# === Understanding p_race.txt ("player race") === # name:race name # skill-disarm-phys:base # skill-disarm-magic:base # skill-device:base # skill-save:base # skill-stealth:base # skill-search:base # skill-melee:base # skill-shoot:base # skill-dig:base # hitdie:hitdie # exp:expbase:classic expbase # history:history # age:agebase:agemod # height:hgt:modhgt # weight:wgt:modwgt # gift:tval:sval:min:max # obj-flag:level of application:object flag # value:level of application:object modifier # brand:min level:max level:brand code # slay:min level:max level:slay code # player-flags:level of application:racial flags # shape:level of application:monster race # attack:verb:hit_extra:min_level:chance_of_fail:effect # 'name' indicates the beginning of an entry. # 'skill-' is for skills that get added at birth - physical # and magical disarming, magic devices, saving throws, stealth, # to hit (normal), to hit (bows), digging bonus. # 'hitdie' is for max. hitpoints gained per level. # 'exp' is for percent of "standard" experience needed to gain a level. # 'classic expbase' is used instead in the "classic experience factor" mode # 'history' is for starting point of the player history (see history.txt). # 'age' is age info - base age, random age modifier. # 'height' is height info - base height, random height modifier. # 'weight' is weight info - base weight, random weight modifier. # 'gift' is for starting gift - tval of the item, sval of the item, # minimum amount, maximum amount. # 'obj-flag' is for object flags (as in list-object-flags.h) that # races possess innately at a certain level. # 'value' is for object modifiers which take a value that races possess # innately at a certain level. # 'brand' is for brands that races possess innately at a certain level. # 'slay' is for slays that races possess innately at a certain level. # 'player-flags' is for player flags (as in list-player-flags.h) that # races possess innately at a certain level. # 'shape' is for shapes that races can polymorph into at a certain level. PERM_SHAPE MUST HAVE 1 lvl form! # 'attack' is for barehanded attacks. # # value:5:SPEED[1+1d15] # speed bonus of 1 at levels 5, 20, 35 and 50. # # upper limit to the modifiers: # random value has parameter (M) that can be used, # so for example # value:0:CON[1+1d5M10] # +1 CON at levels 1, 5 and 10 # (+1 per 5 levels and we stop at 10) # # also negative values are possible: # value:0:CON[1+-1d5M10] ##### WE USE CLASSIC EXP FACTOR # exp:100:125 --- > # exp:expbase:classic expbase # -> 2nd value # MOVES works: +10 moves is like +10 speed, but movement only # Note: currently in p_race.txt only one entry of the same resistance # element is allowed; meaning that it's possible to assign # an element to a race or class only once. So we hardcode such cases. # can't fly: #Ent #Hydra #Troll #Golem #Centaur #Naga name:Half-Troll skill-disarm-phys:-5 skill-disarm-magic:-5 skill-device:-8 skill-save:-8 skill-stealth:-2 skill-search:-9 skill-melee:20 skill-shoot:-10 skill-dig:0 hitdie:12 exp:120:125 history:21 age:20:10 height:90:16 weight:240:60 gift:food:Maggoty bread:1:1 value:0:STR[4] value:0:INT[-4] value:0:WIS[-2] value:0:DEX[-4] value:0:CON[3] value:0:CHR[-4] obj-flag:1:SUST_STR obj-flag:1:REGEN player-flags:40:RACE_REGEN value:0:INFRA[3] player-flags:0:TROLL name:Human skill-disarm-phys:1 skill-disarm-magic:0 skill-device:0 skill-save:1 skill-stealth:0 skill-search:0 skill-melee:0 skill-shoot:0 skill-dig:0 hitdie:10 # +50% exp:100:175 history:1 age:14:6 height:69:10 weight:165:35 gift:food:Hard Biscuit:1:1 #+ inv slot # mediocre bonus.. versatile name:Half-Elf skill-disarm-phys:2 skill-disarm-magic:2 skill-device:3 skill-save:3 skill-stealth:1 skill-search:3 skill-melee:-1 skill-shoot:5 skill-dig:0 hitdie:10 # +10% exp:120:135 history:4 age:24:16 height:71:8 weight:115:25 gift:food:Elvish water:1:1 value:0:STR[0+1d30] value:0:INT[1] value:0:WIS[-1] value:0:DEX[1] value:0:CON[-1+1d24] value:0:CHR[1] obj-flag:1:SUST_DEX value:0:INFRA[2] value:15:TUNNEL[1] value:25:DAM_RED[1] value:45:SPEED[1] #Sindar, Grey Elves.. Elves of the Twilight name:Elf skill-disarm-phys:5 skill-disarm-magic:5 skill-device:6 skill-save:6 skill-stealth:2 skill-search:6 skill-melee:-5 skill-shoot:15 skill-dig:0 hitdie:9 exp:120:125 history:5 age:75:75 height:73:7 weight:90:10 gift:food:Elvish wine:1:1 # -1 2 -1 1 -1 value:0:STR[-1] value:0:INT[2] value:0:WIS[-1] value:0:DEX[1] value:0:CON[-1] value:0:CHR[2] obj-flag:1:SUST_DEX value:0:INFRA[3] value:0:RES_LIGHT[1] value:0:MOVES[0+1d9] value:40:SPEED[1] #Hobbit name:Halfling skill-disarm-phys:15 skill-disarm-magic:15 skill-device:18 skill-save:18 skill-stealth:4 skill-search:6 skill-melee:-10 skill-shoot:20 skill-dig:0 hitdie:7 # +10% exp:120:135 history:10 age:21:12 height:34:4 weight:55:5 gift:food:Pipe-weed:1:1 # original: -2 2 1 3 2 value:0:STR[-2] value:0:INT[0+1d24] value:0:WIS[0+1d30] value:0:DEX[3] value:0:CON[0+1d10M20] value:0:CHR[1] value:0:INFRA[4] obj-flag:1:HOLD_LIFE value:0:DAM_RED[0+1d15] obj-flag:50:SLOW_DIGEST player-flags:0:KNOW_MUSHROOM name:Gnome skill-disarm-phys:10 skill-disarm-magic:10 skill-device:22 skill-save:12 skill-stealth:3 skill-search:4 skill-melee:-8 skill-shoot:12 skill-dig:0 hitdie:8 exp:120:125 history:13 age:50:40 height:40:5 weight:80:5 gift:crop:Squash:1:1 value:0:STR[-1] value:0:INT[2] value:0:DEX[2] value:0:CON[1] value:0:CHR[-1] value:0:INFRA[4] obj-flag:1:FREE_ACT value:0:TUNNEL[1+1d30] player-flags:0:KNOW_ZAPPER name:Dwarf skill-disarm-phys:2 skill-disarm-magic:2 skill-device:9 skill-save:9 skill-stealth:-1 skill-search:2 skill-melee:15 skill-shoot:0 skill-dig:40 hitdie:11 # +10% exp:120:135 history:16 age:35:15 height:47:4 weight:135:20 gift:food:Pint of Fine Ale:1:1 value:0:STR[2] value:0:INT[-3] value:0:WIS[2] value:0:DEX[-2] value:0:CON[2] value:0:CHR[-2] value:0:INFRA[5] obj-flag:1:PROT_BLIND player-flags:0:SEE_ORE name:Half-Orc skill-disarm-phys:-3 skill-disarm-magic:-3 skill-device:-3 skill-save:-3 skill-stealth:-1 skill-search:-3 skill-melee:12 skill-shoot:-5 skill-dig:0 hitdie:10 exp:120:125 history:19 age:11:4 height:64:2 weight:135:15 gift:food:Swig of Orcish Liquor:1:1 value:0:STR[2] value:0:INT[-1] value:0:CON[1] value:0:CHR[-3] value:0:INFRA[3] value:0:RES_DARK[1] value:0:TUNNEL[1] value:0:DAM_RED[2d24] obj-flag:25:ESP_ORC value:50:SPEED[1] obj-flag:50:SLOW_DIGEST player-flags:0:ORC # yatagan? # vigorous..stamina.. like MANA #rename to Dunadan name:Dunedain skill-disarm-phys:4 skill-disarm-magic:4 skill-device:5 skill-save:5 skill-stealth:1 skill-search:3 skill-melee:15 skill-shoot:10 skill-dig:0 hitdie:10 # -15% exp:120:110 history:1 age:50:20 height:80:6 weight:190:20 gift:food:Sprig of Athelas:1:1 value:0:STR[1] value:0:INT[0+1d24] value:0:WIS[0+1d24] value:0:DEX[0+1d24] value:0:CON[1+1d24] value:0:CHR[2] obj-flag:1:SUST_CON #noble and proud name:High-Elf skill-disarm-phys:4 skill-disarm-magic:4 skill-device:20 skill-save:20 skill-stealth:0 skill-search:10 skill-melee:10 skill-shoot:25 skill-dig:0 hitdie:10 # -30% (harder) exp:120:95 history:7 age:100:30 height:77:6 weight:190:20 gift:food:Sip of Miruvor:1:1 #1 3 -1 3 1 value:0:STR[1] value:0:INT[3] value:0:WIS[-1] value:0:DEX[3] value:0:CON[1] value:0:CHR[1+1d15] value:0:INFRA[1+1d15] value:0:STEALTH[1+1d32] obj-flag:25:SEE_INVIS value:0:RES_LIGHT[1] name:Kobold skill-disarm-phys:10 skill-disarm-magic:10 skill-device:5 skill-save:0 skill-stealth:3 skill-search:10 skill-melee:-5 skill-shoot:10 skill-dig:0 hitdie:8 exp:120:125 history:23 age:15:10 height:37:4 weight:65:5 gift:crop:Potato:1:1 value:0:STR[-1] value:0:INT[-1] value:0:DEX[2] value:0:CON[2] value:0:CHR[-2] value:0:INFRA[5] value:0:RES_POIS[1] value:0:TUNNEL[1+1d30] value:50:MANA[1] obj-flag:50:SLOW_DIGEST #magister yoda like appearence.. getting old got penalties name:Yeek skill-disarm-phys:0 skill-disarm-magic:0 skill-device:0 skill-save:0 skill-stealth:0 skill-search:0 skill-melee:0 skill-shoot:0 skill-dig:0 hitdie:6 exp:80:125 history:1 age:14:6 height:23:3 weight:36:6 gift:crop:Beet:1:1 value:0:STR[-5] value:0:INT[-5] value:0:WIS[-5] value:0:DEX[-5] value:0:CON[-5] value:0:CHR[-5] obj-flag:1:FEATHER # + no agro! player-flags:0:SHAPECHANGE shape:1:oook shape:12:eeek shape:24:yaak player-flags:0:ANIMAL name:Ent skill-disarm-phys:-5 skill-disarm-magic:-5 skill-device:-16 skill-save:20 skill-stealth:0 skill-search:-2 skill-melee:15 skill-shoot:-5 skill-dig:20 hitdie:13 exp:165:125 history:94 age:255:70 height:170:20 weight:240:60 # + don't eat normal food, but drink from fountains # + immune to polymorph gift:bottle:Empty Bottle:3:4 #8 -4 2 -4 8 value:0:STR[0+1d6] value:0:INT[-4] value:0:WIS[0+1d24] value:0:DEX[-8+1d12] value:0:CON[0+1d6] value:0:CHR[-3] value:0:INFRA[1+1d12] # very good at tunneling ("crushing stone").. #..but won't cut trees (rfe), but can pass them.. or maybe trees "moves away" when it walk? value:0:TUNNEL[5] # ? /rfe 50% stun which got lowered each lvl obj-flag:0:SLOW_DIGEST obj-flag:25:SEE_INVIS obj-flag:25:ESP_ANIMAL player-flags:0:GIANT player-flags:0:SHAPECHANGE shape:1:sleepy ent value:0:MANA[5+-1d10] player-flags:0:CAN_SWIM obj-flag:1:CANT_FLY # stealth -6 value:0:STEALTH[-1+-1d5M25] value:0:RES_FIRE[-1] # /rfe what about certain vuln to nether?.. while make fire vuln minor.. also dislike poison? value:0:MOVES[-2] value:0:SPEED[0+-1d25] # barky value:0:DAM_RED[1+1d5] obj-flag:0:IMPAIR_HP # + stay at one place very silent # _ when staying in the water - feeding? # 'y' grow tree? name:Thunderlord skill-disarm-phys:-6 skill-disarm-magic:-6 skill-device:-20 skill-save:-8 skill-stealth:-13 skill-search:-10 skill-melee:15 skill-shoot:5 skill-dig:-10 hitdie:12 # -15% exp:180:110 history:89 age:14:6 height:170:20 weight:240:60 obj-flag:5:ESP_DRAGON gift:food:Hard Biscuit:1:1 # 4 0 0 0 3 value:0:STR[-6+1d5] value:0:INT[-1+1d30] value:0:WIS[-1+1d30] value:0:DEX[-7+1d7] value:0:CON[-6+1d4] value:0:CHR[-4] value:0:TUNNEL[-1+-1d15] #got eagle :) obj-flag:1:AGGRAVATE obj-flag:1:HUNGER #hardcoded full ESP with expanding radius ############## player-flags:0:THUNDERLORD - rename to ESP_RADIUS value:0:MANA[4+-1d6M25] #dragon got 1/2 bonuses from dragons which form they take name:Dragon skill-disarm-phys:-33 skill-disarm-magic:-33 skill-device:-16 skill-save:0 skill-stealth:-16 skill-search:10 skill-melee:0 skill-shoot:-50 skill-dig:0 hitdie:13 exp:210:125 history:98 age:255:70 height:170:20 weight:240:60 gift:gold:gold:42:84 obj-flag:1:FEATHER value:0:INFRA[1] #stat increase doesn't work for dragons (hardcoded) 1d5 value:0:STR[-20] value:0:INT[0] value:0:WIS[0] value:0:DEX[-20] value:0:CON[-10] value:0:CHR[-5] value:0:MANA[5+-1d10M40] obj-flag:50:HUNGER player-flags:0:DRAGON | PERM_SHAPE attack:claw:none:1:0:NONE attack:bite:none:5:4:DAM attack:crush:none:45:40:CRUSH name:Hydra skill-disarm-phys:-50 skill-disarm-magic:-50 skill-device:-50 skill-save:0 skill-stealth:-16 skill-search:-10 skill-melee:0 skill-shoot:-25 skill-dig:0 hitdie:13 # +15% exp:195:140 history:97 age:255:70 height:170:20 weight:240:60 gift:food:Scrap of Flesh:1:1 value:0:STR[-20] value:0:INT[-4] value:0:WIS[-4] value:0:DEX[-20] value:0:CON[-20+20d25] value:0:CHR[-20+1d5] # AGGRAVATE 20 range hardcoded value:15:SPEED[-10+2d7] value:15:MOVES[10+-2d7] player-flags:0:RACE_REGEN value:50:DAM_RED[5] value:0:MANA[10] value:10:TUNNEL[1+1d10] value:35:RES_CHAOS[1] player-flags:25:SEE_ORE player-flags:0:HYDRA | PERM_SHAPE attack:bite: (circular):1:0:CIRCLE shape:1:hydra shape:10:2-headed hydra shape:15:3-headed hydra shape:20:4-headed hydra shape:24:5-headed hydra shape:28:6-headed hydra shape:32:7-headed hydra shape:36:8-headed hydra shape:40:9-headed hydra shape:42:10-headed hydra shape:44:11-headed hydra shape:46:12-headed hydra shape:48:13-headed hydra shape:50:14-headed hydra player-flags:0:CAN_SWIM obj-flag:1:CANT_FLY #curse:siren:100 #obj-flag:1:DRAIN_EXP #obj-flag:10:DRAIN_EXP do not deplete less then achieved lvl ? name:Black Numenorean skill-disarm-phys:2 skill-disarm-magic:3 skill-device:7 skill-save:7 skill-stealth:0 skill-search:1 skill-melee:5 skill-shoot:7 skill-dig:0 hitdie:10 exp:100:125 history:100 age:60:25 height:80:4 weight:198:12 gift:food:Handful of Dried Fruits:1:1 #1 2 -1 1 2 value:5:STR[1] value:0:INT[0+1d24] value:0:WIS[-1] value:10:DEX[1] value:0:CON[-2+1d12] value:0:CHR[-3+1d12] value:15:INFRA[1] value:0:DAM_RED[0+1d24] value:0:TUNNEL[1] obj-flag:1:ESP_EVIL #immortal human, highlander-like name:Damned skill-disarm-phys:5 skill-disarm-magic:5 skill-device:5 skill-save:10 skill-stealth:1 skill-search:10 skill-melee:5 skill-shoot:0 skill-dig:1 hitdie:10 # +10% exp:100:135 history:100 age:11:4 height:69:5 weight:165:23 gift:food:Apple:1:1 value:0:STR[0+1d24] value:0:INT[0+1d27] value:0:WIS[0+1d27] value:0:DEX[0+1d24] value:0:CON[0] value:0:CHR[1+1d27] value:0:RES_TIME[1] obj-flag:0:PROT_FEAR player-flags:0:RACE_REGEN obj-flag:25:HOLD_LIFE # hunted by gods... rethink boni: # - chance to survive fatal blow? # - give expanded esp? name:Merfolk skill-disarm-phys:-2 skill-disarm-magic:2 skill-device:3 skill-save:1 skill-stealth:0 skill-search:2 skill-melee:-2 skill-shoot:-4 skill-dig:0 hitdie:10 exp:100:125 history:100 age:14:6 height:67:5 weight:165:23 # water restore hp and satiation (in addition to food) gift:potion:Water:4:7 #0 0 2 1 -1 value:0:STR[-1+1d27] value:0:INT[-1+1d20M21] value:0:WIS[0+1d24] value:0:DEX[-1+1d24] value:0:CON[-3+1d24] value:0:CHR[-1] value:0:INFRA[1+1d7] #value:0:RES_WATER[1] #value:50:RES_WATER[3] hardcoded value:0:TUNNEL[-1+-1d15] # make fast regen only in water obj-flag:1:REGEN player-flags:0:CAN_SWIM name:Barbarian skill-disarm-phys:-2 skill-disarm-magic:-2 skill-device:-14 skill-save:2 skill-stealth:0 skill-search:1 skill-melee:12 skill-shoot:6 skill-dig:0 hitdie:11 exp:100:125 history:100 age:14:6 height:76:7 weight:172:23 gift:crop:Head of Cabbage:1:1 #3 -2 -1 1 2 value:0:STR[0+1d5M16] value:0:INT[-2] value:0:WIS[-1] value:0:DEX[0+1d10M11] value:0:CON[0+1d7M15] value:0:CHR[-2] value:0:INFRA[1] obj-flag:1:PROT_FEAR value:0:RES_POIS[1] value:0:STEALTH[-2+1d15M16] value:0:DAM_RED[0+1d10] obj-flag:50:SLOW_DIGEST name:Black Dwarf skill-disarm-phys:1 skill-disarm-magic:3 skill-device:11 skill-save:2 skill-stealth:0 skill-search:3 skill-melee:-5 skill-shoot:-5 skill-dig:20 hitdie:10 exp:100:125 history:100 age:35:15 height:44:3 weight:135:10 gift:food:Petty-dwarf roots:1:1 #0 0 -1 0 1 value:0:STR[-1+1d30] value:0:INT[0] value:0:WIS[-1] value:0:DEX[0] value:25:CON[1] value:0:CHR[-2] value:0:INFRA[3] value:35:RES_DISEN[1] player-flags:15:SEE_ORE value:5:TUNNEL[1+1d15] value:10:STEALTH[1] #tiny orcs.. meluzga. No HP or wow goblins! Lotr! name:Goblin skill-disarm-phys:-2 skill-disarm-magic:-2 skill-device:-3 skill-save:3 skill-stealth:1 skill-search:8 skill-melee:0 skill-shoot:5 skill-dig:2 hitdie:9 exp:100:125 history:100 age:15:10 height:40:3 weight:66:4 gift:food:Swig of Orcish Liquor:1:1 #1 -1 -4 6 2 value:0:STR[0+1d45] value:0:INT[-1] value:0:WIS[-4] value:0:DEX[3+1d15] value:0:CON[1+1d30] value:0:CHR[-4] value:0:INFRA[4] value:10:RES_DARK[1] value:0:TUNNEL[1+1d30] value:0:SPEED[0+1d24] obj-flag:20:ESP_ORC player-flags:0:ORC #half-giant.. giant blood, heritage name:Half-Giant skill-disarm-phys:-16 skill-disarm-magic:-16 skill-device:-10 skill-save:-3 skill-stealth:-2 skill-search:-1 skill-melee:20 skill-shoot:-5 skill-dig:0 hitdie:13 exp:100:125 history:100 age:20:10 height:88:9 weight:233:45 #4 -2 -2 -2 3 value:0:STR[1+1d15] value:0:INT[-2] value:0:WIS[-2] value:0:DEX[-2] value:0:CON[1+1d24] value:0:CHR[-4] gift:food:Hard Biscuit:1:1 obj-flag:10:SUST_STR obj-flag:24:PROT_CONF obj-flag:48:PROT_STUN value:0:MOVES[5+1d2] # got +1 BpR, except monk, warr, unbel -1 BpR till 35 lvl, hardcoded value:30:RES_GRAVITY[1] brand:32:50:STUN_1 value:0:DAM_RED[0+1d3] slay:1:50:DRAGON_3 obj-flag:1:LIMITED_TELE value:0:MANA[5] value:0:TUNNEL[3+1d10] obj-flag:50:SLOW_DIGEST #Swamp troll name:Ogre skill-disarm-phys:-8 skill-disarm-magic:-6 skill-device:-3 skill-save:-3 skill-stealth:-2 skill-search:-5 skill-melee:15 skill-shoot:-5 skill-dig:0 hitdie:12 exp:100:125 history:100 age:20:10 height:85:9 weight:230:45 gift:food:Scrap of Flesh:1:1 #3 0 -1 -1 3 value:0:STR[1+1d15M32] value:0:INT[-4+1d7M30] value:0:WIS[-4+1d15] value:0:DEX[0+-1d30M32] value:0:CON[1+1d15M32] value:0:CHR[-5] value:0:INFRA[1+1d7] value:0:MOVES[-9] value:0:STEALTH[0+1d30] obj-flag:1:SUST_INT value:0:TUNNEL[1] value:0:MANA[1] name:Troll skill-disarm-phys:-18 skill-disarm-magic:-18 skill-device:-16 skill-save:-16 skill-stealth:-5 skill-search:-10 skill-melee:25 skill-shoot:-20 skill-dig:1 hitdie:13 exp:100:125 history:21 age:20:10 height:150:5 weight:240:22 gift:cobble:Cobble:7:13 #7 -8 -8 -5 4 value:0:STR[1+1d8] value:0:INT[-4] value:0:WIS[-4] value:0:DEX[-5] value:0:CON[1+1d8M30] value:0:CHR[-7] value:0:INFRA[1+1d10] obj-flag:1:SUST_STR obj-flag:1:SUST_INT obj-flag:1:REGEN player-flags:0:RACE_REGEN obj-flag:1:HUNGER value:0:MOVES[-1+-1d5] value:50:SPEED[-1] value:0:RES_POIS[1] value:25:RES_SHARD[1] value:0:RES_LIGHT[-1] value:0:DAM_RED[1+1d5] player-flags:0:TROLL obj-flag:1:CANT_FLY # no feelings (monster/object) name:Orc skill-disarm-phys:-8 skill-disarm-magic:-8 skill-device:-15 skill-save:-5 skill-stealth:-1 skill-search:-1 skill-melee:10 skill-shoot:2 skill-dig:0 hitdie:10 exp:100:125 history:100 age:11:4 height:63:4 weight:125:5 gift:food:Maggoty bread:1:1 #1 -1 0 1 1 value:0:STR[1] value:0:INT[-1] value:0:WIS[-1+1d45] value:0:DEX[1] value:0:CON[1] value:0:CHR[-4] value:0:INFRA[2+1d10M35] value:0:RES_DARK[1] value:10:RES_POIS[1] value:0:DAM_RED[0+1d24] value:50:STEALTH[1] value:50:SPEED[1] obj-flag:15:ESP_ORC player-flags:0:ORC # in between of tiny orcs and forest 'kobolds'.. name:Forest Goblin skill-disarm-phys:0 skill-disarm-magic:1 skill-device:-3 skill-save:0 skill-stealth:2 skill-search:5 skill-melee:-10 skill-shoot:5 skill-dig:0 hitdie:9 exp:100:125 history:100 age:15:10 height:38:3 weight:65:4 gift:potion:Slime Mold Juice:1:1 #-3 1 2 3 -3 value:0:STR[-5+1d24] value:40:INT[1] value:0:WIS[2] value:0:DEX[3] value:0:CON[-4+1d40] value:0:CHR[-3] value:0:INFRA[1+1d15] value:0:SPEED[1+1d45] value:30:MOVES[1+1d6] value:25:DAM_RED[1] obj-flag:25:SUST_DEX #add dodge.. while it's not there: value:0:STEALTH[1] name:Dark Elf skill-disarm-phys:5 skill-disarm-magic:3 skill-device:2 skill-save:5 skill-stealth:0 skill-search:7 skill-melee:15 skill-shoot:15 skill-dig:0 hitdie:10 exp:100:125 history:100 age:75:75 height:58:6 weight:111:8 gift:food:Petty-dwarf roots:1:1 #0 2 -1 3 1 value:0:STR[0] value:0:INT[0+1d20] value:0:WIS[-2+1d35] value:0:DEX[0+1d15] value:0:CON[0+1d45] value:0:CHR[-5+1d10] value:0:INFRA[0+1d6] obj-flag:25:SEE_INVIS value:35:RES_DARK[1] value:0:RES_LIGHT[-1] value:0:STEALTH[1+1d15] name:Werewolf skill-disarm-phys:0 skill-disarm-magic:0 skill-device:0 skill-save:0 skill-stealth:1 skill-search:3 skill-melee:1 skill-shoot:-1 skill-dig:0 ##// + night hitdie:10 # +10% exp:100:135 history:100 age:14:6 height:69:5 weight:165:23 gift:mushroom:Clear Mind:1:1 #2 -3 -3 1 2 -8 value:0:STR[0] value:0:INT[0] value:0:WIS[0] value:0:DEX[0] value:0:CON[0] value:0:CHR[0] value:0:INFRA[1] player-flags:0:RACE_REGEN obj-flag:1:HUNGER obj-flag:20:ESP_ANIMAL value:0:RES_LIGHT[-1] value:0:MANA[3+-1d15] player-flags:0:ANIMAL #/// 'night' bonuses + regen hp.. but howls #/// hardcoded CUT_1 (15) & CUT_2 (50) at night #value:50:RES_DARK[++] at night #player-flags:0:SHAPECHANGE #shape:1:jackal_ #shape:10:wolf_ #shape:20:warg_ #shape:30:werewolf_ #shape:40:hellwolf_ #shape:50:volkodlak_ # rfe: hunger reduce on flicker.. when polymorph # shapechange should work only at night (or auto-change) name:Undead skill-disarm-phys:-15 skill-disarm-magic:-15 skill-device:-15 skill-save:5 skill-stealth:-3 skill-search:-10 skill-melee:-11 skill-shoot:-19 skill-dig:0 hitdie:9 # +10% exp:100:135 history:19 age:11:4 height:68:5 weight:140:12 gift:food:Maggoty bread:1:1 #2 -4 -4 -1 -5 value:0:STR[-2+1d10M20] value:0:INT[0+-1d12] value:0:WIS[0+-1d12] value:0:DEX[-1] value:0:CON[-1+-1d12] value:0:CHR[-9] value:0:INFRA[0+1d5] obj-flag:5:HOLD_LIFE obj-flag:1:IMPAIR_HP value:0:RES_POIS[1] value:0:RES_LIGHT[-1] #value:0:RES_NETHER[1] #value:50:RES_NETHER[++] hardcoded value:0:MOVES[-1] name:Vampire skill-disarm-phys:-2 skill-disarm-magic:-2 skill-device:-3 skill-save:20 skill-stealth:0 skill-search:-10 skill-melee:10 skill-shoot:-10 skill-dig:0 hitdie:11 exp:100:125 history:100 age:11:4 height:68:5 weight:150:10 gift:scroll:Deep Descent:1:1 #2 2 -1 2 0 value:0:STR[-3+1d9] value:0:INT[0+1d24] value:0:WIS[-1] value:0:DEX[-3+1d9] value:0:CON[-5+1d9] value:0:CHR[-9+1d4] value:0:INFRA[0+1d3] obj-flag:1:PROT_FEAR obj-flag:5:FEATHER # got progressing ESP obj-flag:10:HOLD_LIFE # ? obj-flag:10:ESP_ANIMAL # add race 'human' for p.. obj-flag:15:ESP_ORC obj-flag:20:ESP_TROLL obj-flag:25:ESP_GIANT obj-flag:30:ESP_DRAGON obj-flag:35:ESP_DEMON obj-flag:40:ESP_UNDEAD obj-flag:45:ESP_EVIL obj-flag:50:ESP_RADIUS # malus during the day... -regen HP value:0:RES_LIGHT[-1] value:35:RES_DARK[1] value:40:RES_POIS[1] value:45:RES_NETHER[1] value:50:RES_TIME[1] brand:1:50:VAMPIRIC value:0:DAM_RED[-1+-1d15] value:0:TUNNEL[-1+-1d30] #temp value:0:SPEED[1+-2d48] value:0:MOVES[-1] value:0:STEALTH[2] player-flags:0:SHAPECHANGE shape:5:vampiric mist_ shape:10:fruit bat_ shape:20:vampire bat_ shape:30:bat of Gorgoroth_ shape:40:doombat_ # revamp when will implement hurt from daylight # nourish from vampirism + !blood value:0:MANA[4+-1d6M25] ############################## GODLIKE # ? spirits.. of fire, elec, cold, ########## NEXT TIME: lower initial str, con, dex for extra powerful races #Enlightened.. Maya descendants of ancient powers; name:Maiar skill-disarm-phys:0 skill-disarm-magic:0 skill-device:-20 skill-save:0 skill-stealth:0 skill-search:0 skill-melee:15 skill-shoot:5 skill-dig:0 hitdie:11 exp:100:125 history:100 age:11:4 height:70:5 weight:165:22 gift:food:Cold chicken:1:1 #2 3 3 1 1 value:0:STR[-5+1d7] value:0:INT[-4+1d7] value:0:WIS[-4+1d7] value:0:DEX[-5+1d8] value:0:CON[-5+1d8] value:0:CHR[3] value:0:INFRA[0+1d5] obj-flag:1:SLOW_DIGEST value:30:LIGHT[1] obj-flag:35:PROT_FEAR obj-flag:40:SEE_INVIS obj-flag:45:HOLD_LIFE obj-flag:50:FEATHER value:25:RES_LIGHT[1] value:0:RES_DARK[-1] slay:1:50:EVIL_2 value:0:MANA[4+-1d10M40] value:0:SPEED[1] value:0:MOVES[-1] obj-flag:50:HUNGER # cambion.. 'corrupted' descendants of ancient powers; name:Demonic skill-disarm-phys:2 skill-disarm-magic:4 skill-device:10 skill-save:3 skill-stealth:0 skill-search:1 skill-melee:15 skill-shoot:7 skill-dig:0 hitdie:11 # +10% exp exp:100:135 history:100 age:11:4 height:72:5 weight:160:23 gift:food:Stolen mushroom:1:1 #2 3 3 1 1 value:0:STR[-5+1d7] value:0:INT[-4+1d7] value:0:WIS[-4+1d7] value:0:DEX[-5+1d8] value:0:CON[-5+1d8] value:0:CHR[0+-1d10] value:0:INFRA[0+1d5] obj-flag:1:HOLD_LIFE obj-flag:1:SLOW_DIGEST obj-flag:1:PROT_FEAR obj-flag:1:FEATHER obj-flag:1:SEE_INVIS value:0:RES_POIS[1] value:0:RES_LIGHT[-1] value:0:RES_DARK[1] value:0:RES_CHAOS[1] value:0:STEALTH[1] brand:1:50:POIS_2 player-flags:0:SHAPECHANGE value:0:MANA[5+-1d12] shape:30:succubi value:0:SPEED[1] value:0:DAM_RED[-1+-1d3] #Balrog – undeground ancient ‘race’ or some would call them as a ‘force’; in eternal war with dragons; name:Balrog skill-disarm-phys:-3 skill-disarm-magic:-3 skill-device:-20 skill-save:15 skill-stealth:0 skill-search:1 skill-melee:0 skill-shoot:-5 skill-dig:0 hitdie:13 exp:100:125 history:100 age:11:4 height:145:8 weight:210:12 gift:potion:Infravision:2:3 #6 2 -4 2 3 value:0:STR[1+1d10] value:0:INT[-4+1d8] value:0:WIS[-4] value:0:DEX[-6+1d6] value:0:CON[3] value:0:CHR[-10+1d25] value:0:INFRA[5] #value:0:RES_FIRE[1] #value:35:RES_FIRE[3] hardcoded value:0:RES_COLD[-1] value:0:RES_LIGHT[-1] # no fear prot.. it run away from G after all value:0:RES_POIS[1] obj-flag:10:SLOW_DIGEST value:15:RES_DARK[1] obj-flag:20:SEE_INVIS obj-flag:25:HOLD_LIFE value:35:LIGHT[1] obj-flag:40:FEATHER value:45:RES_CHAOS[1] brand:1:50:FIRE_2 brand:40:50:FIRE_3 # AGGRAVATE 40 range hardcoded value:0:STEALTH[-2+-1d10] #not speedy (reacted too late at G) value:0:SPEED[-1+-1d25] value:0:MOVES[1+1d25] # kinda vulnerable to steel (fight in depths) value:0:DAM_RED[-1+-1d5] # /rfe CON as mana stat value:0:MANA[5+-1d10] # Celestial.. re Angel.. Half-Angel # Some people call them ‘angels’, but they are not kind and helpful # (and they doesn’t have wings!), but very cruel race which got their # own goals which they would achieve no matter what. The only thing # which save the world from their roth is that there are not too many # of them. In eternal war with balrogs name:Celestial skill-disarm-phys:0 skill-disarm-magic:0 skill-device:-20 skill-save:8 skill-stealth:2 skill-search:2 skill-melee:-5 skill-shoot:0 skill-dig:-40 hitdie:11 # -25% exp:100:100 history:100 age:11:4 height:81:5 weight:155:12 gift:scroll:Holy Prayer:1:1 #2 0 4 1 2 value:0:STR[-4+1d8] value:0:INT[-4+1d12] value:0:WIS[-4+1d6] value:0:DEX[-4+1d10] value:0:CON[-4+1d8] value:0:CHR[6+-1d8] value:0:INFRA[2+1d30] obj-flag:1:FEATHER value:0:LIGHT[1] obj-flag:10:SUST_WIS obj-flag:20:SLOW_DIGEST obj-flag:30:SEE_INVIS obj-flag:40:PROT_BLIND value:0:RES_GRAVITY[1] value:0:RES_TIME[-1] value:0:TUNNEL[-1+-1d10] value:0:MANA[5+-1d12] slay:1:50:UNDEAD_3 #temp value:0:SPEED[1] value:0:MOVES[-1] #Nephalem – example what could appear if celestial would make love to balrog. Amazingly it happens sometimes, so such creatures could be met.. very-very rare, but there they are. name:Nephalem skill-disarm-phys:0 skill-disarm-magic:0 skill-device:0 skill-save:-10 skill-stealth:0 skill-search:0 skill-melee:0 skill-shoot:0 skill-dig:0 hitdie:10 exp:100:125 history:100 age:14:6 height:69:5 weight:165:23 gift:crop:Ear of Corn:1:1 #1 1 0 1 1 value:0:STR[-1+1d24] value:0:INT[-1+1d24] value:0:WIS[0] value:0:DEX[-1+1d24] value:50:CON[-1] value:0:CHR[-1+1d24] #value:35:RES_DARK[2] #value:35:RES_LIGHT[2] #value:0:RES_LIGHT[-1] #value:0:RES_DARK[-1] hardcoded: -- 35++ 50++ obj-flag:1:ESP_DEMON slay:35:49:DEMON_3 slay:49:50:DEMON_5 obj-flag:1:HUNGER #+vs angels name:Gargoyle skill-disarm-phys:-14 skill-disarm-magic:-14 skill-device:-5 skill-save:9 skill-stealth:-2 skill-search:-3 skill-melee:10 skill-shoot:-10 skill-dig:0 hitdie:12 exp:100:125 history:100 age:11:4 height:85:5 weight:245:23 gift:rock:Throwing rock:10:14 #3 -3 2 -3 3 value:0:STR[3] value:0:INT[-4+1d30] value:0:WIS[-2+1d12] value:0:DEX[-10+1d7] value:0:CON[3] value:0:CHR[-4] obj-flag:5:SUST_STR obj-flag:15:SUST_INT obj-flag:25:SUST_WIS obj-flag:35:SUST_DEX obj-flag:45:SUST_CON value:0:INFRA[1+1d9] value:0:SPEED[-1+-1d24] value:0:MOVES[1+1d24] value:0:RES_ACID[-1] value:0:RES_POIS[1] value:20:RES_FIRE[1] value:40:RES_ELEC[1] value:50:RES_SHARD[1] obj-flag:10:FEATHER value:0:MANA[10+-1d5] # + lev AC hardcoded obj-flag:0:SLOW_DIGEST # more casting flags... sleepery fingers? name:Golem skill-disarm-phys:-16 skill-disarm-magic:-16 skill-device:-15 skill-save:7 skill-stealth:-3 skill-search:-10 skill-melee:15 skill-shoot:0 skill-dig:10 hitdie:11 exp:100:125 history:100 age:11:4 height:82:3 weight:244:23 gift:flask:Flask of oil:3:4 #4 -3 -3 0 0 value:0:STR[2+2d30] value:0:INT[-4+1d50] value:0:WIS[-4+1d40] value:0:DEX[-2+2d20M21] value:0:CON[3+-1d15] value:0:CHR[-5] value:0:MOVES[-10] value:0:RES_POIS[1] obj-flag:1:FREE_ACT obj-flag:1:SLOW_DIGEST obj-flag:1:SLOW_DIGEST_2 obj-flag:1:IMPAIR_HP value:0:DAM_RED[0+1d4] value:0:RES_ELEC[-1] value:0:MANA[10+-1d5] # rfe reflection obj-flag:1:CANT_FLY name:Pixie skill-disarm-phys:10 skill-disarm-magic:20 skill-device:7 skill-save:15 skill-stealth:7 skill-search:8 skill-melee:-20 skill-shoot:10 skill-dig:-1 hitdie:4 exp:100:125 history:100 age:10:4 height:21:2 weight:12:1 gift:food:Flagon of mead:1:1 # -6 4 4 9 -4 value:0:STR[-6] value:0:INT[4] value:0:WIS[4] value:0:DEX[9] #replace with LIFE value:0:CON[0+-1d12] value:0:CHR[3] value:0:INFRA[1+1d15] value:0:SPEED[1+1d9] ####### bolt spells frequently turn into beams player-flags:5:BEAM ######perfect success rate with magic player-flags:10:ZERO_FAIL obj-flag:1:FEATHER # value:20:BLOWS[-1] value:20:MIGHT[-1] # evade... value:0:MANA[5+-1d12] obj-flag:15:TRAP_IMMUNE obj-flag:1:SLOW_DIGEST obj-flag:35:SLOW_DIGEST_2 ######giving them a chance to use less spell points when they cast a spell, probably based upon their primary spell stat, (i.e., int or wis) #######some type of innate survival spells that they can cast every so often (like a built-in rod), things like phase door, teleport, etc. # draconian - peaceful race which was almost exterminated by titans during # the ancient war. Only a few survived by hiding in high mountains caves. # They are born as a small whelplings, very vulnerable..but if they # manage to survive to mature age - they become more powerful. name:Draconian skill-disarm-phys:-16 skill-disarm-magic:-16 skill-device:-8 skill-save:8 skill-stealth:-8 skill-search:5 skill-melee:5 skill-shoot:0 skill-dig:0 hitdie:13 exp:100:125 history:100 age:22:8 height:190:25 weight:220:50 gift:crop:Carrot:1:1 # 3 1 2 0 0 value:0:STR[-3+1d6] value:0:INT[-4+1d7] value:0:WIS[-4+1d8] value:0:DEX[-5+1d9] value:0:CON[-3+1d14] value:0:CHR[-3] player-flags:0:SHAPECHANGE shape:1:newborn dracon shape:10:baby dracon shape:20:young dracon shape:30:mature dracon shape:40:ancient dracon shape:50:great dracon slay:50:50:GIANT_3 #temp value:10:RES_FIRE[1] value:20:RES_COLD[1] value:30:RES_ACID[1] value:40:RES_ELEC[1] value:0:SPEED[1] value:0:MOVES[-1] value:0:MANA[4+-1d6M25] obj-flag:50:SLOW_DIGEST name:Titan skill-disarm-phys:-50 skill-disarm-magic:-50 skill-device:-50 skill-save:-3 skill-stealth:-16 skill-search:-5 skill-melee:25 skill-shoot:-15 skill-dig:40 hitdie:14 # -15% exp:100:110 history:100 age:90:40 height:170:20 weight:430:75 gift:scroll:Detect Invisible:2:3 #9 -2 -2 -1 5 value:0:STR[-3+1d4] value:0:INT[-4+1d24] value:0:WIS[-4+1d24] value:0:DEX[-2+1d30] value:0:CON[-10+1d2] value:0:CHR[0] obj-flag:5:SUST_STR obj-flag:10:SUST_DEX obj-flag:15:SUST_CON #value:0:SPEED[-1+-1d30] value:25:LIGHT[1] value:0:MOVES[10+1d1] # monk, warr, unbel -1 BpR till 35 lvl, hardcoded value:0:BLOWS[0+1d45] value:0:RES_GRAVITY[1] brand:32:49:STUN_1 brand:50:50:STUN_2 # will be replaced to -x% value:0:DAM_RED[0+1d2] brand:1:50:ELEC_2 value:0:RES_ELEC[3] value:0:RES_NEXUS[1] value:0:TUNNEL[3+1d10] slay:1:24:DRAGON_3 slay:25:50:DRAGON_5 value:0:MANA[1d5] # obj-flag:1:NO_TELEPORT obj-flag:1:HUNGER # #player-flags:0:SHAPECHANGE #regular forms #shape:10:hill giant #shape:15:frost giant #shape:20:fire giant #shape:25:stone giant #shape:30:cloud giant #shape:35:sand giant #shape:40:storm giant #shape:45:lesser titan #shape:50:greater titan # Nandor.. Silvan Elves and Green-elves # lives in Lorien and Mirkwood name:Wood-Elf skill-disarm-phys:17 skill-disarm-magic:3 skill-device:2 skill-save:-3 skill-stealth:2 skill-search:11 skill-melee:-2 skill-shoot:20 skill-dig:0 hitdie:10 exp:100:125 history:100 age:60:55 height:74:7 weight:85:9 gift:food:Pint of Fine Wine:1:1 # 0 1 -2 2 -1 value:0:STR[0] value:0:INT[1] value:0:WIS[-2] value:0:DEX[2] value:0:CON[-1] value:0:CHR[0+1d30] value:0:INFRA[4] value:0:MOVES[1+1d3] value:50:SPEED[1] value:50:STEALTH[1] slay:1:50:ANIMAL_2 value:0:DAM_RED[-1] value:0:TUNNEL[-1+-1d24] name:Elemental skill-disarm-phys:-50 skill-disarm-magic:-50 skill-device:-50 skill-save:0 skill-stealth:0 skill-search:-10 skill-melee:0 skill-shoot:0 skill-dig:-40 hitdie:10 exp:100:125 history:100 age:11:4 height:82:3 weight:244:23 gift:scroll:Phase Door:3:4 ########### value:0:STR[-5+1d9] value:0:INT[-4+1d12] value:0:WIS[-4+1d12] value:0:DEX[-5+1d9] value:0:CON[-5+1d9] value:0:CHR[-7+1d24] ########### brand:20:29:ELEC_2 brand:30:39:COLD_2 brand:40:49:FIRE_2 brand:50:50:ACID_2 ########### #value:0:RES_ELEC[-1] #value:20:RES_ELEC[++] #value:20:RES_COLD[-1] #value:30:RES_COLD[++] #value:30:RES_FIRE[--] #value:40:RES_FIRE[++] #value:40:RES_ACID[--] #value:50:RES_ACID[++] hardcoded ############# value:0:STEALTH[-1+-1d8] value:0:MANA[5+-1d10] name:Frostmen skill-disarm-phys:-15 skill-disarm-magic:-15 skill-device:-16 skill-save:-10 skill-stealth:-2 skill-search:-10 skill-melee:5 skill-shoot:3 skill-dig:0 hitdie:11 exp:100:125 history:100 age:14:6 height:170:20 weight:240:60 gift:food:Large Trout:1:1 value:0:STR[2] value:0:INT[-4+1d24] value:0:WIS[-2] value:0:DEX[-2] value:0:CON[3] value:0:CHR[-5] value:25:INFRA[1] #value:35:RES_FIRE[1] #value:0:RES_FIRE[-1] #value:0:RES_COLD[1] #value:35:RES_COLD[2] hardcoded brand:45:50:COLD_2 slay:32:50:TROLL_3 value:0:MANA[3+-1d15] obj-flag:25:ESP_UNDEAD name:Centaur skill-disarm-phys:1 skill-disarm-magic:-4 skill-device:-9 skill-save:2 skill-stealth:0 skill-search:2 skill-melee:4 skill-shoot:10 skill-dig:-5 hitdie:11 exp:100:125 history:100 age:30:11 height:47:4 weight:185:30 gift:potion:True Seeing:1:1 # 1 -1 2 0 1 value:0:STR[-1+1d24] value:0:INT[-1] value:0:WIS[-1+1d15] value:0:DEX[-1+1d30] value:0:CON[-1+1d24] value:0:CHR[-3] value:0:INFRA[1] obj-flag:1:PROT_CONF obj-flag:1:SUST_WIS player-flags:0:KNOW_MUSHROOM value:0:MOVES[9+5d9] value:0:STEALTH[-1+-1d15] value:0:TUNNEL[-1+-1d10] obj-flag:1:CANT_FLY # should always use forms to compensate speed debuff name:Spider skill-disarm-phys:-50 skill-disarm-magic:-50 skill-device:-50 skill-save:-20 skill-stealth:0 skill-search:10 skill-melee:-10 skill-shoot:-10 skill-dig:0 hitdie:9 exp:100:125 history:100 age:10:5 height:28:3 weight:51:6 gift:food:Handful of Dried Fruits:1:1 # -3 -1 1 5 -2 value:0:STR[-3] value:0:INT[-3+1d20] value:0:WIS[-2+1d15] value:0:DEX[0+1d9] value:0:CON[-2] value:0:CHR[-9] value:0:INFRA[1+1d6] brand:15:50:POIS_2 # value:0:RES_POIS[1] #value:30:RES_POIS[3] hardcoded value:0:MANA[4+-1d12] value:0:DAM_RED[-1+-1d5] value:0:RES_LIGHT[-1] value:0:STEALTH[1+1d12] player-flags:0:PERM_SHAPE shape:1:s'spider shape:5:s'weaver shape:10:s'warrior shape:15:s'guard shape:20:s'apprentice shape:25:s'adept shape:30:s'master shape:35:s'aranea shape:40:s'elder shape:45:s'ancient shape:50:s'lord #attack:verb:hit_extra:min_level:chance:effect #attack:strike: with your talons:3:1:DICE #attack:strike:none:11:5:SLOW #attack:strike:none:15:6:STUN #attack:hit:none:20:7:CUT #attack:hit:none:45:16:CRUSH name:Djinn skill-disarm-phys:20 skill-disarm-magic:20 skill-device:20 skill-save:-15 skill-stealth:3 skill-search:20 skill-melee:0 skill-shoot:0 skill-dig:0 hitdie:10 exp:100:125 history:100 age:10:4 height:170:20 weight:33:11 gift:wand:Wonder:1:1 value:0:STR[0+1d8] value:0:INT[0+1d8] value:0:WIS[0+1d8] value:0:DEX[0+1d8] value:0:CON[0+1d8] value:0:CHR[-20] obj-flag:1:FEATHER obj-flag:1:PROT_FEAR obj-flag:25:SEE_INVIS value:0:INFRA[1+1d15] value:0:SPEED[1+1d12] player-flags:30:BEAM player-flags:40:ZERO_FAIL player-flags:0:KNOW_ZAPPER player-flags:25:KNOW_MUSHROOM # auto-id obj-flag:50:KNOWLEDGE value:0:RES_POIS[1] value:0:RES_ACID[1] value:10:RES_ELEC[1] value:20:RES_FIRE[1] value:30:RES_COLD[1] value:40:RES_TIME[1] value:50:RES_SHARD[1] obj-flag:1:ESP_DEMON slay:25:50:DEMON_3 # - player-flags:0:NO_BOOTS obj-flag:1:IMPAIR_HP obj-flag:1:IMPAIR_MANA # hardcoded: no feelings (monster/object). # rethink... name:Harpy skill-disarm-phys:-4 skill-disarm-magic:-6 skill-device:-7 skill-save:-1 skill-stealth:1 skill-search:15 skill-melee:-5 skill-shoot:-2 skill-dig:0 gift:amulet:Adornment:1:1 hitdie:9 # +25% exp:100:150 history:100 age:24:3 height:40:2 weight:65:2 #-1 -1 -3 4 0 value:0:STR[-1] value:0:INT[-1] value:0:WIS[-3] value:0:DEX[2+1d24] value:0:CON[-1+1d40] value:0:CHR[-6] obj-flag:1:PROT_BLIND obj-flag:1:FEATHER value:0:TUNNEL[-1] player-flags:0:KNOW_MUSHROOM value:15:MOVES[1] value:0:INFRA[2] value:40:SPEED[1+1d2] name:Minotaur skill-disarm-phys:-8 skill-disarm-magic:-10 skill-device:-3 skill-save:5 skill-stealth:0 skill-search:-15 skill-melee:25 skill-shoot:-15 skill-dig:0 hitdie:13 exp:100:125 history:100 age:20:10 height:120:19 weight:290:75 gift:potion:Cure Serious Wounds:1:1 obj-flag:1:SUST_STR obj-flag:1:SUST_CON # 4 -4 -2 1 3 value:0:STR[1+1d15] value:0:INT[-4] value:0:WIS[-2] # becoming hasty... value:0:DEX[-2+1d15] value:0:CON[-3+1d8] value:0:CHR[-6] value:0:INFRA[2] obj-flag:1:PROT_CONF obj-flag:1:PROT_STUN value:0:STEALTH[-4+-1d10] value:0:SPEED[1] obj-flag:1:IMPAIR_HP value:0:MANA[4+-1d6M25] # AGGRAVATE 3 range hardcoded name:Troglodyte skill-disarm-phys:-10 skill-disarm-magic:-20 skill-device:-30 skill-save:-10 skill-stealth:1 skill-search:-7 skill-melee:-5 skill-shoot:-5 skill-dig:20 hitdie:9 # +25% exp:100:150 history:100 age:14:4 height:30:2 weight:56:3 gift:food:Slime Mold:1:1 value:0:STR[-1+1d24] value:0:INT[-1] value:0:WIS[-3] value:0:DEX[2+1d30] value:0:CON[-1+1d24] value:0:CHR[-6] value:0:INFRA[1+1d5] value:0:TUNNEL[1+1d24] value:0:STEALTH[0+1d30] obj-flag:1:PROT_BLIND value:0:RES_DARK[1] player-flags:10:RACE_REGEN obj-flag:1:HUNGER obj-flag:50:SLOW_DIGEST value:0:MANA[3+-1d15] name:Naga skill-disarm-phys:-4 skill-disarm-magic:-7 skill-device:-15 skill-save:3 skill-stealth:-1 skill-search:5 skill-melee:7 skill-shoot:-10 skill-dig:0 hitdie:11 exp:100:125 history:100 age:81:14 height:47:4 weight:155:21 gift:scroll:Monster Confusion:1:1 # 1 -2 -2 3 -1 value:0:STR[1] value:0:INT[-2] value:0:WIS[-2] value:0:DEX[3] value:0:CON[-1] value:0:CHR[-8] value:0:INFRA[6] obj-flag:1:FREE_ACT value:0:BLOWS[1] value:30:MOVES[-1+-1d2] value:30:SPEED[1+1d2] value:0:TUNNEL[-1+-1d24] player-flags:0:NO_BOOTS value:0:MANA[2+-1d24] # add throwing darts obj-flag:1:CANT_FLY # chaos mutation, so resistant to it name:Gnoll skill-disarm-phys:-9 skill-disarm-magic:-11 skill-device:-17 skill-save:-7 skill-stealth:-1 skill-search:5 skill-melee:3 skill-shoot:1 skill-dig:0 hitdie:9 # +15% exp:100:140 history:100 age:17:5 height:58:4 weight:115:4 gift:potion:Heroism:2:2 # 0 0 -1 3 0 value:0:STR[-1+1d40] value:0:INT[-2+1d24] value:0:WIS[-3+1d24] value:0:DEX[1+1d14] value:0:CON[0] value:0:CHR[-5] value:0:INFRA[1+1d10] value:0:MOVES[1] value:0:TUNNEL[1] value:0:RES_CHAOS[1] obj-flag:35:PROT_CONF name:Lizardmen skill-disarm-phys:-4 skill-disarm-magic:-7 skill-device:-3 skill-save:-2 skill-stealth:-1 skill-search:-5 skill-melee:-1 skill-shoot:-6 skill-dig:0 hitdie:10 exp:100:125 history:100 age:13:2 height:69:3 weight:145:17 gift:potion:Cure Light Wounds:3:4 # 0 -1 -2 0 0 value:0:STR[0+1d30] value:0:INT[-1] value:0:WIS[-2] value:0:DEX[0] value:0:CON[0] value:0:CHR[-6] value:0:INFRA[4] value:0:DAM_RED[1+1d15] value:25:TUNNEL[1] value:27:SPEED[1] player-flags:0:SHIELD_BASH player-flags:25:RACE_REGEN # mysterious creature woven out bright light name:Wisp skill-disarm-phys:-50 skill-disarm-magic:20 skill-device:-50 skill-save:-20 skill-stealth:4 skill-search:0 skill-melee:-15 skill-shoot:-25 skill-dig:0 hitdie:7 exp:100:125 history:100 age:63:7 height:35:2 weight:5:1 gift:scroll:Light:6:12 # -5 3 -1 -2 -1 value:0:STR[-3+-1d24] value:0:INT[-1+1d12] value:0:WIS[-3+1d24] value:0:DEX[-2] value:0:CON[-1] value:0:CHR[-3] value:0:LIGHT[1+1d24] # make ESP increasing by radius? obj-flag:30:ESP_EVIL player-flags:0:BLESS_WEAPON obj-flag:1:FEATHER obj-flag:1:FREE_ACT obj-flag:1:SLOW_DIGEST obj-flag:50:SLOW_DIGEST_2 value:0:RES_POIS[1] #value:0:RES_LIGHT[1] #value:35:RES_LIGHT[++] hardcoded value:50:RES_MANA[1] # - value:0:DAM_RED[0+-1d5] value:0:SPEED[1+-1d40] value:0:RES_DARK[-1] value:0:MOVES[0+-1d1M25] value:0:MANA[10+-1d5] #value:0:BLOWS[1] #value:0:SHOTS[1] name:Imp skill-disarm-phys:7 skill-disarm-magic:5 skill-device:4 skill-save:20 skill-stealth:2 skill-search:10 skill-melee:-7 skill-shoot:-3 skill-dig:0 hitdie:7 # +25% exp:100:150 history:100 age:13:1 height:34:2 weight:40:3 gift:food:Flask of Whisky:1:1 value:0:STR[-4] value:0:INT[1] value:0:WIS[-3] value:0:DEX[4] value:0:CON[0] value:0:CHR[-8] value:0:SPEED[1+1d15] value:0:MOVES[1+1d5] #value:15:RES_FIRE[1] #value:30:RES_FIRE[2] #value:40:RES_FIRE[3] hardcoded value:0:RES_COLD[-1] obj-flag:0:IMPAIR_MANA # can teleport around from time to time player-flags:0:STEALTH_MODE value:0:MANA[8+-1d6] name:Wraith skill-disarm-phys:-50 skill-disarm-magic:-50 skill-device:-50 skill-save:20 skill-stealth:3 skill-search:-20 skill-melee:-15 skill-shoot:-15 skill-dig:0 hitdie:10 exp:100:125 history:100 age:82:3 height:98:4 weight:31:2 gift:scroll:Darkness:6:13 #-3 0 0 0 -2 value:0:STR[-3] value:0:INT[-4+1d12] value:0:WIS[-4+1d12] value:0:DEX[0] value:0:CON[-3+1d30] value:0:CHR[-9] value:0:INFRA[5+1d5] obj-flag:1:SLOW_DIGEST obj-flag:1:SLOW_DIGEST_2 obj-flag:1:PROT_FEAR obj-flag:1:ESP_UNDEAD obj-flag:1:FEATHER value:0:RES_LIGHT[-1] value:0:RES_POIS[1] obj-flag:10:HOLD_LIFE obj-flag:20:SEE_INVIS value:30:RES_DARK[1] value:40:RES_NETHER[1] value:50:RES_TIME[1] value:0:TUNNEL[-10] value:0:MOVES[-1+-1d9] # ! player-flags:0:NO_RECALL # add minor drain exp? drain_exp_0 #obj-flag:50:DRAIN_EXP value:0:MANA[4+-1d12] ##########################PASS_WALL forms: player-flags:0:SHAPECHANGE shape:1:expulsion shape:10:echo shape:20:imprint shape:30:spectral shape:40:spirit shape:50:wraith' # make auto-forms name:Beholder skill-disarm-phys:-50 skill-disarm-magic:50 skill-device:-50 skill-save:-10 skill-stealth:1 skill-search:15 skill-melee:-15 skill-shoot:-15 skill-dig:-40 hitdie:10 exp:100:125 history:100 age:50:8 height:47:4 weight:60:12 gift:mushroom:Stoneskin:1:1 #0 3 -2 -3 -2 value:0:STR[-5+1d10] value:0:INT[-2+1d10] value:0:WIS[-2] value:0:DEX[-3] value:0:CON[-2] value:0:CHR[-9] value:0:INFRA[1+1d5] value:0:TUNNEL[-5+-1d15] player-flags:0:SHIELD_BASH obj-flag:1:FEATHER obj-flag:1:ESP_ALL obj-flag:1:PROT_AMNESIA value:0:SPEED[1] value:0:DAM_RED[0+-1d4] value:0:MANA[8+-1d6] value:0:RES_LIGHT[-1] value:0:MOVES[-5+-1d9] # hardcoded: hallucinating player-flags:0:SHAPECHANGE shape:1:floating eye' shape:10:disenchanter eye' shape:20:evil eye' #zritel shape:30:spectator' #nabludatel shape:40:observer' #nadsmotrshik shape:50:overseer' #+ mind flayer @ 50 # slay:1:50:ORC_3 .. dunedains? #obj-flag:1:HUNGER_2 #player-flags:0:FAST_THROW #value:50:RES_MANA[1] #player-flags:0:SHAPECHANGE #shape:10:mold #shape:20:slime #shape:30:jelly #shape:40:ooze #shape:50:mushroom # curses # anti-esp by type # agro with small radius # monster flags (PASS_WALL) #STEALTH_MODE #CROWD_FIGHT - removed, +restore #MARTIAL_ARTS #COMBAT_REGEN + #SHIELD_BASH #BACK_STAB #NO_MANA #IMPAIR_MANA #MANA #value:0:AFRAID #value:0:ANTIMAGIC[1+1d30] #new: #value:0:MOVES[10] #value:0:DAM_RED[5] #obj-flag:40:TRAP_IMMUNE #value:0:RES_ACID[-1] #value:0:RES_ELEC[-1] #value:0:RES_FIRE[-1] #value:0:RES_COLD[-1] #STEALTH #SEARCH #INFRA #TUNNEL #BLOWS #SHOTS #MIGHT // shooting power #LIGHT #IMPACT // earthquake #BLESSED //blessed melee #IMPAIR_HP // slowed regen #IMPAIR_MANA // slowed mana regen #AFRAID // constant fear