 flags:SUST_STR | SUST_CON | SUST_DEX values:STR[d2] | CON[d2] | DEX[d2] name:& Set~ of Elven Gloves graphics:]:g type:gloves level:20 weight:40 cost:2500 alloc:10:20 to 100 attack:0d0:0:0 armor:1:0 flags:REGEN name:& Orcish Shield~ graphics:):D type:shield level:40 weight:100 cost:5000 alloc:10:40 to 100 attack:1d3:0:0 armor:12:5 flags:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC values:STR[d2] | CON[d2] name:the Moon graphics:":d type:amulet level:35 weight:3 cost:2500 alloc:10:35 to 100 attack:0d0:d5:d5 armor:0:0 flags:SEE_INVIS | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:INFRA[d5M5] act:LOSSLEEP time:100+d100 name:Terken graphics:":d type:amulet level:30 weight:3 cost:4000 alloc:10:30 to 100 flags:SEE_INVIS | FREE_ACT | RAND_POWER | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:SEARCH[d5M5] name:Speed graphics:":d type:amulet level:35 weight:3 cost:40000 alloc:10:35 to 100 values:SPEED[d5] name:Life graphics:?:w type:scroll level:0 weight:5 cost:250 alloc:40:0 to 100 pile:25:1d2 effect:CURE:POISONED effect:HEAL_HP dice:1d30 effect:NOURISH:INC_BY dice:5 effect:RESTORE_EXP name:House Creation graphics:?:w type:scroll level:0 weight:5 cost:31000 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | NO_DROP effect:CREATE_HOUSE desc:It creates a new house, starting at the House Foundation Stone desc: you are standing at, and expanding in all directions, until desc: no more House Foundation Stones are found. name:Small House Creation graphics:?:w type:scroll level:0 weight:4 cost:0 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | NO_DROP effect:CREATE_SMALL_HOUSE desc:It creates a new house, starting at the House Foundation Stone desc: you are standing at, and expanding in all directions, until desc: no more House Foundation Stones are found. name:Water graphics:!:d type:potion level:0 weight:4 cost:0 alloc:50:0 to 100 pile:70:1d3 #hardcoded effect:HEAL_HP dice:1 msg_self:You feel less thirsty. Could be especially useful if hungry. ##### PWMAngband objects ##### name:& Lamp~ graphics:~:B type:light level:20 weight:70 cost:1000 alloc:20:20 to 100 attack:1d1:0:0 armor:0:0 flags:TAKES_FUEL | LIGHT_4 | IGNORE_FIRE desc:A brass container, larger than a lantern, with a wick emerging from it, desc: protected from draughts by a sheet of greased paper. It can be carried by desc: a handle. name:& Large Trout~ graphics:,:G type:food level:1 weight:10 cost:0 alloc:3:1 to 100 attack:2d3:0:0 armor:0:0 effect:NOURISH:INC_BY dice:10 msg_self:Yuk, that tastes awful! desc:A smelly fish. It doesn't look fresh. name:& Dark Sword~ graphics:|:D type:sword level:25 weight:70 cost:500 alloc:20:25 to 100 attack:3d7:0:0 armor:0:0 values:ANTI_MAGIC[1+M3] desc:A strange, very sharp long sword, which seems to drain light from its desc: surroundings. As you wield it, you feel much less attuned to magic. name:& Magic Arrow~ graphics:{:v type:arrow level:10 weight:2 # price hc cost:100 alloc:10:10 to 100 attack:1d4:0:0 armor:0:0 flags:EASY_KNOW | AMMO_MAGIC desc:An ethereal arrow, made of pure mana. name:& Magic Bolt~ graphics:{:b type:bolt level:10 weight:3 # price hc cost:100 alloc:10:10 to 100 attack:1d5:0:0 armor:0:0 flags:EASY_KNOW | AMMO_MAGIC desc:An ethereal bolt, made of pure mana. name:& Magic Shot~ graphics:{:D type:shot level:10 weight:2 # price hc cost:100 alloc:10:10 to 100 attack:1d3:0:0 armor:0:0 flags:EASY_KNOW | AMMO_MAGIC | THROWING desc:An ethereal shot, made of pure mana. name:& Throwing rock~ graphics:*:s type:rock level:1 weight:5 cost:1 pile:100:6d7 alloc:20:1 to 100 attack:1d6:0:0 armor:0:0 brand:STUN_1 flags:THROWING desc:A stone especially good to be thrown. name:& Shuriken~ graphics:*:W type:rock level:45 weight:5 cost:15 pile:100:6d7 alloc:20:45 to 100 attack:3d6:0:0 armor:0:0 brand:CUT_1 flags:THROWING desc:A sharp little piece of metal. It can be thrown. name:& Boomerang~ graphics:*:y type:rock level:10 weight:5 cost:100 alloc:20:10 to 100 attack:1d6:0:0 armor:0:0 flags:EASY_KNOW | AMMO_MAGIC | THROWING desc:It returns when thrown. name:& Black Ring~ of Power graphics:=:d type:ring level:0 weight:2 cost:0 flags:AGGRAVATE | HUNGER | HUNGER_2 flags:INSTA_ART values:CHR[-5] desc:"Nine rings for mortal men doomed to die." name:*Teleport Level* graphics:?:w type:scroll level:95 weight:5 cost:0 alloc:2:95 to 100 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD effect:TIMED_INC:PROBTRAVEL dice:20+1d20 effect:TIMED_INC_NO_RES:IMAGE dice:5+5d5 desc:Won't work properly for Assassin class. name:*Restore Mana* graphics:!:d type:potion level:70 weight:4 cost:7500 alloc:50:70 to 100 effect:RESTORE_MANA name:Crystal Dragon Scale Mail~ graphics:[:u type:dragon armour level:60 weight:140 cost:40000 alloc:8:60 to 100 attack:2d4:-2:0 armor:20:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_SHARD[1] act:DRAGON_CRYSTAL time:50 desc:A suit of armour made of the hide of a dead crystal drake. name:Silver Dragon Scale Mail~ graphics:[:W type:dragon armour level:65 weight:160 cost:50000 alloc:8:65 to 100 attack:2d4:-2:0 armor:24:10 flags:FREE_ACT | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_COLD[3] act:DRAGON_SILVER time:50 desc:A suit of armour made of the hide of a dead silver dragon. name:Ethereal Dragon Scale Mail~ graphics:[:G type:dragon armour level:70 weight:180 cost:80000 alloc:8:70 to 100 attack:2d4:-2:0 armor:28:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_NETHER[1] act:DRAGON_ETHEREAL time:50 desc:A suit of armour made of the hide of a dead ethereal drake. name:Dracolisk Scale Mail~ graphics:[:R type:dragon armour level:75 weight:200 cost:60000 alloc:6:75 to 100 attack:2d4:-2:0 armor:32:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_NEXUS[1] | RES_FIRE[3] act:DRAGON_DLISK time:50 desc:A suit of armour made of the hide of a dead dracolisk. name:corpse (humanoid) graphics:%:w type:corpse level:0 weight:100 cost:0 attack:1d1:0:0 armor:0:0 desc:Whatever happened with this one, it wasn't pretty. name:corpse (other) graphics:%:W type:corpse level:0 weight:100 cost:0 attack:1d1:0:0 armor:0:0 desc:Whatever happened with this one, it wasn't pretty. name:& Mage Staff~ graphics:|:B type:mage staff level:5 weight:20 cost:10 alloc:10:5 to 100 attack:1d1:0:0 armor:0:0 flags:TWO_HANDED values:MANA[1] desc:It looks like a simple walking stick, plain and nondescript. desc: In the hands of a spellcaster, it can be a deadly weapon. name:& Elven Staff~ graphics:|:B type:mage staff level:20 weight:12 cost:2500 alloc:10:20 to 100 attack:1d1:0:0 armor:0:0 flags:REGEN | TWO_HANDED values:MANA[1] desc:It looks like a simple walking stick, plain and nondescript. desc: In the hands of a spellcaster, it can be a deadly weapon. name:& Horn~ graphics:/:W type:horn level:15 weight:30 cost:10 alloc:20:15 to 100 attack:1d1:0:0 armor:0:0 act:ANNOY_MON time:5+d5 desc:It sounds loud and clear. name:Water Dragon Scale Mail~ graphics:[:Z type:dragon armour level:75 weight:200 cost:60000 alloc:6:75 to 100 attack:2d4:-2:0 armor:32:10 flags:PROT_CONF | PROT_STUN | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD act:DRAGON_WATER time:50 desc:A suit of armour made of the hide of a dead water dragon. # The Blue Stone 'Toris Mejistos' -- see artifact list # The Lost Silmaril of Maglor -- see artifact list # Ring of Polymorphing # Variable modifier will be re-randomized for monster race # One-time effect name:Polymorphing graphics:=:d type:ring level:1 weight:2 cost:100 alloc:1:1 to 127 values:POLY_RACE[d1000] effect:POLY_RACE name:& Deed~ of Property graphics:?:W type:deed level:0 weight:5 cost:0 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD desc:A deed of property. It can be used to claim a house. name:Wilderness Mapping graphics:?:w type:scroll level:1 weight:5 cost:0 alloc:40:1 to 100 effect:MAP_WILD effect-yx:22:40 effect:MAP_AREA effect-yx:7:7 name:& Fortune Cookie~ graphics:,:U type:fortune cookie level:0 weight:2 cost:0 #alloc:1:1 to 100 # DO NOT ALLOCATE? or it will appear at BM? effect:COOKIE effect:NOURISH:INC_BY dice:5 desc:A biscuit containing a small piece of paper telling your fortune. ############## # new items Tangaria # ############## name:& Old Lantern~ graphics:~:U type:light level:5 weight:100 # price hc cost:100 alloc:70:1 to 10 flags:BURNS_OUT | LIGHT_3 attack:3d3:0:0 flags:EXPLODE desc:An old glass light source with a crackling emerging from it. desc:It can be carried by a handle. You don't think it can be refilled. desc:It looks like good idea to throw it and burn your enemies! name:& Ancient Vessel~ graphics:,:U type:food level:30 weight:5 cost:0 alloc:10:20 to 100 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:-1 dice:1d3 effect:SUMMON:AINU:0:-1 dice:1d5 effect:SUMMON:AINU:0:-1 dice:1d10 effect:RANDOM dice:25 effect:ACQUIRE dice:1 msg_self:You rubbed an ancient vessel... desc:Rumours say that such vessels could contain a djinn... name:& Magic Lamp~ graphics:,:U type:food level:30 weight:5 cost:0 alloc:5:60 to 100 #last number is a chance to summon friendly djinn effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:50 dice:1d1 effect:SUMMON:AINU:0:-1 dice:1d3 effect:SUMMON:AINU:0:-1 dice:1d5 effect:SUMMON:AINU:0:-1 dice:1d10 effect:RANDOM dice:25 effect:ACQUIRE dice:1 msg_self:You rubbed an ancient vessel... desc:Rumours say that such lamps could contain a djinn... name:& Cursed Jar~ graphics:,:U type:food level:30 weight:5 cost:0 alloc:1:1 to 30 effect:BATTY effect:SUMMON:UNDEAD:0:-1 dice:1d1 effect:UNDEAD_FORM effect:DARKEN_LEVEL:NONE:1 effect:READ_MINDS dice:$Dd$S expr:D:PLAYER_LEVEL:/ 10 + 1 expr:S:PLAYER_LEVEL:/ 10 + 1 effect:DETECT_SOUL effect-yx:22:40 #positive: effect:DESTRUCTION:LIGHT:13 effect:MASS_BANISH msg_self:Why did you touch it!.. It was CURSED! desc:You feel wicked evil energy oozing through this object... desc: It's better to do not touch it. RUN! name:& 'Stormbringer'~ graphics:|:x type:sword level:45 weight:180 cost:0 attack:6d6:16:16 armor:0:0 flags:EPIC | FREE_ACT | HOLD_LIFE | PROT_CONF | AGGRAVATE | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:STR[1] | CON[1] | RES_CHAOS[1] | RES_NETHER[1] brand:VAMPIRIC curse:treacherous weapon:100 desc:Death is all. Beware, cursed is the wielder. name:& Cobble~ graphics:*:s type:cobble level:1 weight:6 cost:1 pile:100:2d6 alloc:5:1 to 100 attack:1d5:0:0 armor:0:0 brand:STUN_1 flags:THROWING desc:A simple piece of stone. It can be thrown. # alchemy name:& Rare Herb~ graphics:*:g type:reagent level:0 weight:1 cost:0 desc:A very rare plant which can be used for potions brewing. name:& Rare Mineral~ graphics:*:t type:reagent level:0 weight:1 cost:0 desc:A very rare mineral used in alchemy. name:& Magic Essence~ graphics:*:y type:reagent level:0 weight:1 cost:0 desc:A magic residue which could be used as reagent for alchemy. ############## #newbie items# ############## name:& Old Arrow~ graphics:{:U type:arrow level:3 weight:1 cost:0 attack:1d4:0:0 armor:0:0 flags:AMMO_NORMAL desc:A simple metal head on a piece of wood or bamboo, fitted with some desc: feathers. It can be shot with a bow. name:& Rusty Lantern~ graphics:~:U type:light level:0 weight:70 cost:0 attack:1d3:0:0 flags:BURNS_OUT | LIGHT_3 | IGNORE_FIRE desc:A tiny brass light source with a soft emerging from it, desc: protected from draughts by a sheet of dirty paper. It can be carried by desc: a handle. It looks so old that you don't think it can be refilled. name:Satisfy Hunger (tattered) graphics:?:w type:scroll level:0 weight:4 cost:0 effect:NOURISH:SET_TO flags:NO_DROP dice:50 desc:Smelly... It looks like someone covered fish with this scroll. name:& Spade~ graphics:\:s type:digger level:1 weight:200 cost:400 alloc:20:5 to 100 attack:1d1:0:0 armor:0:0 flags:DIG_1 desc:A primitive digging tool for removing away soil and rubble. name:Word of Recall (rugged) graphics:?:w type:scroll level:0 weight:4 cost:0 effect:RECALL dice:14+1d20 desc:This parchment is oily and ragged, but looks readable. name:& Cram Bread~ graphics:,:U type:food level:0 weight:5 cost:0 effect:NOURISH:INC_BY dice:20 msg_self:That tastes... crunchy. desc:Nutritious dry pancakes-biscuits which provide sustenance desc: on long journeys. It's made from tightly pressed flour. desc: Quite tasteless, but with honey or milk it becomes desc: quite palatable. name:& Petty-dwarf roots~ graphics:,:U type:food level:1 weight:3 cost:0 effect:NOURISH:INC_BY dice:14 msg_self:That tastes like.. earth-bread. desc:An edible root known only to the Dwarves. desc: White and fleshy; just boil it and it will taste like bread. name:& Salted Pork~ from Isengard graphics:,:U type:food level:1 weight:3 cost:0 effect:NOURISH:INC_BY dice:15 msg_self:That tastes particularly good. desc:The salted pork is particularly good. # make random amount and draw them like: # o0OoO0Oo O oO0oO oO o 0oO o name:& Pipe-weed~ graphics:,:U type:food level:1 weight:1 cost:0 effect:RESTORE_STAT:WIS effect:TIMED_INC:IMAGE dice:1 effect:NOURISH:INC_BY dice:1 msg_self:*You blow several smoke rings* msg_other: blows several smoke rings desc:Also called as sweet galenas or westmansweed. desc: Hm... Which sort is this one? Longbottom Leaf, Old Toby, desc: or Southern Star? name:& Elvish wine~ graphics:,:U type:food level:1 weight:7 cost:0 effect:NOURISH:INC_BY dice:14 effect:RESTORE_STAT:STR effect:TIMED_INC:CONFUSED dice:4+1d4 msg_self:Ooogh.. It must be potent wine! desc:This wine origins from Dorwinion, to the south of Dale, carried up desc: along the River Running to Laketown and then to Thranduil. name:& Cold chicken~ graphics:,:U type:food level:1 weight:4 cost:0 effect:NOURISH:INC_BY dice:19 msg_self:Cold, but tasty! desc:But, funny little birds, they had no wings! desc: O what shall we do with the funny little things? desc: Roast ’em alive, or stew them in a pot; desc: fry them, boil them and eat them hot? desc: .. desc: Who brought there the cold chicken? No pickles sadly... name:& Maggoty bread~ graphics:,:U type:food level:1 weight:8 cost:0 effect:NOURISH:DEC_BY dice:7+1d2 effect:NOURISH:INC_BY dice:5 effect:NOURISH:INC_BY dice:8 effect:NOURISH:INC_BY dice:9 effect:NOURISH:INC_BY dice:10 effect:RANDOM dice:5 msg_self:Hurk.. Hurk... That tastes awful!! desc:Maggoty Bread, no good when you're on the road.. desc: But it's better than nothing. desc:"I'm starving! desc: We ain't had nothing but maggoty bread for three stinking days!" name:& Flagon of mead~ graphics:,:U type:food level:1 weight:5 cost:0 effect:NOURISH:INC_BY dice:11 msg_self:Yummy! desc:The more the merrier! name:& One Ring Cake~ graphics:,:U type:food level:1 weight:6 cost:0 effect:NOURISH:INC_BY dice:32 msg_self:It is mine, I tell you. My own. My precious. Yes, my precious.. desc:Deliciousssssss!.. You don't want to share this cake with anyone, desc: but eat it by yourself somewhere in the corner... name:& Stolen mushroom~ graphics:,:d type:food level:10 weight:2 cost:0 effect:NOURISH:INC_BY dice:5 msg_self:Did you just heard the barking of dogs?.. Ugh, no, it seemed.. desc:You also have a passion for mushrooms? desc: For legendary mushrooms, mysteriously obtained, if not positively desc: ill gotten, is, as every one knows, any one’s for the finding, desc: unless the search is interrupted. name:& Elvish water~ graphics:,:U type:food level:1 weight:8 cost:0 effect:NOURISH:INC_BY dice:6 effect:TIMED_INC:BLESSED dice:6+1d12 msg_self:Ho! Ho! Ho! To the bottle I go! To heal my heart and drown my woe! desc:Clear fragrant draught, pale golden in colour: it has the scent of a honey desc: made of many flowers, and is wonderfully refreshing. desc: It is cool as a clear fountain, golden as a summer afternoon... name:& Apple~ of Youth graphics:,:I type:food level:0 weight:3 cost:0 effect:NOURISH:INC_BY dice:13 effect:RESTORE_STAT:CON effect:RESTORE_STAT:CHR effect:CURE:AMNESIA effect:CURE:CUT effect:CURE:STUN effect:CURE:POISONED effect:CURE:CONFUSED effect:CURE:BLIND effect:RESTORE_EXP effect:HEAL_HP dice:42 msg_self:You feel how your wrinkles smoothing.. desc:Legandary apples of immortality... You can't believe you found one. #small box of salt name:& Club~ graphics:\:u type:hafted level:0 weight:20 cost:0 alloc:2:1 to 100 attack:1d3:0:0 armor:0:0 desc:A simple oak club.. it's quite old, but still do the job. # instead of ring 'of levitation' which now became 'of swimming' name:Flying graphics:=:d type:ring level:25 weight:2 cost:7000 alloc:13:25 to 100 flags:FLYING | EASY_KNOW desc:When you put on this ring, you will be able to levitate a few feet desc: above the floor. It works only if you have solid ground below. name:Holy Water graphics:!:z type:potion level:1 weight:3 cost:0 flags:NO_DROP effect:TIMED_INC:BLESSED dice:12+1d24 effect:TIMED_INC:PROTEVIL dice:$B+1d25 expr:B:PLAYER_LEVEL:* 3 effect:CURE:BLACKBREATH effect:CURE:CONFUSED effect:CURE:BLIND effect:NOURISH:INC_BY dice:1 effect:RANDOM dice:6 effect:RESTORE_MANA dice:$B expr:B:PLAYER_LEVEL:+ 1 effect:PROJECT_LOS_AWARE:DISP_UNDEAD:0:1 dice:30 desc:A potion of holy water blessed by a good deity. desc: You can not drop it on the ground as it will be blasphemy... #name:Small House Creation ############## # NPC chat # ############## name:Hello, stranger. What are you doing there, in graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:this wild lands? You are not the first who came graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:though.. Strange folk appeared recently. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And all of them ar interested in Old Ruins to the graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:north-east from my tavern. But I don't complain.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Finally I could get a few coins by selling some graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:of this goods.. Take a look at them... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Be careful in Mountain Gorge to the east.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I didn't visit town for some time already.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Maybe its time for me to go on adventure with you graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:(you take the cat in your arms..) graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:meow graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*purrr* graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Who are ya? What do ya need? Whaat? I can't hear graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:you.. *grumbles* They come.. and go.. come.. and graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:sometimes not come back.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*whipped up* So.. Can ya read? If you can't, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I can't help ya.. But if you do - take a look at graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:this finest books about miracles. With them you graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:would be able to conquer world!.. What?? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I can't hear ya!! Speak louder, yongster! Whaat? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*sings* Once I came to the land of dreams... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*sings* Three trolls.. In the forest of mourn.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*sings* Don ya tell me wat to do, little fairy.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Did ya know there is a secret passage nearby? shh graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:(You hear shuffling) *growl* Arr.. Who is there? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:(small narrow window on the door opened) graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:(you see bright blue eyes through it) graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:(it appeared to be a mirror to hide from arrows) graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Oh! A human-beign! Are you in union with this graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:cave orcs?! Darn orcish beasts! Filthy maggots! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:...Erm.. Anyway. Got any tabacco, mate? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I got plenty of food there, but no darn weed to graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:fill my pipe.. I'm alone there, you see.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:All horizon run away back to town on the west graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:months ago.. Filthy cowards! Went back to mommy! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:But I won't run from this stupid orcish beasts! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:They would know how to come to The Guards Tower!! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Darn.. Are you pretty sure ya don have any weed? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I see.. *sight* You are not the first who came.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Anyway If you wanna hunt some orcs - get to graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:their cave on the west from the lake.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Long time ago this was a heart of trade ways.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:It was well guarded dwarven trade route.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:A lot of caravans traveled over this lands.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And now everything gone.. Only orcs left. And me. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Hello, stranger. Don't you mind to put your graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:weapons away, to sheath them.. I don't like graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:people going around with all this fighting stuff. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Erhh. Even villagers like me nowadays took graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:weapons in their hands. I heard old Mag run away graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:to the forest.. Old mad dog.. Everything went to graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:dogs nowadays.. No food to grow, only mushrooms.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And I hate mushrooms. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Marta could cook mushrooms in 57 different ways.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:It doesn't help though. Nothing help.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I can't sell you food, adventurer. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I don't need you gold. There is no food. NO FOOD. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:My pumpkin's were famous all over Middle-Lands! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And now I'm broken. People kill for food. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Oh, dear.. It's a pity I can't feed you. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:We barely survive from hunger by our-self.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:But you could look for smthing in tavern in town graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Nowadays there are so much adventurers around.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I hope you won't make trouble to us. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Be safe.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Hi.. Don't look at me with such hungry eyes.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Didn't you know about catastrophe? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Oh.. You are outlander.. Well.. I wonder why you graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:came there.. At your place I wouldn't come to graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:this lands even for all gold of the world. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Anyway.. In short words - gods cursed us. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*whispers* (they say). No one knows really. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Fields don't provide yeild anymore.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:All cattle died by unknown diseases. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:So bag of wheat cost more then two bags of gold. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Eeh.. But we still got some booze left.. *hic* graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:We got troubles with burglars from town severs.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Someone should give a lesson to this thiefs... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:(you are trying to pat the dog) graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:(the dog carefully sniff your arm) graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:(the dog allow you to pat it on the head) graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:(the dog wing it's tail) graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Gaf-gaf! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Bow-vo! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Arf-arf! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*rrrr* graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I'd shoot rat in the eye, so I wont spoil its fur graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Hm. Hello. I'm Archy - and who are you? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Oh.. A hero. Alright. Can you shoot with a bow? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Crossbow? Catapult? Haha! Anyway.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:If ya can't shoot - then try to throw rocks. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Still effective way to survive. Just dont forget graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Dont become a dead hero. Run. Use plan B. Escape. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Good hero - is alive hero. You won't help the graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:world if you would die. Many tried... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*Grins* Dont run from archer. You will die tired! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Your strength is in your guts, not muscles.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:An dont forget to bring me some ale from sewers.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Stay awhile.. Er.. Wait.. Come closer, young men graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:or woman? I can not see well.. Damn manuscripts! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:(Old man hears your voice) Oh. Hello there. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I am headman of this village. Deckard is my name. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And we are not doing well, you know. All this graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:food problem and everything.. But we get used to graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:it. I love mushrooms, you know.. But there is graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:another problem. Scoundrels, rogues and bandits. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Someone say they got a headquaters in severs. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Could you help us with it? I heard they got graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:plenty of gold..and what is more important - food graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:down there.. You will find severs to the east of graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:our village. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Take care, friend.. And good luck to thee.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:There always were a lot of criminal.. But not so. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:We thought the worse was lack of food... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Outlaws, robbers..and even monsters. Gods save us graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Stranger, don't make trouble in our town.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Or I'll take care of you. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:You look tought. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I hope you won't make trouble. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Mind to help us in this dire days? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I wanna point out immideatelly - we don't recruit graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:to the guard. Magistrate has to cut our funds graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:recently.. I got only a few mushrooms per day.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Aa-ah. Anyway. We need a hand with all this graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:madness happening around. Our mayor is missing.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Last time he was seen coming to the Hunter Valley graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:to the south-east to visit Old Sorcerer, to ask graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:him to help us with wraiths from the north.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Maybe you can help to find him? I can't go myself graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:as I need to protect this town... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Years ago I was an adventurer myself.. But.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Life is tought. I had enought scars on my face. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:You would understand me one day. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Hey dol! merry dol! ring a dong dillo! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Ring a dong! hop along! Fal lal the willow! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Tom Bom, jolly Tom, Tom Bombadillo! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Hey! Come merry dol! derry dol! My darling! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Light goes weather-wind n the feathered starling! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Down along under Hill, shining in the sunlight! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Waiting on the doorstep for the cold starlight! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:There my pretty lady is, River-woman's daughter! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Slender as willow-wand, clearer than the water! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Old Tom Bombadil water-lilies bringing! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Comes hopping home again. Can y hear him singing? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Hey! Come merry dol! derry dol! and merry-o! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Goldberry, Goldberry, merry yellow berry-o! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Poor old Willow-man, you tuck your roots away! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Tom's in a hurry now. Evening will follow day. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Tom's going home again water-lilies bringing. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Hey! Come derry dol! Can you hear me singing? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Hop along, my little friends, up the Withywindle! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Tom's going on ahead candles for to kindle! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Down west sinks the Sun - soon you'll be groping! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:When night-shadows fall, then the door will open! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Out of window-panes light will twinkle yellow! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Fear no alder black! Heed no hoary willow! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Fear neighter root nor bough! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Tom goes on before you! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Hey now! merry dol! We'll be waiting for you! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Hey! Come derry dol! Hop along, my hearties! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Hobbits! Ponies all! We are fond of parties. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Now let the fun begin! Let us sing together! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Now let the song begin! Let us sing together! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Of sun, stars, moon and mist! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Rain and cloudy weather! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Light on the budding leaf, dew on the feather! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Wind on the open hill, bells on the heather! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Reeds by the shady pool, lilies on the water! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Old Tom Bombadil and the River-daughter! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I had an errand there - gathering water-lilies! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Green leaves and lilies white for my pretty lady! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Ho! Tom Bombadil, Tom Bombadillo! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:By water, wood and hill, by the reed and willow! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:By fire, sun and moon, harken now and hear us! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Come, Tom Bombadil, for our need is near us! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Old Tom Bombadil is a merry fellow! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Bright blue his jacket is, n his boots ar yellow! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Non hs evr caugt him et, for Tom, he's th master! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:His songs ar stronger songs, n his feet r faster! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Wake now my merry lads! Wake and hear me calling! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Warm now be heart and limb! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The cold stone is fallen! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Dark door is standing wide; dead hand is broken! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Night under Night is flown, and the Gate is open! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Tom has his house to mind, n Goldbery is waiting! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:There is an inn, a merry old inn graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:beneath an old grey hill, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And there they brew a beer so brown graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:That the Man in the Moon himself came down graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:One night to drink his fill. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The ostler has a tipsy cat graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:that plays a five-stringed fiddle; graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And up and down he runs his bow, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Now squeaking high, now purring low, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Now sawing in the middle. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The landlord keeps a little dog graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:that is mighty fond of jokes; graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:When there's good cheer among the guests, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:He cocks an ear at all the jests graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And laughs until he chokes. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:They also keep a horned cow graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:as proud as any queen; graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:But music turns her head like ale, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And makes her wave her tufted tail graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:and dance upon the green. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And O! the rows of silver dishes graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:and the store of silver spoons! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:For Sunday there's a special pair, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And these they polish up with care graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:on Saturday afternoons. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The Man in the Moon was drinking deep, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:and the cat began to wail; graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:A dish and a spoon on the table danced, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The cow in the garden madly pranced, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:and the little dog chased his tail. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The Man in the Moon took another mug, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:and then rolled beneath his chair; graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And there he dozed and dreamed of ale, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Till in the sky the stars were pale, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:and dawn was in the air. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Then the ostler said to his tipsy cat graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The white horses of the Moon, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:They neigh and champ their silver bits; graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:But their master's been and drowned his wits, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:and the Sun'll be rising soon!' graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:So the cat on his fiddle played hey-diddle-diddle graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:a jig that would wake the dead graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:He squeaked and sawed and quickened the tune, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:While the landlord shook the Man in the Moon graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:'It's after three!' he said. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:They rolled the Man slowly up the hill graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:and bundled him into the Moon, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:While his horses galloped up in rear, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And the cow came capering like a deer, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:and a dish ran up with the spoon. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Now quicker the fiddle went deedle-dum-diddle; graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:the dog began to roar, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The cow and the horses stood on their heads; graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The guests all bounded from their beds graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:and danced upon the floor. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:With a ping and a pong the fiddle-strings broke! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:the cow jumped over the Moon, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And the little dog laughed to see such fun, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And the Saturday dish went off at a run graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:with the silver Sunday spoon. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The round Moon rolled behind the hill graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:as the Sun raised up her head. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:She hardly believed her fiery eyes; graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:For though it was day, to her surprise graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:they all went back to bed! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Elves seldom give unguarded advice... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Advice is a dangerous gift, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:even from the wise to the wise, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:and all courses may run ill. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The wide world is all about you - graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:you can fence yourselves in, graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:but you cannot forever fence it out. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Courage is found in unlikely places. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Do not meddle in the affairs of Wizards... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:The choice is yours - to go or wait. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Errr... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Who are you? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Anyway.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*spits* graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Kek.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*whispers* All this damn rag-tag danglers.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:And this thatched barn... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Need a pony? Twelve silver pennies and its yours! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Off early? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Found some friends at last? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I suppose you know who you've taken up with? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Watch out tonight! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*spits* graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I'm training there.. Don't mess around. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:If ever such a tale was told in the South... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Believe not that the blood of Numenor is spent. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:By our valour the East are still restrained.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Barliman is my name. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Barliman Butterbur at your service! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:My granddaughter is in charge right now... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Now what does that remind me of? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:There now! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:It's gone again! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:But it'll come back, when I have time to think. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I'm run off my feet.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I'll see what I can do for you.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Here is a nice little parlour! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I hope it will suit. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Excuse me now. I'm that busy. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:No time for talking. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I must be trotting. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:It's hard work for two legs.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:If you want anything, ring the hand bell. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Give. Eat. Me. Hungry. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*blowing his nose* graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*burps* graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*picking his nose* graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Coming! Coming! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*grins* graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*winks* graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Ring the bell, if you lack anything! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Will you be wanting anything to drink, master? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Shall I show you the bedrooms? graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Supper is getting ready... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*smiles* graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:I saw Gandalf onces... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:Gandalf makes so great fireworks! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:My grandfarther was a warrior too! graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*sings* Once I came to the land of dreams... graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. name:*sings* Three trolls.. In the forest of mourn.. graphics:?:y type:fortune cookie level:0 weight:5 cost:99999999 desc:. # add empty line EOF