# File: player_timed.txt # Used in conjunction with list-player-timed.h # Timed player properties # # Descriptions, messages and message types can be edited without bad effects. # Changing fail may have unpredictable results. # Changing the name, reordering, or adding whole new entries will severely # disrupt the game, and should only be done when list-player-timed.h # (and other code) is also being changed, and the game recompiled. # Changing a resist line will have to match to one of the hard-coded elements # from list-elements.h; currently, those resist lines are used to filter out # unnecessary messages when timed effects lapse and to affect selection of # randart activations. # Changing a brand or slay line will have to match to an entry in brand.txt or # slay.txt, respectively; besides the effect on combat, those lines also # affect selection of randart activations. # Changing a flag-synonym line will have to match to an entry, of type flag, in # object_property.txt; those lines are currently used to filter out unnecessary # messages when timed effects lapse and to affect selection of randart # activations. # === Understanding player_timed.txt === # name - the effect name # desc - the effect description # grade - the message on increasing a grade of the effect. # Note that most effects only have two grades (on and off); # for these, the message is just the message on beginning the effect # on-end - the message on ending the effect # on-increase - the message on the effect increasing # on-decrease - the message on the effect decreasing # near-begin - the message on beginning the effect for nearby players # near-end - the message on ending the effect for nearby players # msgt - the message type for this effect # fail - determines what makes the effect fail. # param one: # 1 - object flag # 2 - resist # 3 - vulnerability # param two: # the actual flag that causes the failure # resist - (optional) when this timed property is active, the recipient gain # a temporary resistance to the named element # brand - (optional) when this timed property is active, the recipient gains # the given brand (by its code in brand.txt) on equipped weapons; when # there's no brand line, the timed property does not induce a brand # slay - (optional) when this timed property is active, the recipient gains # the given slay (by its code in slay.txt) on equipped weapons; when # there's no slay line, the timed property does not induce a slay # flag-synonym - (optional) indicate that this timed property is (largely) # synonymous to the object property of type flag in # object_property.txt with the code given by the first parameter; if # the second parameter is not zero, this timed property is an exact # synonym, except for duration; if the second parameter is zero, the # timed property has other effects that are not implied by the named # object property name:FAST desc:haste ({+10} to speed) grade:G:10000:Haste:You feel yourself moving faster! on-end:You feel yourself slow down. near-begin: starts moving faster. near-end: slows down. msgt:SPEED name:SLOW desc:slowness ({-10} to speed) grade:U:10000:Slow:You feel yourself moving slower! on-end:You feel yourself speed up. near-begin: starts moving slower. near-end: speeds up. msgt:SLOW fail:1:FREE_ACT name:BLIND desc:blindness grade:o:10000:Blind:You are blind! on-end:You blink and your eyes clear. near-begin: gropes around blindly. near-end: can see again. msgt:BLIND fail:1:PROT_BLIND name:PARALYZED desc:paralysis grade:r:10000:Paralyzed!:You are paralyzed! on-end:You can move again. near-begin: becomes rigid. near-end: can move again. msgt:PARALYZED fail:1:FREE_ACT name:CONFUSED desc:confusion grade:o:10000:Confused:You are confused! on-end:You are no longer confused. on-increase:You are more confused! on-decrease:You feel a little less confused. near-begin: appears confused. near-end: appears less confused. msgt:CONFUSED fail:1:PROT_CONF name:AFRAID desc:fear grade:o:10000:Afraid:You are terrified! on-end:You feel bolder now. on-increase:You are more scared! on-decrease:You feel a little less scared. near-begin: cowers in fear. near-end: appears bolder now. msgt:AFRAID fail:1:PROT_FEAR name:IMAGE desc:hallucinations grade:o:10000:Hallu:You feel drugged! on-end:You can see clearly again. on-increase:You feel more drugged! on-decrease:You feel less drugged. near-begin: appears drugged. near-end: can see clearly again. msgt:DRUGGED fail:2:CHAOS name:POISONED desc:poisoning grade:o:10000:Poisoned:You are poisoned! on-end:You are no longer poisoned. on-increase:You are more poisoned! on-decrease:You are less poisoned. near-begin: appears poisoned. near-end: appears less poisoned. msgt:POISONED fail:2:POIS name:CUT desc:cuts grade:y:10:Graze:You have been given a graze. grade:y:25:Light Cut:You have been given a light cut. grade:o:50:Bad Cut:You have been given a bad cut. grade:o:100:Nasty Cut:You have been given a nasty cut. grade:r:200:Severe Cut:You have been given a severe cut. grade:r:1000:Deep Gash:You have been given a deep gash. grade:R:10000:Mortal Wound:You have been given a mortal wound. on-end:You are no longer bleeding. near-begin: is bleeding. near-end: is no longer bleeding. msgt:CUT name:STUN desc:stunning grade:o:50:Stun:You have been stunned. grade:o:150:Heavy Stun:You have been heavily stunned. grade:r:10000:Knocked Out:You have been knocked out. on-end:You are no longer stunned. near-begin: is stunned. near-end: is no longer stunned. msgt:STUN fail:1:PROT_STUN # Note food grades are in percentages here, and are translated on parsing name:FOOD desc:nourishment grade:R:1:Starving:unused:You are starving!! grade:r:4:Faint:You are still faint.:You are getting faint from hunger! grade:o:8:Weak:You are still weak.:You are getting weak from hunger! grade:y:15:Hungry:You are still hungry.:You are getting hungry. grade:G:90:Fed:You are no longer hungry.:You are no longer full. grade:g:100:Full:You are full! msgt:HUNGRY name:PROTEVIL desc:protection from evil grade:G:10000:ProtEvil:You feel safe from evil! on-end:You no longer feel safe from evil. on-increase:You feel even safer from evil! on-decrease:You feel less safe from evil. near-begin: is surrounded by a holy aura. near-end:'s holy aura disappears. msgt:PROT_EVIL name:INVULN grade:G:10000:Invuln:You feel invulnerable! on-end:You feel vulnerable once more. near-begin: is surrounded by an aura of power. near-end:'s aura of power disappears. msgt:INVULN name:HERO desc:heroism (a bonus of {+12} to-hit) grade:G:10000:Hero:You feel like a hero! on-end:You no longer feel heroic. on-increase:You feel more like a hero! on-decrease:You feel less heroic. near-begin: appears heroic. near-end: appears less heroic. msgt:HERO flag-synonym:PROT_FEAR:0 name:SHERO desc:berserk strength (a bonus of {+24} to-hit, and a penalty of {-10} to AC) grade:G:10000:Berserk:You feel like a killing machine! on-end:You no longer feel berserk. on-increase:You feel even more berserk! on-decrease:You feel less berserk. near-begin: enters a battle rage. near-end: calms down. msgt:BERSERK flag-synonym:PROT_FEAR:0 name:SHIELD grade:G:10000:Shield:A mystic shield forms around your body! on-end:Your mystic shield crumbles away. on-increase:The mystic shield strengthens. on-decrease:The mystic shield weakens. near-begin: forms a mystic shield. near-end:'s mystic shield crumbles away. msgt:SHIELD name:BLESSED desc:blessing (a bonus of {+5} to armor class and {+10} to-hit) grade:G:10000:Blessed:You feel righteous! on-end:The prayer has expired. on-increase:You feel more righteous! on-decrease:You feel less righteous. near-begin: is surrounded by a bright aura. near-end:'s bright aura disappears. msgt:BLESSED name:SINVIS desc:the power to see invisible grade:G:10000:SInvis:Your eyes feel very sensitive! on-end:Your eyes no longer feel so sensitive. on-increase:Your eyes feel more sensitive! on-decrease:Your eyes feel less sensitive. near-begin:'s eyes glow brightly. near-end:'s eyes are back to normal. msgt:SEE_INVIS flag-synonym:SEE_INVIS:1 name:SINFRA desc:extra infravision ({+50} feet) grade:G:10000:Infra:Your eyes begin to tingle! on-end:Your eyes stop tingling. on-increase:The tingling in your eyes intensifies. near-begin:'s eyes begin to tingle. near-end:'s eyes stop tingling. msgt:INFRARED name:OPP_ACID desc:temporary resistance to acid grade:s:10000:RAcid:You feel resistant to acid! on-end:You are no longer resistant to acid. on-increase:You feel more resistant to acid! on-decrease:You feel less resistant to acid. near-begin: is surrounded by an acidic aura. near-end:'s acidic aura disappears. msgt:RES_ACID fail:3:ACID resist:ACID name:OPP_ELEC desc:temporary resistance to lightning grade:b:10000:RElec:You feel resistant to lightning! on-end:You are no longer resistant to lightning. on-increase:You feel more resistant to lightning! on-decrease:You feel less resistant to lightning. near-begin: is surrounded by an electric aura. near-end:'s electric aura disappears. msgt:RES_ELEC fail:3:ELEC resist:ELEC name:OPP_FIRE desc:temporary resistance to fire grade:r:10000:RFire:You feel resistant to fire! on-end:You are no longer resistant to fire. on-increase:You feel more resistant to fire! on-decrease:You feel less resistant to fire. near-begin: is surrounded by a fiery aura. near-end:'s fiery aura disappears. msgt:RES_FIRE fail:3:FIRE resist:FIRE name:OPP_COLD desc:temporary resistance to cold grade:w:10000:RCold:You feel resistant to cold! on-end:You are no longer resistant to cold. on-increase:You feel more resistant to cold! on-decrease:You feel less resistant to cold. near-begin: is surrounded by a chilling aura. near-end:'s chilling aura disappears. msgt:RES_COLD fail:3:COLD resist:COLD name:OPP_POIS desc:temporary resistance to poison grade:g:10000:RPois:You feel resistant to poison! on-end:You are no longer resistant to poison. on-increase:You feel more resistant to poison! on-decrease:You feel less resistant to poison. near-begin: is surrounded by a toxic aura. near-end:'s toxic aura disappears. msgt:RES_POIS fail:3:POIS resist:POIS name:OPP_CONF desc:temporary resistance to confusion grade:v:10000:RConf:You feel resistant to confusion! on-end:You are no longer resistant to confusion. on-increase:You feel more resistant to confusion! on-decrease:You feel less resistant to confusion. near-begin: is surrounded by a clear aura. near-end:'s clear aura disappears. flag-synonym:PROT_CONF:1 name:AMNESIA desc:amnesia grade:o:10000:Amnesiac:You feel your memories fade! on-end:Your memories come flooding back. near-begin: appears disoriented. near-end: appears less disoriented. name:ESP desc:the power of telepathy grade:G:10000:ESP:Your mind expands! on-end:Your mind retracts. on-increase:Your mind expands further. near-begin: appears receptive. near-end: appears less receptive. flag-synonym:ESP_ALL:1 name:STONESKIN desc:stoneskin (a bonus of {+40} to AC, and a penalty of {-5} to speed) grade:G:10000:Stone:Your skin turns to stone! on-end:A fleshy shade returns to your skin. near-begin:'s skin turns to stone. near-end:'s skin turns back to flesh. name:TERROR desc:terror (uncontrollable fear, with a bonus of {+10} to speed) grade:r:10000:Terror:You feel the need to run away and fast! on-end:The urge to run dissipates. near-begin: feels the need to run away, and fast! near-end:'s urge to run dissipates. msgt:AFRAID name:SPRINT desc:sprinting ({+10} to speed, then {-10} to speed) grade:G:10000:Sprint:You start sprinting! on-end:You suddenly stop sprinting. near-begin: starts sprinting. near-end: suddenly stops sprinting. msgt:SPEED name:BOLD desc:temporary resistance to fear grade:G:10000:Bold:You feel bold! on-end:You no longer feel bold. on-increase:You feel even bolder! on-decrease:You feel less bold. near-begin: feels bold. near-end: no longer feels bold. msgt:BOLD flag-synonym:PROT_FEAR:1 name:SCRAMBLE desc:scrambled stats grade:v:10000:Scrambled:Your body starts to scramble... on-end:Your body reasserts its true nature. on-increase:You are more scrambled! on-decrease:You are less scrambled. near-begin:'s body starts to scramble. near-end:'s body reasserts its true nature. msgt:SCRAMBLE fail:2:NEXUS name:TRAPSAFE grade:G:10000:TrapSafe:You feel safe from traps. on-end:You feel vulnerable to traps again. on-increase:You feel even safer from traps! on-decrease:You feel less safe from traps. near-begin: appears stealthy. near-end: appears less stealthy. flag-synonym:TRAP_IMMUNE:1 name:FASTCAST grade:i:10000:FastCast:You feel your mind accelerate. on-end:You feel your mind slow again. near-begin:'s mind starts to accelerate. near-end:'s mind slows again. name:ATT_ACID desc:temporary acid brand grade:s:10000:AttAcid:Your {kind} start{s} to drip with acid! on-end:The acid disappears from your {kind}. near-begin:'s weapon is surrounded by an acidic aura. near-end:'s weapon's acidic aura disappears. brand:ACID_3 name:ATT_ELEC desc:temporary lightning brand grade:b:10000:AttElec:Sparks gather around your {kind}! on-end:The sparks fade from your {kind}. near-begin:'s weapon is surrounded by an electric aura. near-end:'s weapon's electric aura disappears. brand:ELEC_3 name:ATT_FIRE desc:temporary fire brand grade:r:10000:AttFire:Flames surround your {kind}! on-end:The flames on your {kind} subside. near-begin:'s weapon is surrounded by a fiery aura. near-end:'s weapon's fiery aura disappears. brand:FIRE_3 name:ATT_COLD desc:temporary cold brand grade:w:10000:AttCold:Your {kind} {is} covered in frost! on-end:The frost evaporates from your {kind}. near-begin:'s weapon is surrounded by a chilling aura. near-end:'s weapon's chilling aura disappears. brand:COLD_3 name:ATT_POIS desc:temporary poison brand grade:g:10000:AttPois:Your {kind} drip{s} with poison! on-end:The poison disappears from your {kind}. near-begin:'s weapon is surrounded by a toxic aura. near-end:'s weapon's toxic aura disappears. brand:POIS_3 name:ATT_CONF desc:temporary monster confusion grade:U:10000:AttConf:Your hands begin to glow! on-end:The glow fades from your hands. near-begin:'s hands are surrounded by a confusing aura. near-end:'s hands' confusing aura disappears. name:ATT_EVIL desc:temporary slay evil grade:w:10000:AttEvil:Your {kind} {is} imbued with holy force! on-end:Holy force fades from your {kind}. near-begin:'s weapon is surrounded by a holy aura. near-end:'s weapon's holy aura disappears. slay:EVIL_2 name:ATT_DEMON desc:temporary slay demon grade:R:10000:AttDemon:Your {kind} become{s} a bane of demons! on-end:Your {kind} return{s} to normal. near-begin:'s weapon is surrounded by a demonbane aura. near-end:'s weapon's demonbane aura disappears. slay:DEMON_5 name:ATT_VAMP grade:p:10000:AttVamp:Your touch becomes vampiric! on-end:Your touch is back to normal. near-begin:'s touch becomes vampiric. near-end:'s touch is back to normal. name:HEAL grade:G:10000:Heal:You feel the healing powers of nature! on-end:The healing effect fades. near-begin: appears healthier. near-end: appears less healthy. name:ATT_RUN grade:m:10000:HitRun:You tense up ready to escape! on-end:You relax again. near-begin: tenses up ready to run away. near-end: relaxes again. name:COVERTRACKS grade:T:10000:NoTrack:You begin covering your tracks. on-end:You stop covering your tracks. near-begin:'s scent disappears. near-end:'s scent reappears. name:TAUNT grade:i:10000:Taunt:You start aggravating your enemies! on-end:You stop aggravating your enemies. near-begin: appears very arrogant. near-end: appears less arrogant. name:BLOODLUST grade:y:10:Bloodlust:A red mist descends over your eyes! grade:I:18:Bloodlust:Your thirst for blood increases! grade:o:26:Bloodlust:Your thirst for blood increases! grade:r:34:Bloodlust:Your thirst for blood increases! grade:R:45:Bloodlust:Your thirst for blood increases! grade:P:50:Bloodlust:Your thirst for blood is insatiable! on-end:The mist clears. near-begin:'s eyes become bloodshot red. near-end:'s eyes are normal again. name:BLACKBREATH grade:D:10:BlkBrth:You are overcome by the Black Breath! on-end:The Black Shadow lifts. near-begin: appears deathly sick. near-end: appears more healthy. name:STEALTH desc:stealth grade:D:10000:Stealth:You feel silent! on-end:You feel less stealthy. near-begin: appears more stealthy. near-end: appears less stealthy. name:FREE_ACT grade:G:10000:FrAct:Your limbs fill with energy! on-end:Your limbs return to normal. on-increase:Your limbs feel more energetic! near-begin:'s limbs fill with energy. near-end:'s limbs return to normal. flag-synonym:FREE_ACT:1 # PWMAngband name:WRAITHFORM grade:G:10000:Wraith:You turn into a wraith! on-end:You lose your wraith powers. near-begin: turns into a wraith. near-end: appears more solid. name:MEDITATE grade:G:10000:Medit:You start a calm meditation! on-end:You stop your meditation. near-begin: starts a calm meditation. near-end: stops meditating. name:MANASHIELD grade:G:10000:MShield:You feel immortal! on-end:You feel less immortal. near-begin: forms a mana shield. near-end:'s mana shield crumbles away. name:INVIS grade:G:10000:Invis:You fade in the shadows! on-end:The shadows enveloping you dissipate. near-begin: fades in the shadows. near-end: is visible once again. name:MIMIC grade:G:10000:Mimic:Your image changes! on-end:Your image is back to normality. near-begin:'s image changes. near-end:'s image is back to normality. name:BOWBRAND grade:G:10000:Brand:xxx name:ANCHOR grade:G:10000:Anchor:The space/time continuum seems to solidify! on-end:The space/time continuum seems more flexible. near-begin: tightens the space/time continuum. near-end: loosens the space/time continuum. name:PROBTRAVEL desc:the ability to cross floors and ceilings grade:G:10000:Proba:You feel instable! on-end:You feel more stable. near-begin: appears instable. near-end: appears more stable. name:ADRENALINE grade:G:10000:Adren:xxx name:BIOFEEDBACK grade:G:10000:BioFB:xxx name:SOUL grade:G:10000:Drain:You start absorbing the souls of your foes! on-end:You stop absorbing the souls of your foes. near-begin: is surrounded by a dark aura. near-end:'s dark aura disappears. name:DEADLY grade:G:10000:TDeath:Your hands begin to glow black! on-end:Your hands stop glowing black. near-begin:'s hands begin to glow black. near-end:'s hands stop glowing black. name:EPOWER grade:G:10000:EPower:You feel attuned to the elements! on-end:You feel less attuned to the elements. near-begin: appears more powerful. near-end: appears less powerful. name:ICY_AURA grade:w:10000:IcyAura:Your skin turns icy! on-end:Your skin is no longer icy. near-begin: is surrounded by an icy aura. near-end:'s icy aura disappears. name:FARSIGHT grade:G:10000:Farsight:Your sight expands! on-end:Your sight is back to normal. on-increase:Your sight expands further! near-begin:'s sight expands. near-end:'s sight is back to normal. name:ZFARSIGHT grade:G:10000:Farsight:Your sight expands! on-end:Your sight is back to normal. on-increase:Your sight expands further! near-begin:'s sight expands. near-end:'s sight is back to normal. name:REGEN grade:G:10000:Regen:You start to regenerate quickly! on-end:Your regeneration rate is back to normal. near-begin: starts to regenerate quickly. near-end:'s regeneration rate is back to normal. name:HARMONY grade:G:10000:Harmony:xxx name:ANTISUMMON grade:y:10000:NoSummon:You are surrounded by an anti-summon field! on-end:You should worry about summons again. near-begin: is surrounded by a black aura. near-end:'s black aura disappears. name:GROWTH grade:G:10000:Growth:You feel powerful! on-end:You feel less powerful. on-increase:You feel more powerful! on-decrease:You feel less powerful. near-begin:feels powerful. near-end:feels less powerful. name:REVIVE grade:b:10000:Revive:You feel invulnerable! on-end:You feel vulnerable once more. near-begin: is surrounded by an aura of power. near-end:'s aura of power disappears. name:HOLD_LIFE grade:G:10000:HoldLife:You feel safe from life draining attacks! on-end:You no longer feel safe from life draining attacks. on-increase:You feel even safer from life draining attacks! on-decrease:You feel less safe from life draining attacks. near-begin: feels safe from life draining attacks. near-end: no longer feels safe from life draining attacks. name:HOLD_WEAPON grade:G:10000:HoldWep:You feel safe from disarming attacks! on-end:You no longer feel safe from disarming attacks. on-increase:You feel even safer from disarming attacks! on-decrease:You feel less safe from disarming attacks. near-begin: feels safe from disarming attacks. near-end: no longer feels safe from disarming attacks. name:SAFE grade:G:10000:Save:You feel safe! on-end:You feel less safe. on-increase:You feel more safe! on-decrease:You feel less safe. near-begin:feels safe. near-end:feels less safe. name:DESPAIR grade:G:10000:Despair:You are surrounded by an aura of despair! on-end:Your aura of despair disappears. near-begin: is surrounded by an aura of despair. near-end:'s aura of despair disappears. name:FLIGHT grade:G:10000:Flight:You grow demon wings! on-end:Your demon wings disappear. near-begin: grows demon wings. near-end:'s demon wings disappear. name:SAFELOGIN grade:G:10000:Safe:xxx name:OPP_AMNESIA desc:temporary resistance to amnesia grade:v:10000:RAmne:You feel resistant to amnesia! on-end:You are no longer resistant to amnesia. on-increase:You feel more resistant to amnesia! on-decrease:You feel less resistant to amnesia. near-begin: is surrounded by a clear aura. near-end:'s clear aura disappears. flag-synonym:PROT_AMNESIA:1 name:MOVE_FAST desc:haste ({+10} to movement) grade:G:10000:Haste:You feel yourself running faster! on-end:You feel your movement slow down. near-begin: starts running faster. near-end: slows movement down. #msgt:SPEED name:GOLEM grade:D:10000:Golem:You summoned golem. name:SENTRY grade:D:10000:Sentry:You setted sentry.