# === Understanding summon.txt (Summon type details) === # name - summon type name # msgt - message type # uniques - whether uniques are allowed # base - allowed monster bases if any # race-flag - allowed racial flag if any # fallback - summon type to substitute on failure # desc - description # # 'name' is the code used to refer to the summon type, and should begin every # entry # # 'msgt' is the message type used to display the message, which may affect any # sound played on the summon happening # # 'uniques' is 1 if the summon type allows uniques to be summoned, 0 otherwise. # Traditionally UNIQUE and WRAITH will summon uniques, ANY, HI_UNDEAD, HI_DEMON # and HI_DRAGON may summon uniques, and none of the other summon codes will ever # summon uniques. # # 'base' indicates a possible monster base for the summon. If a summon type # has no base: line, any monster base can be chosen, otherwise only the given # monster bases can be chosen. # # 'race-flag' indicates a possible race flag for the summon. If a summon type # has no race-flag: line, there are no flag-based restrictions, otherwise # only monsters with the given flag can be chosen. # # 'fallback' gives the name of another summon type to try if the given type # fails to summon any monsters. Traditionally the only summon types with a # fallback are WRAITH and UNIQUE, which both fall back to HI_UNDEAD. # # 'desc' is the description of the summon type used in messages. # # Note that the KIN summon is a special case which has special code in # effects.c to handle it, and UNIQUE and WRAITH have code in # mon-summon.c that exclude them from being used for the "call" type of # summon (where summoned monsters are chosen from those already on the level # rather than newly created). # # Note also that the ANY summon should always be the first in this file. name:ANY msgt:SUM_MONSTER uniques:1 desc:monsters name:KIN msgt:SUM_MONSTER uniques:0 name:MONSTER msgt:SUM_MONSTER uniques:0 desc:a monster name:MONSTERS msgt:SUM_MONSTER uniques:0 desc:monsters name:ANIMAL msgt:SUM_ANIMAL uniques:0 race-flag:ANIMAL desc:animals name:SPIDER msgt:SUM_SPIDER uniques:0 base:spider desc:spiders name:HOUND msgt:SUM_HOUND uniques:0 base:zephyr hound base:canine desc:hounds name:HYDRA msgt:SUM_HYDRA uniques:0 base:hydra desc:hydras name:AINU msgt:SUM_AINU uniques:0 base:ainu desc:ainur name:DEMON msgt:SUM_DEMON uniques:0 race-flag:DEMON desc:demons name:UNDEAD msgt:SUM_UNDEAD uniques:0 race-flag:UNDEAD desc:non-unique undead monsters name:DRAGON msgt:SUM_DRAGON uniques:0 race-flag:DRAGON desc:dragons name:HI_DEMON msgt:SUM_HI_DEMON uniques:1 base:major demon desc:major demons name:HI_UNDEAD msgt:SUM_HI_UNDEAD uniques:1 base:vampire base:wraith base:lich desc:major undead monsters name:HI_DRAGON msgt:SUM_HI_DRAGON uniques:1 base:ancient dragon desc:ancient dragons name:WRAITH msgt:SUM_WRAITH uniques:1 base:wraith race-flag:UNIQUE fallback:HI_UNDEAD desc:ringwraiths name:UNIQUE msgt:SUM_UNIQUE uniques:1 race-flag:UNIQUE fallback:HI_UNDEAD desc:unique monsters ### PWMAngband ### name:JELLY msgt:SUM_MONSTER uniques:0 base:jelly base:mold desc:a jelly name:GOLEM msgt:SUM_MONSTER uniques:0 base:golem desc:a golem name:VORTEX msgt:SUM_MONSTER uniques:0 base:vortex desc:a vortex name:TRAP msgt:SUM_MONSTER uniques:1 name:ABOMINATION msgt:SUM_MONSTER uniques:0 race-flag:ABOMINATION desc:abominations name:SPIRIT msgt:SUM_MONSTER uniques:0 base:ghost desc:spirits