# File: player_property.txt # Used in conjunction with list-player-flags.h, list-object-flags.h and # list-elements.h # Player properties # # Descriptions and names can be edited without bad effects. # Changing the code, or type will severely disrupt the game, and should only # be done when the associated list-*.h files (and other code) are also # being changed, and the game recompiled. # Adding new entries will have no effect without further datafile and code # changes. # # Fields: # type - the type of player property. Valid types are # player - special player flag from list-player-flags.h # object - object flag from list-object-flags.h # element - resistance, immunity or vulnerability to an element # code - the property name used by the game. Element codes are templates, and # one is made for each element # name - the name of the property # desc - the description of the property # value - value for elements; -1 (vulnerability), 1 (resistance) or 3 (immunity) ## Racial player flags type:player code:KNOW_MUSHROOM name:Mushroom Lore desc:You easily recognize mushrooms. type:player code:KNOW_ZAPPER name:Device Lore desc:You easily recognize magic devices. type:player code:SEE_ORE name:Miner desc:You can sense ore in the walls. type:player code:CAN_SWIM name:Swimming desc:You are able to swim. type:player code:PERM_SHAPE name:Permanently polymorphed desc:You are permanently polymorphed. ## Class player flags type:player code:FAST_SHOT name:Extra Shots desc:Your shooting speed improves with tension bows every 10 levels. type:player code:BLESS_WEAPON name:Blessed Fighter desc:You get improved melee with blessed or hafted weapons. type:player code:ZERO_FAIL name:Full Spellcaster desc:You may obtain a perfect success rate with magic. type:player code:BEAM name:Extra Spell Beaming desc:Your bolt spells frequently turn into beams. type:player code:CHOOSE_SPELLS name:Spell Choice desc:You may choose your own spells to study. type:player code:NO_MANA name:No Magic desc:You cannot cast spells. type:player code:CHARM name:Charms desc:You are extra persuasive to monsters. type:player code:UNLIGHT name:Unlight desc:You gain stealth in, can see in, and resist the dark. type:player code:STEAL name:Pickpocketing desc:You can steal from monsters. type:player code:SHIELD_BASH name:Shield Bash desc:You can bash monsters with a shield in melee. type:player code:COMBAT_REGEN name:Combat Regeneration desc:You draw power from the thrill of combat, represented by desc: Spell Points (SP). You gain SP when damaged by an enemy or desc: when you attack in melee. As your blood cools your power fades; desc: you lose SP at half the rate other classes gain them. desc: When you spend SP by casting a spell you regain some health, and desc: fading SP replenish your health even more efficiently. The more damaged desc: you are, the bigger these health gains will be. type:player code:ELEMENTAL_SPELLS name:Elemental Spells desc:You get access to elemental spells. type:player code:UNDEAD_POWERS name:Undead Powers desc:You get access to undead powers. type:player code:STEALTH_MODE name:Stealth Mode desc:You get access to Stealth Mode. type:player code:STEALING_IMPROV name:Improved Stealing desc:You get better chance at stealing. type:player code:MONSTER_SPELLS name:Monster Spells desc:You get access to monster spells. type:player code:MARTIAL_ARTS name:Martial Arts desc:You may use fighting abilities when fighting barehanded. type:player code:FAST_THROW name:Improved Throwing desc:You get improved throwing speed. type:player code:BACK_STAB name:Backstab Attacks desc:You deal extra damage to sleeping and fleeing creatures. type:player code:ORC name:Orc desc:You belong to the Orc race. type:player code:TROLL name:Troll desc:You belong to the Troll race. type:player code:ANIMAL name:Animal desc:You belong to the Animal race. type:player code:GIANT name:Giant desc:You belong to the Giant race. type:player code:THUNDERLORD name:Thunderlord desc:You belong to the Thunderlord race. type:player code:DRAGON name:Dragon desc:You belong to the Dragon race. type:player code:HYDRA name:Hydra desc:You belong to the Hydra race. type:player code:SUMMON_SPELLS name:Summon Spells desc:You get access to summon spells. type:player code:SHAPECHANGE name:Shapechange desc:You can polymorph into monsters. ## Object flags type:object code:SUST_STR name:Sustain Strength desc:Your strength is sustained. type:object code:SUST_INT name:Sustain Intelligence desc:Your intelligence is sustained. type:object code:SUST_WIS name:Sustain Wisdom desc:Your wisdom is sustained. type:object code:SUST_DEX name:Sustain Dexterity desc:Your dexterity is sustained. type:object code:SUST_CON name:Sustain Constitution desc:Your constitution is sustained. type:object code:SUST_CHR name:Sustain Charisma desc:Your charisma is sustained. type:object code:PROT_FEAR name:Fear Immunity desc:You are immune to fear. type:object code:PROT_BLIND name:Blindness Immunity desc:You cannot be blinded. type:object code:PROT_CONF name:Confusion Immunity desc:You cannot be confused. type:object code:PROT_STUN name:Stun Immunity desc:You cannot be stunned. type:object code:SLOW_DIGEST name:Slow Digestion desc:You have slow metabolism. type:object code:FEATHER name:Feather Falling desc:You fall lightly. type:object code:REGEN name:Regeneration desc:You regenerate quickly. type:object code:SEE_INVIS name:See Invisible desc:You can see invisible creatures. type:object code:FREE_ACT name:Free Action desc:You are immune to paralysis. type:object code:HOLD_LIFE name:Hold Life desc:Your life force is sustained. type:object code:IMPACT name:Earthquakes desc:You sometimes create earthquakes on impact. type:object code:IMPAIR_HP name:Slow Regeneration desc:Your hitpoint recovery is impaired. type:object code:IMPAIR_MANA name:Slow Mana Regeneration desc:Your mana recovery is impaired. type:object code:AFRAID name:Constant Fear desc:You are afraid of melee, and bad at shooting and casting spells. type:object code:NO_TELEPORT name:Teleport Ban desc:You cannot teleport. type:object code:LIMITED_TELE name:Limited teleportation desc:You cannot teleport far. type:object code:AGGRAVATE name:Aggravate desc:You aggravate creatures nearby. type:object code:DRAIN_EXP name:Experience Drain desc:Your experience constantly drains away. type:object code:TRAP_IMMUNE name:Trap Immune desc:You are immune to traps. type:object code:ESP_ANIMAL name:ESP Animal desc:You can sense animals. type:object code:ESP_EVIL name:ESP Evil desc:You can sense evil. type:object code:ESP_UNDEAD name:ESP Undead desc:You can sense undead. type:object code:ESP_DEMON name:ESP Demon desc:You can sense demons. type:object code:ESP_ORC name:ESP Orc desc:You can sense orcs. type:object code:ESP_TROLL name:ESP Troll desc:You can sense trolls. type:object code:ESP_GIANT name:ESP Giant desc:You can sense giants. type:object code:ESP_DRAGON name:ESP Dragon desc:You can sense dragons. type:object code:ESP_ALL name:Telepathic Powers desc:You have telepathic powers. type:object code:ESP_RADIUS name:Telepathic Awareness desc:You have telepathic awareness. ## Element flags type:element name:Resistance desc:You resist value:1 type:element name:Immunity desc:You are immune to value:3 type:element name:Vulnerability desc:You are vulnerable to value:-1 # Tangaria type:player code:NO_RECALL name:No recall desc:You can not recall. type:player code:RACE_REGEN name:Natural regeneration desc:Your wounds regenerate quickly. type:object code:HUNGER name:Hunger desc:You want to eat something. type:object code:HUNGER_2 name:Hunger desc:You want to eat something. type:player code:NO_BOOTS name:No boots desc:You can not wear footwear. type:object code:SLOW_DIGEST_2 name:Slow Digestion desc:You have slow metabolism. type:object code:CANT_FLY name:Can not fly desc:You are not able to fly. type:object code:PROT_AMNESIA name:Amnesia Immunity desc:You cannot have amnesia. type:object code:FLYING name:Allow flying desc:You are able to fly.