# === Understanding terrain.txt === # code : code name from list-terrain.h # name : terrain printable name # graphics : symbol : color # mimic : code name for the feature to mimic # priority : display priority on mini-map # flags : terrain flags # digging : digging index # hurt-msg: damage message # died-flavor: flavored death message # die-msg: death message # confused-msg: message for confused monster moving into non-passable terrain # look-prefix: used before the name in the result from looking # look-in-preposition: preposition used when looking at one's own position # resist-flag: monster race flag for resist # short-desc: short description -- overrides "name" when describing a feature # desc: long description # 'code' indicates the start of an entry. The value used for the code # must match the argument to one of the FEAT() macros in list-terrain.h. # 'name' specifies the printable name for the terrain. As this is displayed # in the status bar and various menus, a short name is preferable. # 'graphics' is for graphics - symbol and color. There are 27 colors: # D - Dark Gray w - White s - Gray o - Orange # r - Red g - Green b - Blue u - Umber # W - Light Gray P - Light Purple y - Yellow R - Light Red # G - Light Green B - Light Blue U - Light Umber p - Purple # v - Violet t - Teal m - Mud Y - Light Yellow # i - Magenta-Pink T - Light Teal V - Light Violet I - Light Pink # M - Mustard z - Blue Slate Z - Deep Light Blue # 'mimic' is the code name (one of the arguments to the FEAT() macros in # list-terrain.h) of a feature to mimic; some features look like another # feature until they are discovered by the player. # 'priority' is for display priority on the minimap, where only a selection # of grids are chosen. This enables the minimap to display the information # most likely to be useful to the player. # # Current priority table: # 1 = unknown grid # 2 = grass, sand, ice # 3 = packed dirt # 4 = tree # 5 = water # 6 = mountain # 7 = lava stream # 8 = mud # 9 = dark tree # 10 = other wilderness features # 11 = granite walls, sandwalls, ice walls # 12 = trap detection overlay # 13 = log # 14 = quartz veins # 15 = magma veins # 16 = floors # 17 = trap detected floor # 18 = rubble # 19 = veins with treasure # 20 = open/broken door # 21 = closed doors # 22 = fountains, house walls # 23 = house doors # 24 = stores # 25 = permanent walls, lava # 26 = staircases # 27 = level borders # 'flags' is for terrain flags. # 'digging' is to specify the difficulty of digging through the terrain. This # is optional and, if the terrain, based on its flags, is not diggable, setting # the index has no substantial effect besides error checking during parsing. # 'hurt-msg' is the message the player gets when damaged by terrain # 'die-msg' is the description if damaging terrain kills the player # 'confused-msg' is the description of an attempt for a monster to move into # non-passable terrain due to confusion # 'look-prefix' is printed before the name in the result of looking at the # terrain. If not set, the default is to use 'an' if the name starts with # a vowel or 'a' if the name does not start with a vowel. # 'look-in-preposition' is the preposition that will be used when printing # the result for an observer looking at the observer's grid: 'You are # '. If not set, the default is to use 'on'. # 'resist-flag' is the race flag a monster must have to be able to enter # damaging terrain # 'desc' is for description. As many desc: lines may be used as are needed # to describe the terrain. Note that lines will need spaces at their # ends or the beginning of the next line to prevent words from running # together. # Note that terrain feature zero contains the "darkness" picture. code:NONE name:unknown grid graphics: :w priority:1 code:FLOOR name:open floor graphics:.:w priority:16 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH desc:An open floor or bare ground. Can be walked across by anything, and can desc: hold traps or items. Does not break line of sight. code:CLOSED name:closed door graphics:+:U priority:21 flags:DOOR_ANY | DOOR_CLOSED | INTERESTING digging:6 confused-msg:bangs into a door look-in-preposition:in desc:Doors may be locked; getting through them may not be easy. Your desc: disarming skill makes all the difference to your ability to handle locks, desc: but you can also take a pickaxe to them, or blast them open desc: with magic. Monsters are also slowed down by doors; you can earn yourself desc: valuable time by locking them. code:OPEN name:open door graphics:':U priority:20 flags:LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | CLOSABLE | EASY look-in-preposition:in desc:A door that is already open. Player, monster, spell and missile can pass desc: through as long as it stays open. code:BROKEN name:broken door graphics:':u priority:20 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | EASY look-in-preposition:in desc:A door so broken that it cannot be shut. code:LESS name:up staircase graphics:<:w priority:26 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | STAIR | UPSTAIR | EASY | TORCH desc:A staircase up to a shallower part of the dungeon. code:MORE name:down staircase graphics:>:w priority:26 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:STORE_GENERAL name:General Store graphics:1:U priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY look-prefix:the entrance to the look-in-preposition:at desc:The General Store sells food, ammunition and lighting supplies. code:STORE_ARMOR name:Armoury graphics:2:s priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY look-prefix:the entrance to the look-in-preposition:at desc:The armour sold here will give you some protection against the blows of desc: your enemies. code:STORE_WEAPON name:Weapon Smiths graphics:3:w priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY look-prefix:the entrance to the look-in-preposition:at desc:Weapons for hitting and shooting your enemies are forged in the hot, acrid desc: backroom of this enticing shop. code:STORE_TEMPLE name:Temple graphics:4:g priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY look-prefix:the entrance to the look-in-preposition:at desc:A quiet, reflective place of refuge, with priestly books and supplies of desc: magical and hallowed goods for the pure of heart. code:STORE_ALCHEMY name:Alchemy Shop graphics:5:b priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY look-prefix:the entrance to the look-in-preposition:at desc:A dim, scented room where potions and scrolls are traded. code:STORE_MAGIC name:Magic Shop graphics:6:r priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY look-prefix:the entrance to the look-in-preposition:at desc:A shop for devices with magic trapped within, lined with shelves of desc: mystical tomes. code:STORE_BOOK name:Bookseller graphics:9:o priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY look-prefix:the entrance to the look-in-preposition:at desc:A shop that sells and buys magical and mystical books. ################################### ################################### ################################### ############################################################################ ############# CUSTOM SHOPS ############################################## ############# RENAME SHOPS ORDER info for custom shops ################ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # 9E NPC #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:Halbarad_the_gamekeeper name:Halbarad, the gamekeeper graphics:p:G priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:not too old man with weathered face. He looks at you mindfully. desc:Old ranger. He isn't glad to see you, but look at you with pity. code:Sonya_the_cat name:Sonya the cat graphics:f:W priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:tiny cream colored siamese cat with yellowish brown-green eyes. desc:Cat looks at you with interest. code:Boyan_the_Volkhv name:Boyan the Volkhv graphics:p:r priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:old man with bright hazel eyes. He's a wizard it seems. No hat though desc:. code:Old_guard_Barry name:Old guard Barry graphics:p:w priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:red eyed battle-scared face. It smells heavy alchohol and garlic odor desc:. code:Ivan_the_villager name:Ivan the villager graphics:p:u priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:middle-aged man with bright ginger hair 'n beard. He looks frightened desc:. code:Milena_the_villager name:Milena the villager graphics:p:t priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:fancy looking green-eyed woman. She is not too young, but pretty. desc:. code:Shtukensia_the_tavernkeeper name:Shtukensia the tavernkeeper graphics:p:P priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:beautiful young woman with big brown eyes and long eyelashes. *winks* desc:. code:Danny_the_dog name:Danny the dog graphics:C:u priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:old dog who growl sometimes, but looks harmless.. desc:. code:Arthur_the_Archer name:Arthur the Archer graphics:p:G priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:young man with grey eyes and tiny beard-goatee. He grins. desc:. code:Deckard_Coin name:Deckard Coin graphics:p:D priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:very old bended man. He looks ancient, but you see sparks in his eyes desc:. code:Boris_the_Guard name:Boris the Guard graphics:p:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:grim faced warrior with long stubble. His armour got some blood on it desc:. code:Tom_Bombadil name:Tom Bombadil graphics:p:y priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:wrinkled and ruddy face, bright blue eyes and a bristling brown beard desc:. code:Mr_Underhill name:Mr. Underhill graphics:h:W priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:taller than some and fairer than most, perky chap with a bright eye desc:. code:Gildor name:Gildor graphics:p:u priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:tall elf. You feel that he possess ethereal grace and various powers. desc:. code:Squint_eyed_Southerner name:Squint-eyed Southerner graphics:o:t priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:looks more than half like a goblin, full of mischief... desc:. code:Bill_Ferny name:Bill Ferny graphics:p:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:swarthy sneering fellow; he would sell anything to anybody desc:He has heavy black brows, and dark scornful eyes; his large mouth curled in desc: a sneer. He is smoking a short black pipe. As you approached desc: he took it out of his mouth and spat. code:Boromir name:Boromir graphics:p:W priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:a tall man with a fair and noble face, dark-haired and grey-eyed desc:. code:Barliman name:Barliman graphics:p:m priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:good-hearted fat man but notorious for his very bad memory desc:. code:Torog name:Torog graphics:O:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:looks like a troll, more then in a half.. strong and dim-witted desc:. code:Nob_a_servant name:Nob, a servant graphics:h:u priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:"Nob! ... Where are you, you wolly-footed slow-coach?" desc:. code:Rose name:Rose graphics:h:P priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:bright and funny little girl desc:. ### end. code:Mayor name:Mayor graphics:@:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:. desc:. code:NPC_m name:NPC m graphics:@:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:. desc:. code:NPC_n name:NPC n graphics:@:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:. desc:. code:NPC_o name:NPC o graphics:@:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:. desc:. code:NPC_p name:NPC p graphics:@:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:. desc:. code:NPC_q name:NPC q graphics:@:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:. desc:. code:NPC_r name:NPC r graphics:@:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:. desc:. code:NPC_s name:NPC s graphics:@:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:. desc:. code:NPC_t name:NPC t graphics:@:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:. desc:. code:NPC_u name:NPC u graphics:@:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:. desc:. code:NPC_v name:NPC v graphics:@:s priority:18 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY ################################################################################ short-desc:. desc:. #### ! #### ! ### ! ######## # ###### IMPORTANT # # after adding NEW NPS, we SHOULD change info number for black market # and other 3 shops! make it 'in between'. # # without it it will have ERROR! # #### ! #### ! ### ! ######## ################################################################ ################# # CUSTOM SHOPS END ################# ################################################################ code:STORE_BLACK name:Black Market graphics:7:D priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY look-prefix:the entrance to the look-in-preposition:at desc:Watch your back and hold onto your purse as you enter this disreputable desc: haunt - and do not expect friendly service or good bargains. code:STORE_XBM name:Expensive Black Market graphics:7:v priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY look-prefix:the entrance to the look-in-preposition:at desc:Watch your back and hold onto your purse as you enter this disreputable desc: haunt - and do not expect friendly service or good bargains. Although desc: you may find exceptional items, be ready to spend a lot of money for desc: them! #door code:STORE_TAVERN name:Tavern graphics:8:y priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY | FLOOR_SAFE | OBJECT | NO_GENERATION look-prefix:the entrance to the look-in-preposition:at desc:A safe place, perfect for drinking a pint of ale or two. #Home NOT WORK code:HOME name:Home graphics:+:y priority:24 flags:NO_HOUSE | SHOP | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | EASY look-prefix:the entrance to the look-in-preposition:at desc:Your safe piece of Middle Earth, and the only place you can store goods desc: apart from on your person. ################################################################ ################# # end of ___ALL___ STORES ################# ################################################################ code:SECRET name:secret door graphics:#:w mimic:GRANITE priority:11 flags:WALL | ROCK | DOOR_ANY | GRANITE | TORCH confused-msg:bashes into a wall look-in-preposition:in desc:A door that appears like a granite wall to untrained eyes. code:RUBBLE name:pile of rubble graphics:::W priority:18 flags:ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH digging:2 confused-msg:bumps into some rocks look-in-preposition:in desc:Ends LOS, stops missiles, bolts, and beams. May dissolve or be tunnelled desc: to normal floor. code:MAGMA name:magma vein graphics:%:D priority:15 flags:WALL | ROCK | NO_SCENT | NO_FLOW | MAGMA | TORCH digging:3 confused-msg:bashes into a wall look-in-preposition:in desc:A seam of soft rock. It can be removed by digging or magic, and passed desc: through by immaterial monsters. It stops any spells, missiles or line of desc: sight. code:QUARTZ name:quartz vein graphics:%:s priority:14 flags:WALL | ROCK | NO_SCENT | NO_FLOW | QUARTZ | TORCH digging:4 confused-msg:bashes into a wall look-in-preposition:in desc:A seam of hardish rock. It can be removed by digging or magic, and passed desc: through by immaterial monsters. It stops any spells, missiles or line of desc: sight. code:MAGMA_K name:magma vein with treasure graphics:*:o priority:19 flags:WALL | ROCK | INTERESTING | NO_SCENT | NO_FLOW | GOLD | MAGMA digging:3 confused-msg:bashes into a wall look-in-preposition:in desc:A seam of soft rock. It can be removed by digging or magic, and passed desc: through by immaterial monsters. It stops any spells, missiles or line of desc: sight. It contains visible treasure. code:QUARTZ_K name:quartz vein with treasure graphics:*:y priority:19 flags:WALL | ROCK | INTERESTING | NO_SCENT | NO_FLOW | GOLD | QUARTZ digging:4 confused-msg:bashes into a wall look-in-preposition:in desc:A seam of hardish rock. It can be removed by digging or magic, and passed desc: through by immaterial monsters. It stops any spells, missiles or line of desc: sight. It contains visible treasure. # GRANITE flag is MUST have. used in dungeon building. code:GRANITE name:granite wall graphics:#:W priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 confused-msg:bashes into a wall look-in-preposition:in desc:A seam of hard rock. It can be removed by digging or magic, and passed desc: through by immaterial monsters. It stops any spells, missiles or line of desc: sight. code:PERM name:permanent wall graphics:#:z priority:25 flags:WALL | ROCK | PERMANENT | NO_SCENT | NO_FLOW confused-msg:bashes into a wall look-in-preposition:in desc:You can dig through most walls but these are impenetrable. The dungeon is desc: surrounded by these kinds of walls and some special rooms are made of desc: them. # base lava (red square): code:LAVA name:lava graphics:~:r priority:25 flags:PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE look-prefix:some short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! # yellow lattice lave: code:solid_lava name:solid lava graphics:.:u priority:11 flags:PROJECT | PASSABLE | NO_SCENT | BRIGHT desc:A seam of glowing lava wall. code:PASS_RUBBLE name:pile of passable rubble graphics:::u priority:18 flags:ROCK | PASSABLE | INTERESTING | TORCH digging:2 short-desc:pile of passable rubble desc:Ends LOS, stops missiles, bolts, and beams, and reduces the radius of ball desc: spells. May dissolve or be tunnelled to normal floor, and can be walked desc: through by the player and monsters. # MAngband-specific terrain elements code:PERM_STATIC name:static dungeon town wall graphics:#:z priority:25 flags:WALL | ROCK | PERMANENT | NO_SCENT | NO_FLOW confused-msg:bashes into a wall look-in-preposition:in desc:You can dig through most walls but these are impenetrable. Static dungeon desc: towns are surrounded by these kinds of walls. code:PERM_HOUSE name:house wall graphics:#:u priority:22 flags:WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW confused-msg:bashes into a wall look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a section of wall from such desc: house. code:PERM_ARENA name:arena wall graphics:#:r priority:25 flags:WALL | ROCK | PERMANENT | PLOT | ARENA | NO_SCENT | NO_FLOW confused-msg:bashes into a wall look-in-preposition:in desc:This is a section of wall from an arena. code:WATER name:water graphics:~:B priority:5 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER look-prefix:some short-desc:pool of water desc:A pool of water. code:MUD name:mud graphics:~:u priority:8 flags:LOS | PROJECT | PASSABLE | BORING | EASY | NOTICEABLE look-prefix:some short-desc:slippery mud desc:A section of slippery mud. code:DRAWBRIDGE name:drawbridge graphics:=:u priority:10 flags:LOS | PROJECT | PASSABLE | BORING | EASY short-desc:drawbridge desc:This is a section of a bridge. code:FOUNTAIN name:fountain graphics:_:B priority:22 flags:LOS | PROJECT | PASSABLE | FOUNTAIN | BORING | EASY | INTERESTING | TORCH digging:4 short-desc:fountain filled with water desc:An ornate basin filled with water. code:FNT_DRIED name:fountain (dried out) graphics:_:s priority:22 flags:LOS | PROJECT | PASSABLE | FOUNTAIN | DRIED | BORING | EASY | INTERESTING digging:3 short-desc:empty ornate basin desc:An empty ornate basin. code:LOOSE_DIRT name:loose dirt graphics:%:u priority:10 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | PLOT | BORING | OBJECT | EASY | NOTICEABLE | TRAP look-prefix:some desc:A section of loose dirt. code:DIRT name:packed dirt graphics:.:u priority:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | DIRT | BORING | OBJECT | EASY | TRAP look-prefix:some desc:A section of packed dirt. code:LAVA_STREAM name:lava stream graphics:.:r priority:7 flags:LOS | PROJECT | PASSABLE | LAVA | BORING | EASY | NOTICEABLE | NO_SCENT hurt-msg:You are hit by fire! died-flavor:took a bath in molten lava die-msg:molten lava resist-flag:IM_FIRE desc:A stream of glowing lava. code:STREET name:street graphics:.:w priority:16 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | BORING | OBJECT | EASY | TORCH desc:A section of street. code:FLOOR_PIT name:pit floor graphics:.:D priority:16 flags:LOS | PROJECT | PASSABLE | FLOOR | PIT | OBJECT | EASY | TRAP desc:An open floor or bare ground that prevents any form of teleportation. code:GRASS name:grass graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | GRASS | BORING | OBJECT | EASY | TORCH | TRAP look-prefix:some desc:A patch of grass. code:CROP name:crops graphics:%:g priority:10 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | PLOT | CROP | CROP_BASE | BORING | OBJECT | EASY | NOTICEABLE look-prefix:some desc:A piece of land used for growing any kind of vegetables. code:TREE name:tree graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW digging:1 confused-msg:bangs into a tree look-in-preposition:in desc:A tree. code:EVIL_TREE name:dark tree graphics:#:D priority:9 flags:TREE | WITHERED | NO_SCENT | NO_FLOW digging:1 confused-msg:bangs into a tree look-in-preposition:in desc:A withered tree. code:MOUNTAIN name:mountain graphics:^:D priority:6 flags:MOUNTAIN | NO_SCENT | NO_FLOW confused-msg:bumps into some mountain look-in-preposition:in desc:A section of mountains. code:LOGS name:log graphics:=:u priority:13 flags:ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW confused-msg:bashes into a log look-in-preposition:in desc:A section of wall from a public building. It is made of wood. code:SAND name:sand graphics:.:y priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | BORING | OBJECT | EASY | TORCH | TRAP look-prefix:some desc:A section of sand. code:SANDWALL name:sandwall graphics:#:y priority:11 flags:WALL | ROCK | NO_SCENT | NO_FLOW | SAND digging:2 confused-msg:bashes into a wall look-in-preposition:in desc:A seam of compact sand. It can be removed by digging or magic, and passed desc: through by immaterial monsters. It stops any spells, missiles or line of desc: sight. code:ICE name:ice graphics:.:W priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | BORING | OBJECT | EASY | TORCH | TRAP look-prefix:some desc:A section of ice. code:ICEWALL name:ice wall graphics:#:W priority:11 flags:WALL | ROCK | NO_SCENT | NO_FLOW | ICE digging:3 confused-msg:bashes into a wall look-in-preposition:in desc:A seam of compact ice. It can be removed by digging or magic, and passed desc: through by immaterial monsters. It stops any spells, missiles or line of desc: sight. ############################ ### METAMAP !! ########### ############################ code:SWAMP name:swamp graphics:%:v priority:10 flags:METAMAP desc:A section of swamps. code:TOWN name:town graphics:T:y priority:10 flags:METAMAP desc:The location of a town. code:DEEP_WATER name:deep water graphics:~:b priority:10 flags:METAMAP look-prefix:some short-desc:deep water desc:A section of deep water. code:HILL name:hill graphics:^:u priority:10 flags:METAMAP desc:A section of hills. code:SHORE name:shore graphics:~:y priority:10 flags:METAMAP desc:Lake or sea shore. #################################3 code:PERM_CLEAR name:border permawall graphics: :w priority:27 flags:BORDER | NO_SCENT | NO_FLOW look-in-preposition:in desc:The border of a wilderness or town level. code:HOME_OPEN name:open house door graphics:':U priority:23 flags:LOS | PROJECT | PASSABLE | DOOR_HOME | INTERESTING | CLOSABLE | EASY desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is an open door from such house. code:HOME_CLOSED name:closed house door graphics:+:U priority:23 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. # PWMAngband-specific colorized house doors code:HOME_CLOSED_WHITE name:closed house door (white) graphics:+:w priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_SLATE name:closed house door (slate) graphics:+:s priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_ORANGE name:closed house door (orange) graphics:+:o priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_RED name:closed house door (red) graphics:+:r priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_GREEN name:closed house door (green) graphics:+:g priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_BLUE name:closed house door (blue) graphics:+:b priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_UMBER name:closed house door (umber) graphics:+:u priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_LDARK name:closed house door (light dark) graphics:+:D priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_LWHITE name:closed house door (light white) graphics:+:W priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_LPURPLE name:closed house door (light purple) graphics:+:P priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_YELLOW name:closed house door (yellow) graphics:+:y priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_LRED name:closed house door (light red) graphics:+:R priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_LGREEN name:closed house door (light green) graphics:+:G priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_LBLUE name:closed house door (light blue) graphics:+:B priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_LUMBER name:closed house door (light umber) graphics:+:U priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_PURPLE name:closed house door (purple) graphics:+:p priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_VIOLET name:closed house door (violet) graphics:+:v priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_TEAL name:closed house door (teal) graphics:+:t priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_MUD name:closed house door (mud) graphics:+:m priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_LYELLOW name:closed house door (light yellow) graphics:+:Y priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_MAGENTA name:closed house door (magenta) graphics:+:i priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_LTEAL name:closed house door (light teal) graphics:+:T priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_LVIOLET name:closed house door (light violet) graphics:+:V priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_LPINK name:closed house door (light pink) graphics:+:I priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_MUSTARD name:closed house door (mustard) graphics:+:M priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_BSLATE name:closed house door (blue slate) graphics:+:z priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. code:HOME_CLOSED_DLBLUE name:closed house door (deep light blue) graphics:+:Z priority:24 flags:DOOR_HOME | DOOR_CLOSED | INTERESTING confused-msg:bangs into a door look-in-preposition:in desc:A safe piece of Middle Earth, and the only place you can store goods desc: safely apart from on your person. This is a closed door from such house. desc: Objects dropped inside can be sold to other players. # PWMAngband-specific terrain elements code:ASH name:ash graphics:.:s priority:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | BORING | OBJECT | EASY | TRAP look-prefix:some short-desc:ash desc:A section of ash. code:MIST name:nether mist graphics:.:G priority:5 flags:LOS | PROJECT | PASSABLE | BORING | EASY | NOTICEABLE | NETHER | NO_SCENT hurt-msg:The mist saps your health! died-flavor:was sucked dry by nether mist die-msg:nether mist resist-flag:IM_NETHER look-prefix:some short-desc:patch of nether mist desc:Some nether mist. code:DARKWALL name:dark wall graphics:#:s priority:11 flags:WALL | ROCK | DARK | NO_SCENT | NO_FLOW digging:5 confused-msg:bashes into a wall look-in-preposition:in desc:A dark wall. It can be removed by digging or magic, and passed desc: through by immaterial monsters. It stops any spells, missiles or line of desc: sight. code:WEB name:web graphics:%:y priority:18 flags:PASSABLE | INTERESTING | WEB digging:2 short-desc:spider web desc:A tangle of sticky spider webs. Ends LOS, stops missiles, bolts, and beams, desc: and reduces the radius of ball spells. May dissolve or be tunnelled desc: to normal floor, and can be walked through by the player and monsters. code:VOID name:void graphics:.:d priority:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | BORING | OBJECT | EASY | TRAP look-prefix:some short-desc:nothingness desc:A section of nothingness. code:GLASSWALL name:glass wall graphics:#:B priority:25 flags:WALL | ROCK | PERMANENT | NO_SCENT | NO_FLOW confused-msg:bashes into a wall look-in-preposition:in desc:A glass wall blocking your way. code:ILLUSIONWALL name:illusion wall graphics:#:w priority:10 flags:LOS | PROJECT | PASSABLE | BORING | EASY desc:Looks like this wall is not so real. code:illusion_brick_wall name:illusion brick wall graphics:#:w priority:10 flags:LOS | PROJECT | PASSABLE | BORING | EASY desc:Looks like this wall is not so real. code:TRAINING name:training grounds graphics:.:o priority:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | BORING | EASY look-prefix:some short-desc:training grounds desc:Training grounds suitable for training. code:CROP_POTATO name:potato crops graphics:%:g mimic:CROP priority:10 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | PLOT | CROP | BORING | OBJECT | EASY | NOTICEABLE look-prefix:some desc:A piece of land used for growing potatoes. code:CROP_CABBAGE name:cabbage crops graphics:%:g mimic:CROP priority:10 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | PLOT | CROP | BORING | OBJECT | EASY | NOTICEABLE look-prefix:some desc:A piece of land used for growing cabbages. code:CROP_CARROT name:carrot crops graphics:%:g mimic:CROP priority:10 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | PLOT | CROP | BORING | OBJECT | EASY | NOTICEABLE look-prefix:some desc:A piece of land used for growing carrots. code:CROP_BEET name:beet crops graphics:%:g mimic:CROP priority:10 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | PLOT | CROP | BORING | OBJECT | EASY | NOTICEABLE look-prefix:some desc:A piece of land used for growing beets. code:CROP_SQUASH name:squash crops graphics:%:g mimic:CROP priority:10 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | PLOT | CROP | BORING | OBJECT | EASY | NOTICEABLE look-prefix:some desc:A piece of land used for growing squashes. code:CROP_CORN name:corn crops graphics:%:g mimic:CROP priority:10 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | PLOT | CROP | BORING | OBJECT | EASY | NOTICEABLE look-prefix:some desc:A piece of land used for growing corn. code:HARD_RUBBLE name:pile of hard rubble graphics:::W mimic:RUBBLE priority:18 flags:ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH digging:5 confused-msg:bumps into some rocks look-in-preposition:in desc:Ends LOS, stops missiles, bolts, and beams. May dissolve or be tunnelled desc: to normal floor. code:HARD_PASS_RUBBLE name:pile of hard passable rubble graphics:::u mimic:PASS_RUBBLE priority:18 flags:ROCK | PASSABLE | INTERESTING | TORCH digging:5 desc:Ends LOS, stops missiles, bolts, and beams, and reduces the radius of ball desc: spells. May dissolve or be tunnelled to normal floor, and can be walked desc: through by the player and monsters. ################# #### Tangaria ################# #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# #!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 9E NPC ---- in the beginning, before.. #!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! in the middle of other shops #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # 96 - walls 0x96:0xBC - web ... next: #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:96_wall_M name:96 wall M graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_N name:96 wall N graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_O name:96 wall O graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_P name:96 wall P graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_Q name:96 wall Q graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_R name:96 wall R graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_S name:96 wall S graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_T name:96 wall T graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_U name:96 wall U graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_V name:96 wall V graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_W name:96 wall W graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_X name:96 wall X graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_Y name:96 wall Y graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_Z name:96 wall Z graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_TD name:96 wall ~ graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_wall_BT name:96 wall ` graphics:#:y priority:11 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | SAND ################################################################################ digging:2 short-desc:sandwall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # 98 walls #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:98_wall_0 name:98 wall 0 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_1 name:98 wall 1 graphics:#:s priority:11 flags:NO_HOUSE | NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_2 name:98 wall 2 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_3 name:98 wall 3 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_4 name:98 wall 4 graphics:#:s priority:11 flags:NO_HOUSE | NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_5 name:98 wall 5 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_6 name:98 wall 6 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_7 name:98 wall 7 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_8 name:98 wall 8 graphics:#:s priority:11 flags:NO_HOUSE | NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_9 name:98 wall 9 graphics:#:s priority:11 flags:NO_HOUSE | NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_a name:98 wall a graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_b name:98 wall b graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_c name:98 wall c graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_d name:98 wall d graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_e name:98 wall e graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_f name:98 wall f graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_g name:98 wall g graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_h name:98 wall h graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_i name:98 wall i graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_j name:98 wall j graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_k name:98 wall k graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_l name:98 wall l graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_m name:98 wall m graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_n name:98 wall n graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_o name:98 wall o graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_p name:98 wall p graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_q name:98 wall q graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_r name:98 wall r graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_s name:98 wall s graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_t name:98 wall t graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_u name:98 wall u graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:98_wall_v name:98 wall v graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # 9D walls #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:9D_wall_0 name:9D wall 0 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_1 name:9D wall 1 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_2 name:9D wall 2 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_3 name:9D wall 3 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_4 name:9D wall 4 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_5 name:9D wall 5 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_6 name:9D wall 6 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. #wall with notice message code:9D_wall_7 name:9D wall 7 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:The town hall is open for business inquires. desc:. #### end of 9D walls for now... code:9D_wall_8 name:9D wall 8 graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_9 name:9D wall 9 graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_a name:9D wall a graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_b name:9D wall b graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_c name:9D wall c graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_d name:9D wall d graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_e name:9D wall e graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_f name:9D wall f graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_g name:9D wall g graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_h name:9D wall h graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_i name:9D wall i graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_j name:9D wall j graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_k name:9D wall k graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_l name:9D wall l graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_m name:9D wall m graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_n name:9D wall n graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_o name:9D wall o graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_p name:9D wall p graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_q name:9D wall q graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_r name:9D wall r graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_s name:9D wall s graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_t name:9D wall t graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_u name:9D wall u graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:9D_wall_v name:9D wall v graphics:#:s priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # 9F - misc: stairs, traps.. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:9F_stair_down_0 name:9F stair down 0 graphics:>:w priority:26 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH short-desc:down staircase desc:A staircase down to a deeper part of the dungeon. code:9F_stair_up_1 name:9F stair up 1 graphics:<:w priority:26 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | STAIR | UPSTAIR | EASY | TORCH short-desc:up staircase desc:A staircase up to a shallower part of the dungeon. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A1 - trees #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:tree_0_stump name:tree 0 stump graphics:*:D priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:old withered tree stump with anthill on one side. digging:1 desc:A withered tree stump. code:tree_1 name:tree 1 graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING ################################################################################ short-desc:common tree. It's got thick leaves and strong roots. digging:1 desc:A tree. code:tree_2_little name:tree 2 little graphics:*:u priority:4 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:tiny tree. It's not a sprig already, it will grow big in time. digging:1 desc:A little tree. code:tree_3 name:tree 3 graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING ################################################################################ short-desc:tree. Its stretch it's brances to the sun and whispers to a wind... digging:1 desc:A tree. code:tree_4_maple name:tree 4 maple graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:maple tree. Its spiky leaves outlines reminds you about childhood. desc:A maple tree. code:tree_5_maple name:tree 5 maple graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:strong maple. It will hold a house on it's branches. Lets climb it? desc:A maple tree. code:tree_6_coniferous name:tree 6 coniferous graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:fir-tree. Sweetish smell of fresh resin and needles make you happy. desc:A coniferous tree. code:tree_7_coniferous_small name:tree 7 coniferous small graphics:*:u priority:4 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tiny coniferous tree desc:. code:tree_8_coniferous name:tree 8 coniferous graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:coniferous tree desc:. code:tree_9_willow name:tree 9 willow graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:willow tree desc:. code:tree_a_small_willow name:tree a small willow graphics:*:u priority:4 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small willow tree desc:. code:tree_b_broken_log name:tree b broken log graphics:*:D priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:broken log desc:. code:tree_c_broken_log name:tree c broken log graphics:*:D priority:4 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:broken log desc:. code:tree_d_birch name:tree d birch graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:birch tree desc:. code:tree_e_linden name:tree e linden graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:linden tree desc:. code:tree_f_linden_small name:tree f linden small graphics:*:u priority:4 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tiny linden tree desc:. code:tree_g_larch name:tree g larch graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:larch tree desc:. code:tree_h_larch_small name:tree h larch small graphics:*:u priority:4 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tiny larch tree desc:. code:tree_i_bush name:tree i bush graphics:*:u priority:4 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:bush desc:. code:tree_j_gervais name:tree j gervais graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:acacia tree desc:. code:tree_k_gervais_small name:tree k gervais small graphics:*:u priority:4 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tiny acacia tree desc:. code:tree_l_palm name:tree l palm graphics:#:g priority:4 flags:TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:palm tree desc:. code:tree_m_palm_small name:tree m palm small graphics:*:u priority:4 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tiny palm tree desc:. code:tree_n_dead_tree name:tree n dead tree graphics:#:D priority:9 flags:TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:dead tree desc:. code:tree_o_dead_tree name:tree o dead tree graphics:#:D priority:9 flags:TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:dead tree desc:. code:tree_p_stump name:tree p stump graphics:*:D priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:stump desc:. code:tree_q_stump name:tree q stump graphics:*:D priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:stump desc:. code:tree_r_branch name:tree r branch graphics:.:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tree branch desc:. code:tree_s_branch name:tree s branch graphics:.:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tree branch desc:. code:tree_t_branch name:tree t branch graphics:.:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tree branch desc:. code:tree_u_branch name:tree u branch graphics:.:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tree branch desc:. code:tree_v_branch name:tree v branch graphics:.:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tree branch desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A2 - tree #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:tree_w_fallen name:tree w fallen graphics:*:D priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:fallen birch desc:. code:tree_x_fallen name:tree x fallen graphics:*:D priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:fallen tree desc:. code:tree_y_fallen name:tree y fallen graphics:*:D priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tree log desc:. code:tree_z_fallen name:tree z fallen graphics:*:D priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tree log desc:. code:tree_A_fallen name:tree A fallen graphics:*:D priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tree log desc:. code:tree_B_fallen name:tree B fallen graphics:*:D priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tree log desc:. code:tree_C_small_tree name:tree C small tree graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small tree desc:. code:tree_D_tree name:tree D tree graphics:#:g priority:9 flags:TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:tree desc:. code:tree_E_tree name:tree E tree graphics:#:g priority:9 flags:TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:tree desc:. code:tree_F_tree name:tree F tree graphics:#:g priority:9 flags:TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:tree desc:. code:tree_G_small_tree name:tree G small tree graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small tree desc:. #### FURTHER ON: SMALL TREES code:tree_H name:tree H graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_I name:tree I graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_J name:tree J graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_K name:tree K graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_L name:tree L graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_M name:tree M graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_N name:tree N graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_O name:tree O graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_P name:tree P graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_Q name:tree Q graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_R name:tree R graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_S name:tree S graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_T name:tree T graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_U name:tree U graphics:*:u priority:9 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small trees desc:. code:tree_V name:tree V graphics:#:D priority:18 flags:TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:withered tree desc:. code:tree_W name:tree W graphics:#:D priority:18 flags:TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:withered tree desc:. code:tree_X name:tree X graphics:#:D priority:18 flags:TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:withered tree desc:. code:tree_Y name:tree Y graphics:#:D priority:18 flags:TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:withered tree desc:. code:tree_Z name:tree Z graphics:.:D priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:stump desc:. code:tree_TD name:tree ~ graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small fruit tree desc:. code:tree_BT name:tree ` graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:small tree desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A3 - sewers #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:A3_sewers_0 name:A3 sewers 0 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_1 name:A3 sewers 1 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_2 name:A3 sewers 2 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:A3_sewers_3 name:A3 sewers 3 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_4 name:A3 sewers 4 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:A3_sewers_5 name:A3 sewers 5 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:A3_sewers_6 name:A3 sewers 6 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_7 name:A3 sewers 7 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:A3_sewers_8 name:A3 sewers 8 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_9 name:A3 sewers 9 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_a name:A3 sewers a graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_b name:A3 sewers b graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:A3_sewers_c name:A3 sewers c graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_d name:A3 sewers d graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_e name:A3 sewers e graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_f name:A3 sewers f graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_g name:A3 sewers g graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_h name:A3 sewers h graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:A3_sewers_i name:A3 sewers i graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:A3_sewers_j name:A3 sewers j graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:cell wall desc:. code:A3_sewers_k name:A3 sewers k graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_l name:A3 sewers l graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_m name:A3 sewers m graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_n name:A3 sewers n graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_o name:A3 sewers o graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_p name:A3 sewers p graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:A3_sewers_q name:A3 sewers q graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_r name:A3 sewers r graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:A3_sewers_s name:A3 sewers s graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_t name:A3 sewers t graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_u name:A3 sewers u graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_sewers_v name:A3 sewers v graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A4 - flowers #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:flower_0_green name:flower 0 green graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_1_green name:flower 1 green graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_2_green name:flower 2 green graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_3_green name:flower 3 green graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_4_green name:flower 4 green graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_5_green name:flower 5 green graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_6_green name:flower 6 green graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_7_grass name:flower 7 grass graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:bush desc:A patch of grass. code:flower_8_grass name:flower 8 grass graphics:.:y priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:yellow bush desc:A patch of grass. code:flower_9_grass_yellow name:flower 9 grass yellow graphics:.:y priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:yellow plants desc:A patch of grass. code:flower_a_grass_brown name:flower a grass brown graphics:.:u priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:brown plants desc:A patch of grass. code:flower_b_orange name:flower b orange graphics:.:y priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:orange flower desc:A patch of flowers. code:flower_c_white name:flower c white graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:white flowers desc:A patch of flowers. code:flower_d_orange name:flower d orange graphics:.:y priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:orange flowers desc:A patch of flowers. code:flower_e_red name:flower e red graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:red flowers desc:A patch of flowers. code:flower_f_violet name:flower f violet graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:violet flowers desc:A patch of flowers. code:flower_g_yellow name:flower g yellow graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:yellow flowers desc:A patch of flowers. code:flower_h_red name:flower h red graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:red flowers desc:A patch of flowers. code:flower_i_white name:flower i white graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:white flowers desc:A patch of flowers. code:flower_j_red name:flower j red graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:red flowers desc:A patch of flowers. code:flower_k_yellow name:flower k yellow graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:yellow flowers desc:A patch of flowers. code:flower_l_rose name:flower l rose graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:rose desc:A patch of flowers. code:flower_m_purple name:flower m purple graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:purple flowers desc:A patch of flowers. code:flower_n_orange name:flower n orange graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:orange flowers desc:A patch of flowers. code:flower_o_rose name:flower o rose graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:roses desc:A patch of flowers. code:flower_p_blue name:flower p blue graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:blue flowers desc:A patch of flowers. code:flower_q_rose name:flower q rose graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:roses desc:A patch of flowers. code:flower_r_red name:flower r red graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:red flowers desc:A patch of flowers. code:flower_s_rose name:flower s rose graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:pink flowers desc:A patch of flowers. code:flower_t_white name:flower t white graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:white flowers desc:A patch of flowers. code:flower_u_red_white name:flower u red white graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:red flowers desc:A patch of flowers. code:flower_v_blue_white name:flower v blue white graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:blue flowers desc:A patch of flowers. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A5 - flowers #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:flower_w_rose name:flower w rose graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:rose flower desc:A patch of flowers. code:flower_x_blue name:flower x blue graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:blue flowers desc:A patch of flowers. code:flower_y_purple name:flower y purple graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:purple flowers desc:A patch of flowers. code:flower_z_blue name:flower z blue graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:blue flowers desc:A patch of flowers. code:flower_A_red name:flower A red graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:red flowers desc:A patch of flowers. code:flower_B_orange name:flower B orange graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:orange flowers desc:A patch of flowers. code:flower_C_pink name:flower C pink graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:pink flowers desc:A patch of flowers. code:flower_D_red name:flower D red graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:red flowers desc:A patch of flowers. code:flower_E_blue name:flower E blue graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:blue flowers desc:A patch of flowers. code:flower_F_red name:flower F red graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:red flowers desc:A patch of flowers. ######### continue.. code:A5_plants_G name:A5 plants G graphics:.:g priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:A5_plants_H name:A5 plants H graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:A5_plants_I name:A5 plants I graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:A5_plants_J name:A5 plants J graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:A5_plants_K name:A5 plants K graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:amanita mushroom on grass desc:. code:A5_plants_L name:A5 plants L graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:amanita mushroom on grass desc:. code:A5_plants_M name:A5 plants M graphics:*:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:small tree desc:. code:A5_plants_N name:A5 plants N graphics:#:g priority:18 flags:TREE | NO_SCENT | NO_FLOW | BORING ################################################################################ digging:1 short-desc:fir-tree desc:. code:A5_plants_O name:A5 plants O graphics:*:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ digging:1 short-desc:bush desc:. ### empty further code:A5_plants_P name:A5 plants P graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_Q name:A5 plants Q graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_R name:A5 plants R graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_S name:A5 plants S graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_T name:A5 plants T graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_U name:A5 plants U graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_V name:A5 plants V graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_W name:A5 plants W graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_X name:A5 plants X graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_Y name:A5 plants Y graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_Z name:A5 plants Z graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_TD name:A5 plants ~ graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:A5_plants_BT name:A5 plants ` graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A6 - grass objects #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:obj_grass_0_coffin name:obj_grass 0 coffin graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:coffin desc:A coffin. code:obj_grass_1_skull_altar name:obj_grass 1 skull altar graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:skull altar desc:A skull on altar. code:obj_grass_2_well name:obj_grass 2 well graphics:_:B priority:22 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FOUNTAIN | BORING | EASY | INTERESTING | TORCH digging:4 short-desc:well filled with water desc:A well with clear water. code:obj_grass_3_cart name:obj_grass 3 cart graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:cart desc:A cart with hay. code:obj_grass_4_bonfire name:obj_grass 4 bonfire graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:bonfire desc:A bonfire. code:obj_grass_5_skulls_pile name:obj_grass 5 skulls pile graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:skulls pile desc:A pile of skulls. Creepy.. code:obj_grass_6_grave name:obj_grass 6 grave graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:grave of brave adventurer. You feel that you know who lay there... desc:A grave of brave adventurer. You feel that you know a person who lay code:obj_grass_7_bowler_fire name:obj_grass 7 bowler fire graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:A bowler on bonfire. It smells strange. desc:A bowler on bonfire. It smells strange. code:obj_grass_8_old_ruins name:obj_grass 8 old ruins graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:3 short-desc:old ruins desc:An old ruins. code:obj_grass_9_fountain name:obj_grass 9 fountain graphics:_:B priority:22 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FOUNTAIN | BORING | EASY | INTERESTING | TORCH digging:4 short-desc:fountain filled with water desc:An ornate basin filled with water. code:obj_grass_a_down_bowler name:obj_grass a down bowler graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:turned upside down cauldron desc:A turned upside down cauldron. code:obj_grass_b_broken_chest name:obj_grass b broken chest graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:broken chest desc:A broken chest. code:obj_grass_c_sealed_portal name:obj_grass c sealed portal graphics:::s priority:18 flags:NO_HOUSE | NO_SCENT | NO_FLOW | TORCH | BORING ################################################################################ digging:5 short-desc:sealed portal desc:A sealed portal. How to get inside? code:obj_grass_d_gravestone name:obj_grass d gravestone graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:gravestone desc:A huge gravestone. It looks like a giant buried there.. code:obj_grass_e_bone_pile name:obj_grass e bone pile graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:high bone pile desc:A high bone pile.. code:obj_grass_f_dog_house name:obj_grass f dog house graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:dog house desc:A dog house. code:obj_grass_g_barrel name:obj_grass g barrel graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:barrel desc:A barrel. code:obj_grass_h_graves name:obj_grass h graves graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:tiny graves.. Looks like halflings buried there. desc:A tiny graves.. Looks like halflings buried there. code:obj_grass_i_graves name:obj_grass i graves graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:tiny graves.. Looks like halflings buried there. desc:A tiny graves.. Looks like halflings buried there. code:obj_grass_j_wagon name:obj_grass j wagon graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:wagon desc:A wagon. code:obj_grass_k_street_lamp name:obj_grass k street lamp graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:street oil lamp desc:A street oil lamp code:obj_grass_l_altar name:obj_grass l altar graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:3 short-desc:altar desc:An altar.. code:obj_grass_m_bowl_grass name:obj_grass m bowl grass graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:bowl with strange plants desc:A bowl with flowers.. Actual flowers are taken by someone. code:obj_grass_n_hole name:obj_grass n hole graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:hole in earth desc:A hole. Who dig it? code:obj_grass_o_provision name:obj_grass o provision graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:barrel and bag desc:A barrel and bag. It looks like there is a provision inside. code:obj_grass_p_provision name:obj_grass p provision graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:barrel and bag desc:A barrel and bag. It looks like there is a provision inside. code:obj_grass_q_provision name:obj_grass q provision graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:pile of goods desc:A pile of goods and provision. code:obj_grass_r_crate name:obj_grass r crate graphics:::s priority:18 flags:NO_HOUSE | NO_SCENT | NO_FLOW | TORCH | BORING ################################################################################ digging:1 short-desc:huge crate desc:A huge crate. code:obj_grass_s_bench name:obj_grass s bench graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:bench desc:A bench. code:obj_grass_t_provision name:obj_grass t provision graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:pile of goods desc:A pile of goods and provision. code:obj_grass_u_provision name:obj_grass u provision graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:pile of goods desc:A pile of goods and provision. code:obj_grass_v_statue name:obj_grass v statue graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:knight's statue desc:A statue. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A7 - grass objects #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:obj_grass_w_anvil name:obj_grass w anvil graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:anvil desc:. code:obj_grass_x_crate name:obj_grass x crate graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:crate desc:. code:obj_grass_y_crates name:obj_grass y crates graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP digging:1 ################################################################################ short-desc:crates desc:. code:obj_grass_z_barrel name:obj_grass z barrel graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:barrel desc:. code:obj_grass_A_puddle name:obj_grass A puddle graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP | BAD_WATER ################################################################################ short-desc:puddle desc:. code:obj_grass_B_weapon_stand name:obj_grass B weapon stand graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:weapon stand desc:. code:obj_grass_C_weapon_stand name:obj_grass C weapon stand graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:weapon stand desc:. code:obj_grass_D_weapon_stand name:obj_grass D weapon stand graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:weapon stand desc:. code:obj_grass_E_signpost name:obj_grass E signpost graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:signpost desc:. code:obj_grass_F_signpost name:obj_grass F signpost graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:signpost desc:. code:obj_grass_G_signpost name:obj_grass G signpost graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:signpost desc:. code:obj_grass_H_ladder_down name:obj_grass H ladder down graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:ladder down desc:. code:obj_grass_I_bench name:obj_grass I bench graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:bench desc:. code:obj_grass_J_bench name:obj_grass J bench graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ digging:1 short-desc:bench desc:. code:obj_grass_K_puddle name:obj_grass K puddle graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | TORCH | TRAP | BORING | TRAP ################################################################################ short-desc:puddle desc:. #################################### # START RUINS: #################################### #####removed PASSABLE and PROJECT.. # return back when RUN flag will appear code:obj_grass_L_ruins name:obj_grass L ruins graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:2 ################################################################################ short-desc:ruins desc:. code:obj_grass_M_ruins name:obj_grass M ruins graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:2 ################################################################################ short-desc:ruins desc:. code:obj_grass_N_ruins name:obj_grass N ruins graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:2 ################################################################################ short-desc:ruins desc:. code:obj_grass_O_ruins name:obj_grass O ruins graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:2 ################################################################################ short-desc:ruins desc:. code:obj_grass_P_ruins name:obj_grass P ruins graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:2 ################################################################################ short-desc:ruins desc:. code:obj_grass_Q_ruins name:obj_grass Q ruins graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:2 ################################################################################ short-desc:ruins desc:. #################################### # END RUINS. #################################### code:obj_grass_R_sign name:obj_grass R sign graphics:::s priority:18 digging:1 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:sign desc:. code:obj_grass_S_fence name:obj_grass S fence graphics:::s priority:18 digging:1 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:fence desc:. code:obj_grass_T_fence name:obj_grass T fence graphics:::s priority:18 digging:1 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:fence desc:. code:obj_grass_U_fence name:obj_grass U fence graphics:::s priority:18 digging:1 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:fence desc:. code:obj_grass_V_fence name:obj_grass V fence graphics:::s priority:18 digging:1 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:fence desc:. code:obj_grass_W_fence name:obj_grass W fence graphics:::s priority:18 digging:1 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:fence desc:. code:obj_grass_X_fence_left name:obj_grass X fence left graphics:::s priority:18 digging:1 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:fence desc:. code:obj_grass_Y_fence_right name:obj_grass Y fence right graphics:::s priority:18 digging:1 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:fence desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A8 - obj_grass2 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:obj_grass2_0 name:obj_grass2 0 graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:1 short-desc:trough with hay desc:. code:obj_grass2_1 name:obj_grass2 1 graphics:#:b priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP | BAD_WATER ################################################################################ digging:1 short-desc:trough with water desc:. #archery target dummy code:obj_grass2_2 name:obj_grass2 2 graphics:#:u priority:18 flags:NO_HOUSE | TORCH | BORING ################################################################################ digging:1 short-desc:archery target stand desc:. code:obj_grass2_3 name:obj_grass2 3 graphics:%:y priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:1 short-desc:thick spider web facing east desc:. code:obj_grass2_4 name:obj_grass2 4 graphics:%:y priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:1 short-desc:thick spider web facing west desc:. code:obj_grass2_5 name:obj_grass2 5 graphics:%:y priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:1 short-desc:spider web desc:. code:obj_grass2_6 name:obj_grass2 6 graphics:%:y priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:1 short-desc:spider web desc:. # obelisk code:obj_grass2_7 name:obj_grass2 7 graphics:::s priority:18 flags:NO_HOUSE | TORCH | BORING ################################################################################ digging:6 short-desc:obelisk desc:. code:obj_grass2_8 name:obj_grass2 8 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:1 short-desc:grave with cross desc:. code:obj_grass2_9 name:obj_grass2 9 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:1 short-desc:cross in earth desc:. code:obj_grass2_a name:obj_grass2 a graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:1 short-desc:dark stones desc:. #big stone code:obj_grass2_b name:obj_grass2 b graphics:::s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:standing stone; looks like a broken tooth towering alone in silence.. desc:In the midst of it there stood a single stone, standing tall under the sun desc: above, and at this hour casting no shadow. It was shapeless and yet desc: significant: like a landmark or a guarding stone, or more like a warning. #red tower code:obj_grass2_c name:obj_grass2 c graphics:^:r priority:18 flags:NO_HOUSE | TORCH | BORING ################################################################################ digging:6 short-desc:short red tower desc:. #beacon code:obj_grass2_d name:obj_grass2 d graphics:^:T priority:18 flags:NO_HOUSE | TORCH | BRIGHT | BORING ################################################################################ digging:6 short-desc:short blue light-tower desc:. #red tower code:obj_grass2_e name:obj_grass2 e graphics:^:r priority:18 flags:NO_HOUSE | TORCH | BORING ################################################################################ digging:6 short-desc:red tower with lobby desc:. # old ruins: code:obj_grass2_f name:obj_grass2 f graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:obj_grass2_g name:obj_grass2 g graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:obj_grass2_h name:obj_grass2 h graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:obj_grass2_i name:obj_grass2 i graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:obj_grass2_j name:obj_grass2 j graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:obj_grass2_k name:obj_grass2 k graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:obj_grass2_l name:obj_grass2 l graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:obj_grass2_m name:obj_grass2 m graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. #pass code:obj_grass2_n name:obj_grass2 n graphics:.:s priority:11 flags:NO_HOUSE | NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:obj_grass2_o name:obj_grass2 o graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. #end a8: code:obj_grass2_p name:obj_grass2 p graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:3 short-desc:. desc:. code:obj_grass2_q name:obj_grass2 q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:3 short-desc:. desc:. code:obj_grass2_r name:obj_grass2 r graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:3 short-desc:. desc:. code:obj_grass2_s name:obj_grass2 s graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:3 short-desc:. desc:. code:obj_grass2_t name:obj_grass2 t graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:3 short-desc:. desc:. code:obj_grass2_u name:obj_grass2 u graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:3 short-desc:. desc:. code:obj_grass2_v name:obj_grass2 v graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ digging:3 short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A9 - obj_grass2 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# #wooden fence code:obj_grass2_w name:obj_grass2 w graphics:|:u priority:18 flags:NO_HOUSE | FLOOR_SAFE | NO_GENERATION | TORCH | PASSABLE | BORING ################################################################################ digging:1 short-desc:wooden fence desc:. #wooden fence code:obj_grass2_x name:obj_grass2 x graphics:|:u priority:18 flags:NO_HOUSE | FLOOR_SAFE | NO_GENERATION | TORCH | PASSABLE | BORING ################################################################################ digging:1 short-desc:wooden fence desc:. #wooden fence left code:obj_grass2_y name:obj_grass2 y graphics:|:u priority:18 flags:NO_HOUSE | FLOOR_SAFE | NO_GENERATION | TORCH | PASSABLE | BORING ################################################################################ digging:1 short-desc:wooden fence desc:. #wooden fence right code:obj_grass2_z name:obj_grass2 z graphics:|:u priority:18 flags:NO_HOUSE | FLOOR_SAFE | NO_GENERATION | TORCH | PASSABLE | BORING ################################################################################ digging:1 short-desc:wooden fence desc:. #statue code:obj_grass2_A name:obj_grass2 A graphics:.:s priority:18 flags:NO_HOUSE | TORCH | BORING ################################################################################ digging:6 short-desc:statue of ancient god desc:. #dummy code:obj_grass2_B name:obj_grass2 B graphics:#:u priority:18 flags:NO_HOUSE | PROJECT | TORCH | BORING ################################################################################ digging:1 short-desc:hay dummy desc:. #armoured dummy code:obj_grass2_C name:obj_grass2 C graphics:#:W priority:18 flags:NO_HOUSE | PROJECT | TORCH | BORING ################################################################################ digging:3 short-desc:dummy desc:. # dried fountain code:A9_dried_fountain name:A9 dried fountain graphics:_:s priority:22 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FOUNTAIN | DRIED | BORING | EASY | INTERESTING digging:4 short-desc:empty ornate basin desc:An empty ornate basin. code:A9_dried_well name:A9 dried well graphics:_:s priority:22 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FOUNTAIN | DRIED | BORING | EASY | INTERESTING digging:4 short-desc:empty well desc:An empty well. code:A9_stair_down_leaf name:A9 stair down leaf graphics:>:w priority:26 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH short-desc:down staircase desc:A staircase down to a deeper part of the dungeon. code:A9_stair_up_leaf name:A9 stair up leaf graphics:<:w priority:26 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | STAIR | UPSTAIR | EASY | TORCH short-desc:up staircase desc:A staircase up to a shallower part of the dungeon. code:A9_stair_down_gloomy name:A9 stair down gloomy graphics:>:w priority:26 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH short-desc:down staircase desc:A staircase down to a deeper part of the dungeon. code:A9_stair_up_gloomy name:A9 stair up gloomy graphics:<:w priority:26 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | STAIR | UPSTAIR | EASY | TORCH short-desc:up staircase desc:A staircase up to a shallower part of the dungeon. ######### END FOR NOW... #### code:obj_grass2_J name:obj_grass2 J graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_K name:obj_grass2 K graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_L name:obj_grass2 L graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_M name:obj_grass2 M graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_N name:obj_grass2 N graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_O name:obj_grass2 O graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_P name:obj_grass2 P graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_Q name:obj_grass2 Q graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_R name:obj_grass2 R graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_S name:obj_grass2 S graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_T name:obj_grass2 T graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_U name:obj_grass2 U graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_V name:obj_grass2 V graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_W name:obj_grass2 W graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_X name:obj_grass2 X graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_Y name:obj_grass2 Y graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_Z name:obj_grass2 Z graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_TD name:obj_grass2 ~ graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. code:obj_grass2_BT name:obj_grass2 ` graphics:.:s priority:18 digging:3 flags:NO_HOUSE | LOS | PROJECT | TORCH | PASSABLE | BORING | TRAP ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AA wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:AA_wall_w name:AA wall w graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:AA_wall_x name:AA wall x graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:AA_wall_y name:AA wall y graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:AA_wall_z name:AA wall z graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:AA_wall_A name:AA wall A graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:AA_wall_B name:AA wall B graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_C name:AA wall C graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_D name:AA wall D graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_E name:AA wall E graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_F name:AA wall F graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_G name:AA wall G graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_H name:AA wall H graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_I name:AA wall I graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_J name:AA wall J graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_K name:AA wall K graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_L name:AA wall L graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_M name:AA wall M graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_N name:AA wall N graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_O name:AA wall O graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_P name:AA wall P graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_Q name:AA wall Q graphics:#:u priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW ################################################################################ digging:4 short-desc:brick sandwall desc:. code:AA_wall_R name:AA wall R graphics:#:u priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW ################################################################################ digging:4 short-desc:brick sandwall desc:. code:AA_wall_S name:AA wall S graphics:#:u priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW ################################################################################ digging:4 short-desc:brick sandwall desc:. code:AA_wall_T name:AA wall T graphics:#:u priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW ################################################################################ digging:4 short-desc:brick sandwall desc:. code:AA_wall_U name:AA wall U graphics:#:u priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_V name:AA wall V graphics:#:u priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_W name:AA wall W graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_X name:AA wall X graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_Y name:AA wall Y graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_Z name:AA wall Z graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_TD name:AA wall ~ graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:AA_wall_BT name:AA wall ` graphics:#:W priority:11 flags:NO_HOUSE | NO_HOUSE | NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:4 short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AB - grass mountains #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:grass_mountain_0 name:grass mountain 0 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_1 name:grass mountain 1 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_2 name:grass mountain 2 graphics:^:D priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_3 name:grass mountain 3 graphics:^:D priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_4 name:grass mountain 4 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_5 name:grass mountain 5 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_6 name:grass mountain 6 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_7 name:grass mountain 7 graphics:^:W priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_8 name:grass mountain 8 graphics:^:W priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_9 name:grass mountain 9 graphics:^:W priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_a name:grass mountain a graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_b name:grass mountain b graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_c_rocks name:grass mountain c rocks graphics:::W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:2 ################################################################################ short-desc:rocks desc:. code:grass_mountain_d_small_rocks name:grass mountain d small rocks graphics:::W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP digging:2 ################################################################################ short-desc:medium sized rocks desc:. code:grass_mountain_e_rubble name:grass mountain e rubble graphics:::W priority:11 flags:NO_HOUSE | ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH ################################################################################ digging:2 short-desc:rubble desc:. code:grass_mountain_f_passable_rubble name:grass mountain f passable rubble graphics:::u priority:11 flags:NO_HOUSE | ROCK | PASSABLE | INTERESTING | TORCH ################################################################################ digging:2 short-desc:passable rubble desc:. code:grass_mountain_g_big_rocks name:grass mountain g big rocks graphics:::W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:big rocks desc:An unpassable rocks. code:grass_mountain_h_moss_rubble name:grass mountain h moss rubble graphics:::g priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:rubble overgrown with moss desc:Old rubble. code:grass_mountain_i_boulders name:grass mountain i boulders graphics:::s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:3 short-desc:boulders desc:Rocks. code:grass_mountain_j_boulders name:grass mountain j boulders graphics:::D priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:3 short-desc:boulders desc:Rocks. code:grass_mountain_k_boulders name:grass mountain k boulders graphics:::W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:3 short-desc:boulders desc:Rocks. code:grass_mountain_l_big_boulders name:grass mountain l big boulders graphics:::s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:boulders desc:Big pile of rocks. code:grass_mountain_m_rocks name:grass mountain m rocks graphics:::D priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:2 short-desc:rocks desc:Rocks. code:grass_mountain_n_rocks name:grass mountain n rocks graphics:::W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:2 short-desc:small pile of rocks desc:Rocks. code:grass_mountain_o_rock name:grass mountain o rock graphics:::s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:2 short-desc:medium-sized rock desc:Rocks. code:grass_mountain_p_rocks name:grass mountain p rocks graphics:::D priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:2 short-desc:medium-sized rock desc:Rocks. code:grass_mountain_q_rock name:grass mountain q rock graphics:::W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:2 short-desc:medium-sized rock desc:Rocks. code:grass_mountain_r_rocks name:grass mountain r rocks graphics:::u priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:2 short-desc:medium-sized rocks desc:Rocks. code:grass_mountain_s_rocks name:grass mountain s rocks graphics:::s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:2 short-desc:medium-sized brown rocks desc:Rocks. code:grass_mountain_t_rocks name:grass mountain t rocks graphics:::s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:2 short-desc:some of rocks desc:Rocks. code:grass_mountain_u_rocks name:grass mountain u rocks graphics:::D priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:2 short-desc:pile of rocks desc:. code:grass_mountain_v_rock name:grass mountain v rock graphics:::W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:2 short-desc:rock desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AC - grass mountains #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:grass_mountain_w name:grass mountain w graphics:^:u priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_x name:grass mountain x graphics:^:u priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_y name:grass mountain y graphics:^:u priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_z name:grass mountain z graphics:^:u priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_A name:grass mountain A graphics:^:u priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_B name:grass mountain B graphics:^:u priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_C name:grass mountain C graphics:^:u priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_D name:grass mountain D graphics:^:u priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_E name:grass mountain E graphics:^:W priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_F name:grass mountain F graphics:^:W priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. #hills code:grass_mountain_G name:grass mountain G graphics:.:g priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:3 short-desc:hills desc:. code:grass_mountain_H name:grass mountain H graphics:^:u priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high rocky peaks desc:. code:grass_mountain_I name:grass mountain I graphics:^:s priority:18 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high rocky peaks desc:. code:grass_mountain_J name:grass mountain J graphics:::u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:3 short-desc:boulder desc:. code:grass_mountain_K name:grass mountain K graphics:::W priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:boulder and rocks desc:. code:grass_mountain_L name:grass mountain L graphics:::u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:2 short-desc:round rock desc:. ###### further is empty for now #### code:grass_mountain_M name:grass mountain M graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_N name:grass mountain N graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_O name:grass mountain O graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_P name:grass mountain P graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_Q name:grass mountain Q graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_R name:grass mountain R graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_S name:grass mountain S graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_T name:grass mountain T graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_U name:grass mountain U graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_V name:grass mountain V graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_W name:grass mountain W graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_X name:grass mountain X graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_Y name:grass mountain Y graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_Z name:grass mountain Z graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_TD name:grass mountain ~ graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_BT name:grass mountain ` graphics:^:D priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AD - wooden floor object #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:wood_floor_0_bed name:wood floor 0 bed graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:wood_floor_1_bed name:wood floor 1 bed graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:wood_floor_2_cabinet name:wood floor 2 cabinet graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:wood_floor_3_cabinet name:wood floor 3 cabinet graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:wood_floor_4_locker name:wood floor 4 locker graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:locker desc:. code:wood_floor_5_locker name:wood floor 5 locker graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:locker desc:. code:wood_floor_6_provision name:wood floor 6 provision graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bags and barrel desc:. code:wood_floor_7_provision name:wood floor 7 provision graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bags and barrel desc:. code:wood_floor_8_provision name:wood floor 8 provision graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:numerous crates and bags desc:. code:wood_floor_9_chairs name:wood floor 9 chairs graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chairs desc:. code:wood_floor_a_chairs name:wood floor a chairs graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chairs desc:. code:wood_floor_b_alchemy_table name:wood floor b alchemy table graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:alchemy table desc:. code:wood_floor_c_alchemy_table name:wood floor c alchemy table graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:alchemy table desc:. code:wood_floor_d_alchemy_table name:wood floor d alchemy table graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:alchemy table desc:. code:wood_floor_e_bookcase name:wood floor e bookcase graphics:::s priority:18 flags:NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:bookcase desc:. code:wood_floor_f_table name:wood floor f table graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:wood_floor_g_fireplace name:wood floor g fireplace graphics:::s priority:18 flags:NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:fireplace desc:. code:wood_floor_h_trapdoor name:wood floor h trapdoor graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:trapdoor in floor desc:. code:wood_floor_i_throne name:wood floor i throne graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:wooden throne desc:. code:wood_floor_j_bench name:wood floor j bench graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:wooden bench desc:. code:wood_floor_k_bench name:wood floor k bench graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:wooden bench desc:. code:wood_floor_l_provision name:wood floor l provision graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bags with goods desc:. code:wood_floor_m_provision name:wood floor m provision graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bags with goods desc:. code:wood_floor_n_bookcase name:wood floor n bookcase graphics:::s priority:18 flags:NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:bookcase desc:. code:wood_floor_o_bookcase name:wood floor o bookcase graphics:::s priority:18 flags:NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:bookcase desc:. code:wood_floor_p_statue name:wood floor p statue graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:knight's armoured statue desc:. code:wood_floor_q_crate name:wood floor q crate graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:crate desc:. code:wood_floor_r_crates name:wood floor r crates graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:crates desc:. code:wood_floor_s_weapon_stand name:wood floor s weapon stand graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:weapon stand desc:. code:wood_floor_t_weapon_stand name:wood floor t weapon stand graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:weapon stand desc:. code:wood_floor_u_weapon_stand name:wood floor u weapon stand graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:weapon stand desc:. code:wood_floor_v_chest name:wood floor v chest graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chest desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AE - wooden floor object #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:wood_floor_w_candelabra name:wood floor w candelabra graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:candelabra desc:. code:wood_floor_x_candelabra name:wood floor x candelabra graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:candelabra desc:. ####################### ########name:General Store in BEGINNING OF FILE ####################### ####################### ########name:Armoury ####################### ########name:Weapon Smiths ####################### ########name:Temple ####################### ########name:Alchemy Shop ####################### ########name:Magic Shop ####################### ########name:Bookseller ####################### ########name:Black Market ####################### ########name:Expensive Black Market ####################### ########name:Tavern ####################### ########name:Home # no need NO_HOUSE or player won't be able to build houses near other player's houses code:FLOOR_SAFE name:safe floor graphics:.:u priority:16 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY # was | BRIGHT short-desc:wooden floor desc:An open floor or bare ground that prevents any hostile action from desc: monsters or other players. code:wood_floor_y_grey_cat name:wood floor y grey cat graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT short-desc:grey cat desc:Cat looks at you with interest. #NPC code:wood_floor_z_rat name:wood floor z rat graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT short-desc:rat desc:Rat looks at you with interest. code:wood_floor_A_white_cat name:wood floor A white cat graphics:::s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT short-desc:white cat desc:Cat looks at you with interest. #grandfather clock code:wood_floor_B name:wood floor B graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:grandfather clock desc:. code:wood_floor_C name:wood floor C graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:small barrel desc:. code:wood_floor_D name:wood floor D graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bench made from oak desc:. code:wood_floor_E name:wood floor E graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bench made from oak desc:. code:wood_floor_F name:wood floor F graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:low wooden cabinet desc:. code:wood_floor_G name:wood floor G graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:low wooden cabinet desc:. code:wood_floor_H name:wood floor H graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:alchemy table desc:. code:wood_floor_I name:wood floor I graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:alchemy table desc:. code:wood_floor_J name:wood floor J graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:alchemy table desc:. code:wood_floor_K name:wood floor K graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:alchemy table desc:. code:wood_floor_L name:wood floor L graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:alchemy table desc:. code:wood_floor_M name:wood floor M graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed with yellow blanket desc:. code:wood_floor_N name:wood floor N graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed with blue blanket desc:. code:wood_floor_O name:wood floor O graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:wast table desc:. code:wood_floor_P name:wood floor P graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:anvil desc:. ############################ # END OF AE.... Q - ` is ampty.. cause of NPC vendors in AE ############################ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AF wood floor #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:AF_wood_floor_0 name:AF wood floor 0 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:torch on the wall desc:. code:AF_wood_floor_1 name:AF wood floor 1 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:torch on the wall desc:. code:AF_wood_floor_2 name:AF wood floor 2 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:oil lamp on the wall desc:. code:AF_wood_floor_3 name:AF wood floor 3 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:oil lamp on the wall desc:. code:AF_wood_floor_4 name:AF wood floor 4 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:torch on the wall desc:. code:AF_wood_floor_5 name:AF wood floor 5 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:torch on the wall desc:. code:AF_wood_floor_6 name:AF wood floor 6 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:candle on the wall desc:. code:AF_wood_floor_7 name:AF wood floor 7 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:candle on the wall desc:. code:AF_wood_floor_8 name:AF wood floor 8 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:candle on the wall desc:. code:AF_wood_floor_9 name:AF wood floor 9 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:candle on the wall desc:. code:AF_wood_floor_a name:AF wood floor a graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:torch on the wall desc:. code:AF_wood_floor_b name:AF wood floor b graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:torch on the wall desc:. code:AF_wood_floor_c name:AF wood floor c graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:oil lamp on the wall desc:. code:AF_wood_floor_d name:AF wood floor d graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:oil lamp on the wall desc:. code:AF_wood_floor_e name:AF wood floor e graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:stone fire brazier on the wall desc:. code:AF_wood_floor_f name:AF wood floor f graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:stone fire brazier on the wall desc:. code:AF_wood_floor_g name:AF wood floor g graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:stone brazier with fire desc:. ###################weapons from there code:AF_wood_floor_h name:AF wood floor h graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:spear on the wall desc:. code:AF_wood_floor_i name:AF wood floor i graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:spear on the wall desc:. code:AF_wood_floor_j name:AF wood floor j graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:sword on the wall desc:. code:AF_wood_floor_k name:AF wood floor k graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:sword on the wall desc:. code:AF_wood_floor_l name:AF wood floor l graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:axe on the wall desc:. code:AF_wood_floor_m name:AF wood floor m graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:axe on the wall desc:. code:AF_wood_floor_n name:AF wood floor n graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:polearm on the wall desc:. code:AF_wood_floor_o name:AF wood floor o graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:polearm on the wall desc:. code:AF_wood_floor_p name:AF wood floor p graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:trident on the wall desc:. code:AF_wood_floor_q name:AF wood floor q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:trident on the wall desc:. code:AF_wood_floor_r name:AF wood floor r graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bow on the wall desc:. code:AF_wood_floor_s name:AF wood floor s graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bow on the wall desc:. code:AF_wood_floor_t name:AF wood floor t graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bow on the wall desc:. code:AF_wood_floor_u name:AF wood floor u graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bow on the wall desc:. code:AF_wood_floor_v name:AF wood floor v graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:dagger on the wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B0 wood floor #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:B0_wood_floor_w name:B0 wood floor w graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:wooden bench desc:. code:B0_wood_floor_x name:B0 wood floor x graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:wooden bench desc:. code:B0_wood_floor_y name:B0 wood floor y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:barrel desc:. code:B0_wood_floor_z name:B0 wood floor z graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bear rug desc:. code:B0_wood_floor_A name:B0 wood floor A graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bulk bag desc:. code:B0_wood_floor_B name:B0 wood floor B graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:B0_wood_floor_C name:B0 wood floor C graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:B0_wood_floor_D name:B0 wood floor D graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:B0_wood_floor_E name:B0 wood floor E graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:B0_wood_floor_F name:B0 wood floor F graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:armchair desc:. code:B0_wood_floor_G name:B0 wood floor G graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:armchair desc:. code:B0_wood_floor_H name:B0 wood floor H graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:white chair desc:. code:B0_wood_floor_I name:B0 wood floor I graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:white chair desc:. code:B0_wood_floor_J name:B0 wood floor J graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:stone statue desc:. code:B0_wood_floor_K name:B0 wood floor K graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:copper statue desc:. code:B0_wood_floor_L name:B0 wood floor L graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:stone statue desc:. code:B0_wood_floor_M name:B0 wood floor M graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bronze statue desc:. code:B0_wood_floor_N name:B0 wood floor N graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:stone statue desc:. code:B0_wood_floor_O name:B0 wood floor O graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_P name:B0 wood floor P graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_Q name:B0 wood floor Q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_R name:B0 wood floor R graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_S name:B0 wood floor S graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_T name:B0 wood floor T graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_U name:B0 wood floor U graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_V name:B0 wood floor V graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_W name:B0 wood floor W graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_X name:B0 wood floor X graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_Y name:B0 wood floor Y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_Z name:B0 wood floor Z graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_TD name:B0 wood floor ~ graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:B0_wood_floor_BT name:B0 wood floor ` graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B1 - floors #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:floor_0_grass name:floor 0 grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_1_grass name:floor 1 grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_2_parquet name:floor 2 parquet graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:wooden floor desc:. code:floor_3_parquet name:floor 3 parquet graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:wooden floor desc:. code:floor_4_dungeon name:floor 4 dungeon graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:open floor desc:. code:floor_5_marsh name:floor 5 marsh graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | BAD_WATER ################################################################################ short-desc:marsh desc:. code:floor_6_dry_soil name:floor 6 dry soil graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:dry soil desc:. code:floor_7_salty_soil name:floor 7 salty soil graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:salty soil desc:. code:floor_8_desert_grass name:floor 8 desert grass graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:desert grass desc:. code:floor_9_stony_soil name:floor 9 stony soil graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:stony soil desc:. code:floor_a_watery_soil name:floor a watery soil graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | BAD_WATER ################################################################################ short-desc:watery soil desc:. code:floor_b_swamp name:floor b swamp graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | BAD_WATER ################################################################################ short-desc:swamp desc:. code:floor_c_bog name:floor c bog graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | BAD_WATER ################################################################################ short-desc:bog desc:. # Hills in town! !!! Do not change ^ graphics there! code:floor_d_hills name:floor d hills graphics:^:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:hills desc:. # ADDED AFTERWARDS: Hills in dungeons! Got . graphics. code:floor_d_hills_dungeon name:floor d hills dungeon graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:hills desc:. code:floor_e_snow_hills name:floor e snow hills graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:snow hills desc:. # ! ice code:floor_f_ice_wall name:floor f ice wall graphics:#:W priority:11 flags:WALL | ROCK | NO_SCENT | NO_FLOW | ICE digging:3 short-desc:ice wall desc:A seam of compact ice. It can be removed by digging or magic, and passed desc: through by immaterial monsters. It stops any spells, missiles or line of desc: sight. # ! cracked ice code:floor_g_ice name:floor g ice graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:cracked ice desc:. code:floor_h_ice_grass name:floor h ice grass graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:iced soil with loose grass desc:. code:floor_i_iced_soil name:floor i iced soil graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:iced soil desc:. code:floor_j_farm_field name:floor j farm field graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | T_FARM_FIELD ################################################################################ short-desc:farm field desc:. code:floor_k_farm_field name:floor k farm field graphics:.:G priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | T_FARM_FIELD ################################################################################ short-desc:farm field desc:. code:floor_l_farm_field name:floor l farm field graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | T_FARM_FIELD ################################################################################ short-desc:farm field desc:. code:floor_m_farm_field name:floor m farm field graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | T_FARM_FIELD ################################################################################ short-desc:farm field desc:. code:floor_n_farm_field name:floor n farm field graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | T_FARM_FIELD ################################################################################ short-desc:farm field desc:. code:floor_o_bridge name:floor o bridge graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:bridge desc:. code:floor_p_bridge name:floor p bridge graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:bridge desc:. code:floor_q_soil name:floor q soil graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:coarse dirt desc:. code:floor_r_fresh_sprouts name:floor r fresh sprouts graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:soils with young sprouts desc:. code:floor_s_puddle name:floor s puddle graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | BAD_WATER ################################################################################ short-desc:puddle desc:. code:floor_t_puddle name:floor t puddle graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | BAD_WATER ################################################################################ short-desc:watery earth desc:. code:floor_u_puddle name:floor u puddle graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | BAD_WATER ################################################################################ short-desc:puddle desc:. code:floor_v_puddle name:floor v puddle graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | BAD_WATER ################################################################################ short-desc:puddle desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B2 - floors #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:floor_w_grass name:floor w grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_x_grass name:floor x grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_y_grass name:floor y grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_z_grass name:floor z grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_A_grass name:floor A grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_B_grass name:floor B grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_C_grass name:floor C grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_D_grass name:floor D grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_E_grass name:floor E grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_F_grass name:floor F grass graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:floor_G_rocks name:floor G rocks graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocky grass desc:. code:floor_H_rocks name:floor H rocks graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocky grass desc:. code:floor_I_rocks name:floor I rocks graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocky grass desc:. code:floor_J_rocks name:floor J rocks graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocky grass desc:. code:floor_K_rocks name:floor K rocks graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocky grass desc:. code:floor_L_rock name:floor L rock graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocky grass desc:. code:floor_M_rock name:floor M rock graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocky grass desc:. code:floor_N_rock name:floor N rock graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocky grass desc:. code:floor_O_rock name:floor O rock graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocky grass desc:. code:floor_P_rocks name:floor P rocks graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocky grass desc:. code:floor_Q_dirt name:floor Q dirt graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_R_dirt name:floor R dirt graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_S_dirt name:floor S dirt graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_T_dirt name:floor T dirt graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_U_dirt name:floor U dirt graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_V_dirt name:floor V dirt graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_W_hills name:floor W hills graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:hill desc:. code:floor_X_hill name:floor X hill graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:hill desc:. code:floor_Y_hill name:floor Y hill graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:hill desc:. code:floor_Z_lowland name:floor Z lowland graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:lowland desc:. code:floor_TD_lowland name:floor ~ lowland graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:lowland desc:. code:floor_BT_lowland name:floor ` lowland graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:lowland desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B3 floors #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:B3_floors_0 name:B3 floors 0 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:wooden floor desc:. code:B3_floors_1 name:B3 floors 1 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:B3_floors_2 name:B3 floors 2 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:B3_floors_3 name:B3 floors 3 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:B3_floors_4 name:B3 floors 4 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grass desc:. code:B3_floors_5 name:B3 floors 5 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:dirt with some grass desc:. code:B3_floors_6 name:B3 floors 6 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:dirt with some plants desc:. code:B3_floors_7 name:B3 floors 7 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grassy plants desc:. code:B3_floors_8 name:B3 floors 8 graphics:.:D priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:dirt desc:. code:B3_floors_9 name:B3 floors 9 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:rocky dirt desc:. code:B3_floors_a name:B3 floors a graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:dirt desc:. code:B3_floors_b name:B3 floors b graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:dirt desc:. code:B3_floors_c name:B3 floors c graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:dirt desc:. code:B3_floors_d name:B3 floors d graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:dirt desc:. code:B3_floors_e name:B3 floors e graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:reddish dirt desc:. code:B3_floors_f name:B3 floors f graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone desc:. code:B3_floors_g name:B3 floors g graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone desc:. code:B3_floors_h name:B3 floors h graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone desc:. code:B3_floors_i name:B3 floors i graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone desc:. code:B3_floors_j name:B3 floors j graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone desc:. code:B3_floors_k name:B3 floors k graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone desc:. code:B3_floors_l name:B3 floors l graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone desc:. code:B3_floors_m name:B3 floors m graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone desc:. code:B3_floors_n name:B3 floors n graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone floor desc:. code:B3_floors_o name:B3 floors o graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone floor desc:. code:B3_floors_p name:B3 floors p graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone floor desc:. code:B3_floors_q name:B3 floors q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:stone floor desc:. code:B3_floors_r name:B3 floors r graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:ash floor desc:. code:B3_floors_s name:B3 floors s graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP desc:A seam of slightly glowing lava rock. code:B3_floors_t name:B3 floors t graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:snow desc:. code:B3_floors_u name:B3 floors u graphics:.:s priority:18 flags:LOS | BORING ################################################################################ short-desc:glass wall desc:. code:B3_floors_v name:B3 floors v graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:sand desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B4 floors #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:B4_floors_w name:B4 floors w graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:carpet desc:. code:B4_floors_x name:B4 floors x graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:carpet desc:. code:B4_floors_y name:B4 floors y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:carpet desc:. code:B4_floors_z name:B4 floors z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:carpet desc:. code:B4_floors_A name:B4 floors A graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:carpet desc:. code:B4_floors_B name:B4 floors B graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:carpet desc:. code:B4_floors_C name:B4 floors C graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:carpet desc:. code:B4_floors_D name:B4 floors D graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:carpet desc:. code:B4_floors_E name:B4 floors E graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:carpet desc:. code:B4_floors_F name:B4 floors F graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:carpet desc:. code:B4_floors_G name:B4 floors G graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:hexagram desc:. code:B4_floors_H name:B4 floors H graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:pentagram desc:. code:B4_floors_I name:B4 floors I graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:stone floor desc:. code:B4_floors_J name:B4 floors J graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:stone floor desc:. code:B4_floors_K name:B4 floors K graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:stone floor desc:. # SOME WALLS: code:B4_walls_L name:B4 walls L graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:wall desc:. code:B4_walls_M name:B4 walls M graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:wall desc:. code:B4_walls_N name:B4 walls N graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:wall desc:. code:B4_walls_O name:B4 walls O graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:wall desc:. code:B4_walls_P name:B4 walls P graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:wall desc:. code:B4_walls_Q name:B4 walls Q graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:wall desc:. code:B4_walls_R name:B4 walls R graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:wall desc:. code:B4_walls_S name:B4 walls S graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:wall desc:. #### FLOORS AGAIN: code:B4_floors_T name:B4 floors T graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:B4_floors_U name:B4 floors U graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:B4_floors_V name:B4 floors V graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:B4_floors_W name:B4 floors W graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:B4_floors_X name:B4 floors X graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:B4_floors_Y name:B4 floors Y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:B4_floors_Z name:B4 floors Z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:B4_floors_TD name:B4 floors ~ graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:B4_floors_BT name:B4 floors ` graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B5 floors #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:B5_floors_0 name:B5 floors 0 graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_1 name:B5 floors 1 graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_2 name:B5 floors 2 graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_3 name:B5 floors 3 graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_4 name:B5 floors 4 graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_5 name:B5 floors 5 graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_6 name:B5 floors 6 graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_7 name:B5 floors 7 graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_8 name:B5 floors 8 graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_9 name:B5 floors 9 graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_a name:B5 floors a graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_b name:B5 floors b graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_c name:B5 floors c graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_d name:B5 floors d graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_e name:B5 floors e graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_f name:B5 floors f graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_g name:B5 floors g graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_h name:B5 floors h graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_i name:B5 floors i graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_j name:B5 floors j graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_k name:B5 floors k graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_l name:B5 floors l graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_m name:B5 floors m graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_n name:B5 floors n graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_o name:B5 floors o graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_p name:B5 floors p graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_q name:B5 floors q graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_r name:B5 floors r graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_s name:B5 floors s graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_t name:B5 floors t graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_u name:B5 floors u graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. code:B5_floors_v name:B5 floors v graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:wooden floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B6 - floors luquid #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # SHALLOW WATER code:B6_floors_luquid_w name:B6 floors luquid w graphics:~:T priority:5 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP short-desc:shallow water desc:A pool of shallow water. # deep water code:B6_floors_luquid_x name:B6 floors luquid x graphics:~:B priority:5 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER # lava code:B6_floors_luquid_y name:B6 floors luquid y graphics:~:r priority:7 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | LAVA | BORING | EASY | NOTICEABLE | NO_SCENT short-desc:lava desc:A stream of glowing lava. hurt-msg:You are hit by fire! died-flavor:took a bath in molten lava die-msg:molten lava resist-flag:IM_FIRE # nether swamp code:B6_floors_luquid_z name:B6 floors luquid z graphics:~:G priority:5 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | BORING | EASY | NOTICEABLE | NETHER | NO_SCENT | TORCH short-desc:nether swamp desc:Cursed ground soaked with nether. hurt-msg:Nether saps your health! died-flavor:was sucked dry by nether swamp die-msg:nether swamp resist-flag:IM_NETHER code:B6_floors_luquid_A name:B6 floors luquid A graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_B name:B6 floors luquid B graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_C name:B6 floors luquid C graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_D name:B6 floors luquid D graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_E name:B6 floors luquid E graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_F name:B6 floors luquid F graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_G name:B6 floors luquid G graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_H name:B6 floors luquid H graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_I name:B6 floors luquid I graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_J name:B6 floors luquid J graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_K name:B6 floors luquid K graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_L name:B6 floors luquid L graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_M name:B6 floors luquid M graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_N name:B6 floors luquid N graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_O name:B6 floors luquid O graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_P name:B6 floors luquid P graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_Q name:B6 floors luquid Q graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_R name:B6 floors luquid R graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_S name:B6 floors luquid S graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_T name:B6 floors luquid T graphics:~:B priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER # basin with brown water code:B6_floors_luquid_U name:B6 floors luquid U graphics:~:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH | NO_STAIRS | NO_GENERATION | FOUL_WATER ################################################################################ short-desc:stinky sludge desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER # 2x brown water code:B6_floors_luquid_V name:B6 floors luquid V graphics:~:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH | NO_STAIRS | NO_GENERATION | FOUL_WATER ################################################################################ short-desc:stinky sludge desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_W name:B6 floors luquid W graphics:~:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH | NO_STAIRS | NO_GENERATION | FOUL_WATER ################################################################################ short-desc:stinky sludge desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER # green sludge 5x: code:B6_floors_luquid_X name:B6 floors luquid X graphics:~:g priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH | NO_STAIRS | NO_GENERATION | FOUL_WATER ################################################################################ short-desc:stinky sludge desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_Y name:B6 floors luquid Y graphics:~:g priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH | NO_STAIRS | NO_GENERATION | FOUL_WATER ################################################################################ short-desc:stinky sludge desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_Z name:B6 floors luquid Z graphics:~:g priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH | NO_STAIRS | NO_GENERATION | FOUL_WATER ################################################################################ short-desc:stinky sludge desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_TD name:B6 floors luquid ~ graphics:~:g priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH | NO_STAIRS | NO_GENERATION | FOUL_WATER ################################################################################ short-desc:stinky sludge desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:B6_floors_luquid_BT name:B6 floors luquid ` graphics:~:g priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | WATER | BORING | NOTICEABLE | NO_SCENT | TORCH | NO_STAIRS | NO_GENERATION | FOUL_WATER ################################################################################ short-desc:stinky sludge desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B7 - wooden walls #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:wooden_walls_0_solid name:wooden walls 0 solid graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_1_solid_corner name:wooden walls 1 solid corner graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall corner desc:. code:wooden_walls_2_empty_window name:wooden walls 2 empty window graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:empty window desc:. code:wooden_walls_3_window name:wooden walls 3 window graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | EASY | TORCH | FLOOR_SAFE | OBJECT digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_4_barred_window name:wooden walls 4 barred window graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:barred window desc:. code:wooden_walls_5_door name:wooden walls 5 door graphics:+:U priority:11 flags:NO_HOUSE | DOOR_ANY | PASSABLE | EASY | FLOOR_SAFE | OBJECT digging:2 ################################################################################ short-desc:door desc:. code:wooden_walls_6_door name:wooden walls 6 door graphics:+:U priority:11 flags:NO_HOUSE | DOOR_ANY | PASSABLE | EASY | FLOOR_SAFE | OBJECT digging:2 ################################################################################ short-desc:door desc:. #statue code:wooden_walls_7 name:wooden walls 7 graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:statue desc:. #fountain code:wooden_walls_8 name:wooden walls 8 graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:mirage fountain desc:It looks so real.. But it's only magic mirage. ### WINDOWS FURTHER ON code:wooden_walls_9 name:wooden walls 9 graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_a name:wooden walls a graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_b name:wooden walls b graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_c name:wooden walls c graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_d name:wooden walls d graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_e name:wooden walls e graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_f name:wooden walls f graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_g name:wooden walls g graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_h name:wooden walls h graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_i name:wooden walls i graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. #pics 4x: code:wooden_walls_j name:wooden walls j graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_k name:wooden walls k graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_l name:wooden walls l graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_m name:wooden walls m graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_n name:wooden walls n graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_o name:wooden walls o graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_p name:wooden walls p graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_q name:wooden walls q graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_r name:wooden walls r graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_s name:wooden walls s graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_t name:wooden walls t graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_u name:wooden walls u graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. code:wooden_walls_v name:wooden walls v graphics:#:u priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:window desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B8 - wooden walls #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:wooden_walls_w name:wooden walls w graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:bulletin board desc:. code:wooden_walls_x name:wooden walls x graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:bulletin board desc:. #fireplace code:wooden_walls_y name:wooden walls y graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | BRIGHT digging:2 ################################################################################ short-desc:fireplace desc:. code:wooden_walls_z name:wooden walls z graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_A name:wooden walls A graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_B name:wooden walls B graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_C name:wooden walls C graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_D name:wooden walls D graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_E name:wooden walls E graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_F name:wooden walls F graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_G name:wooden walls G graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_H name:wooden walls H graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_I name:wooden walls I graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_J name:wooden walls J graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_K name:wooden walls K graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_L name:wooden walls L graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_M name:wooden walls M graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_N name:wooden walls N graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_O name:wooden walls O graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_P name:wooden walls P graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_Q name:wooden walls Q graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_R name:wooden walls R graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_S name:wooden walls S graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_T name:wooden walls T graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_U name:wooden walls U graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_V name:wooden walls V graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. #pitcher on the wall code:wooden_walls_W name:wooden walls W graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_X name:wooden walls X graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_Y name:wooden walls Y graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW digging:2 ################################################################################ short-desc:wall desc:. code:wooden_walls_Z name:wooden walls Z graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | BRIGHT digging:2 ################################################################################ short-desc:brazier on the wall desc:. code:wooden_walls_TD name:wooden walls ~ graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | BRIGHT digging:2 ################################################################################ short-desc:candle on the wall desc:. code:wooden_walls_BT name:wooden walls ` graphics:#:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | BRIGHT digging:2 ################################################################################ short-desc:lamp on the wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B9 - dark wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:dark_wall_0 name:dark wall 0 graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_1_narrow_window name:dark wall 1 narrow window graphics:#:D priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:narrow window desc:. code:dark_wall_2_window name:dark wall 2 window graphics:#:D priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:dark_wall_3_candelabra name:dark wall 3 candelabra graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:candelabra on the wall desc:. code:dark_wall_4_torch name:dark wall 4 torch graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:torch on the wall desc:. code:dark_wall_5_lamp name:dark wall 5 lamp graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:lamp on the wall desc:. code:dark_wall_6_niche name:dark wall 6 niche graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall niche desc:. code:dark_wall_7_swords name:dark wall 7 swords graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:swords on the wall desc:. code:dark_wall_8_shield name:dark wall 8 shield graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:shield on the wall desc:. code:dark_wall_9_statue name:dark wall 9 statue graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:statue in the wall desc:. code:dark_wall_a_fountain name:dark wall a fountain graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:fountain mirage desc:It looks so real.. But it's only magic mirage. code:dark_wall_b_portrait name:dark wall b portrait graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:portrait on the wall desc:. code:dark_wall_c_portrait name:dark wall c portrait graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:portrait on the wall desc:. code:dark_wall_d_portrait name:dark wall d portrait graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:portrait on the wall desc:. code:dark_wall_e_portrait name:dark wall e portrait graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:portrait on the wall desc:. code:dark_wall_f_banner name:dark wall f banner graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:banner on the wall desc:. code:dark_wall_g_banner name:dark wall g banner graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:banner on the wall desc:. code:dark_wall_h_banner name:dark wall h banner graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:banner on the wall desc:. code:dark_wall_i_banner name:dark wall i banner graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:banner on the wall desc:. code:dark_wall_j_banner name:dark wall j banner graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:banner on the wall desc:. code:dark_wall_k_empty_window name:dark wall k empty window graphics:#:D priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:empty window desc:. code:dark_wall_l_window name:dark wall l window graphics:#:D priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:dark_wall_m_barred_window name:dark wall m barred window graphics:#:D priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:barred window desc:. code:dark_wall_n_glass_window name:dark wall n glass window graphics:#:D priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:glass window desc:. code:dark_wall_o_up_staircase name:dark wall o up staircase graphics:<:w priority:26 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | STAIR | UPSTAIR | EASY | TORCH desc:A staircase up to a shallower part of the dungeon. code:dark_wall_p_down_staircase name:dark wall p down staircase graphics:>:w priority:26 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | PERMANENT | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH short-desc:down staircase desc:A staircase down to a deeper part of the dungeon. code:dark_wall_q_jail_window name:dark wall q jail window graphics:+:U priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:jail window desc:. code:dark_wall_r_prison_bars name:dark wall r prison bars graphics:+:' priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:prison bars desc:. # HIDDEN PASSAGE FOR TOWN WIZARD SHOP code:dark_wall_s name:dark wall s graphics:+:U priority:11 flags:NO_HOUSE | PASSABLE | EASY | TORCH | FLOOR_SAFE | OBJECT digging:3 ################################################################################ short-desc:. desc:. # ILLUSIONARY WALL FOR DUNGEON ILL.CASTLE code:dark_wall_t name:dark wall t graphics:+:' priority:11 flags:NO_HOUSE | PASSABLE | EASY | LOS | PROJECT | TORCH ################################################################################ short-desc:. desc:. code:dark_wall_u name:dark wall u graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:books on the wall shelf desc:. code:dark_wall_v name:dark wall v graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:books on the wall shelf desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BA - dark wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:dark_wall_w name:dark wall w graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:bulletin board desc:. code:dark_wall_x name:dark wall x graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:bulletin board desc:. #fireplace code:dark_wall_y name:dark wall y graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:fireplace desc:. code:dark_wall_z name:dark wall z graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:. desc:. code:dark_wall_A name:dark wall A graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_B name:dark wall B graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_C name:dark wall C graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_D name:dark wall D graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_E name:dark wall E graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_F name:dark wall F graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_G name:dark wall G graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_H name:dark wall H graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_I name:dark wall I graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_J name:dark wall J graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_K name:dark wall K graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_L name:dark wall L graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_M name:dark wall M graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_N name:dark wall N graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_O name:dark wall O graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_P name:dark wall P graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_Q name:dark wall Q graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_R name:dark wall R graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_S name:dark wall S graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_T name:dark wall T graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_U name:dark wall U graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_V name:dark wall V graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_W name:dark wall W graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_X name:dark wall X graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_Y name:dark wall Y graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:dark_wall_Z name:dark wall Z graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:brazier on the wall desc:. code:dark_wall_TD name:dark wall ~ graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:candle on the wall desc:. code:dark_wall_BT name:dark wall ` graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:lamp on the wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BB - big white wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:big_white_wall_0 name:big white wall 0 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_1_emtpy_window name:big white wall 1 emtpy window graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:emtpy window desc:. code:big_white_wall_2_barred_window name:big white wall 2 barred window graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:barred window desc:. code:big_white_wall_3_window name:big white wall 3 window graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_4_door name:big white wall 4 door graphics:+:U priority:11 flags:NO_HOUSE | DOOR_ANY | PASSABLE | EASY | TORCH | FLOOR_SAFE | OBJECT digging:3 ################################################################################ short-desc:door desc:. code:big_white_wall_5 name:big white wall 5 graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:column walls desc:. code:big_white_wall_6 name:big white wall 6 graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:statue in the wall desc:. code:big_white_wall_7 name:big white wall 7 graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:fountain mirage desc:It looks so real.. But it's only magic mirage. # windows further on code:big_white_wall_8 name:big white wall 8 graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_9 name:big white wall 9 graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_a name:big white wall a graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_b name:big white wall b graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_c name:big white wall c graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_d name:big white wall d graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_e name:big white wall e graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_f name:big white wall f graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_g name:big white wall g graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_h name:big white wall h graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_i name:big white wall i graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_j name:big white wall j graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_k name:big white wall k graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_l name:big white wall l graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_m name:big white wall m graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_n name:big white wall n graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_o name:big white wall o graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_p name:big white wall p graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_q name:big white wall q graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_r name:big white wall r graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_s name:big white wall s graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_t name:big white wall t graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_u name:big white wall u graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_white_wall_v name:big white wall v graphics:#:w priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BC - big white wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:big_white_wall_w name:big white wall w graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:bulletin board desc:. code:big_white_wall_x name:big white wall x graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:bulletin board desc:. #fireplace code:big_white_wall_y name:big white wall y graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:fireplace desc:. code:big_white_wall_z name:big white wall z graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_A name:big white wall A graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_B name:big white wall B graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_C name:big white wall C graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_D name:big white wall D graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_E name:big white wall E graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_F name:big white wall F graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_G name:big white wall G graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_H name:big white wall H graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_I name:big white wall I graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_J name:big white wall J graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_K name:big white wall K graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_L name:big white wall L graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_M name:big white wall M graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_N name:big white wall N graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_O name:big white wall O graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_P name:big white wall P graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_Q name:big white wall Q graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_R name:big white wall R graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_S name:big white wall S graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_T name:big white wall T graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_U name:big white wall U graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_V name:big white wall V graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_W name:big white wall W graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_X name:big white wall X graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_Y name:big white wall Y graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_white_wall_Z name:big white wall Z graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:brazier on the wall desc:. code:big_white_wall_TD name:big white wall ~ graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:candle on the wall desc:. code:big_white_wall_BT name:big white wall ` graphics:#:w priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:lamp on the wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BD - big dark wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:big_dark_wall_0 name:big dark wall 0 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_1 name:big dark wall 1 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:old wall desc:. code:big_dark_wall_2_window name:big dark wall 2 window graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_3_empty_window name:big dark wall 3 empty window graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:empty window desc:. code:big_dark_wall_4_barred_window name:big dark wall 4 barred window graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:barred window desc:. code:big_dark_wall_5_door name:big dark wall 5 door graphics:+:U priority:11 flags:NO_HOUSE | DOOR_ANY | PASSABLE | EASY | TORCH | FLOOR_SAFE | OBJECT digging:3 ################################################################################ short-desc:door desc:. code:big_dark_wall_6_doorway name:big dark wall 6 doorway graphics:+:' priority:11 flags:NO_HOUSE | DOOR_ANY | PASSABLE | EASY | LOS | PROJECT | TORCH ################################################################################ short-desc:doorway desc:. code:big_dark_wall_7_door name:big dark wall 7 door graphics:+:U priority:11 flags:NO_HOUSE | DOOR_ANY | PASSABLE | EASY | TORCH | FLOOR_SAFE | OBJECT digging:3 ################################################################################ short-desc:door desc:. code:big_dark_wall_8_doorway name:big dark wall 8 doorway graphics:+:' priority:11 flags:NO_HOUSE | DOOR_ANY | PASSABLE | EASY | LOS | PROJECT | TORCH ################################################################################ short-desc:doorway desc:. ################################### 3x rrruuins: code:big_dark_wall_9_entrance name:big dark wall 9 entrance graphics:+:' priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:old ruins entrance desc:. code:big_dark_wall_a_low_entrance name:big dark wall a low entrance graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:old ruins low entrance desc:. code:big_dark_wall_b_window name:big dark wall b window graphics:#:D priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:old ruins window desc:. code:big_dark_wall_c name:big dark wall c graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:statue in the wall desc:. code:big_dark_wall_d name:big dark wall d graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:fontain in the wall desc:. code:big_dark_wall_e name:big dark wall e graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall columns desc:. ### WINDOWS further: code:big_dark_wall_f name:big dark wall f graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_g name:big dark wall g graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_h name:big dark wall h graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_i name:big dark wall i graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_j name:big dark wall j graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_k name:big dark wall k graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_l name:big dark wall l graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_m name:big dark wall m graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_n name:big dark wall n graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_o name:big dark wall o graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_p name:big dark wall p graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_q name:big dark wall q graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_r name:big dark wall r graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:picture on the wall desc:. code:big_dark_wall_s name:big dark wall s graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:picture on the wall desc:. code:big_dark_wall_t name:big dark wall t graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_u name:big dark wall u graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. code:big_dark_wall_v name:big dark wall v graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:window desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BE - big dark wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:big_dark_wall_w name:big dark wall w graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:bulletin board desc:. code:big_dark_wall_x name:big dark wall x graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:bulletin board desc:. #fireplace code:big_dark_wall_y name:big dark wall y graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:fireplace desc:. code:big_dark_wall_z name:big dark wall z graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_A name:big dark wall A graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_B name:big dark wall B graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_C name:big dark wall C graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_D name:big dark wall D graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_E name:big dark wall E graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_F name:big dark wall F graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_G name:big dark wall G graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_H name:big dark wall H graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_I name:big dark wall I graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_J name:big dark wall J graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_K name:big dark wall K graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_L name:big dark wall L graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_M name:big dark wall M graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_N name:big dark wall N graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_O name:big dark wall O graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_P name:big dark wall P graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_Q name:big dark wall Q graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_R name:big dark wall R graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_S name:big dark wall S graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_T name:big dark wall T graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_U name:big dark wall U graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_V name:big dark wall V graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_W name:big dark wall W graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_X name:big dark wall X graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_Y name:big dark wall Y graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:big_dark_wall_Z name:big dark wall Z graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:brazier on the wall desc:. code:big_dark_wall_TD name:big dark wall ~ graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:candle on the wall desc:. code:big_dark_wall_BT name:big dark wall ` graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:lamp on the wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BF - brick wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:brick_wall_0 name:brick wall 0 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_1_window name:brick wall 1 window graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_2_empty_window name:brick wall 2 empty window graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:empty window desc:. code:brick_wall_3_barred_window name:brick wall 3 barred window graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:barred window desc:. code:brick_wall_4_door name:brick wall 4 door graphics:+:U priority:11 flags:NO_HOUSE | DOOR_ANY | PASSABLE | EASY | TORCH | FLOOR_SAFE | OBJECT digging:3 ################################################################################ short-desc:door desc:. code:brick_wall_5 name:brick wall 5 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:statue in the wall desc:. code:brick_wall_6 name:brick wall 6 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:fountain mirage desc:It looks so real.. But it's only magic mirage. code:brick_wall_7 name:brick wall 7 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:column walls desc:. #door code:brick_wall_8 name:brick wall 8 graphics:+:U priority:11 flags:NO_HOUSE | DOOR_ANY | PASSABLE | EASY | TORCH | FLOOR_SAFE | OBJECT digging:3 ################################################################################ short-desc:closed door desc:. code:brick_wall_9 name:brick wall 9 graphics:+:' priority:11 flags:NO_HOUSE | DOOR_ANY | PASSABLE | EASY | LOS | PROJECT | TORCH digging:3 ################################################################################ short-desc:entrance desc:. ## windows further code:brick_wall_a name:brick wall a graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:narrow window desc:. code:brick_wall_b name:brick wall b graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_c name:brick wall c graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_d name:brick wall d graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_e name:brick wall e graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_f name:brick wall f graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_g name:brick wall g graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_h name:brick wall h graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_i name:brick wall i graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_j name:brick wall j graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_k name:brick wall k graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_l name:brick wall l graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_m name:brick wall m graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_n name:brick wall n graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_o name:brick wall o graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_p name:brick wall p graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_q name:brick wall q graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_r name:brick wall r graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_s name:brick wall s graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_t name:brick wall t graphics:#:W priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 ################################################################################ short-desc:window desc:. code:brick_wall_u name:brick wall u graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:picture of favorite horse desc:. code:brick_wall_v name:brick wall v graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:picture of red flowers desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # C0 - brick wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:brick_wall_w name:brick wall w graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:bulletin board desc:. code:brick_wall_x name:brick wall x graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:bulletin board desc:. #fireplace code:brick_wall_y name:brick wall y graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:fireplace desc:. code:brick_wall_z name:brick wall z graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_A name:brick wall A graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_B name:brick wall B graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_C name:brick wall C graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_D name:brick wall D graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_E name:brick wall E graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_F name:brick wall F graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_G name:brick wall G graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_H name:brick wall H graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_I name:brick wall I graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_J name:brick wall J graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_K name:brick wall K graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_L name:brick wall L graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_M name:brick wall M graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_N name:brick wall N graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_O name:brick wall O graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_P name:brick wall P graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_Q name:brick wall Q graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_R name:brick wall R graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_S name:brick wall S graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_T name:brick wall T graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_U name:brick wall U graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_V name:brick wall V graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_W name:brick wall W graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_X name:brick wall X graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_Y name:brick wall Y graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. code:brick_wall_Z name:brick wall Z graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:brazier on the wall desc:. code:brick_wall_TD name:brick wall ~ graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:candle on the wall desc:. code:brick_wall_BT name:brick wall ` graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT digging:3 ################################################################################ short-desc:lamp on the wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # C1 - coast #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:coast_0 name:coast 0 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_1 name:coast 1 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_2 name:coast 2 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_3 name:coast 3 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_4 name:coast 4 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_5 name:coast 5 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_6 name:coast 6 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_7 name:coast 7 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_8 name:coast 8 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_9 name:coast 9 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_a name:coast a graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_b name:coast b graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. ########################## desert to grass with river: code:coast_c name:coast c graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy sand desc:. code:coast_d name:coast d graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy sand desc:. code:coast_e name:coast e graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:grassy sand with river desc:. code:coast_f name:coast f graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy sand desc:. ########################## !END! desert to grass with river code:coast_g name:coast g graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast_h name:coast h graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast_i name:coast i graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast_j name:coast j graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast_k name:coast k graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast_l name:coast l graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast_m name:coast m graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast_n name:coast n graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. #roof code:coast_o name:coast o graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. #roof code:coast_p name:coast p graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. #roof code:coast_q name:coast q graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. code:coast_r name:coast r graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:bridge desc:. #roof code:coast_s name:coast s graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. #roof code:coast_t name:coast t graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. #roof code:coast_u name:coast u graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. code:coast_v name:coast v graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:fence desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # C2 - coast #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:coast_w name:coast w graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_x name:coast x graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_y name:coast y graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_z name:coast z graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_A name:coast A graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_B name:coast B graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_C name:coast C graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_D name:coast D graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_E name:coast E graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_F name:coast F graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_G name:coast G graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_H name:coast H graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast_I name:coast I graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy grass desc:. code:coast_J name:coast J graphics:.:u priority:18s flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy grass desc:. code:coast_K name:coast K graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy grass desc:. code:coast_L name:coast L graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy grass desc:. code:coast_M name:coast M graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast_N name:coast N graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast_O name:coast O graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast_P name:coast P graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast_Q name:coast Q graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast_R name:coast R graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast_S name:coast S graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast_T name:coast T graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. #roof code:coast_U name:coast U graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. #roof code:coast_V name:coast V graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. #roof code:coast_W name:coast W graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. code:coast_X name:coast X graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:bridge desc:. # roof code:coast_Y name:coast Y graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. # roof code:coast_Z name:coast Z graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. # roof code:coast_TD name:coast ~ graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. code:coast_BT name:coast ` graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:fence desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # C3 - coast_ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:coast__0 name:coast_ 0 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__1 name:coast_ 1 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__2 name:coast_ 2 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__3 name:coast_ 3 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__4 name:coast_ 4 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__5 name:coast_ 5 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__6 name:coast_ 6 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__7 name:coast_ 7 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__8 name:coast_ 8 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__9 name:coast_ 9 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__a name:coast_ a graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__b name:coast_ b graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__c name:coast_ c graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:grassy sand with river desc:. code:coast__d name:coast_ d graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy grass desc:. code:coast__e name:coast_ e graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy grass desc:. code:coast__f name:coast_ f graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:grassy sand with river desc:. code:coast__g name:coast_ g graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast__h name:coast_ h graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast__i name:coast_ i graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast__j name:coast_ j graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:sandy coast desc:. code:coast__k name:coast_ k graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast__l name:coast_ l graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast__m name:coast_ m graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast__n name:coast_ n graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. #roof code:coast__o name:coast_ o graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. #roof code:coast__p name:coast_ p graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. #roof code:coast__q name:coast_ q graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. code:coast__r name:coast_ r graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:bridge desc:. #roof 3x code:coast__s name:coast_ s graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. code:coast__t name:coast_ t graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. code:coast__u name:coast_ u graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:roof desc:. code:coast__v name:coast_ v graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:fence desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # C4 - coast_ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:coast__w name:coast_ w graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__x name:coast_ x graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__y name:coast_ y graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__z name:coast_ z graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__A name:coast_ A graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__B name:coast_ B graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__C name:coast_ C graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__D name:coast_ D graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__E name:coast_ E graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__F name:coast_ F graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__G name:coast_ G graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__H name:coast_ H graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__I name:coast_ I graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy grass desc:. code:coast__J name:coast_ J graphics:.:u priority:18s flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy grass desc:. code:coast__K name:coast_ K graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:grassy sand with river desc:. code:coast__L name:coast_ L graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy grass desc:. code:coast__M name:coast_ M graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__N name:coast_ N graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__O name:coast_ O graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__P name:coast_ P graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:coast__Q name:coast_ Q graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast__R name:coast_ R graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast__S name:coast_ S graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast__T name:coast_ T graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:coast__U name:coast_ U graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:bridge desc:. code:coast__V name:coast_ V graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:bridge desc:. code:coast__W name:coast_ W graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:bridge desc:. #empty grass code:coast__X name:coast_ X graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:coast__Y name:coast_ Y graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:stone fence desc:. code:coast__Z name:coast_ Z graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:stone fence desc:. code:coast__TD name:coast_ ~ graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:stone fence desc:. code:coast__BT name:coast_ ` graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:stone fence desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # C5 - road #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:road_0 name:road 0 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_1 name:road 1 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_2 name:road 2 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_3 name:road 3 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_4 name:road 4 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_5 name:road 5 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_6 name:road 6 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_7 name:road 7 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_8 name:road 8 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_9 name:road 9 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_a name:road a graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_b name:road b graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_c name:road c graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_d name:road d graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_e name:road e graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_f name:road f graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_g name:road g graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_h name:road h graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_i name:road i graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_j name:road j graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. # tower 3x code:road_k name:road k graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:tower desc:. code:road_l name:road l graphics:#:r priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:tower desc:. code:road_m name:road m graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | BRIGHT ################################################################################ short-desc:light tower desc:. code:road_n name:road n graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:. desc:. #wall 3x code:road_o name:road o graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_p name:road p graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_q name:road q graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_r name:road r graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. # walls 3x code:road_s name:road s graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_t name:road t graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_u name:road u graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_v name:road v graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # C6 - road #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:road_w name:road w graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_x name:road x graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_y name:road y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_z name:road z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_A name:road A graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_B name:road B graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_C name:road C graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_D name:road D graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_E name:road E graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_F name:road F graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_G name:road G graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_H name:road H graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_I name:road I graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_J name:road J graphics:.:s priority:18s flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_K name:road K graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_L name:road L graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_M name:road M graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_N name:road N graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_O name:road O graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road_P name:road P graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. # towers 3x code:road_Q name:road Q graphics:#:w priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:tower desc:. code:road_R name:road R graphics:#:w priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:tower desc:. code:road_S name:road S graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:tower desc:. code:road_T name:road T graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW ################################################################################ short-desc:. desc:. #walls 3x code:road_U name:road U graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_V name:road V graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_W name:road W graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_X name:road X graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. # walls 3x code:road_Y name:road Y graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_Z name:road Z graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_TD name:road ~ graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road_BT name:road ` graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # C7 - road_ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:road__0 name:road_ 0 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__1 name:road_ 1 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__2 name:road_ 2 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__3 name:road_ 3 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__4 name:road_ 4 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__5 name:road_ 5 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__6 name:road_ 6 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__7 name:road_ 7 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__8 name:road_ 8 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__9 name:road_ 9 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__a name:road_ a graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__b name:road_ b graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__c name:road_ c graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__d name:road_ d graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__e name:road_ e graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__f name:road_ f graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. #mount start code:road__g name:road_ g graphics:^:D priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:very high mountain desc:. code:road__h name:road_ h graphics:^:D priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:very high mountain desc:. code:road__i name:road_ i graphics:^:D priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:very high mountain desc:. code:road__j name:road_ j graphics:^:D priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:very high mountain desc:. #mount end code:road__k name:road_ k graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:statue desc:. code:road__l name:road_ l graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:statue desc:. code:road__m name:road_ m graphics:@:w priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:high statue desc:. code:road__n name:road_ n graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:statue desc:. #walls 3x code:road__o name:road_ o graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road__p name:road_ p graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road__q name:road_ q graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road__r name:road_ r graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. # walls 3x code:road__s name:road_ s graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road__t name:road_ t graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road__u name:road_ u graphics:.:s priority:18 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:road desc:. code:road__v name:road_ v graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # C8 - road #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:road__w name:road_ w graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__x name:road_ x graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__y name:road_ y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__z name:road_ z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__A name:road_ A graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__B name:road_ B graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__C name:road_ C graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__D name:road_ D graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__E name:road_ E graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__F name:road_ F graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__G name:road_ G graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__H name:road_ H graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__I name:road_ I graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__J name:road_ J graphics:.:s priority:18s flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__K name:road_ K graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__L name:road_ L graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. #mount start code:road__M name:road_ M graphics:^:D priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:very high mountain desc:. code:road__N name:road_ N graphics:^:D priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:very high mountain desc:. code:road__O name:road_ O graphics:^:D priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:very high mountain desc:. code:road__P name:road_ P graphics:^:D priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:very high mountain desc:. #mount end code:road__Q name:road_ Q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:statue desc:. code:road__R name:road_ R graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:statue desc:. code:road__S name:road_ S graphics:^:w priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:high statue desc:. code:road__T name:road_ T graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:statue desc:. code:road__U name:road_ U graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__V name:road_ V graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__W name:road_ W graphics:.:w priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:bridge desc:. code:road__X name:road_ X graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__Y name:road_ Y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__Z name:road_ Z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__TD name:road_ ~ graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:road__BT name:road_ ` graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # C9 earth #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:C9_earth_0 name:C9 earth 0 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:C9_earth_1 name:C9 earth 1 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:C9_earth_2 name:C9 earth 2 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:C9_earth_3 name:C9 earth 3 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:C9_earth_4 name:C9 earth 4 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:C9_earth_5 name:C9 earth 5 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:C9_earth_6 name:C9 earth 6 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:C9_earth_7 name:C9 earth 7 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:C9_earth_8 name:C9 earth 8 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:C9_earth_9 name:C9 earth 9 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:C9_earth_a name:C9 earth a graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:C9_earth_b name:C9 earth b graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:C9_earth_c name:C9 earth c graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:C9_earth_d name:C9 earth d graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:C9_earth_e name:C9 earth e graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:C9_earth_f name:C9 earth f graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:C9_earth_g name:C9 earth g graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:C9_earth_h name:C9 earth h graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:C9_earth_i name:C9 earth i graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:C9_earth_j name:C9 earth j graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. ########## End for now... code:C9_earth_k name:C9 earth k graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:C9_earth_l name:C9 earth l graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:C9_earth_m name:C9 earth m graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:C9_earth_n name:C9 earth n graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:C9_earth_o name:C9 earth o graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:C9_earth_p name:C9 earth p graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:C9_earth_q name:C9 earth q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:C9_earth_r name:C9 earth r graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:C9_earth_s name:C9 earth s graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:C9_earth_t name:C9 earth t graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:C9_earth_u name:C9 earth u graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:C9_earth_v name:C9 earth v graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # CA earth #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:CA_earth_w name:CA earth w graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CA_earth_x name:CA earth x graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CA_earth_y name:CA earth y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CA_earth_z name:CA earth z graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CA_earth_A name:CA earth A graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CA_earth_B name:CA earth B graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CA_earth_C name:CA earth C graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CA_earth_D name:CA earth D graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CA_earth_E name:CA earth E graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CA_earth_F name:CA earth F graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CA_earth_G name:CA earth G graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CA_earth_H name:CA earth H graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CA_earth_I name:CA earth I graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CA_earth_J name:CA earth J graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CA_earth_K name:CA earth K graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CA_earth_L name:CA earth L graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:road code:CA_earth_M name:CA earth M graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:road code:CA_earth_N name:CA earth N graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:road code:CA_earth_O name:CA earth O graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:road code:CA_earth_P name:CA earth P graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. # end of roads code:CA_earth_Q name:CA earth Q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CA_earth_R name:CA earth R graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CA_earth_S name:CA earth S graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CA_earth_T name:CA earth T graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CA_earth_U name:CA earth U graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CA_earth_V name:CA earth V graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CA_earth_W name:CA earth W graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CA_earth_X name:CA earth X graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CA_earth_Y name:CA earth Y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CA_earth_Z name:CA earth Z graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CA_earth_TD name:CA earth ~ graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CA_earth_BT name:CA earth ` graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # CB earth_ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:CB_earth__0 name:CB earth_ 0 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CB_earth__1 name:CB earth_ 1 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CB_earth__2 name:CB earth_ 2 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CB_earth__3 name:CB earth_ 3 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CB_earth__4 name:CB earth_ 4 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CB_earth__5 name:CB earth_ 5 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CB_earth__6 name:CB earth_ 6 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CB_earth__7 name:CB earth_ 7 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CB_earth__8 name:CB earth_ 8 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CB_earth__9 name:CB earth_ 9 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CB_earth__a name:CB earth_ a graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CB_earth__b name:CB earth_ b graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CB_earth__c name:CB earth_ c graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CB_earth__d name:CB earth_ d graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CB_earth__e name:CB earth_ e graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CB_earth__f name:CB earth_ f graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CB_earth__g name:CB earth_ g graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:CB_earth__h name:CB earth_ h graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:CB_earth__i name:CB earth_ i graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:CB_earth__j name:CB earth_ j graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. # end of roads code:CB_earth__k name:CB earth_ k graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CB_earth__l name:CB earth_ l graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CB_earth__m name:CB earth_ m graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CB_earth__n name:CB earth_ n graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CB_earth__o name:CB earth_ o graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CB_earth__p name:CB earth_ p graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CB_earth__q name:CB earth_ q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CB_earth__r name:CB earth_ r graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CB_earth__s name:CB earth_ s graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CB_earth__t name:CB earth_ t graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CB_earth__u name:CB earth_ u graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CB_earth__v name:CB earth_ v graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # CC earth_ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:CC_earth__w name:CC earth_ w graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CC_earth__x name:CC earth_ x graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CC_earth__y name:CC earth_ y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CC_earth__z name:CC earth_ z graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CC_earth__A name:CC earth_ A graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CC_earth__B name:CC earth_ B graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CC_earth__C name:CC earth_ C graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CC_earth__D name:CC earth_ D graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:grassy dirt desc:. code:CC_earth__E name:CC earth_ E graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CC_earth__F name:CC earth_ F graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CC_earth__G name:CC earth_ G graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CC_earth__H name:CC earth_ H graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CC_earth__I name:CC earth_ I graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CC_earth__J name:CC earth_ J graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CC_earth__K name:CC earth_ K graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CC_earth__L name:CC earth_ L graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:sandy dirt desc:. code:CC_earth__M name:CC earth_ M graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:CC_earth__N name:CC earth_ N graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:CC_earth__O name:CC earth_ O graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. code:CC_earth__P name:CC earth_ P graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:road desc:. # end of roads code:CC_earth__Q name:CC earth_ Q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CC_earth__R name:CC earth_ R graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CC_earth__S name:CC earth_ S graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CC_earth__T name:CC earth_ T graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CC_earth__U name:CC earth_ U graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CC_earth__V name:CC earth_ V graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CC_earth__W name:CC earth_ W graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CC_earth__X name:CC earth_ X graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CC_earth__Y name:CC earth_ Y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CC_earth__Z name:CC earth_ Z graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CC_earth__TD name:CC earth_ ~ graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. code:CC_earth__BT name:CC earth_ ` graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # CD water #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:CD_water_0 name:CD water 0 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CD_water_1 name:CD water 1 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CD_water_2 name:CD water 2 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CD_water_3 name:CD water 3 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CD_water_4 name:CD water 4 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CD_water_5 name:CD water 5 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CD_water_6 name:CD water 6 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CD_water_7 name:CD water 7 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_8 name:CD water 8 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CD_water_9 name:CD water 9 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CD_water_a name:CD water a graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CD_water_b name:CD water b graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CD_water_c name:CD water c graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CD_water_d name:CD water d graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CD_water_e name:CD water e graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CD_water_f name:CD water f graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CD_water_g name:CD water g graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_h name:CD water h graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_i name:CD water i graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_j name:CD water j graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_k name:CD water k graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_l name:CD water l graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_m name:CD water m graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_n name:CD water n graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_o name:CD water o graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_p name:CD water p graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_q name:CD water q graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_r name:CD water r graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_s name:CD water s graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_t name:CD water t graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_u name:CD water u graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CD_water_v name:CD water v graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # CE water #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:CE_water_w name:CE water w graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CE_water_x name:CE water x graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CE_water_y name:CE water y graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CE_water_z name:CE water z graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CE_water_A name:CE water A graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CE_water_B name:CE water B graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CE_water_C name:CE water C graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CE_water_D name:CE water D graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_E name:CE water E graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CE_water_F name:CE water F graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CE_water_G name:CE water G graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CE_water_H name:CE water H graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CE_water_I name:CE water I graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CE_water_J name:CE water J graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CE_water_K name:CE water K graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CE_water_L name:CE water L graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CE_water_M name:CE water M graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_N name:CE water N graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_O name:CE water O graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_P name:CE water P graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_Q name:CE water Q graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_R name:CE water R graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_S name:CE water S graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_T name:CE water T graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_U name:CE water U graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_V name:CE water V graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_W name:CE water W graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_X name:CE water X graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_Y name:CE water Y graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_Z name:CE water Z graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_TD name:CE water ~ graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CE_water_BT name:CE water ` graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # CF water_ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:CF_water__0 name:CF water_ 0 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CF_water__1 name:CF water_ 1 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CF_water__2 name:CF water_ 2 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CF_water__3 name:CF water_ 3 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CF_water__4 name:CF water_ 4 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CF_water__5 name:CF water_ 5 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CF_water__6 name:CF water_ 6 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:CF_water__7 name:CF water_ 7 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__8 name:CF water_ 8 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CF_water__9 name:CF water_ 9 graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CF_water__a name:CF water_ a graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CF_water__b name:CF water_ b graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CF_water__c name:CF water_ c graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CF_water__d name:CF water_ d graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CF_water__e name:CF water_ e graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CF_water__f name:CF water_ f graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:CF_water__g name:CF water_ g graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__h name:CF water_ h graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__i name:CF water_ i graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__j name:CF water_ j graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__k name:CF water_ k graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__l name:CF water_ l graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__m name:CF water_ m graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__n name:CF water_ n graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__o name:CF water_ o graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__p name:CF water_ p graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__q name:CF water_ q graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__r name:CF water_ r graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__s name:CF water_ s graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__t name:CF water_ t graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__u name:CF water_ u graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:CF_water__v name:CF water_ v graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D0 water_ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:D0_water__w name:D0 water_ w graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:D0_water__x name:D0 water_ x graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:D0_water__y name:D0 water_ y graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:D0_water__z name:D0 water_ z graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:D0_water__A name:D0 water_ A graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:D0_water__B name:D0 water_ B graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:D0_water__C name:D0 water_ C graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:waterside desc:. code:D0_water__D name:D0 water_ D graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__E name:D0 water_ E graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:D0_water__F name:D0 water_ F graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! 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drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:D0_water__J name:D0 water_ J graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:D0_water__K name:D0 water_ K graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:D0_water__L name:D0 water_ L graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT | TORCH ################################################################################ short-desc:water desc:. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:D0_water__M name:D0 water_ M graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__N name:D0 water_ N graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__O name:D0 water_ O graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__P name:D0 water_ P graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__Q name:D0 water_ Q graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__R name:D0 water_ R graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__S name:D0 water_ S graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__T name:D0 water_ T graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__U name:D0 water_ U graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__V name:D0 water_ V graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__W name:D0 water_ W graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__X name:D0 water_ X graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__Y name:D0 water_ Y graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__Z name:D0 water_ Z graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:. desc:. code:D0_water__TD name:D0 water_ ~ graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | SHALLOW_WATER ################################################################################ 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name:D1 table 6 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_7 name:D1 table 7 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_8 name:D1 table 8 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_9 name:D1 table 9 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_a name:D1 table a graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_b name:D1 table b graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_c name:D1 table c graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_d name:D1 table d graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_e name:D1 table e graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_f name:D1 table f graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_g name:D1 table g graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_h name:D1 table h graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_i name:D1 table i graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_j name:D1 table j graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_k name:D1 table k graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_l name:D1 table l graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_m name:D1 table m graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_n name:D1 table n graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_o name:D1 table o graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_p name:D1 table p graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_q name:D1 table q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_r name:D1 table r graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_s name:D1 table s graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_t name:D1 table t graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_u name:D1 table u graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D1_table_v name:D1 table v graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D2 chair #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:D2_chair_w name:D2 chair w graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_x name:D2 chair x graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_y name:D2 chair y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_z name:D2 chair z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_A name:D2 chair A graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_B name:D2 chair B graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_C name:D2 chair C graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_D name:D2 chair D graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bench desc:. code:D2_chair_E name:D2 chair E graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bench desc:. code:D2_chair_F name:D2 chair F graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bench desc:. code:D2_chair_G name:D2 chair G graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bench desc:. code:D2_chair_H name:D2 chair H graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bench desc:. code:D2_chair_I name:D2 chair I graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bench desc:. code:D2_chair_J name:D2 chair J graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bench desc:. code:D2_chair_K name:D2 chair K graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bench desc:. ###### END of benches code:D2_chair_L name:D2 chair L graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_M name:D2 chair M graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_N name:D2 chair N graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_O name:D2 chair O graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_P name:D2 chair P graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_Q name:D2 chair Q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_R name:D2 chair R graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | 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name:D2 chair V graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_W name:D2 chair W graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_X name:D2 chair X graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_Y name:D2 chair Y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_Z name:D2 chair Z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_TD name:D2 chair ~ graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. code:D2_chair_BT name:D2 chair ` graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:chair desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D3 cabinet #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:D3_cabinet_0 name:D3 cabinet 0 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_1 name:D3 cabinet 1 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_2 name:D3 cabinet 2 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_3 name:D3 cabinet 3 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_4 name:D3 cabinet 4 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_5 name:D3 cabinet 5 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_6 name:D3 cabinet 6 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_7 name:D3 cabinet 7 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_8 name:D3 cabinet 8 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_9 name:D3 cabinet 9 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_a name:D3 cabinet a graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_b name:D3 cabinet b graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_c name:D3 cabinet c graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_d name:D3 cabinet d graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_e name:D3 cabinet e graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_f name:D3 cabinet f graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_g name:D3 cabinet g graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_h name:D3 cabinet h graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_i name:D3 cabinet i graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_j name:D3 cabinet j graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. #temple stand code:D3_cabinet_k name:D3 cabinet k graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:stand desc:. code:D3_cabinet_l name:D3 cabinet l graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_m name:D3 cabinet m graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_n name:D3 cabinet n graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_o name:D3 cabinet o graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_p name:D3 cabinet p graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_q name:D3 cabinet q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_r name:D3 cabinet r graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_s name:D3 cabinet s graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_t name:D3 cabinet t graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_u name:D3 cabinet u graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D3_cabinet_v name:D3 cabinet v graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D4 bed #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:D4_bed_w name:D4 bed w graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_x name:D4 bed x graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_y name:D4 bed y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_z name:D4 bed z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_A name:D4 bed A graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_B name:D4 bed B graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_C name:D4 bed C graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_D name:D4 bed D graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_E name:D4 bed E graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_F name:D4 bed F graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_G name:D4 bed G graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_H name:D4 bed H graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_I name:D4 bed I graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_J name:D4 bed J graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_K name:D4 bed K graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_L name:D4 bed L graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_M name:D4 bed M graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_N name:D4 bed N graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_O name:D4 bed O graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_P name:D4 bed P graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_Q name:D4 bed Q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_R name:D4 bed R graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_S name:D4 bed S graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_T name:D4 bed T graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_U name:D4 bed U graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_V name:D4 bed V graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_W name:D4 bed W graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_X name:D4 bed X graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_Y name:D4 bed Y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_Z name:D4 bed Z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_TD name:D4 bed ~ graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. code:D4_bed_BT name:D4 bed ` graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bed desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D5 furniture #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:D5_furniture_0 name:D5 furniture 0 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D5_furniture_1 name:D5 furniture 1 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D5_furniture_2 name:D5 furniture 2 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D5_furniture_3 name:D5 furniture 3 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D5_furniture_4 name:D5 furniture 4 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:table desc:. code:D5_furniture_5 name:D5 furniture 5 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D5_furniture_6 name:D5 furniture 6 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D5_furniture_7 name:D5 furniture 7 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D5_furniture_8 name:D5 furniture 8 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:cabinet desc:. code:D5_furniture_9 name:D5 furniture 9 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:shelf desc:. code:D5_furniture_a name:D5 furniture a graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_b name:D5 furniture b graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_c name:D5 furniture c graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_d name:D5 furniture d graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_e name:D5 furniture e graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_f name:D5 furniture f graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_g name:D5 furniture g graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_h name:D5 furniture h graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_i name:D5 furniture i graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_j name:D5 furniture j graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_k name:D5 furniture k graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_l name:D5 furniture l graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_m name:D5 furniture m graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_n name:D5 furniture n graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_o name:D5 furniture o graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_p name:D5 furniture p graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_q name:D5 furniture q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_r name:D5 furniture r graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_s name:D5 furniture s graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_t name:D5 furniture t graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_u name:D5 furniture u graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D5_furniture_v name:D5 furniture v graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D6 flower #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:D6_flower_w name:D6 flower w graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_x name:D6 flower x graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted-plant desc:. code:D6_flower_y name:D6 flower y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_z name:D6 flower z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_A name:D6 flower A graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:. desc:. code:D6_flower_B name:D6 flower B graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_C name:D6 flower C graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_D name:D6 flower D graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_E name:D6 flower E graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_F name:D6 flower F graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_G name:D6 flower G graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_H name:D6 flower H graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_I name:D6 flower I graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_J name:D6 flower J graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_K name:D6 flower K graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_L name:D6 flower L graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_M name:D6 flower M graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_N name:D6 flower N graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_O name:D6 flower O graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_P name:D6 flower P graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_Q name:D6 flower Q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_R name:D6 flower R graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_S name:D6 flower S graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_T name:D6 flower T graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_U name:D6 flower U graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_V name:D6 flower V graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_W name:D6 flower W graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_X name:D6 flower X graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_Y name:D6 flower Y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_Z name:D6 flower Z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D6_flower_TD name:D6 flower ~ graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D6_flower_BT name:D6 flower ` graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D7 flower #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:D7_flower_0 name:D7 flower 0 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted fruit tree desc:. code:D7_flower_1 name:D7 flower 1 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted tree desc:. code:D7_flower_2 name:D7 flower 2 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted palm desc:. code:D7_flower_3 name:D7 flower 3 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D7_flower_4 name:D7 flower 4 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D7_flower_5 name:D7 flower 5 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D7_flower_6 name:D7 flower 6 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D7_flower_7 name:D7 flower 7 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D7_flower_8 name:D7 flower 8 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D7_flower_9 name:D7 flower 9 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D7_flower_a name:D7 flower a graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted plant desc:. code:D7_flower_b name:D7 flower b graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_c name:D7 flower c graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_d name:D7 flower d graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_e name:D7 flower e graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_f name:D7 flower f graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_g name:D7 flower g graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_h name:D7 flower h graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_i name:D7 flower i graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_j name:D7 flower j graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_k name:D7 flower k graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_l name:D7 flower l graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_m name:D7 flower m graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_n name:D7 flower n graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_o name:D7 flower o graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_p name:D7 flower p graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_q name:D7 flower q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_r name:D7 flower r graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_s name:D7 flower s graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_t name:D7 flower t graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_u name:D7 flower u graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. code:D7_flower_v name:D7 flower v graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:potted flowers desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D8 pot #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:D8_pot_w name:D8 pot w graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:basket desc:. code:D8_pot_x name:D8 pot x graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:open wide short barrel desc:. code:D8_pot_y name:D8 pot y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:open crate desc:. code:D8_pot_z name:D8 pot z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:glass cylindrical bowl desc:. code:D8_pot_A name:D8 pot A graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:tub desc:. code:D8_pot_B name:D8 pot B graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bucket desc:. code:D8_pot_C name:D8 pot C graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:tub desc:. code:D8_pot_D name:D8 pot D graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bucket desc:. code:D8_pot_E name:D8 pot E graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:tub desc:. code:D8_pot_F name:D8 pot F graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:bucket desc:. code:D8_pot_G name:D8 pot G graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_H name:D8 pot H graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_I name:D8 pot I graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_J name:D8 pot J graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_K name:D8 pot K graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_L name:D8 pot L graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_M name:D8 pot M graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_N name:D8 pot N graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_O name:D8 pot O graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_P name:D8 pot P graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_Q name:D8 pot Q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_R name:D8 pot R graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_S name:D8 pot S graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_T name:D8 pot T graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_U name:D8 pot U graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_V name:D8 pot V graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_W name:D8 pot W graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_X name:D8 pot X graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_Y name:D8 pot Y graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_Z name:D8 pot Z graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_TD name:D8 pot ~ graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. code:D8_pot_BT name:D8 pot ` graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:ceramic vase desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D9 side #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:D9_side_0 name:D9 side 0 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_1 name:D9 side 1 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_2 name:D9 side 2 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_3 name:D9 side 3 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_4 name:D9 side 4 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_5 name:D9 side 5 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_6 name:D9 side 6 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_7 name:D9 side 7 graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT 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################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_f name:D9 side f graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_g name:D9 side g graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_h name:D9 side h graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_i name:D9 side 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################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_m name:D9 side m graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_n name:D9 side n graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_o name:D9 side o graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT ################################################################################ short-desc:books on the wall shelf desc:. code:D9_side_p name:D9 side 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flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT short-desc:ceramic vase on the wall shelf desc:. code:DB_side_q name:DB side q graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT short-desc:ceramic vase on the wall shelf desc:. code:DB_side_r name:DB side r graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT short-desc:ceramic vase on the wall shelf desc:. code:DB_side_s name:DB side s graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT short-desc:ceramic vase on the wall shelf desc:. code:DB_side_t name:DB side t graphics:.:s priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT short-desc:ceramic vase on the wall shelf desc:. 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desc:. code:DC_dark_stone_y name:DC dark stone y graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_z name:DC dark stone z graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_A name:DC dark stone A graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_B name:DC dark stone B graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_C name:DC dark stone C graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_D name:DC dark stone D graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_E name:DC dark stone E graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_F name:DC dark stone F graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_G name:DC dark stone G graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_H name:DC dark stone H graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_I name:DC dark stone I graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_J name:DC dark stone J graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_K name:DC dark stone K graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_L name:DC dark stone L graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_M name:DC dark stone M graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_N name:DC dark stone N graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_O name:DC dark stone O graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_P name:DC dark stone P graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_Q name:DC dark stone Q graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_R name:DC dark stone R graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_S name:DC dark stone S graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_T name:DC dark stone T graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_U name:DC dark stone U graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_V name:DC dark stone V graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_W name:DC dark stone W graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_X name:DC dark stone X graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_Y name:DC dark stone Y graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_Z name:DC dark stone Z graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_TD name:DC dark stone ~ graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. code:DC_dark_stone_BT name:DC dark stone ` graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # DD wood wall -> DOORS! #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:DD_wood_wall_0 name:DD wood wall 0 graphics:+:U priority:21 flags:NO_HOUSE | DOOR_ANY | DOOR_CLOSED | INTERESTING digging:6 short-desc:closed door desc:Doors may be locked; getting through them may not be easy. Your desc: disarming skill makes all the difference to your ability to handle locks, desc: but you can also take a pickaxe to them, or blast them open desc: with magic. Monsters are also slowed down by doors; you can earn yourself desc: valuable time by locking them. code:DD_wood_wall_1 name:DD wood wall 1 graphics:':U priority:20 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | CLOSABLE | EASY short-desc:open door desc:A door that is already open. Player, monster, spell and missile can pass desc: through as long as it stays open. code:DD_wood_wall_2 name:DD wood wall 2 graphics:':u priority:20 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | EASY short-desc:broken door desc:A door so broken that it cannot be shut. code:DD_wood_wall_3 name:DD wood wall 3 graphics:+:U priority:21 flags:NO_HOUSE | DOOR_ANY | DOOR_CLOSED | INTERESTING digging:6 short-desc:closed door desc:Doors may be locked; getting through them may not be easy. Your desc: disarming skill makes all the difference to your ability to handle locks, desc: but you can also take a pickaxe to them, or blast them open desc: with magic. Monsters are also slowed down by doors; you can earn yourself desc: valuable time by locking them. code:DD_wood_wall_4 name:DD wood wall 4 graphics:':U priority:20 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | CLOSABLE | EASY short-desc:open door desc:A door that is already open. Player, monster, spell and missile can pass desc: through as long as it stays open. code:DD_wood_wall_5 name:DD wood wall 5 graphics:':u priority:20 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | EASY short-desc:broken door desc:A door so broken that it cannot be shut. code:DD_wood_wall_6 name:DD wood wall 6 graphics:+:U priority:21 flags:NO_HOUSE | DOOR_ANY | DOOR_CLOSED | INTERESTING digging:6 short-desc:closed door desc:Doors may be locked; getting through them may not be easy. Your desc: disarming skill makes all the difference to your ability to handle locks, desc: but you can also take a pickaxe to them, or blast them open desc: with magic. Monsters are also slowed down by doors; you can earn yourself desc: valuable time by locking them. code:DD_wood_wall_7 name:DD wood wall 7 graphics:':U priority:20 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | CLOSABLE | EASY short-desc:open door desc:A door that is already open. Player, monster, spell and missile can pass desc: through as long as it stays open. code:DD_wood_wall_8 name:DD wood wall 8 graphics:':u priority:20 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | EASY short-desc:broken door desc:A door so broken that it cannot be shut. # empty: code:DD_wood_wall_9 name:DD wood wall 9 graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_a name:DD wood wall a graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_b name:DD wood wall b graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_c name:DD wood wall c graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_d name:DD wood wall d graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_e name:DD wood wall e graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_f name:DD wood wall f graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_g name:DD wood wall g graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_h name:DD wood wall h graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_i name:DD wood wall i graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_j name:DD wood wall j graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_k name:DD wood wall k graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_l name:DD wood wall l graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_m name:DD wood wall m graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_n name:DD wood wall n graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_o name:DD wood wall o graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_p name:DD wood wall p graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_q name:DD wood wall q graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_r name:DD wood wall r graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_s name:DD wood wall s graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_t name:DD wood wall t graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_u name:DD wood wall u graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. code:DD_wood_wall_v name:DD wood wall v graphics:#:s priority:18 flags:NO_HOUSE | WALL | ROCK | LOS | PROJECT | TORCH ################################################################################ digging:3 short-desc:window desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # DE EMPTY #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:DE_door_w name:DE door w graphics:+:U priority:21 flags:DOOR_ANY | DOOR_CLOSED | INTERESTING digging:6 short-desc:closed door desc:Doors may be locked; getting through them may not be easy. Your desc: disarming skill makes all the difference to your ability to handle locks, desc: but you can also take a pickaxe to them, or blast them open desc: with magic. Monsters are also slowed down by doors; you can earn yourself desc: valuable time by locking them. code:DE_door_x name:DE door x graphics:':U priority:20 flags:LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | CLOSABLE | EASY short-desc:open door desc:A door that is already open. Player, monster, spell and missile can pass desc: through as long as it stays open. code:DE_door_y name:DE door y graphics:':u priority:20 flags:LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | EASY short-desc:broken door desc:A door so broken that it cannot be shut. code:DE_door_z name:DE door z graphics:+:U priority:21 flags:DOOR_ANY | DOOR_CLOSED | INTERESTING digging:6 short-desc:closed door desc:Doors may be locked; getting through them may not be easy. Your desc: disarming skill makes all the difference to your ability to handle locks, desc: but you can also take a pickaxe to them, or blast them open desc: with magic. Monsters are also slowed down by doors; you can earn yourself desc: valuable time by locking them. code:DE_door_A name:DE door A graphics:':U priority:20 flags:LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | CLOSABLE | EASY short-desc:open door desc:A door that is already open. Player, monster, spell and missile can pass desc: through as long as it stays open. code:DE_door_B name:DE door B graphics:':u priority:20 flags:LOS | PROJECT | PASSABLE | DOOR_ANY | INTERESTING | EASY short-desc:broken door desc:A door so broken that it cannot be shut. code:DE_door_C name:DE door C graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_D name:DE door D graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_E name:DE door E graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_F name:DE door F graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_G name:DE door G graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_H name:DE door H graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_I name:DE door I graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_J name:DE door J graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_K name:DE door K graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_L name:DE door L graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_M name:DE door M graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_N name:DE door N graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_O name:DE door O graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_P name:DE door P graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_Q name:DE door Q graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_R name:DE door R graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_S name:DE door S graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_T name:DE door T graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_U name:DE door U graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_V name:DE door V graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_W name:DE door W graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_X name:DE door X graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_Y name:DE door Y graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_Z name:DE door Z graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_TD name:DE door ~ graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. code:DE_door_BT name:DE door ` graphics:#:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # DF dark floor #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:DF_dark_floor_0 name:DF dark floor 0 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_1 name:DF dark floor 1 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_2 name:DF dark floor 2 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_3 name:DF dark floor 3 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_4 name:DF dark floor 4 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_5 name:DF dark floor 5 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_6 name:DF dark floor 6 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_7 name:DF dark floor 7 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_8 name:DF dark floor 8 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_9 name:DF dark floor 9 graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_a name:DF dark floor a graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_b name:DF dark floor b graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_c name:DF dark floor c graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_d name:DF dark floor d graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_e name:DF dark floor e graphics:.:s priority:11 flags:NO_HOUSE | NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. code:DF_dark_floor_f name:DF dark floor f graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins desc:. # rocks: code:DF_dark_floor_g name:DF dark floor g graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:rocks desc:. code:DF_dark_floor_h name:DF dark floor h graphics:#:s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:3 short-desc:rocks desc:. #duplicate code:DF_dark_floor_i name:DF dark floor i graphics:::W priority:18 flags:NO_HOUSE | ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH digging:2 short-desc:pile of rubble desc:. #duplicate code:DF_dark_floor_j name:DF dark floor j graphics:::u priority:18 flags:NO_HOUSE | ROCK | PASSABLE | INTERESTING | TORCH digging:2 short-desc:pile of passable rubble desc:. code:DF_dark_floor_k name:DF dark floor k graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:rocks desc:. code:DF_dark_floor_l name:DF dark floor l graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:rocks desc:. code:DF_dark_floor_m name:DF dark floor m graphics:::s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:3 short-desc:rocks desc:. code:DF_dark_floor_n name:DF dark floor n graphics:::s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:3 short-desc:rocks desc:. code:DF_dark_floor_o name:DF dark floor o graphics:::s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:3 short-desc:rocks desc:. code:DF_dark_floor_p name:DF dark floor p graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:rocks desc:. code:DF_dark_floor_q name:DF dark floor q graphics:::s priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ digging:3 short-desc:rocks desc:. # empty: code:DF_dark_floor_r name:DF dark floor r graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:rocks desc:. code:DF_dark_floor_s name:DF dark floor s graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:rocks desc:. code:DF_dark_floor_t name:DF dark floor t graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:rocks desc:. code:DF_dark_floor_u name:DF dark floor u graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:rocks desc:. code:DF_dark_floor_v name:DF dark floor v graphics:#:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:rocks desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E0 dark floor #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E0_dark_floor_w name:E0 dark floor w graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_x name:E0 dark floor x graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_y name:E0 dark floor y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_z name:E0 dark floor z graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_A name:E0 dark floor A graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_B name:E0 dark floor B graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_C name:E0 dark floor C graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_D name:E0 dark floor D graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_E name:E0 dark floor E graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_F name:E0 dark floor F graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_G name:E0 dark floor G graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_H name:E0 dark floor H graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_I name:E0 dark floor I graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_J name:E0 dark floor J graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_K name:E0 dark floor K graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_L name:E0 dark floor L graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_M name:E0 dark floor M graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_N name:E0 dark floor N graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_O name:E0 dark floor O graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_P name:E0 dark floor P graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_Q name:E0 dark floor Q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_R name:E0 dark floor R graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_S name:E0 dark floor S graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_T name:E0 dark floor T graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_U name:E0 dark floor U graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_V name:E0 dark floor V graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_W name:E0 dark floor W graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_X name:E0 dark floor X graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_Y name:E0 dark floor Y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_Z name:E0 dark floor Z graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_TD name:E0 dark floor ~ graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. code:E0_dark_floor_BT name:E0 dark floor ` graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E1 moss wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E1_moss_wall_0 name:E1 moss wall 0 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_1 name:E1 moss wall 1 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_2 name:E1 moss wall 2 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_3 name:E1 moss wall 3 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_4 name:E1 moss wall 4 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_5 name:E1 moss wall 5 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_6 name:E1 moss wall 6 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_7 name:E1 moss wall 7 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_8 name:E1 moss wall 8 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_9 name:E1 moss wall 9 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_a name:E1 moss wall a graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_b name:E1 moss wall b graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_c name:E1 moss wall c graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_d name:E1 moss wall d graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_e name:E1 moss wall e graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_f name:E1 moss wall f graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_g name:E1 moss wall g graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_h name:E1 moss wall h graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_i name:E1 moss wall i graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_j name:E1 moss wall j graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_k name:E1 moss wall k graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_l name:E1 moss wall l graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_m name:E1 moss wall m graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_n name:E1 moss wall n graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_o name:E1 moss wall o graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_p name:E1 moss wall p graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_q name:E1 moss wall q graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_r name:E1 moss wall r graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_s name:E1 moss wall s graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_t name:E1 moss wall t graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_u name:E1 moss wall u graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_moss_wall_v name:E1 moss wall v graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E2 jail wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E2_jail_wall_w name:E2 jail wall w graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_x name:E2 jail wall x graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_y name:E2 jail wall y graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_z name:E2 jail wall z graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_A name:E2 jail wall A graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_B name:E2 jail wall B graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_C name:E2 jail wall C graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_D name:E2 jail wall D graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_E name:E2 jail wall E graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_F name:E2 jail wall F graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_G name:E2 jail wall G graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_H name:E2 jail wall H graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_I name:E2 jail wall I graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_J name:E2 jail wall J graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_K name:E2 jail wall K graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_L name:E2 jail wall L graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_M name:E2 jail wall M graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_N name:E2 jail wall N graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_O name:E2 jail wall O graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_P name:E2 jail wall P graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_Q name:E2 jail wall Q graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_R name:E2 jail wall R graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_S name:E2 jail wall S graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_T name:E2 jail wall T graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_U name:E2 jail wall U graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_V name:E2 jail wall V graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_W name:E2 jail wall W graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_X name:E2 jail wall X graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_Y name:E2 jail wall Y graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_Z name:E2 jail wall Z graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_TD name:E2 jail wall ~ graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_jail_wall_BT name:E2 jail wall ` graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E3 dungeon wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E3_dungeon_wall_0 name:E3 dungeon wall 0 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_1 name:E3 dungeon wall 1 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_2 name:E3 dungeon wall 2 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_3 name:E3 dungeon wall 3 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_4 name:E3 dungeon wall 4 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_5 name:E3 dungeon wall 5 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_6 name:E3 dungeon wall 6 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_7 name:E3 dungeon wall 7 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_8 name:E3 dungeon wall 8 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_9 name:E3 dungeon wall 9 graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_a name:E3 dungeon wall a graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_b name:E3 dungeon wall b graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_c name:E3 dungeon wall c graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_d name:E3 dungeon wall d graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_e name:E3 dungeon wall e graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_f name:E3 dungeon wall f graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_g name:E3 dungeon wall g graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_h name:E3 dungeon wall h graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_i name:E3 dungeon wall i graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_j name:E3 dungeon wall j graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_k name:E3 dungeon wall k graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_l name:E3 dungeon wall l graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_m name:E3 dungeon wall m graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_n name:E3 dungeon wall n graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_o name:E3 dungeon wall o graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_p name:E3 dungeon wall p graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_q name:E3 dungeon wall q graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_r name:E3 dungeon wall r graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_s name:E3 dungeon wall s graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_t name:E3 dungeon wall t graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_u name:E3 dungeon wall u graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. code:E3_dungeon_wall_v name:E3 dungeon wall v graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | BRIGHT ################################################################################ digging:5 short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E4 wall #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E4_wall_w name:E4 wall w graphics:#:y priority:11 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | SAND ################################################################################ digging:2 short-desc:sandwall desc:. code:E4_wall_x name:E4 wall x graphics:#:y priority:11 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | SAND ################################################################################ digging:2 short-desc:sandwall desc:. code:E4_wall_y name:E4 wall y graphics:#:y priority:11 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | SAND ################################################################################ digging:2 short-desc:sandwall desc:. code:E4_wall_z name:E4 wall z graphics:#:y priority:11 flags:NO_HOUSE | WALL | ROCK | NO_SCENT | NO_FLOW | SAND ################################################################################ digging:2 short-desc:sandwall desc:. code:E4_wall_A name:E4 wall A graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_B name:E4 wall B graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_C name:E4 wall C graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_D name:E4 wall D graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_E name:E4 wall E graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_F name:E4 wall F graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_G name:E4 wall G graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_H name:E4 wall H graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_I name:E4 wall I graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_J name:E4 wall J graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_K name:E4 wall K graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_L name:E4 wall L graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_M name:E4 wall M graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_N name:E4 wall N graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_O name:E4 wall O graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_P name:E4 wall P graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_Q name:E4 wall Q graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_R name:E4 wall R graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_S name:E4 wall S graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_T name:E4 wall T graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_U name:E4 wall U graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_V name:E4 wall V graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_W name:E4 wall W graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_X name:E4 wall X graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_Y name:E4 wall Y graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_Z name:E4 wall Z graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_TD name:E4 wall ~ graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E4_wall_BT name:E4 wall ` graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E5 blood #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E5_blood_0 name:E5 blood 0 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_1 name:E5 blood 1 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_2 name:E5 blood 2 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_3 name:E5 blood 3 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_4 name:E5 blood 4 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_5 name:E5 blood 5 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_6 name:E5 blood 6 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_7 name:E5 blood 7 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_8 name:E5 blood 8 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_9 name:E5 blood 9 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_a name:E5 blood a graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_b name:E5 blood b graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_c name:E5 blood c graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_d name:E5 blood d graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_e name:E5 blood e graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_f name:E5 blood f graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_g name:E5 blood g graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_h name:E5 blood h graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_i name:E5 blood i graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_j name:E5 blood j graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_k name:E5 blood k graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_l name:E5 blood l graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_m name:E5 blood m graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_n name:E5 blood n graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_o name:E5 blood o graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_p name:E5 blood p graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_q name:E5 blood q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_r name:E5 blood r graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_s name:E5 blood s graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_t name:E5 blood t graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_u name:E5 blood u graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E5_blood_v name:E5 blood v graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E6 blood #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E6_blood_w name:E6 blood w graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:slimy floor desc:. code:E6_blood_x name:E6 blood x graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:slimy floor desc:. code:E6_blood_y name:E6 blood y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:slimy floor desc:. code:E6_blood_z name:E6 blood z graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:slimy floor desc:. code:E6_blood_A name:E6 blood A graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:slimy floor desc:. code:E6_blood_B name:E6 blood B graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:slimy floor desc:. code:E6_blood_C name:E6 blood C graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_D name:E6 blood D graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_E name:E6 blood E graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_F name:E6 blood F graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_G name:E6 blood G graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_H name:E6 blood H graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_I name:E6 blood I graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_J name:E6 blood J graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_K name:E6 blood K graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_L name:E6 blood L graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_M name:E6 blood M graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_N name:E6 blood N graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_O name:E6 blood O graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_P name:E6 blood P graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_Q name:E6 blood Q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_R name:E6 blood R graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_S name:E6 blood S graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_T name:E6 blood T graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_U name:E6 blood U graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_V name:E6 blood V graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_W name:E6 blood W graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_X name:E6 blood X graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_Y name:E6 blood Y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_Z name:E6 blood Z graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_blood_TD name:E6 blood ~ graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR | OBJECT | EASY | TRAP | TORCH ################################################################################ short-desc:bloody floor desc:. code:E6_dark_floor_rubble name:E6 dark floor rubble graphics:::W priority:18 flags:ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH digging:2 short-desc:pile of rubble desc:Ends LOS, stops missiles, bolts, and beams. May dissolve or be tunnelled desc: to normal floor. code:E6_dark_floor_pass_rubble name:E6 dark floor pass rubble graphics:::u priority:18 flags:ROCK | PASSABLE | INTERESTING | TORCH digging:2 short-desc:pile of passable rubble desc:Ends LOS, stops missiles, bolts, and beams, and reduces the radius of ball desc: spells. May dissolve or be tunnelled to normal floor, and can be walked desc: through by the player and monsters. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E7 desert #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E7_desert_0 name:E7 desert 0 graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY ################################################################################ short-desc:sand desc:. code:E7_desert_1 name:E7 desert 1 graphics:#:g priority:18 digging:1 flags:TREE | NO_SCENT | NO_FLOW ################################################################################ short-desc:palm desc:. code:E7_desert_2 name:E7 desert 2 graphics:*:u priority:18 digging:1 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:small palm desc:. code:E7_desert_3 name:E7 desert 3 graphics:#:g priority:18 digging:1 flags:TREE | NO_SCENT | NO_FLOW ################################################################################ short-desc:cactus desc:. code:E7_desert_4 name:E7 desert 4 graphics:*:u priority:18 digging:1 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:tiny cactus desc:. code:E7_desert_5 name:E7 desert 5 graphics:#:g priority:18 digging:1 flags:TREE | NO_SCENT | NO_FLOW ################################################################################ short-desc:acacia desc:. code:E7_desert_6 name:E7 desert 6 graphics:*:u priority:18 digging:1 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:tiny acacia desc:. code:E7_desert_7 name:E7 desert 7 graphics:#:D priority:18 digging:1 flags:TREE | WITHERED | NO_SCENT | NO_FLOW ################################################################################ short-desc:dry tree desc:. code:E7_desert_8 name:E7 desert 8 graphics:#:D priority:18 digging:1 flags:TREE | WITHERED | NO_SCENT | NO_FLOW ################################################################################ short-desc:dry tree desc:. code:E7_desert_9 name:E7 desert 9 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:E7_desert_a name:E7 desert a graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:E7_desert_b name:E7 desert b graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stump desc:. code:E7_desert_c name:E7 desert c graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_d name:E7 desert d graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_e name:E7 desert e graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_f name:E7 desert f graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_g name:E7 desert g graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_h name:E7 desert h graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_i name:E7 desert i graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_j name:E7 desert j graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_k name:E7 desert k graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_l name:E7 desert l graphics:.:g priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_m name:E7 desert m graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_n name:E7 desert n graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on sand desc:. code:E7_desert_o name:E7 desert o graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:sand dunes desc:. code:E7_desert_p name:E7 desert p graphics:.:D priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:sand pit desc:. code:E7_desert_q name:E7 desert q graphics:.:B priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | SHALLOW_WATER ################################################################################ short-desc:tiny oasis desc:. code:E7_desert_r name:E7 desert r graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:E7_desert_s name:E7 desert s graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:E7_desert_t name:E7 desert t graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:E7_desert_u name:E7 desert u graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:sand desc:. code:E7_desert_v name:E7 desert v graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:sand desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E8 desert #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E8_desert_w name:E8 desert w graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:Skull desc:Skull. code:E8_desert_x name:E8 desert x graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:few bones desc:A few bones. code:E8_desert_y name:E8 desert y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:some bones desc:Some bones. code:E8_desert_z name:E8 desert z graphics:.:w priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH short-desc:pile of bones and skulls desc:A pile of bones and skulls. code:E8_desert_A name:E8 desert A graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:skeleton desc:Skeleton. code:E8_desert_B name:E8 desert B graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:skeleton desc:Skeleton. code:E8_desert_C name:E8 desert C graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:skeleton desc:Skeleton. code:E8_desert_D name:E8 desert D graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:skeleton desc:Skeleton. code:E8_desert_E name:E8 desert E graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:skeleton desc:Skeleton. code:E8_desert_F name:E8 desert F graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:skeleton desc:Skeleton. code:E8_desert_G name:E8 desert G graphics:.:s priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH ################################################################################ short-desc:skeleton desc:. code:E8_desert_H name:E8 desert H graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:skeleton desc:. code:E8_desert_I name:E8 desert I graphics:.:s priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH ################################################################################ short-desc:pile of bones desc:. code:E8_desert_J name:E8 desert J graphics:.:s priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH ################################################################################ short-desc:dry well desc:. code:E8_desert_K name:E8 desert K graphics:::w priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH short-desc:ruins desc:Ruins. code:E8_desert_L name:E8 desert L graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:ruined cauldron desc:. code:E8_desert_M name:E8 desert M graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:ruined chest desc:. code:E8_desert_N name:E8 desert N graphics:+:w priority:18 flags:WALL | ROCK | NO_SCENT | NO_FLOW | TORCH short-desc:strange sealed entrance desc:Strange entrance. code:E8_desert_O name:E8 desert O graphics:.:s priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH ################################################################################ short-desc:grave desc:. code:E8_desert_P name:E8 desert P graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:barrel desc:. code:E8_desert_Q name:E8 desert Q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:graves desc:. code:E8_desert_R name:E8 desert R graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:graves desc:. code:E8_desert_S name:E8 desert S graphics:%:u priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH short-desc:old wagon desc:Old wagon. code:E8_desert_T name:E8 desert T graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:hole in sand desc:. code:E8_desert_U name:E8 desert U graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:E8_desert_V name:E8 desert V graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:E8_desert_W name:E8 desert W graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:E8_desert_X name:E8 desert X graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:E8_desert_Y name:E8 desert Y graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:E8_desert_Z name:E8 desert Z graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:E8_desert_TD name:E8 desert ~ graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:E8_desert_BT name:E8 desert ` graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E9 desert #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E9_desert_0 name:E9 desert 0 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_1 name:E9 desert 1 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_2 name:E9 desert 2 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_3 name:E9 desert 3 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_4 name:E9 desert 4 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_5 name:E9 desert 5 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_6 name:E9 desert 6 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_7 name:E9 desert 7 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_8 name:E9 desert 8 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_9 name:E9 desert 9 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_a name:E9 desert a graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_b name:E9 desert b graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_c name:E9 desert c graphics:#:s priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:huge pile of rocks desc:Huge pile of rocks.. code:E9_desert_d name:E9 desert d graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocks desc:. code:E9_desert_e name:E9 desert e graphics:::W priority:18 digging:2 flags:ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH short-desc:rubble desc:Rubble. code:E9_desert_f name:E9 desert f graphics:::u priority:18 digging:2 flags:ROCK | PASSABLE | INTERESTING | TORCH short-desc:passable rubble desc:Passable rubble. code:E9_desert_g name:E9 desert g graphics:#:D priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:pile of rocks desc:Pile of rocks. code:E9_desert_h name:E9 desert h graphics:#:D priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:old mossy rubble desc:Old mossy rubble. code:E9_desert_i name:E9 desert i graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:E9_desert_j name:E9 desert j graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:E9_desert_k name:E9 desert k graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:E9_desert_l name:E9 desert l graphics:#:s priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:big pile of rocks desc:Big pile of rocks. code:E9_desert_m name:E9 desert m graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:E9_desert_n name:E9 desert n graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:E9_desert_o name:E9 desert o graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:E9_desert_p name:E9 desert p graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:E9_desert_q name:E9 desert q graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:E9_desert_r name:E9 desert r graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:E9_desert_s name:E9 desert s graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:E9_desert_t name:E9 desert t graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:E9_desert_u name:E9 desert u graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocks desc:. code:E9_desert_v name:E9 desert v graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rock desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # EA #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:EA_sand_w name:EA sand w graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_x name:EA sand x graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_y name:EA sand y graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_z name:EA sand z graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_A name:EA sand A graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_B name:EA sand B graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_C name:EA sand C graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_D name:EA sand D graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_E name:EA sand E graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_F name:EA sand F graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_G name:EA sand G graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_H name:EA sand H graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_I name:EA sand I graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_J name:EA sand J graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_K name:EA sand K graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_L name:EA sand L graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_M name:EA sand M graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. # lots of stones code:EA_sand_N name:EA sand N graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_O name:EA sand O graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_P name:EA sand P graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_Q name:EA sand Q graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_R name:EA sand R graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_S name:EA sand S graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_T name:EA sand T graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_U name:EA sand U graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_V name:EA sand V graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_W name:EA sand W graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_X name:EA sand X graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_Y name:EA sand Y graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_Z name:EA sand Z graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_TD name:EA sand ~ graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. code:EA_sand_BT name:EA sand ` graphics:.:y priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:sand desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # EB dirt #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:EB_dirt_0 name:EB dirt 0 graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY ################################################################################ short-desc:dirt desc:. code:EB_dirt_1 name:EB dirt 1 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:fallen tree desc:. code:EB_dirt_2 name:EB dirt 2 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:fallen tree desc:. code:EB_dirt_3 name:EB dirt 3 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:fallen tree desc:. code:EB_dirt_4 name:EB dirt 4 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:fallen tree desc:. code:EB_dirt_5 name:EB dirt 5 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:EB_dirt_6 name:EB dirt 6 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:EB_dirt_7 name:EB dirt 7 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:EB_dirt_8 name:EB dirt 8 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:EB_dirt_9 name:EB dirt 9 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:EB_dirt_a name:EB dirt a graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:EB_dirt_b name:EB dirt b graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:EB_dirt_c name:EB dirt c graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:EB_dirt_d name:EB dirt d graphics:#:D priority:18 digging:1 flags:TREE | WITHERED | NO_SCENT | NO_FLOW short-desc:withered tree desc:Withered tree. code:EB_dirt_e name:EB dirt e graphics:#:D priority:18 digging:1 flags:TREE | WITHERED | NO_SCENT | NO_FLOW short-desc:withered tree desc:Withered tree. code:EB_dirt_f name:EB dirt f graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:EB_dirt_g name:EB dirt g graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:EB_dirt_h name:EB dirt h graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stump desc:. code:EB_dirt_i name:EB dirt i graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stump desc:. code:EB_dirt_j name:EB dirt j graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stump desc:. code:EB_dirt_k name:EB dirt k graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_l name:EB dirt l graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_m name:EB dirt m graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_n name:EB dirt n graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_o name:EB dirt o graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_p name:EB dirt p graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_q name:EB dirt q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_r name:EB dirt r graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_s name:EB dirt s graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_t name:EB dirt t graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_u name:EB dirt u graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_v name:EB dirt v graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:plant on dirt desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # EC dirt bones #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:EC_dirt_w name:EC dirt w graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:old skull desc:Skull. code:EC_dirt_x name:EC dirt x graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:few bones desc:A few bones. code:EC_dirt_y name:EC dirt y graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:some bones desc:Some bones. code:EC_dirt_z name:EC dirt z graphics:.:w priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH short-desc:pile of bones and skulls desc:A pile of bones and skulls. code:EC_dirt_A name:EC dirt A graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:old skeleton desc:Skeleton. code:EC_dirt_B name:EC dirt B graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:old skeleton desc:Skeleton. code:EC_dirt_C name:EC dirt C graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:old skeleton desc:Skeleton. code:EC_dirt_D name:EC dirt D graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:old skeleton desc:Skeleton. code:EC_dirt_E name:EC dirt E graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:old skeleton desc:Skeleton. code:EC_dirt_F name:EC dirt F graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP short-desc:old skeleton desc:Skeleton. code:EC_dirt_G name:EC dirt G graphics:.:s priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH ################################################################################ short-desc:old skeleton desc:. code:EC_dirt_H name:EC dirt H graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:old skeleton desc:. code:EC_dirt_I name:EC dirt I graphics:.:s priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH ################################################################################ short-desc:pile of bones desc:. ### code:EC_dirt_J name:EC dirt J graphics:.:s priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH ################################################################################ short-desc:dry well desc:. code:EC_dirt_K name:EC dirt K graphics:::w priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH short-desc:ruins desc:Ruins. code:EC_dirt_L name:EC dirt L graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:ruined cauldron desc:. code:EC_dirt_M name:EC dirt M graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:ruined chest desc:. code:EC_dirt_N name:EC dirt N graphics:+:w priority:18 flags:WALL | ROCK | NO_SCENT | NO_FLOW | TORCH short-desc:strange sealed entrance desc:Strange entrance. code:EC_dirt_O name:EC dirt O graphics:.:s priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH ################################################################################ short-desc:grave desc:. code:EC_dirt_P name:EC dirt P graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:barrel desc:. code:EC_dirt_Q name:EC dirt Q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:graves desc:. code:EC_dirt_R name:EC dirt R graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:graves desc:. code:EC_dirt_S name:EC dirt S graphics:%:u priority:18 flags:PASSABLE | FLOOR_OTHER | OBJECT | BORING | TRAP | TORCH short-desc:old wagon desc:Old wagon. code:EC_dirt_T name:EC dirt T graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:hole in sand desc:. #rocks: code:EC_dirt_U name:EC dirt U graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:EC_dirt_V name:EC dirt V graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:EC_dirt_W name:EC dirt W graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:EC_dirt_X name:EC dirt X graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:EC_dirt_Y name:EC dirt Y graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:EC_dirt_Z name:EC dirt Z graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:EC_dirt_TD name:EC dirt ~ graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. code:EC_dirt_BT name:EC dirt ` graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:stony sand desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # ED dirt mountains #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:ED_dirt_0 name:ED dirt 0 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_1 name:ED dirt 1 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_2 name:ED dirt 2 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_3 name:ED dirt 3 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_4 name:ED dirt 4 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_5 name:ED dirt 5 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_6 name:ED dirt 6 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_7 name:ED dirt 7 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_8 name:ED dirt 8 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_9 name:ED dirt 9 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_a name:ED dirt a graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_b name:ED dirt b graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_c name:ED dirt c graphics:#:s priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:huge pile of rocks desc:Huge pile of rocks.. code:ED_dirt_d name:ED dirt d graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocks desc:. code:ED_dirt_e name:ED dirt e graphics:::W priority:18 digging:2 flags:ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH short-desc:rubble desc:Rubble. code:ED_dirt_f name:ED dirt f graphics:::u priority:18 digging:2 flags:ROCK | PASSABLE | INTERESTING | TORCH short-desc:passable rubble desc:Passable rubble. code:ED_dirt_g name:ED dirt g graphics:#:D priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:pile of rocks desc:Pile of rocks. code:ED_dirt_h name:ED dirt h graphics:#:D priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:old mossy rubble desc:Old mossy rubble. code:ED_dirt_i name:ED dirt i graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:ED_dirt_j name:ED dirt j graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:ED_dirt_k name:ED dirt k graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:ED_dirt_l name:ED dirt l graphics:#:s priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:big pile of rocks desc:Big pile of rocks. code:ED_dirt_m name:ED dirt m graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:ED_dirt_n name:ED dirt n graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:ED_dirt_o name:ED dirt o graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:ED_dirt_p name:ED dirt p graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:ED_dirt_q name:ED dirt q graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:ED_dirt_r name:ED dirt r graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:ED_dirt_s name:ED dirt s graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:ED_dirt_t name:ED dirt t graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP short-desc:rocks desc:Rocks. code:ED_dirt_u name:ED dirt u graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rocks desc:. code:ED_dirt_v name:ED dirt v graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:rock desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # EE dirt #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:EE_dirt_w name:EE dirt w graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_x name:EE dirt x graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_y name:EE dirt y graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_z name:EE dirt z graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_A name:EE dirt A graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_B name:EE dirt B graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_C name:EE dirt C graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_D name:EE dirt D graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_E name:EE dirt E graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_F name:EE dirt F graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_G name:EE dirt G graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_H name:EE dirt H graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_I name:EE dirt I graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_J name:EE dirt J graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_K name:EE dirt K graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_L name:EE dirt L graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_M name:EE dirt M graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_N name:EE dirt N graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_O name:EE dirt O graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_P name:EE dirt P graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_Q name:EE dirt Q graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_R name:EE dirt R graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_S name:EE dirt S graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_T name:EE dirt T graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_U name:EE dirt U graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_V name:EE dirt V graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_W name:EE dirt W graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_X name:EE dirt X graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_Y name:EE dirt Y graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_Z name:EE dirt Z graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_TD name:EE dirt ~ graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. code:EE_dirt_BT name:EE dirt ` graphics:.:u priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY short-desc:dirt desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # EF dirt #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:EF_dirt_w name:EF dirt w graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_x name:EF dirt x graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_y name:EF dirt y graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_z name:EF dirt z graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_A name:EF dirt A graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_B name:EF dirt B graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_C name:EF dirt C graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_D name:EF dirt D graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_E name:EF dirt E graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_F name:EF dirt F graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_G name:EF dirt G graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_H name:EF dirt H graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_I name:EF dirt I graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_J name:EF dirt J graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. #pass code:EF_dirt_K name:EF dirt K graphics:.:W priority:11 flags:NO_HOUSE | NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:3 short-desc:old ruins desc:. code:EF_dirt_L name:EF dirt L graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins desc:. #TOOTH STONE: code:EF_dirt_M name:EF dirt M graphics:#:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:standing stone; looks like a broken tooth towering alone in silence.. desc:In the midst of it there stood a single stone, standing tall under the sun desc: above, and at this hour casting no shadow. It was shapeless and yet desc: significant: like a landmark or a guarding stone, or more like a warning. code:EF_dirt_N name:EF dirt N graphics:::W priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP digging:2 short-desc:big rock desc:. code:EF_dirt_O name:EF dirt O graphics:#:W priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:2 short-desc:pile of rocks desc:. code:EF_dirt_P name:EF dirt P graphics:::W priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP digging:1 short-desc:round rock desc:. code:EF_dirt_Q name:EF dirt Q graphics:#:g priority:11 flags:TREE | NO_SCENT | NO_FLOW digging:1 short-desc:fir-tree desc:. code:EF_dirt_R name:EF dirt R graphics:*:g priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP digging:1 short-desc:small fir-tree desc:. code:EF_dirt_S name:EF dirt S graphics:#:g priority:11 flags:TREE | NO_SCENT | NO_FLOW digging:1 short-desc:fir-tree desc:. code:EF_dirt_T name:EF dirt T graphics:*:g priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP digging:1 short-desc:several young fir-trees desc:. code:EF_dirt_U name:EF dirt U graphics:*:g priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP digging:1 short-desc:several young fir-trees desc:. code:EF_dirt_V name:EF dirt V graphics:*:g priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP digging:1 short-desc:several young fir-trees desc:. code:EF_dirt_W name:EF dirt W graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:amanita mushroom desc:. code:EF_dirt_X name:EF dirt X graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:amanita mushroom desc:. code:EF_dirt_Y name:EF dirt Y graphics:#:D priority:11 flags:TREE | WITHERED | NO_SCENT | NO_FLOW digging:1 short-desc:withered fir-tree desc:. code:EF_dirt_Z name:EF dirt Z graphics:#:D priority:11 flags:TREE | WITHERED | NO_SCENT | NO_FLOW digging:1 short-desc:withered fir-tree desc:. code:EF_dirt_TD name:EF dirt ~ graphics:#:D priority:11 flags:TREE | WITHERED | NO_SCENT | NO_FLOW digging:1 short-desc:withered fir-tree desc:. code:EF_dirt_BT name:EF dirt ` graphics:#:D priority:11 flags:TREE | WITHERED | NO_SCENT | NO_FLOW digging:1 short-desc:withered fir-tree desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F0 dirt mountain #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:F0_dirt_mountain_w name:F0 dirt mountain w graphics:^:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high mountain desc:A high mountain. code:F0_dirt_mountain_x name:F0 dirt mountain x graphics:^:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high mountain desc:A high mountain. code:F0_dirt_mountain_y name:F0 dirt mountain y graphics:^:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high mountain desc:A high mountain. code:F0_dirt_mountain_z name:F0 dirt mountain z graphics:^:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high mountain desc:A high mountain. code:F0_dirt_mountain_A name:F0 dirt mountain A graphics:^:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high mountain desc:A high mountain. code:F0_dirt_mountain_B name:F0 dirt mountain B graphics:^:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high mountain desc:A high mountain. code:F0_dirt_mountain_C name:F0 dirt mountain C graphics:^:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high mountain desc:A high mountain. code:F0_dirt_mountain_D name:F0 dirt mountain D graphics:^:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high mountain desc:A high mountain. code:F0_dirt_mountain_E name:F0 dirt mountain E graphics:^:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high mountain desc:A high mountain. code:F0_dirt_mountain_F name:F0 dirt mountain F graphics:^:W priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high mountain desc:A high mountain. #hills code:F0_dirt_mountain_G name:F0 dirt mountain G graphics:.:g priority:11 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP | NO_GENERATION | NO_STAIRS ################################################################################ digging:3 short-desc:hills desc:. code:F0_dirt_mountain_H name:F0 dirt mountain H graphics:^:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high rocky peaks desc:. code:F0_dirt_mountain_I name:F0 dirt mountain I graphics:^:s priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high rocky peaks desc:. #empty: code:F0_dirt_mountain_J name:F0 dirt mountain J graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_K name:F0 dirt mountain K graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_L name:F0 dirt mountain L graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_M name:F0 dirt mountain M graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_N name:F0 dirt mountain N graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_O name:F0 dirt mountain O graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_P name:F0 dirt mountain P graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_Q name:F0 dirt mountain Q graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_R name:F0 dirt mountain R graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_S name:F0 dirt mountain S graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_T name:F0 dirt mountain T graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_U name:F0 dirt mountain U graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_V name:F0 dirt mountain V graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_W name:F0 dirt mountain W graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_X name:F0 dirt mountain X graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_Y name:F0 dirt mountain Y graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_Z name:F0 dirt mountain Z graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_TD name:F0 dirt mountain ~ graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:F0_dirt_mountain_BT name:F0 dirt mountain ` graphics:^:D priority:11 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F1 snow #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:F1_snow_0 name:F1 snow 0 graphics:.:w priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP | EASY ################################################################################ short-desc:snow desc:. code:F1_snow_1 name:F1 snow 1 graphics:#:g priority:18 flags:TREE | NO_SCENT | NO_FLOW digging:1 ################################################################################ short-desc:fir-tree desc:. code:F1_snow_2 name:F1 snow 2 graphics:#:g priority:18 flags:TREE | NO_SCENT | NO_FLOW digging:1 ################################################################################ short-desc:fir-tree desc:. code:F1_snow_3 name:F1 snow 3 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tiny fir-tree desc:. code:F1_snow_4 name:F1 snow 4 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP digging:1 ################################################################################ short-desc:tiny fir-tree desc:. code:F1_snow_5 name:F1 snow 5 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:fallen tree desc:. code:F1_snow_6 name:F1 snow 6 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:fallen tree desc:. code:F1_snow_7 name:F1 snow 7 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:F1_snow_8 name:F1 snow 8 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:F1_snow_9 name:F1 snow 9 graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:F1_snow_a name:F1 snow a graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:F1_snow_b name:F1 snow b graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:F1_snow_c name:F1 snow c graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:F1_snow_d name:F1 snow d graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:F1_snow_e name:F1 snow e graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:F1_snow_f name:F1 snow f graphics:#:D priority:18 flags:TREE | WITHERED | NO_SCENT | NO_FLOW digging:1 ################################################################################ short-desc:withered tree desc:. code:F1_snow_g name:F1 snow g graphics:#:D priority:18 flags:TREE | WITHERED | NO_SCENT | NO_FLOW digging:1 ################################################################################ short-desc:withered tree desc:. code:F1_snow_h name:F1 snow h graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:F1_snow_i name:F1 snow i graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree log desc:. code:F1_snow_j name:F1 snow j graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree stump desc:. code:F1_snow_k name:F1 snow k graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree stump desc:. code:F1_snow_l name:F1 snow l graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:tree stump desc:. #ice: code:F1_snow_m name:F1 snow m graphics:.:W priority:2 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:ice desc:A section of ice. code:F1_snow_n name:F1 snow n graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:small fir-trees desc:. code:F1_snow_o name:F1 snow o graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:small fir-trees desc:. code:F1_snow_p name:F1 snow p graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:small fir-trees desc:. ### empty further code:F1_snow_q name:F1 snow q graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:F1_snow_r name:F1 snow r graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:F1_snow_s name:F1 snow s graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:F1_snow_t name:F1 snow t graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:F1_snow_u name:F1 snow u graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. code:F1_snow_v name:F1 snow v graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F2 snow mountains #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:F2_snow_0 name:F2 snow 0 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_1 name:F2 snow 1 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_2 name:F2 snow 2 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_3 name:F2 snow 3 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_4 name:F2 snow 4 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_5 name:F2 snow 5 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_6 name:F2 snow 6 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_7 name:F2 snow 7 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_8 name:F2 snow 8 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_9 name:F2 snow 9 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_a name:F2 snow a graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_b name:F2 snow b graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F2_snow_c name:F2 snow c graphics:#:s priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:huge pile of rocks desc:Huge pile of rocks.. code:F2_snow_d name:F2 snow d graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocks desc:. code:F2_snow_e name:F2 snow e graphics:::W priority:18 digging:2 flags:ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH short-desc:rubble desc:Rubble. code:F2_snow_f name:F2 snow f graphics:::u priority:18 digging:2 flags:ROCK | PASSABLE | INTERESTING | TORCH short-desc:passable rubble desc:Passable rubble. code:F2_snow_g name:F2 snow g graphics:#:D priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:pile of rocks desc:Pile of rocks. code:F2_snow_h name:F2 snow h graphics:#:D priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:old mossy rubble desc:Old mossy rubble. code:F2_snow_i name:F2 snow i graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:F2_snow_j name:F2 snow j graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:F2_snow_k name:F2 snow k graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:F2_snow_l name:F2 snow l graphics:#:s priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:big pile of rocks desc:Big pile of rocks. code:F2_snow_m name:F2 snow m graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:F2_snow_n name:F2 snow n graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:F2_snow_o name:F2 snow o graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:F2_snow_p name:F2 snow p graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:F2_snow_q name:F2 snow q graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:F2_snow_r name:F2 snow r graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:F2_snow_s name:F2 snow s graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:F2_snow_t name:F2 snow t graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:F2_snow_u name:F2 snow u graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocks desc:. code:F2_snow_v name:F2 snow v graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rock desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F3 shallow water #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:F3_shallow_water_0 name:F3 shallow water 0 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_1 name:F3 shallow water 1 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_2 name:F3 shallow water 2 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_3 name:F3 shallow water 3 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_4 name:F3 shallow water 4 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_5 name:F3 shallow water 5 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_6 name:F3 shallow water 6 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_7 name:F3 shallow water 7 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_8 name:F3 shallow water 8 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_9 name:F3 shallow water 9 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_a name:F3 shallow water a graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_b name:F3 shallow water b graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_c name:F3 shallow water c graphics:#:s priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:huge pile of rocks desc:Huge pile of rocks.. code:F3_shallow_water_d name:F3 shallow water d graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER ################################################################################ short-desc:rocks desc:. code:F3_shallow_water_e name:F3 shallow water e graphics:::W priority:18 digging:2 flags:ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH short-desc:rubble desc:Rubble. code:F3_shallow_water_f name:F3 shallow water f graphics:::u priority:18 digging:2 flags:ROCK | PASSABLE | INTERESTING | TORCH | SHALLOW_WATER short-desc:passable rubble desc:Passable rubble. code:F3_shallow_water_g name:F3 shallow water g graphics:#:D priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:pile of rocks desc:Pile of rocks. code:F3_shallow_water_h name:F3 shallow water h graphics:#:D priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:old mossy rubble desc:Old mossy rubble. code:F3_shallow_water_i name:F3 shallow water i graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_j name:F3 shallow water j graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_k name:F3 shallow water k graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_l name:F3 shallow water l graphics:#:s priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:big pile of rocks desc:Big pile of rocks. code:F3_shallow_water_m name:F3 shallow water m graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_n name:F3 shallow water n graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_o name:F3 shallow water o graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_p name:F3 shallow water p graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_q name:F3 shallow water q graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_r name:F3 shallow water r graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_s name:F3 shallow water s graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_t name:F3 shallow water t graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_u name:F3 shallow water u graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER ################################################################################ short-desc:rocks desc:. code:F3_shallow_water_v name:F3 shallow water v graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER ################################################################################ short-desc:rock desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F4 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:F4_shallow_water_w name:F4 shallow water w graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_x name:F4 shallow water x graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_y name:F4 shallow water y graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_z name:F4 shallow water z graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_A name:F4 shallow water A graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_B name:F4 shallow water B graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_C name:F4 shallow water C graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_D name:F4 shallow water D graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_E name:F4 shallow water E graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F name:F4 shallow water F graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_G name:F4 shallow water G graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_H name:F4 shallow water H graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_I name:F4 shallow water I graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_J name:F4 shallow water J graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_K name:F4 shallow water K graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_L name:F4 shallow water L graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_M name:F4 shallow water M graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_N name:F4 shallow water N graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_O name:F4 shallow water O graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_P name:F4 shallow water P graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_Q name:F4 shallow water Q graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_R name:F4 shallow water R graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_S name:F4 shallow water S graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_T name:F4 shallow water T graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_U name:F4 shallow water U graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_V name:F4 shallow water V graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_W name:F4 shallow water W graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_X name:F4 shallow water X graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_Y name:F4 shallow water Y graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_Z name:F4 shallow water Z graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_TD name:F4 shallow water ~ graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_BT name:F4 shallow water ` graphics:~:T priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | TRAP | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F5 deep water #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:F5_deep_water_0 name:F5 deep water 0 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_1 name:F5 deep water 1 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_2 name:F5 deep water 2 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_3 name:F5 deep water 3 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_4 name:F5 deep water 4 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_5 name:F5 deep water 5 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_6 name:F5 deep water 6 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_7 name:F5 deep water 7 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_8 name:F5 deep water 8 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_9 name:F5 deep water 9 graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_a name:F5 deep water a graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_b name:F5 deep water b graphics:^:s priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_deep_water_c name:F5 deep water c graphics:#:s priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:huge pile of rocks desc:Huge pile of rocks.. code:F5_deep_water_d name:F5 deep water d graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER ################################################################################ short-desc:rocks desc:. code:F5_deep_water_e name:F5 deep water e graphics:::W priority:18 digging:2 flags:ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH short-desc:rubble desc:Rubble. code:F5_deep_water_f name:F5 deep water f graphics:::u priority:18 digging:2 flags:ROCK | PASSABLE | INTERESTING | TORCH | SHALLOW_WATER short-desc:passable rubble desc:Passable rubble. code:F5_deep_water_g name:F5 deep water g graphics:#:D priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:pile of rocks desc:Pile of rocks. code:F5_deep_water_h name:F5 deep water h graphics:#:D priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:old mossy rubble desc:Old mossy rubble. code:F5_deep_water_i name:F5 deep water i graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F5_deep_water_j name:F5 deep water j graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F5_deep_water_k name:F5 deep water k graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F5_deep_water_l name:F5 deep water l graphics:#:s priority:11 digging:3 flags:WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:big pile of rocks desc:Big pile of rocks. code:F5_deep_water_m name:F5 deep water m graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F5_deep_water_n name:F5 deep water n graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F5_deep_water_o name:F5 deep water o graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F5_deep_water_p name:F5 deep water p graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F5_deep_water_q name:F5 deep water q graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F5_deep_water_r name:F5 deep water r graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F5_deep_water_s name:F5 deep water s graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F5_deep_water_t name:F5 deep water t graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F5_deep_water_u name:F5 deep water u graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER ################################################################################ short-desc:rocks desc:. code:F5_deep_water_v name:F5 deep water v graphics:::s priority:11 digging:3 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER ################################################################################ short-desc:rock desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F6 deep water #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:F6_deep_water_w name:F6 deep water w graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_x name:F6 deep water x graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_y name:F6 deep water y graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_z name:F6 deep water z graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_A name:F6 deep water A graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_B name:F6 deep water B graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_C name:F6 deep water C graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_D name:F6 deep water D graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_E name:F6 deep water E graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_F name:F6 deep water F graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_G name:F6 deep water G graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_H name:F6 deep water H graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_I name:F6 deep water I graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_J name:F6 deep water J graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_K name:F6 deep water K graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_L name:F6 deep water L graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_M name:F6 deep water M graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_N name:F6 deep water N graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_O name:F6 deep water O graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_P name:F6 deep water P graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_Q name:F6 deep water Q graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_R name:F6 deep water R graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_S name:F6 deep water S graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_T name:F6 deep water T graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_U name:F6 deep water U graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_V name:F6 deep water V graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_W name:F6 deep water W graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_X name:F6 deep water X graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_Y name:F6 deep water Y graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_Z name:F6 deep water Z graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_TD name:F6 deep water ~ graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:F6_deep_water_BT name:F6 deep water ` graphics:~:B priority:5 flags:TORCH | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT ################################################################################ short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F7 ------> .... look next F7 F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F8 stair down #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# #5 code:stair_down_0 name:stair down 0 graphics:>:w priority:18 ################################################################################ short-desc:Entrance to The Mountain Gorge flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. #10 code:stair_down_1 name:stair down 1 graphics:>:w priority:18 ################################################################################ short-desc:Entrance to The Orc Cave flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. #15 code:stair_down_2 name:stair down 2 graphics:>:w priority:18 ################################################################################ short-desc:Sewers Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:Sewers Entrance. desc:Go to (1,2) for Orc Mountains or (1,0) for Fetid Swamps next. #20 code:stair_down_3 name:stair down 3 graphics:>:w priority:18 ################################################################################ short-desc:Dungeon entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:Next (<25 lvl): The Old Forest [0,-1], Abandoned Manor [-1,2] #25 code:stair_down_4 name:stair down 4 graphics:>:w priority:18 ################################################################################ short-desc:Dungeon entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:Next (<30 lvl): desc:The Sandworm Lair [-2, 2], Ettenmoors [2,1], Land Of Rhun[0,-2] #30 code:stair_down_5 name:stair down 5 graphics:>:w priority:18 ################################################################################ short-desc:Dungeon entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:Dungeons for < 35: desc:Barrow-downs[0,2], Maze[-1,-1], Small Watery Cave[-1,3] desc:Heart of the Earth [-1,-2] #35 code:stair_down_6 name:stair down 6 graphics:>:w priority:18 ################################################################################ short-desc:Dungeon entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:Dungeons for < 40: desc:Helcaraxe [0,4], Mines of Moria [1,3], Illusory Castle [-2,1] desc:Cirith Ungol [-2, -1], Numenor [-2,3] #40 code:stair_down_7 name:stair down 7 graphics:>:w priority:18 ################################################################################ short-desc:Dungeon entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:Dungeons for < 45: desc:Mirkwood [0,-3], Mordor [1,-1] #45 code:stair_down_8 name:stair down 8 graphics:>:w priority:18 ################################################################################ short-desc:Dungeon entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:Dungeons for < 46: desc:The Sacred Land Of Mountains [2,2] Erebor [-1,-3] #46 code:stair_down_9 name:stair down 9 graphics:>:w priority:18 ################################################################################ short-desc:Dungeon entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:Dungeons for < 47: desc:Dol Guldur [-2,0], The Paths of the Dead [-1,-4] #47 code:stair_down_a name:stair down a graphics:>:w priority:18 ################################################################################ short-desc:Dungeon entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. #48 code:stair_down_b name:stair down b graphics:>:w priority:18 ################################################################################ short-desc:Dungeon entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:Dungeons for < 49: desc:Mt. Doom [1,-2] #49 code:stair_down_c name:stair down c graphics:>:w priority:18 ################################################################################ short-desc:Dungeon entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. desc:Dungeons for 50: desc:Angband [1,-3] #50 code:stair_down_d name:stair down d graphics:>:w priority:18 ################################################################################ short-desc:Dungeon entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:Dungeons for 50+: desc:Straight Road, Valinor... Utumno. #skull code:stair_down_e name:stair down e graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_f name:stair down f graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_g name:stair down g graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_h name:stair down h graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_i name:stair down i graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_j name:stair down j graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_k name:stair down k graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_l name:stair down l graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_m name:stair down m graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_n name:stair down n graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_o name:stair down o graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_p name:stair down p graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_q name:stair down q graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_r name:stair down r graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_s name:stair down s graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_t name:stair down t graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_u name:stair down u graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. code:stair_down_v name:stair down v graphics:>:w priority:18 ################################################################################ short-desc:Entrance flags:NO_HOUSE | LOS | PROJECT | PASSABLE | INTERESTING | STAIR | DOWNSTAIR | EASY | TORCH desc:A staircase down to a deeper part of the dungeon. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F9 - end #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:end_0_mountains_dark name:end 0 mountains dark graphics:^:u priority:11 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:dark high mountain desc:. code:end_1_mountain name:end 1 mountain graphics:^:u priority:11 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:dark high mountain desc:. code:end_2_mountain name:end 2 mountain graphics:^:u priority:11 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:dark high mountain desc:. code:end_3_mountain name:end 3 mountain graphics:^:u priority:11 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:dark high mountain desc:. code:end_4_mountain name:end 4 mountain graphics:^:u priority:11 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:dark high mountain desc:. code:end_5_water name:end 5 water graphics:~:T priority:5 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT short-desc:shallow water desc:A pool of shallow water. code:end_6_deep_water name:end 6 deep water graphics:~:B priority:5 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER code:end_7_lava name:end 7 lava graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:end_8_water_mountain name:end 8 water mountain graphics:^:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:dark high mountain desc:. code:end_9_deep_water_mountain name:end 9 deep water mountain graphics:^:u priority:11 flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:dark high mountain desc:. code:F9_end_a name:F9 end a graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_b name:F9 end b graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_c name:F9 end c graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_d name:F9 end d graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_e name:F9 end e graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_f name:F9 end f graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_g name:F9 end g graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_h name:F9 end h graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_i name:F9 end i graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_j name:F9 end j graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_k name:F9 end k graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_l name:F9 end l graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_m name:F9 end m graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_n name:F9 end n graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_o name:F9 end o graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_p name:F9 end p graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_q name:F9 end q graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_r name:F9 end r graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_s name:F9 end s graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_t name:F9 end t graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_u name:F9 end u graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. code:F9_end_v name:F9 end v graphics:^:u priority:11 ################################################################################ short-desc:dark high mountain flags:NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # FA - mountains end top #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:mountains_end_top_0 name:mountains end top 0 graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_1 name:mountains end top 1 graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_2 name:mountains end top 2 graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_3 name:mountains end top 3 graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_4 name:mountains end top 4 graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_5 name:mountains end top 5 graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_6 name:mountains end top 6 graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_7 name:mountains end top 7 graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_8 name:mountains end top 8 graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_9 name:mountains end top 9 graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_a name:mountains end top a graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_b name:mountains end top b graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_c name:mountains end top c graphics:^:u priority:11 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_d name:mountains end top d graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_e name:mountains end top e graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_f name:mountains end top f graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. code:mountains_end_top_g name:mountains end top g graphics:^:u priority:18 digging:5 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:high mountains peaks desc:. # FA continue.......... #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:FA_lava_rubble name:FA lava rubble graphics:::W priority:18 flags:NO_HOUSE | ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH digging:2 short-desc:pile of rubble desc:Ends LOS, stops missiles, bolts, and beams. May dissolve or be tunnelled desc: to normal floor. code:FA_lava_pass_rubble name:FA lava pass rubble graphics:::u priority:18 flags:NO_HOUSE | ROCK | PASSABLE | INTERESTING | TORCH digging:2 short-desc:pile of passable rubble desc:Ends LOS, stops missiles, bolts, and beams, and reduces the radius of ball desc: spells. May dissolve or be tunnelled to normal floor, and can be walked desc: through by the player and monsters. ########### code:FA_lava_h name:FA lava h graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_i name:FA lava i graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_j name:FA lava j graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_k name:FA lava k graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_l name:FA lava l graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_m name:FA lava m graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_n name:FA lava n graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_o name:FA lava o graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_p name:FA lava p graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_q name:FA lava q graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_r name:FA lava r graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_s name:FA lava s graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_t name:FA lava t graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_u name:FA lava u graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_v name:FA lava v graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. code:FA_lava_w name:FA lava w graphics:.:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NO_SCENT | TRAP ################################################################################ short-desc:lava floor desc:. ######################### code:FA_lava_x name:FA lava x graphics:.:s priority:3 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:floor desc:. code:FA_lava_y name:FA lava y graphics:.:s priority:3 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:floor desc:. code:FA_lava_z name:FA lava z graphics:.:s priority:3 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:floor desc:. code:FA_lava_A name:FA lava A graphics:.:s priority:3 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:floor desc:. code:FA_lava_B name:FA lava B graphics:.:s priority:3 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:floor desc:. code:FA_lava_C name:FA lava C graphics:.:s priority:3 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:floor desc:. code:FA_lava_D name:FA lava D graphics:.:s priority:3 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:floor desc:. code:FA_lava_E name:FA lava E graphics:.:s priority:3 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:floor desc:. code:FA_lava_F name:FA lava F graphics:.:s priority:3 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | TRAP ################################################################################ short-desc:floor desc:. code:FA_bizarre_rubble name:FA bizarre rubble graphics:::W priority:18 flags:NO_HOUSE | ROCK | NO_SCENT | NO_FLOW | INTERESTING | TORCH digging:2 short-desc:pile of rubble desc:Ends LOS, stops missiles, bolts, and beams. May dissolve or be tunnelled desc: to normal floor. code:FA_bizarre_pass_rubble name:FA bizarre pass rubble graphics:::u priority:18 flags:NO_HOUSE | ROCK | PASSABLE | INTERESTING | TORCH digging:2 short-desc:pile of passable rubble desc:Ends LOS, stops missiles, bolts, and beams, and reduces the radius of ball desc: spells. May dissolve or be tunnelled to normal floor, and can be walked desc: through by the player and monsters. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # FB - mountains end bot #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:mountains_end_bot_0 name:mountains end bot 0 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_1 name:mountains end bot 1 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_2 name:mountains end bot 2 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_3 name:mountains end bot 3 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_4 name:mountains end bot 4 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_5 name:mountains end bot 5 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_6 name:mountains end bot 6 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_7 name:mountains end bot 7 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_8 name:mountains end bot 8 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_9 name:mountains end bot 9 graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_a name:mountains end bot a graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_b name:mountains end bot b graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_c name:mountains end bot c graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_d name:mountains end bot d graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_e name:mountains end bot e graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_f name:mountains end bot f graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. code:mountains_end_bot_g name:mountains end bot g graphics:^:u priority:11 flags:MOUNTAIN | NO_HOUSE | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high mountains base desc:. # FB continue.......... #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:FB_lava_h name:FB lava h graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_i name:FB lava i graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_j name:FB lava j graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_k name:FB lava k graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_l name:FB lava l graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_m name:FB lava m graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_n name:FB lava n graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_o name:FB lava o graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_p name:FB lava p graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_q name:FB lava q graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_r name:FB lava r graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_s name:FB lava s graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_t name:FB lava t graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_u name:FB lava u graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_v name:FB lava v graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_w name:FB lava w graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_x name:FB lava x graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_y name:FB lava y graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_z name:FB lava z graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_A name:FB lava A graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_B name:FB lava B graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_C name:FB lava C graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_D name:FB lava D graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_E name:FB lava E graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_F name:FB lava F graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_G name:FB lava G graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE code:FB_lava_H name:FB lava H graphics:~:r priority:25 flags:NO_HOUSE | PROJECT | FIERY | PASSABLE | NO_SCENT | BRIGHT short-desc:fiery pool of glowing lava desc:A fiery pool of glowing lava. Step in it at your peril! hurt-msg:The lava burns you! died-flavor:burned to a cinder in lava die-msg:burning to a cinder in lava resist-flag:IM_FIRE #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # FC double #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:FC_double_0 name:FC double 0 graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_1 name:FC double 1 graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_2 name:FC double 2 graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_3 name:FC double 3 graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_4 name:FC double 4 graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_5 name:FC double 5 graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_6 name:FC double 6 graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_7 name:FC double 7 graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_8 name:FC double 8 graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_9 name:FC double 9 graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_a name:FC double a graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_b name:FC double b graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_c name:FC double c graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_d name:FC double d graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_e name:FC double e graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_f name:FC double f graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_g name:FC double g graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_h name:FC double h graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_i name:FC double i graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_j name:FC double j graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_k name:FC double k graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_l name:FC double l graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_m name:FC double m graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_n name:FC double n graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_o name:FC double o graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_p name:FC double p graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_q name:FC double q graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_r name:FC double r graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_s name:FC double s graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_t name:FC double t graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_u name:FC double u graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FC_double_v name:FC double v graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # FD double #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:FD_double_w name:FD double w graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_x name:FD double x graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_y name:FD double y graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_z name:FD double z graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_A name:FD double A graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_B name:FD double B graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_C name:FD double C graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_D name:FD double D graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_E name:FD double E graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_F name:FD double F graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_G name:FD double G graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_H name:FD double H graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_I name:FD double I graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_J name:FD double J graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_K name:FD double K graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_L name:FD double L graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_M name:FD double M graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_N name:FD double N graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_O name:FD double O graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_P name:FD double P graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_Q name:FD double Q graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_R name:FD double R graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_S name:FD double S graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_T name:FD double T graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_U name:FD double U graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_V name:FD double V graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_W name:FD double W graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_X name:FD double X graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_Y name:FD double Y graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_Z name:FD double Z graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_TD name:FD double ~ graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. code:FD_double_BT name:FD double ` graphics:*:u priority:18 flags:NO_HOUSE | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:grove desc:. ###########DARK TILE NO PASS #0x80:0x82 code:end_dark name:end , dark graphics:.:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:. desc:. #0x80:0x81 code:end_white name:end . white graphics:.:s priority:18 flags:NO_SCENT | NO_FLOW | TORCH ################################################################################ short-desc:. desc:. ###########DARK TILE NO PASS ###########LIGHTENED TILES (dungeons at open air) - got BRIGHT flag ### ### Update from 25.05.2022 -- No need them anymore as we now wave OPEN_SKY dungeon flag ### ! so _for now_ I'm removing BRIGHT flag from them ! ### --------------------------------------------------------------------- ### in future this tiles might have CAN_BE_LIT flag: ### (so there will be some places in the dungeon which are kinda 'shadowed'... ### ...as we don't wanna make all the dungeon lit, will be boring). ### #0xB1:0x80 code:light_grass name:light grass graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. #0xB1:0x84 code:light_grass_plants name:light grass plants graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. #0xB2:0x80 code:light_grass_flowers name:light grass flowers graphics:.:s priority:18 flags:LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH | TRAP ################################################################################ short-desc:. desc:. ###########LIGHTENED TILES (dungeons at open air) #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # WORLD MAP ^w #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:newbie_star name:newbie star graphics:~:y priority:10 flags:LOS | PROJECT | FLOOR_OTHER | OBJECT desc:Newbie location. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # CLONE TERRAIN: FLOORS _AS_ WALLS DECORATIONS #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # EB - EE dirt #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # EB dirt F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:EB_dirt_F2W_0 name:EB dirt F2W 0 graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS ################################################################################ short-desc:dirt desc:. code:EB_dirt_F2W_1 name:EB dirt F2W 1 graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:fallen tree desc:. code:EB_dirt_F2W_2 name:EB dirt F2W 2 graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:fallen tree desc:. code:EB_dirt_F2W_3 name:EB dirt F2W 3 graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:fallen tree desc:. code:EB_dirt_F2W_4 name:EB dirt F2W 4 graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:fallen tree desc:. code:EB_dirt_F2W_5 name:EB dirt F2W 5 graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:tree log desc:. code:EB_dirt_F2W_6 name:EB dirt F2W 6 graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:tree log desc:. code:EB_dirt_F2W_7 name:EB dirt F2W 7 graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:tree log desc:. code:EB_dirt_F2W_8 name:EB dirt F2W 8 graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:tree log desc:. code:EB_dirt_F2W_9 name:EB dirt F2W 9 graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:tree log desc:. code:EB_dirt_F2W_a name:EB dirt F2W a graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:tree log desc:. code:EB_dirt_F2W_b name:EB dirt F2W b graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:tree log desc:. code:EB_dirt_F2W_c name:EB dirt F2W c graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:tree log desc:. code:EB_dirt_F2W_d name:EB dirt F2W d graphics:#:D priority:18 digging:1 flags:NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW short-desc:withered tree desc:Withered tree. code:EB_dirt_F2W_e name:EB dirt F2W e graphics:#:D priority:18 digging:1 flags:NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW short-desc:withered tree desc:Withered tree. code:EB_dirt_F2W_f name:EB dirt F2W f graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:tree log desc:. code:EB_dirt_F2W_g name:EB dirt F2W g graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:tree log desc:. code:EB_dirt_F2W_h name:EB dirt F2W h graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:stump desc:. code:EB_dirt_F2W_i name:EB dirt F2W i graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:stump desc:. code:EB_dirt_F2W_j name:EB dirt F2W j graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:stump desc:. code:EB_dirt_F2W_k name:EB dirt F2W k graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_F2W_l name:EB dirt F2W l graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_F2W_m name:EB dirt F2W m graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_F2W_n name:EB dirt F2W n graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_F2W_o name:EB dirt F2W o graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_F2W_p name:EB dirt F2W p graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_F2W_q name:EB dirt F2W q graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_F2W_r name:EB dirt F2W r graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_F2W_s name:EB dirt F2W s graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_F2W_t name:EB dirt F2W t graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_F2W_u name:EB dirt F2W u graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. code:EB_dirt_F2W_v name:EB dirt F2W v graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH | NO_STAIRS ################################################################################ short-desc:plant on dirt desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # EC dirt F2W bones #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:EC_dirt_F2W_w name:EC dirt F2W w graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:old skull desc:Skull. code:EC_dirt_F2W_x name:EC dirt F2W x graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:few bones desc:A few bones. code:EC_dirt_F2W_y name:EC dirt F2W y graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:some bones desc:Some bones. code:EC_dirt_F2W_z name:EC dirt F2W z graphics:.:w priority:18 flags:NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:pile of bones and skulls desc:A pile of bones and skulls. code:EC_dirt_F2W_A name:EC dirt F2W A graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:old skeleton desc:Skeleton. code:EC_dirt_F2W_B name:EC dirt F2W B graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:old skeleton desc:Skeleton. code:EC_dirt_F2W_C name:EC dirt F2W C graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:old skeleton desc:Skeleton. code:EC_dirt_F2W_D name:EC dirt F2W D graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:old skeleton desc:Skeleton. code:EC_dirt_F2W_E name:EC dirt F2W E graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:old skeleton desc:Skeleton. code:EC_dirt_F2W_F name:EC dirt F2W F graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:old skeleton desc:Skeleton. code:EC_dirt_F2W_G name:EC dirt F2W G graphics:.:s priority:18 flags:NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:old skeleton desc:. code:EC_dirt_F2W_H name:EC dirt F2W H graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:old skeleton desc:. code:EC_dirt_F2W_I name:EC dirt F2W I graphics:.:s priority:18 flags:NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:pile of bones desc:. ### code:EC_dirt_F2W_J name:EC dirt F2W J graphics:.:s priority:18 flags:NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:dry well desc:. code:EC_dirt_F2W_K name:EC dirt F2W K graphics:.:w priority:18 flags:NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:ruins desc:Ruins. code:EC_dirt_F2W_L name:EC dirt F2W L graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:ruined cauldron desc:. code:EC_dirt_F2W_M name:EC dirt F2W M graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:ruined chest desc:. code:EC_dirt_F2W_N name:EC dirt F2W N graphics:+:w priority:18 flags:NO_GENERATION | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH short-desc:strange sealed entrance desc:Strange entrance. code:EC_dirt_F2W_O name:EC dirt F2W O graphics:.:s priority:18 flags:NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:grave desc:. code:EC_dirt_F2W_P name:EC dirt F2W P graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:barrel desc:. code:EC_dirt_F2W_Q name:EC dirt F2W Q graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:graves desc:. code:EC_dirt_F2W_R name:EC dirt F2W R graphics:.:s priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:graves desc:. code:EC_dirt_F2W_S name:EC dirt F2W S graphics:%:u priority:18 flags:NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS short-desc:old wagon desc:Old wagon. code:EC_dirt_F2W_T name:EC dirt F2W T graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:hole in sand desc:. #rocks: code:EC_dirt_F2W_U name:EC dirt F2W U graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:stony sand desc:. code:EC_dirt_F2W_V name:EC dirt F2W V graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:stony sand desc:. code:EC_dirt_F2W_W name:EC dirt F2W W graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:stony sand desc:. code:EC_dirt_F2W_X name:EC dirt F2W X graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:stony sand desc:. code:EC_dirt_F2W_Y name:EC dirt F2W Y graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:stony sand desc:. code:EC_dirt_F2W_Z name:EC dirt F2W Z graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:stony sand desc:. code:EC_dirt_F2W_TD name:EC dirt F2W ~ graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:stony sand desc:. code:EC_dirt_F2W_BT name:EC dirt F2W ` graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | NO_STAIRS ################################################################################ short-desc:stony sand desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # ED dirt F2W mountains #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:ED_dirt_F2W_0 name:ED dirt F2W 0 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_1 name:ED dirt F2W 1 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_2 name:ED dirt F2W 2 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_3 name:ED dirt F2W 3 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_4 name:ED dirt F2W 4 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_5 name:ED dirt F2W 5 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_6 name:ED dirt F2W 6 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_7 name:ED dirt F2W 7 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_8 name:ED dirt F2W 8 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_9 name:ED dirt F2W 9 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_a name:ED dirt F2W a graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_b name:ED dirt F2W b graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_dirt_F2W_c name:ED dirt F2W c graphics:#:s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:huge pile of rocks desc:Huge pile of rocks.. code:ED_dirt_F2W_d name:ED dirt F2W d graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocks desc:. #regular tiles, not rubble ones.. to prevent tele in walls code:ED_dirt_F2W_e name:ED dirt F2W e graphics:::W priority:18 digging:2 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:rubble desc:Rubble. #regular tiles, not rubble ones.. to prevent tele in walls code:ED_dirt_F2W_f name:ED dirt F2W f graphics:::u priority:18 digging:2 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:passable rubble desc:Passable rubble. code:ED_dirt_F2W_g name:ED dirt F2W g graphics:#:D priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:pile of rocks desc:Pile of rocks. code:ED_dirt_F2W_h name:ED dirt F2W h graphics:#:D priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:old mossy rubble desc:Old mossy rubble. code:ED_dirt_F2W_i name:ED dirt F2W i graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:ED_dirt_F2W_j name:ED dirt F2W j graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:ED_dirt_F2W_k name:ED dirt F2W k graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:ED_dirt_F2W_l name:ED dirt F2W l graphics:#:s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:big pile of rocks desc:Big pile of rocks. code:ED_dirt_F2W_m name:ED dirt F2W m graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:ED_dirt_F2W_n name:ED dirt F2W n graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:ED_dirt_F2W_o name:ED dirt F2W o graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:ED_dirt_F2W_p name:ED dirt F2W p graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:ED_dirt_F2W_q name:ED dirt F2W q graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:ED_dirt_F2W_r name:ED dirt F2W r graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:ED_dirt_F2W_s name:ED dirt F2W s graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:ED_dirt_F2W_t name:ED dirt F2W t graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:ED_dirt_F2W_u name:ED dirt F2W u graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocks desc:. code:ED_dirt_F2W_v name:ED dirt F2W v graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rock desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # EE dirt F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:EE_dirt_F2W_w name:EE dirt F2W w graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_x name:EE dirt F2W x graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_y name:EE dirt F2W y graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_z name:EE dirt F2W z graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_A name:EE dirt F2W A graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_B name:EE dirt F2W B graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_C name:EE dirt F2W C graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_D name:EE dirt F2W D graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_E name:EE dirt F2W E graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_F name:EE dirt F2W F graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_G name:EE dirt F2W G graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_H name:EE dirt F2W H graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_I name:EE dirt F2W I graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_J name:EE dirt F2W J graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_K name:EE dirt F2W K graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_L name:EE dirt F2W L graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_M name:EE dirt F2W M graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_N name:EE dirt F2W N graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_O name:EE dirt F2W O graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_P name:EE dirt F2W P graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_Q name:EE dirt F2W Q graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_R name:EE dirt F2W R graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_S name:EE dirt F2W S graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_T name:EE dirt F2W T graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_U name:EE dirt F2W U graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_V name:EE dirt F2W V graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_W name:EE dirt F2W W graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_X name:EE dirt F2W X graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_Y name:EE dirt F2W Y graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_Z name:EE dirt F2W Z graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_TD name:EE dirt F2W ~ graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. code:EE_dirt_F2W_BT name:EE dirt F2W ` graphics:.:u priority:18 flags:NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY | NO_STAIRS short-desc:dirt desc:. ####################### #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E7 desert F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E7_desert_F2W_0 name:E7 desert F2W 0 graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY ################################################################################ short-desc:sand desc:. code:E7_desert_F2W_1 name:E7 desert F2W 1 graphics:#:g priority:18 digging:1 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW ################################################################################ short-desc:palm desc:. code:E7_desert_F2W_2 name:E7 desert F2W 2 graphics:*:u priority:18 digging:1 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:small palm desc:. code:E7_desert_F2W_3 name:E7 desert F2W 3 graphics:#:g priority:18 digging:1 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW ################################################################################ short-desc:cactus desc:. code:E7_desert_F2W_4 name:E7 desert F2W 4 graphics:*:u priority:18 digging:1 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:tiny cactus desc:. code:E7_desert_F2W_5 name:E7 desert F2W 5 graphics:#:g priority:18 digging:1 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW ################################################################################ short-desc:acacia desc:. code:E7_desert_F2W_6 name:E7 desert F2W 6 graphics:*:u priority:18 digging:1 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:tiny acacia desc:. code:E7_desert_F2W_7 name:E7 desert F2W 7 graphics:#:D priority:18 digging:1 flags:NO_STAIRS | NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW ################################################################################ short-desc:dry tree desc:. code:E7_desert_F2W_8 name:E7 desert F2W 8 graphics:#:D priority:18 digging:1 flags:NO_STAIRS | NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW ################################################################################ short-desc:dry tree desc:. code:E7_desert_F2W_9 name:E7 desert F2W 9 graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:tree log desc:. code:E7_desert_F2W_a name:E7 desert F2W a graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:tree log desc:. code:E7_desert_F2W_b name:E7 desert F2W b graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:stump desc:. code:E7_desert_F2W_c name:E7 desert F2W c graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_d name:E7 desert F2W d graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_e name:E7 desert F2W e graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_f name:E7 desert F2W f graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_g name:E7 desert F2W g graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_h name:E7 desert F2W h graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_i name:E7 desert F2W i graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_j name:E7 desert F2W j graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_k name:E7 desert F2W k graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_l name:E7 desert F2W l graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_m name:E7 desert F2W m graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_n name:E7 desert F2W n graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:plant on sand desc:. code:E7_desert_F2W_o name:E7 desert F2W o graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:sand dunes desc:. code:E7_desert_F2W_p name:E7 desert F2W p graphics:.:D priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:sand pit desc:. code:E7_desert_F2W_q name:E7 desert F2W q graphics:.:B priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:tiny oasis desc:. code:E7_desert_F2W_r name:E7 desert F2W r graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:sand desc:. code:E7_desert_F2W_s name:E7 desert F2W s graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:sand desc:. code:E7_desert_F2W_t name:E7 desert F2W t graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:sand desc:. code:E7_desert_F2W_u name:E7 desert F2W u graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:sand desc:. code:E7_desert_F2W_v name:E7 desert F2W v graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:sand desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E8 desert F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E8_desert_F2W_w name:E8 desert F2W w graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:Skull desc:Skull. code:E8_desert_F2W_x name:E8 desert F2W x graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:few bones desc:A few bones. code:E8_desert_F2W_y name:E8 desert F2W y graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:some bones desc:Some bones. code:E8_desert_F2W_z name:E8 desert F2W z graphics:.:w priority:18 flags:NO_STAIRS | NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:pile of bones and skulls desc:A pile of bones and skulls. code:E8_desert_F2W_A name:E8 desert F2W A graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:skeleton desc:Skeleton. code:E8_desert_F2W_B name:E8 desert F2W B graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:skeleton desc:Skeleton. code:E8_desert_F2W_C name:E8 desert F2W C graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:skeleton desc:Skeleton. code:E8_desert_F2W_D name:E8 desert F2W D graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:skeleton desc:Skeleton. code:E8_desert_F2W_E name:E8 desert F2W E graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:skeleton desc:Skeleton. code:E8_desert_F2W_F name:E8 desert F2W F graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:skeleton desc:Skeleton. code:E8_desert_F2W_G name:E8 desert F2W G graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:skeleton desc:. code:E8_desert_F2W_H name:E8 desert F2W H graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:skeleton desc:. code:E8_desert_F2W_I name:E8 desert F2W I graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:pile of bones desc:. code:E8_desert_F2W_J name:E8 desert F2W J graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:dry well desc:. code:E8_desert_F2W_K name:E8 desert F2W K graphics:.:w priority:18 flags:NO_STAIRS | NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:ruins desc:Ruins. code:E8_desert_F2W_L name:E8 desert F2W L graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:ruined cauldron desc:. code:E8_desert_F2W_M name:E8 desert F2W M graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:ruined chest desc:. code:E8_desert_F2W_N name:E8 desert F2W N graphics:+:w priority:18 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | NO_SCENT | NO_FLOW | TORCH short-desc:strange sealed entrance desc:Strange entrance. code:E8_desert_F2W_O name:E8 desert F2W O graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:grave desc:. code:E8_desert_F2W_P name:E8 desert F2W P graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:barrel desc:. code:E8_desert_F2W_Q name:E8 desert F2W Q graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:graves desc:. code:E8_desert_F2W_R name:E8 desert F2W R graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:graves desc:. code:E8_desert_F2W_S name:E8 desert F2W S graphics:%:u priority:18 flags:NO_STAIRS | NO_GENERATION | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH short-desc:old wagon desc:Old wagon. code:E8_desert_F2W_T name:E8 desert F2W T graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:hole in sand desc:. code:E8_desert_F2W_U name:E8 desert F2W U graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:stony sand desc:. code:E8_desert_F2W_V name:E8 desert F2W V graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:stony sand desc:. code:E8_desert_F2W_W name:E8 desert F2W W graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:stony sand desc:. code:E8_desert_F2W_X name:E8 desert F2W X graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:stony sand desc:. code:E8_desert_F2W_Y name:E8 desert F2W Y graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:stony sand desc:. code:E8_desert_F2W_Z name:E8 desert F2W Z graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:stony sand desc:. code:E8_desert_F2W_TD name:E8 desert F2W ~ graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:stony sand desc:. code:E8_desert_F2W_BT name:E8 desert F2W ` graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH ################################################################################ short-desc:stony sand desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E9 desert F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:E9_desert_F2W_0 name:E9 desert F2W 0 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_1 name:E9 desert F2W 1 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_2 name:E9 desert F2W 2 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_3 name:E9 desert F2W 3 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_4 name:E9 desert F2W 4 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_5 name:E9 desert F2W 5 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_6 name:E9 desert F2W 6 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_7 name:E9 desert F2W 7 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_8 name:E9 desert F2W 8 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_9 name:E9 desert F2W 9 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_a name:E9 desert F2W a graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_b name:E9 desert F2W b graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:E9_desert_F2W_c name:E9 desert F2W c graphics:#:s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:huge pile of rocks desc:Huge pile of rocks.. code:E9_desert_F2W_d name:E9 desert F2W d graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocks desc:. #regular tiles, not rubble ones.. to prevent tele in walls code:E9_desert_F2W_e name:E9 desert F2W e graphics:::W priority:18 digging:2 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:rubble desc:Rubble. #regular tiles, not rubble ones.. to prevent tele in walls code:E9_desert_F2W_f name:E9 desert F2W f graphics:::u priority:18 digging:2 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:passable rubble desc:Passable rubble. code:E9_desert_F2W_g name:E9 desert F2W g graphics:#:D priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:pile of rocks desc:Pile of rocks. code:E9_desert_F2W_h name:E9 desert F2W h graphics:#:D priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:old mossy rubble desc:Old mossy rubble. code:E9_desert_F2W_i name:E9 desert F2W i graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:E9_desert_F2W_j name:E9 desert F2W j graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:E9_desert_F2W_k name:E9 desert F2W k graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:E9_desert_F2W_l name:E9 desert F2W l graphics:#:s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:big pile of rocks desc:Big pile of rocks. code:E9_desert_F2W_m name:E9 desert F2W m graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:E9_desert_F2W_n name:E9 desert F2W n graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:E9_desert_F2W_o name:E9 desert F2W o graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:E9_desert_F2W_p name:E9 desert F2W p graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:E9_desert_F2W_q name:E9 desert F2W q graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:E9_desert_F2W_r name:E9 desert F2W r graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:E9_desert_F2W_s name:E9 desert F2W s graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:E9_desert_F2W_t name:E9 desert F2W t graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH short-desc:rocks desc:Rocks. code:E9_desert_F2W_u name:E9 desert F2W u graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocks desc:. code:E9_desert_F2W_v name:E9 desert F2W v graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rock desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # EA sand F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:EA_sand_F2W_w name:EA sand F2W w graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_x name:EA sand F2W x graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_y name:EA sand F2W y graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_z name:EA sand F2W z graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_A name:EA sand F2W A graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_B name:EA sand F2W B graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_C name:EA sand F2W C graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_D name:EA sand F2W D graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_E name:EA sand F2W E graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_F name:EA sand F2W F graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_G name:EA sand F2W G graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_H name:EA sand F2W H graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_I name:EA sand F2W I graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_J name:EA sand F2W J graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_K name:EA sand F2W K graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_L name:EA sand F2W L graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_M name:EA sand F2W M graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. # lots of stones code:EA_sand_F2W_N name:EA sand F2W N graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_O name:EA sand F2W O graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_P name:EA sand F2W P graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_Q name:EA sand F2W Q graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_R name:EA sand F2W R graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_S name:EA sand F2W S graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_T name:EA sand F2W T graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_U name:EA sand F2W U graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_V name:EA sand F2W V graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_W name:EA sand F2W W graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_X name:EA sand F2W X graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_Y name:EA sand F2W Y graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_Z name:EA sand F2W Z graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_TD name:EA sand F2W ~ graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. code:EA_sand_F2W_BT name:EA sand F2W ` graphics:.:y priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | TORCH | EASY short-desc:sand desc:. ################## F2W trees #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A1 F2W trees #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:tree_F2W_0_stump name:tree F2W 0 stump graphics:*:D priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:old withered tree stump with anthill on one side. digging:1 desc:A withered tree stump. code:tree_F2W_1 name:tree F2W 1 graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING ################################################################################ short-desc:common tree. It's got thick leaves and strong roots. digging:1 desc:A tree. code:tree_F2W_2_little name:tree F2W 2 little graphics:*:u priority:4 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:tiny tree. It's not a sprig already, it will grow big in time. digging:1 desc:A little tree. code:tree_F2W_3 name:tree F2W 3 graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING ################################################################################ short-desc:tree. Its stretch it's brances to the sun and whispers to a wind... digging:1 desc:A tree. code:tree_F2W_4_maple name:tree F2W 4 maple graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:maple tree. Its spiky leaves outlines reminds you about childhood. desc:A maple tree. code:tree_F2W_5_maple name:tree F2W 5 maple graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:strong maple. It will hold a house on it's branches. Lets climb it? desc:A maple tree. code:tree_F2W_6_coniferous name:tree F2W 6 coniferous graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:fir-tree. Sweetish smell of fresh resin and needles make you happy. desc:A coniferous tree. code:tree_F2W_7_coniferous_small name:tree F2W 7 coniferous small graphics:*:u priority:4 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tiny coniferous tree desc:. code:tree_F2W_8_coniferous name:tree F2W 8 coniferous graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:coniferous tree desc:. code:tree_F2W_9_willow name:tree F2W 9 willow graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:willow tree desc:. code:tree_F2W_a_small_willow name:tree F2W a small willow graphics:*:u priority:4 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small willow tree desc:. code:tree_F2W_b_broken_log name:tree F2W b broken log graphics:*:D priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:broken log desc:. code:tree_F2W_c_broken_log name:tree F2W c broken log graphics:*:D priority:4 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:broken log desc:. code:tree_F2W_d_birch name:tree F2W d birch graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:birch tree desc:. code:tree_F2W_e_linden name:tree F2W e linden graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:linden tree desc:. code:tree_F2W_f_linden_small name:tree F2W f linden small graphics:*:u priority:4 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tiny linden tree desc:. code:tree_F2W_g_larch name:tree F2W g larch graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:larch tree desc:. code:tree_F2W_h_larch_small name:tree F2W h larch small graphics:*:u priority:4 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tiny larch tree desc:. code:tree_F2W_i_bush name:tree F2W i bush graphics:*:u priority:4 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:bush desc:. code:tree_F2W_j_gervais name:tree F2W j gervais graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:acacia tree desc:. code:tree_F2W_k_gervais_small name:tree F2W k gervais small graphics:*:u priority:4 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tiny acacia tree desc:. code:tree_F2W_l_palm name:tree F2W l palm graphics:#:g priority:4 flags:NO_STAIRS | NO_GENERATION | TREE | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:palm tree desc:. code:tree_F2W_m_palm_small name:tree F2W m palm small graphics:*:u priority:4 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tiny palm tree desc:. code:tree_F2W_n_dead_tree name:tree F2W n dead tree graphics:#:D priority:9 flags:NO_STAIRS | NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:dead tree desc:. code:tree_F2W_o_dead_tree name:tree F2W o dead tree graphics:#:D priority:9 flags:NO_STAIRS | NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:dead tree desc:. code:tree_F2W_p_stump name:tree F2W p stump graphics:*:D priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:stump desc:. code:tree_F2W_q_stump name:tree F2W q stump graphics:*:D priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:stump desc:. code:tree_F2W_r_branch name:tree F2W r branch graphics:.:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tree branch desc:. code:tree_F2W_s_branch name:tree F2W s branch graphics:.:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tree branch desc:. code:tree_F2W_t_branch name:tree F2W t branch graphics:.:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tree branch desc:. code:tree_F2W_u_branch name:tree F2W u branch graphics:.:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tree branch desc:. code:tree_F2W_v_branch name:tree F2W v branch graphics:.:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tree branch desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A2 - tree #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:tree_F2W_w_fallen name:tree F2W w fallen graphics:*:D priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:fallen birch desc:. code:tree_F2W_x_fallen name:tree F2W x fallen graphics:*:D priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:fallen tree desc:. code:tree_F2W_y_fallen name:tree F2W y fallen graphics:*:D priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tree log desc:. code:tree_F2W_z_fallen name:tree F2W z fallen graphics:*:D priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tree log desc:. code:tree_F2W_A_fallen name:tree F2W A fallen graphics:*:D priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tree log desc:. code:tree_F2W_B_fallen name:tree F2W B fallen graphics:*:D priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:tree log desc:. code:tree_F2W_C_small_tree name:tree F2W C small tree graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small tree desc:. code:tree_F2W_D_tree name:tree F2W D tree graphics:#:g priority:9 flags:NO_STAIRS | NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:tree desc:. code:tree_F2W_E_tree name:tree F2W E tree graphics:#:g priority:9 flags:NO_STAIRS | NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:tree desc:. code:tree_F2W_F_tree name:tree F2W F tree graphics:#:g priority:9 flags:NO_STAIRS | NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:tree desc:. code:tree_F2W_G_small_tree name:tree F2W G small tree graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small tree desc:. #### FURTHER ON: SMALL TREES code:tree_F2W_H name:tree F2W H graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_I name:tree F2W I graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_J name:tree F2W J graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_K name:tree F2W K graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_L name:tree F2W L graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_M name:tree F2W M graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_N name:tree F2W N graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_O name:tree F2W O graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_P name:tree F2W P graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_Q name:tree F2W Q graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_R name:tree F2W R graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_S name:tree F2W S graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_T name:tree F2W T graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_U name:tree F2W U graphics:*:u priority:9 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small trees desc:. code:tree_F2W_V name:tree F2W V graphics:#:W priority:18 flags:NO_STAIRS | NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:withered tree desc:. code:tree_F2W_W name:tree F2W W graphics:#:W priority:18 flags:NO_STAIRS | NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:withered tree desc:. code:tree_F2W_X name:tree F2W X graphics:#:W priority:18 flags:NO_STAIRS | NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:withered tree desc:. code:tree_F2W_Y name:tree F2W Y graphics:#:W priority:18 flags:NO_STAIRS | NO_GENERATION | TREE | WITHERED | NO_SCENT | NO_FLOW | BORING digging:1 ################################################################################ short-desc:withered tree desc:. code:tree_F2W_Z name:tree F2W Z graphics:.:D priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:stump desc:. code:tree_F2W_TD name:tree F2W ~ graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small fruit tree desc:. code:tree_F2W_BT name:tree F2W ` graphics:.:u priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH digging:1 ################################################################################ short-desc:small tree desc:. ########################## GRASS =-=-=-=-=-=-=-=-= #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A4 F2W flowers #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:flower_F2W_0_green name:flower F2W 0 green graphics:.:g priority:2 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_F2W_1_green name:flower F2W 1 green graphics:.:g priority:2 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_F2W_2_green name:flower F2W 2 green graphics:.:g priority:2 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_F2W_3_green name:flower F2W 3 green graphics:.:g priority:2 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_F2W_4_green name:flower F2W 4 green graphics:.:g priority:2 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_F2W_5_green name:flower F2W 5 green graphics:.:g priority:2 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_F2W_6_green name:flower F2W 6 green graphics:.:g priority:2 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:green plants desc:A patch of grass. code:flower_F2W_7_grass name:flower F2W 7 grass graphics:.:g priority:2 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:bush desc:A patch of grass. ############################### #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B1 F2W floors #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:floor_F2W_0_grass name:floor F2W 0 grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | EASY | TORCH ################################################################################ short-desc:grass desc:. code:floor_F2W_1_grass name:floor F2W 1 grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:grass desc:. ###################################### #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B2 F2W floors #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:floor_F2W_w_grass name:floor F2W w grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:grass desc:. code:floor_F2W_x_grass name:floor F2W x grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:grass desc:. code:floor_F2W_y_grass name:floor F2W y grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:grass desc:. code:floor_F2W_z_grass name:floor F2W z grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:grass desc:. code:floor_F2W_A_grass name:floor F2W A grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:grass desc:. code:floor_F2W_B_grass name:floor F2W B grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:grass desc:. code:floor_F2W_C_grass name:floor F2W C grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:grass desc:. code:floor_F2W_D_grass name:floor F2W D grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:grass desc:. code:floor_F2W_E_grass name:floor F2W E grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:grass desc:. code:floor_F2W_F_grass name:floor F2W F grass graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:grass desc:. code:floor_F2W_G_rocks name:floor F2W G rocks graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocky grass desc:. code:floor_F2W_H_rocks name:floor F2W H rocks graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocky grass desc:. code:floor_F2W_I_rocks name:floor F2W I rocks graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocky grass desc:. code:floor_F2W_J_rocks name:floor F2W J rocks graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocky grass desc:. code:floor_F2W_K_rocks name:floor F2W K rocks graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocky grass desc:. code:floor_F2W_L_rock name:floor F2W L rock graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocky grass desc:. code:floor_F2W_M_rock name:floor F2W M rock graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocky grass desc:. code:floor_F2W_N_rock name:floor F2W N rock graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocky grass desc:. code:floor_F2W_O_rock name:floor F2W O rock graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocky grass desc:. code:floor_F2W_P_rocks name:floor F2W P rocks graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:rocky grass desc:. code:floor_F2W_Q_dirt name:floor F2W Q dirt graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_F2W_R_dirt name:floor F2W R dirt graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_F2W_S_dirt name:floor F2W S dirt graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_F2W_T_dirt name:floor F2W T dirt graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_F2W_U_dirt name:floor F2W U dirt graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_F2W_V_dirt name:floor F2W V dirt graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:dirt with patches of grass desc:. code:floor_F2W_W_hills name:floor F2W W hills graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:hill desc:. code:floor_F2W_X_hill name:floor F2W X hill graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:hill desc:. code:floor_F2W_Y_hill name:floor F2W Y hill graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:hill desc:. code:floor_F2W_Z_lowland name:floor F2W Z lowland graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:lowland desc:. code:floor_F2W_TD_lowland name:floor F2W ~ lowland graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:lowland desc:. code:floor_F2W_BT_lowland name:floor F2W ` lowland graphics:.:g priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ short-desc:lowland desc:. ######### #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B3 F2W floors #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:B3_floors_F2W_2 name:B3 floors F2W 2 graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:grass desc:. code:B3_floors_F2W_3 name:B3 floors F2W 3 graphics:.:s priority:18 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | GRASS | BORING | TORCH ################################################################################ short-desc:grass desc:. ############################## #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B6 - floors luquid F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # SHALLOW WATER code:B6_floors_luquid_F2W_w name:B6 floors luquid F2W w graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT short-desc:shallow water desc:A pool of shallow water. # deep water code:B6_floors_luquid_F2W_x name:B6 floors luquid F2W x graphics:~:B priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | WATER | BORING | EASY | NOTICEABLE | NO_SCENT short-desc:deep water desc:A pool of water. hurt-msg:You are drowning! died-flavor:drowned die-msg:drowning resist-flag:IM_WATER ################################ #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F3 shallow water F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:F3_shallow_water_F2W_0 name:F3 shallow water F2W 0 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_1 name:F3 shallow water F2W 1 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_2 name:F3 shallow water F2W 2 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_3 name:F3 shallow water F2W 3 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_4 name:F3 shallow water F2W 4 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_5 name:F3 shallow water F2W 5 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_6 name:F3 shallow water F2W 6 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_7 name:F3 shallow water F2W 7 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_8 name:F3 shallow water F2W 8 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_9 name:F3 shallow water F2W 9 graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_a name:F3 shallow water F2W a graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_b name:F3 shallow water F2W b graphics:^:s priority:11 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F3_shallow_water_F2W_c name:F3 shallow water F2W c graphics:#:s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:huge pile of rocks desc:Huge pile of rocks.. code:F3_shallow_water_F2W_d name:F3 shallow water F2W d graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER ################################################################################ short-desc:rocks desc:. # not a rubble flags.. to prevent tele to walls. code:F3_shallow_water_F2W_e name:F3 shallow water F2W e graphics:::W priority:18 digging:2 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:rubble desc:Rubble. # not a rubble flags.. to prevent tele to walls. code:F3_shallow_water_F2W_f name:F3 shallow water F2W f graphics:::u priority:18 digging:2 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:passable rubble desc:Passable rubble. code:F3_shallow_water_F2W_g name:F3 shallow water F2W g graphics:#:D priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:pile of rocks desc:Pile of rocks. code:F3_shallow_water_F2W_h name:F3 shallow water F2W h graphics:#:D priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:old mossy rubble desc:Old mossy rubble. code:F3_shallow_water_F2W_i name:F3 shallow water F2W i graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_F2W_j name:F3 shallow water F2W j graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_F2W_k name:F3 shallow water F2W k graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_F2W_l name:F3 shallow water F2W l graphics:#:s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH short-desc:big pile of rocks desc:Big pile of rocks. code:F3_shallow_water_F2W_m name:F3 shallow water F2W m graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_F2W_n name:F3 shallow water F2W n graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_F2W_o name:F3 shallow water F2W o graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_F2W_p name:F3 shallow water F2W p graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_F2W_q name:F3 shallow water F2W q graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_F2W_r name:F3 shallow water F2W r graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_F2W_s name:F3 shallow water F2W s graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_F2W_t name:F3 shallow water F2W t graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER short-desc:rocks desc:Rocks. code:F3_shallow_water_F2W_u name:F3 shallow water F2W u graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER ################################################################################ short-desc:rocks desc:. code:F3_shallow_water_F2W_v name:F3 shallow water F2W v graphics:::s priority:11 digging:3 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH | SHALLOW_WATER ################################################################################ short-desc:rock desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F4 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:F4_shallow_water_F2W_w name:F4 shallow water F2W w graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_x name:F4 shallow water F2W x graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_y name:F4 shallow water F2W y graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_z name:F4 shallow water F2W z graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_A name:F4 shallow water F2W A graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_B name:F4 shallow water F2W B graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_C name:F4 shallow water F2W C graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_D name:F4 shallow water F2W D graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_E name:F4 shallow water F2W E graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_F name:F4 shallow water F2W F graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_G name:F4 shallow water F2W G graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_H name:F4 shallow water F2W H graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_I name:F4 shallow water F2W I graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_J name:F4 shallow water F2W J graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_K name:F4 shallow water F2W K graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_L name:F4 shallow water F2W L graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_M name:F4 shallow water F2W M graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_N name:F4 shallow water F2W N graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_O name:F4 shallow water F2W O graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_P name:F4 shallow water F2W P graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_Q name:F4 shallow water F2W Q graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_R name:F4 shallow water F2W R graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_S name:F4 shallow water F2W S graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_T name:F4 shallow water F2W T graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_U name:F4 shallow water F2W U graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_V name:F4 shallow water F2W V graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_W name:F4 shallow water F2W W graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_X name:F4 shallow water F2W X graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_Y name:F4 shallow water F2W Y graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_Z name:F4 shallow water F2W Z graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_TD name:F4 shallow water F2W ~ graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. code:F4_shallow_water_F2W_BT name:F4 shallow water F2W ` graphics:~:T priority:5 flags:NO_STAIRS | NO_GENERATION | LOS | PROJECT | PASSABLE | FLOOR | OBJECT | BORING | EASY | NOTICEABLE | NO_SCENT | SHALLOW_WATER ################################################################################ short-desc:shallow water desc:. ######################################### EXCLUSIVE F2W!!! F7 is NOT clone #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # F7 deep water F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:F7_deep_water_F2W_0 name:F7 deep water F2W 0 graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_1 name:F7 deep water F2W 1 graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_2 name:F7 deep water F2W 2 graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_3 name:F7 deep water F2W 3 graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_4 name:F7 deep water F2W 4 graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_5 name:F7 deep water F2W 5 graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_6 name:F7 deep water F2W 6 graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_7 name:F7 deep water F2W 7 graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_8 name:F7 deep water F2W 8 graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_9 name:F7 deep water F2W 9 graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_a name:F7 deep water F2W a graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_b name:F7 deep water F2W b graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_c name:F7 deep water F2W c graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_d name:F7 deep water F2W d graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. #passable code:F7_deep_water_F2W_e name:F7 deep water F2W e graphics:.:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH | PASSABLE | LOS ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_f name:F7 deep water F2W f graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_g name:F7 deep water F2W g graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_h name:F7 deep water F2W h graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_i name:F7 deep water F2W i graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_j name:F7 deep water F2W j graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_k name:F7 deep water F2W k graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_l name:F7 deep water F2W l graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_m name:F7 deep water F2W m graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_n name:F7 deep water F2W n graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_o name:F7 deep water F2W o graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_p name:F7 deep water F2W p graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_q name:F7 deep water F2W q graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_r name:F7 deep water F2W r graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_s name:F7 deep water F2W s graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_t name:F7 deep water F2W t graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_u name:F7 deep water F2W u graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_deep_water_F2W_v name:F7 deep water F2W v graphics:#:T priority:11 flags:NO_HOUSE | NO_STAIRS | NO_GENERATION | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:old ruins in water desc:. ##################################### ##################################### PERMA WALLS ##################################### ################### ################### E2 P jail wal ################### code:E2_P_jail_wall_C name:E2 P jail wall C graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_P_jail_wall_E name:E2 P jail wall E graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_P_jail_wall_F name:E2 P jail wall F graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_P_jail_wall_G name:E2 P jail wall G graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_P_jail_wall_H name:E2 P jail wall H graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_P_jail_wall_U name:E2 P jail wall U graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_P_jail_wall_V name:E2 P jail wall V graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_P_jail_wall_W name:E2 P jail wall W graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E2_P_jail_wall_X name:E2 P jail wall X graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. ################### ################### E3 P dungeon wall ################### code:E3_P_dungeon_wall_c name:E3 P dungeon wall c graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_P_dungeon_wall_d name:E3 P dungeon wall d graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_P_dungeon_wall_e name:E3 P dungeon wall e graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E3_P_dungeon_wall_f name:E3 P dungeon wall f graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. ################### ################### P big dark wall ################### code:P_big_dark_wall_1 name:P big dark wall 1 graphics:#:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:old wall desc:. ################### ################### ED P dirt F2W ################### code:ED_P_dirt_F2W_0 name:ED P dirt F2W 0 graphics:^:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_P_dirt_F2W_1 name:ED P dirt F2W 1 graphics:^:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_P_dirt_F2W_2 name:ED P dirt F2W 2 graphics:^:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:ED_P_dirt_F2W_3 name:ED P dirt F2W 3 graphics:^:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. ################### ################### AA P wall ################### code:AA_P_wall_w name:AA P wall w graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:AA_P_wall_x name:AA P wall x graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. ################### ################### A3 P sewers ################### code:A3_P_sewers_0 name:A3 P sewers 0 graphics:#:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_P_sewers_1 name:A3 P sewers 1 graphics:#:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_P_sewers_s name:A3 P sewers s graphics:#:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_P_sewers_t name:A3 P sewers t graphics:#:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:A3_P_sewers_u name:A3 P sewers u graphics:#:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. ################### ################### P tree w ################### code:P_tree_6_coniferous name:P tree 6 coniferous graphics:#:g priority:4 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:1 ################################################################################ short-desc:fir-tree. Sweetish smell of fresh resin and needles make you happy. desc:A coniferous tree. code:P_tree_8_coniferous name:P tree 8 coniferous graphics:#:g priority:4 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:1 ################################################################################ short-desc:coniferous tree desc:. code:P_tree_9_willow name:P tree 9 willow graphics:#:g priority:4 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:1 ################################################################################ short-desc:willow tree desc:. code:P_tree_n_dead_tree name:P tree n dead tree graphics:#:D priority:9 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:1 ################################################################################ short-desc:dead tree desc:. code:P_tree_o_dead_tree name:P tree o dead tree graphics:#:D priority:9 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:1 ################################################################################ short-desc:dead tree desc:. code:P_tree_V name:P tree V graphics:#:W priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:1 ################################################################################ short-desc:withered tree desc:. code:P_tree_W name:P tree W graphics:#:W priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:1 ################################################################################ short-desc:withered tree desc:. code:P_tree_X name:P tree X graphics:#:W priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:1 ################################################################################ short-desc:withered tree desc:. code:P_tree_Y name:P tree Y graphics:#:W priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:1 ################################################################################ short-desc:withered tree desc:. ################### ################### P dark wall 0 ################### code:P_dark_wall_0 name:P dark wall 0 graphics:#:D priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 ################################################################################ short-desc:wall desc:. ################### ################### E4 P wall ################### code:E4_P_wall_w name:E4 P wall w graphics:#:y priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:2 short-desc:sandwall desc:. code:E4_P_wall_x name:E4 P wall x graphics:#:y priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:2 short-desc:sandwall desc:. code:E4_P_wall_y name:E4 P wall y graphics:#:y priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:2 short-desc:sandwall desc:. code:E4_P_wall_z name:E4 P wall z graphics:#:y priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:2 short-desc:sandwall desc:. ################### ################### F5 P deep water ################### code:F5_P_deep_water_0 name:F5 P deep water 0 graphics:^:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_P_deep_water_1 name:F5 P deep water 1 graphics:^:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_P_deep_water_2 name:F5 P deep water 2 graphics:^:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:F5_P_deep_water_3 name:F5 P deep water 3 graphics:^:s priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. ################### ################### 96 P wall ################### code:96_P_wall_T name:96 P wall T graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_P_wall_U name:96 P wall U graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:96_P_wall_V name:96 P wall V graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. ################### ################### P floor f ice ################### code:P_floor_f_ice_wall name:P floor f ice wall graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:ice wall desc:A seam of compact ice. It can be removed by digging or magic, and passed desc: through by immaterial monsters. It stops any spells, missiles or line of desc: sight. ################### ################### F7 P deep water ################### code:F7_P_deep_water_F2W_0 name:F7 P deep water F2W 0 graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_2 name:F7 P deep water F2W 2 graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_3 name:F7 P deep water F2W 3 graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_4 name:F7 P deep water F2W 4 graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_5 name:F7 P deep water F2W 5 graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_6 name:F7 P deep water F2W 6 graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_7 name:F7 P deep water F2W 7 graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_8 name:F7 P deep water F2W 8 graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_9 name:F7 P deep water F2W 9 graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_a name:F7 P deep water F2W a graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_b name:F7 P deep water F2W b graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_c name:F7 P deep water F2W c graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_d name:F7 P deep water F2W d graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. code:F7_P_deep_water_F2W_f name:F7 P deep water F2W f graphics:#:T priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:old ruins in water desc:. ################### ################### P grass mountain ################### code:P_grass_mountain_0 name:P grass mountain 0 graphics:^:u priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:P_grass_mountain_1 name:P grass mountain 1 graphics:^:u priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:P_grass_mountain_2 name:P grass mountain 2 graphics:^:D priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:P_grass_mountain_3 name:P grass mountain 3 graphics:^:D priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. ########################### code:P_grass_mountain_w name:P grass mountain w graphics:^:u priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high snowy mountain desc:A high mountain. code:P_grass_mountain_x name:P grass mountain x graphics:^:u priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:P_grass_mountain_y name:P grass mountain y graphics:^:u priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:P_grass_mountain_z name:P grass mountain z graphics:^:u priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:P_grass_mountain_A name:P grass mountain A graphics:^:u priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:P_grass_mountain_B name:P grass mountain B graphics:^:u priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:P_grass_mountain_C name:P grass mountain C graphics:^:u priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:P_grass_mountain_D name:P grass mountain D graphics:^:u priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:P_grass_mountain_E name:P grass mountain E graphics:^:W priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:P_grass_mountain_F name:P grass mountain F graphics:^:W priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:P_grass_mountain_H name:P grass mountain H graphics:^:u priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high rocky peaks desc:. code:P_grass_mountain_I name:P grass mountain I graphics:^:s priority:18 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high rocky peaks desc:. ################### ################### E1 P moss wall ################### code:E1_P_moss_wall_0 name:E1 P moss wall 0 graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_P_moss_wall_1 name:E1 P moss wall 1 graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_P_moss_wall_o name:E1 P moss wall o graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_P_moss_wall_p name:E1 P moss wall p graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_P_moss_wall_q name:E1 P moss wall q graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. code:E1_P_moss_wall_r name:E1 P moss wall r graphics:#:W priority:11 flags:PERMANENT | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:wall desc:. ##### Ettenmoors and Sacred mountain F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AB - grass mountains F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:grass_mountain_F2W_0 name:grass mountain F2W 0 graphics:^:u priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_1 name:grass mountain F2W 1 graphics:^:u priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_2 name:grass mountain F2W 2 graphics:^:D priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_3 name:grass mountain F2W 3 graphics:^:D priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_4 name:grass mountain F2W 4 graphics:^:s priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_5 name:grass mountain F2W 5 graphics:^:s priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_6 name:grass mountain F2W 6 graphics:^:u priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_7 name:grass mountain F2W 7 graphics:^:W priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_8 name:grass mountain F2W 8 graphics:^:W priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_9 name:grass mountain F2W 9 graphics:^:W priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_a name:grass mountain F2W a graphics:^:u priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_b name:grass mountain F2W b graphics:^:u priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:5 short-desc:high mountain desc:A high mountain. code:grass_mountain_F2W_c_rocks name:grass mountain F2W c rocks graphics:::W priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:2 ################################################################################ short-desc:rocks desc:. code:grass_mountain_F2W_d_small_rocks name:grass mountain F2W d small rocks graphics:::W priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH digging:2 ################################################################################ short-desc:medium sized rocks desc:. code:grass_mountain_F2W_e_rubble name:grass mountain F2W e rubble graphics:::W priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:2 short-desc:rubble desc:. code:grass_mountain_F2W_f_passable_rubble name:grass mountain F2W f passable rubble graphics:::u priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:passable rubble desc:. code:grass_mountain_F2W_g_big_rocks name:grass mountain F2W g big rocks graphics:::W priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:big rocks desc:An unpassable rocks. code:grass_mountain_F2W_h_moss_rubble name:grass mountain F2W h moss rubble graphics:::g priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH digging:3 short-desc:rubble overgrown with moss desc:Old rubble. code:grass_mountain_F2W_i_boulders name:grass mountain F2W i boulders graphics:::s priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:3 short-desc:boulders desc:Rocks. code:grass_mountain_F2W_j_boulders name:grass mountain F2W j boulders graphics:::D priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:3 short-desc:boulders desc:Rocks. code:grass_mountain_F2W_k_boulders name:grass mountain F2W k boulders graphics:::W priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:3 short-desc:boulders desc:Rocks. code:grass_mountain_F2W_l_big_boulders name:grass mountain F2W l big boulders graphics:::s priority:11 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:boulders desc:Big pile of rocks. code:grass_mountain_F2W_m_rocks name:grass mountain F2W m rocks graphics:::D priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:rocks desc:Rocks. code:grass_mountain_F2W_n_rocks name:grass mountain F2W n rocks graphics:::W priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:small pile of rocks desc:Rocks. code:grass_mountain_F2W_o_rock name:grass mountain F2W o rock graphics:::s priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:medium-sized rock desc:Rocks. code:grass_mountain_F2W_p_rocks name:grass mountain F2W p rocks graphics:::D priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:medium-sized rock desc:Rocks. code:grass_mountain_F2W_q_rock name:grass mountain F2W q rock graphics:::W priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:medium-sized rock desc:Rocks. code:grass_mountain_F2W_r_rocks name:grass mountain F2W r rocks graphics:::u priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:medium-sized rocks desc:Rocks. code:grass_mountain_F2W_s_rocks name:grass mountain F2W s rocks graphics:::s priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:medium-sized brown rocks desc:Rocks. code:grass_mountain_F2W_t_rocks name:grass mountain F2W t rocks graphics:::s priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:some of rocks desc:Rocks. code:grass_mountain_F2W_u_rocks name:grass mountain F2W u rocks graphics:::D priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:pile of rocks desc:. code:grass_mountain_F2W_v_rock name:grass mountain F2W v rock graphics:::W priority:11 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:rock desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AC - grass mountains F2W #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:grass_mountain_F2W_w name:grass mountain F2W w graphics:^:u priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_F2W_x name:grass mountain F2W x graphics:^:u priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_F2W_y name:grass mountain F2W y graphics:^:u priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_F2W_z name:grass mountain F2W z graphics:^:u priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_F2W_A name:grass mountain F2W A graphics:^:u priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_F2W_B name:grass mountain F2W B graphics:^:u priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_F2W_C name:grass mountain F2W C graphics:^:u priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_F2W_D name:grass mountain F2W D graphics:^:u priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_F2W_E name:grass mountain F2W E graphics:^:W priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. code:grass_mountain_F2W_F name:grass mountain F2W F graphics:^:W priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:high snowy mountain desc:A high mountain. #hills code:grass_mountain_F2W_G name:grass mountain F2W G graphics:.:g priority:18 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:3 short-desc:hills desc:. code:grass_mountain_F2W_H name:grass mountain F2W H graphics:^:u priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high rocky peaks desc:. code:grass_mountain_F2W_I name:grass mountain F2W I graphics:^:s priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:4 short-desc:high rocky peaks desc:. code:grass_mountain_F2W_J name:grass mountain F2W J graphics:::u priority:18 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:3 short-desc:boulder desc:. code:grass_mountain_F2W_K name:grass mountain F2W K graphics:::W priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:3 short-desc:boulder and rocks desc:. code:grass_mountain_F2W_L name:grass mountain F2W L graphics:::u priority:18 flags:NO_GENERATION | NO_STAIRS | LOS | PROJECT | PASSABLE | FLOOR_OTHER | OBJECT | BORING | EASY | TORCH ################################################################################ digging:2 short-desc:round rock desc:. ###### further is empty for now #### code:grass_mountain_F2W_M name:grass mountain F2W M graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_N name:grass mountain F2W N graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_O name:grass mountain F2W O graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_P name:grass mountain F2W P graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_Q name:grass mountain F2W Q graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_R name:grass mountain F2W R graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_S name:grass mountain F2W S graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_T name:grass mountain F2W T graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_U name:grass mountain F2W U graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_V name:grass mountain F2W V graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_W name:grass mountain F2W W graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_X name:grass mountain F2W X graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_Y name:grass mountain F2W Y graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_Z name:grass mountain F2W Z graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_TD name:grass mountain F2W ~ graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. code:grass_mountain_F2W_BT name:grass mountain F2W ` graphics:^:D priority:18 flags:NO_GENERATION | NO_STAIRS | WALL | ROCK | GRANITE | NO_SCENT | NO_FLOW | TORCH ################################################################################ digging:5 short-desc:. desc:. ########################################## HOUSE ########################################## HOUSE WALLS #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AD - former "wooden floor object" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_a0 name:house floor a0 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_a1 name:house floor a1 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_a2 name:house floor a2 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_a3 name:house floor a3 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_a4 name:house floor a4 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_a5 name:house floor a5 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_a6 name:house floor a6 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_a7 name:house floor a7 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_a8 name:house floor a8 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_a9 name:house floor a9 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aa name:house floor aa graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ab name:house floor ab graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ac name:house floor ac graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ad name:house floor ad graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ae name:house floor ae graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_af name:house floor af graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ag name:house floor ag graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ah name:house floor ah graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ai name:house floor ai graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aj name:house floor aj graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ak name:house floor ak graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_al name:house floor al graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_am name:house floor am graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_an name:house floor an graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ao name:house floor ao graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ap name:house floor ap graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aq name:house floor aq graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ar name:house floor ar graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_as name:house floor as graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_at name:house floor at graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_au name:house floor au graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_av name:house floor av graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AE - former "wooden floor object" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_aw name:house floor aw graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ax name:house floor ax graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ay name:house floor ay graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_az name:house floor az graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aA name:house floor aA graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aB name:house floor aB graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aC name:house floor aC graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aD name:house floor aD graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aE name:house floor aE graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aF name:house floor aF graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aG name:house floor aG graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aH name:house floor aH graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aI name:house floor aI graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aJ name:house floor aJ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aK name:house floor aK graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aL name:house floor aL graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aM name:house floor aM graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aN name:house floor aN graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aO name:house floor aO graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aP name:house floor aP graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aQ name:house floor aQ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aR name:house floor aR graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aS name:house floor aS graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aT name:house floor aT graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aU name:house floor aU graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aV name:house floor aV graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aW name:house floor aW graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aX name:house floor aX graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aY name:house floor aY graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aZ name:house floor aZ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aTD name:house floor a~ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_aBT name:house floor a` graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AF - former "wooden floor object" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_b0 name:house floor b0 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_b1 name:house floor b1 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_b2 name:house floor b2 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_b3 name:house floor b3 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_b4 name:house floor b4 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_b5 name:house floor b5 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_b6 name:house floor b6 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_b7 name:house floor b7 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_b8 name:house floor b8 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_b9 name:house floor b9 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ba name:house floor ba graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bb name:house floor bb graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bc name:house floor bc graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bd name:house floor bd graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_be name:house floor be graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bf name:house floor bf graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bg name:house floor bg graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY | BRIGHT digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bh name:house floor bh graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bi name:house floor bi graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bj name:house floor bj graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bk name:house floor bk graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bl name:house floor bl graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bm name:house floor bm graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bn name:house floor bn graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bo name:house floor bo graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bp name:house floor bp graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bq name:house floor bq graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_br name:house floor br graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bs name:house floor bs graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bt name:house floor bt graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bu name:house floor bu graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bv name:house floor bv graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B0 - former "wooden floor object" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_bw name:house floor bw graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bx name:house floor bx graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_by name:house floor by graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bz name:house floor bz graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bA name:house floor bA graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bB name:house floor bB graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bC name:house floor bC graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bD name:house floor bD graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bE name:house floor bE graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bF name:house floor bF graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bG name:house floor bG graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bH name:house floor bH graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bI name:house floor bI graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bJ name:house floor bJ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bK name:house floor bK graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bL name:house floor bL graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bM name:house floor bM graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bN name:house floor bN graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bO name:house floor bO graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bP name:house floor bP graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bQ name:house floor bQ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bR name:house floor bR graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bS name:house floor bS graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bT name:house floor bT graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bU name:house floor bU graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bV name:house floor bV graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bW name:house floor bW graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bX name:house floor bX graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bY name:house floor bY graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bZ name:house floor bZ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bTD name:house floor b~ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_bBT name:house floor b` graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D1 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_c0 name:house floor c0 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_c1 name:house floor c1 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_c2 name:house floor c2 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_c3 name:house floor c3 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_c4 name:house floor c4 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_c5 name:house floor c5 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_c6 name:house floor c6 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_c7 name:house floor c7 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_c8 name:house floor c8 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_c9 name:house floor c9 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ca name:house floor ca graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cb name:house floor cb graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cc name:house floor cc graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cd name:house floor cd graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ce name:house floor ce graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cf name:house floor cf graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cg name:house floor cg graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ch name:house floor ch graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ci name:house floor ci graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cj name:house floor cj graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ck name:house floor ck graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cl name:house floor cl graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cm name:house floor cm graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cn name:house floor cn graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_co name:house floor co graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cp name:house floor cp graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cq name:house floor cq graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cr name:house floor cr graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cs name:house floor cs graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ct name:house floor ct graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cu name:house floor cu graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cv name:house floor cv graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D2 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_cw name:house floor cw graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cx name:house floor cx graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cy name:house floor cy graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cz name:house floor cz graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cA name:house floor cA graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cB name:house floor cB graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cC name:house floor cC graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cD name:house floor cD graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cE name:house floor cE graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cF name:house floor cF graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cG name:house floor cG graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cH name:house floor cH graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cI name:house floor cI graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cJ name:house floor cJ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cK name:house floor cK graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cL name:house floor cL graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cM name:house floor cM graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cN name:house floor cN graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cO name:house floor cO graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cP name:house floor cP graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cQ name:house floor cQ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cR name:house floor cR graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cS name:house floor cS graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cT name:house floor cT graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cU name:house floor cU graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cV name:house floor cV graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cW name:house floor cW graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cX name:house floor cX graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cY name:house floor cY graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cZ name:house floor cZ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cTD name:house floor c~ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_cBT name:house floor c` graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D3 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_d0 name:house floor d0 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_d1 name:house floor d1 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_d2 name:house floor d2 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_d3 name:house floor d3 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_d4 name:house floor d4 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_d5 name:house floor d5 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_d6 name:house floor d6 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_d7 name:house floor d7 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_d8 name:house floor d8 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_d9 name:house floor d9 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_da name:house floor da graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_db name:house floor db graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dc name:house floor dc graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dd name:house floor dd graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_de name:house floor de graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_df name:house floor df graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dg name:house floor dg graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dh name:house floor dh graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_di name:house floor di graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dj name:house floor dj graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dk name:house floor dk graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dl name:house floor dl graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dm name:house floor dm graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dn name:house floor dn graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_do name:house floor do graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dp name:house floor dp graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dq name:house floor dq graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dr name:house floor dr graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ds name:house floor ds graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dt name:house floor dt graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_du name:house floor du graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dv name:house floor dv graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D4 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_dw name:house floor dw graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dx name:house floor dx graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dy name:house floor dy graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dz name:house floor dz graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dA name:house floor dA graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dB name:house floor dB graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dC name:house floor dC graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dD name:house floor dD graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dE name:house floor dE graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dF name:house floor dF graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dG name:house floor dG graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dH name:house floor dH graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dI name:house floor dI graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dJ name:house floor dJ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dK name:house floor dK graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dL name:house floor dL graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dM name:house floor dM graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dN name:house floor dN graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dO name:house floor dO graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dP name:house floor dP graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dQ name:house floor dQ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dR name:house floor dR graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dS name:house floor dS graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dT name:house floor dT graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dU name:house floor dU graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dV name:house floor dV graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dW name:house floor dW graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dX name:house floor dX graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dY name:house floor dY graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dZ name:house floor dZ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dTD name:house floor d~ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_dBT name:house floor d` graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D5 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_e0 name:house floor e0 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_e1 name:house floor e1 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_e2 name:house floor e2 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_e3 name:house floor e3 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_e4 name:house floor e4 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_e5 name:house floor e5 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_e6 name:house floor e6 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_e7 name:house floor e7 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_e8 name:house floor e8 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_e9 name:house floor e9 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ea name:house floor ea graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eb name:house floor eb graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ec name:house floor ec graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ed name:house floor ed graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ee name:house floor ee graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ef name:house floor ef graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eg name:house floor eg graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eh name:house floor eh graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ei name:house floor ei graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ej name:house floor ej graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ek name:house floor ek graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_el name:house floor el graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_em name:house floor em graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_en name:house floor en graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eo name:house floor eo graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ep name:house floor ep graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eq name:house floor eq graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_er name:house floor er graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_es name:house floor es graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_et name:house floor et graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eu name:house floor eu graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ev name:house floor ev graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D6 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_ew name:house floor ew graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ex name:house floor ex graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ey name:house floor ey graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ez name:house floor ez graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eA name:house floor eA graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eB name:house floor eB graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eC name:house floor eC graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eD name:house floor eD graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eE name:house floor eE graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eF name:house floor eF graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eG name:house floor eG graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eH name:house floor eH graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eI name:house floor eI graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eJ name:house floor eJ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eK name:house floor eK graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eL name:house floor eL graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eM name:house floor eM graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eN name:house floor eN graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eO name:house floor eO graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eP name:house floor eP graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eQ name:house floor eQ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eR name:house floor eR graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eS name:house floor eS graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eT name:house floor eT graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eU name:house floor eU graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eV name:house floor eV graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eW name:house floor eW graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eX name:house floor eX graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eY name:house floor eY graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eZ name:house floor eZ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eTD name:house floor e~ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_eBT name:house floor e` graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D7 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_f0 name:house floor f0 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_f1 name:house floor f1 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_f2 name:house floor f2 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_f3 name:house floor f3 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_f4 name:house floor f4 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_f5 name:house floor f5 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_f6 name:house floor f6 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_f7 name:house floor f7 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_f8 name:house floor f8 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_f9 name:house floor f9 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fa name:house floor fa graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fb name:house floor fb graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fc name:house floor fc graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fd name:house floor fd graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fe name:house floor fe graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ff name:house floor ff graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fg name:house floor fg graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fh name:house floor fh graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fi name:house floor fi graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fj name:house floor fj graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fk name:house floor fk graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fl name:house floor fl graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fm name:house floor fm graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fn name:house floor fn graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fo name:house floor fo graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fp name:house floor fp graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fq name:house floor fq graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fr name:house floor fr graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fs name:house floor fs graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ft name:house floor ft graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fu name:house floor fu graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fv name:house floor fv graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D8 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_fw name:house floor fw graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fx name:house floor fx graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fy name:house floor fy graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fz name:house floor fz graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fA name:house floor fA graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fB name:house floor fB graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fC name:house floor fC graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fD name:house floor fD graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fE name:house floor fE graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fF name:house floor fF graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fG name:house floor fG graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fH name:house floor fH graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fI name:house floor fI graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fJ name:house floor fJ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fK name:house floor fK graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fL name:house floor fL graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fM name:house floor fM graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fN name:house floor fN graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fO name:house floor fO graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fP name:house floor fP graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fQ name:house floor fQ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fR name:house floor fR graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fS name:house floor fS graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fT name:house floor fT graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fU name:house floor fU graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fV name:house floor fV graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fW name:house floor fW graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fX name:house floor fX graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fY name:house floor fY graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fZ name:house floor fZ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fTD name:house floor f~ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_fBT name:house floor f` graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # D9 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_g0 name:house floor g0 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_g1 name:house floor g1 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_g2 name:house floor g2 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_g3 name:house floor g3 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_g4 name:house floor g4 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_g5 name:house floor g5 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_g6 name:house floor g6 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_g7 name:house floor g7 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_g8 name:house floor g8 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_g9 name:house floor g9 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ga name:house floor ga graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gb name:house floor gb graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gc name:house floor gc graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gd name:house floor gd graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ge name:house floor ge graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gf name:house floor gf graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gg name:house floor gg graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gh name:house floor gh graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gi name:house floor gi graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gj name:house floor gj graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gk name:house floor gk graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gl name:house floor gl graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gm name:house floor gm graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gn name:house floor gn graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_go name:house floor go graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gp name:house floor gp graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gq name:house floor gq graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gr name:house floor gr graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gs name:house floor gs graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gt name:house floor gt graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gu name:house floor gu graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gv name:house floor gv graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # DA #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_gw name:house floor gw graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gx name:house floor gx graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gy name:house floor gy graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gz name:house floor gz graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gA name:house floor gA graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gB name:house floor gB graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gC name:house floor gC graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gD name:house floor gD graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gE name:house floor gE graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gF name:house floor gF graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gG name:house floor gG graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gH name:house floor gH graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gI name:house floor gI graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gJ name:house floor gJ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gK name:house floor gK graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gL name:house floor gL graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gM name:house floor gM graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gN name:house floor gN graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gO name:house floor gO graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gP name:house floor gP graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gQ name:house floor gQ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gR name:house floor gR graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gS name:house floor gS graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gT name:house floor gT graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gU name:house floor gU graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gV name:house floor gV graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gW name:house floor gW graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gX name:house floor gX graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gY name:house floor gY graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gZ name:house floor gZ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gTD name:house floor g~ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_gBT name:house floor g` graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # DB #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_h0 name:house floor h0 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_h1 name:house floor h1 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_h2 name:house floor h2 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_h3 name:house floor h3 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_h4 name:house floor h4 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_h5 name:house floor h5 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_h6 name:house floor h6 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_h7 name:house floor h7 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_h8 name:house floor h8 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_h9 name:house floor h9 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ha name:house floor ha graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hb name:house floor hb graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hc name:house floor hc graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hd name:house floor hd graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_he name:house floor he graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hf name:house floor hf graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hg name:house floor hg graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hh name:house floor hh graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hi name:house floor hi graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hj name:house floor hj graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hk name:house floor hk graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hl name:house floor hl graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hm name:house floor hm graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hn name:house floor hn graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ho name:house floor ho graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hp name:house floor hp graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hq name:house floor hq graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hr name:house floor hr graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hs name:house floor hs graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ht name:house floor ht graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hu name:house floor hu graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hv name:house floor hv graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # ! B4 floor with carpets... #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_hw name:house floor hw graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hx name:house floor hx graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hy name:house floor hy graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hz name:house floor hz graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hA name:house floor hA graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hB name:house floor hB graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hC name:house floor hC graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hD name:house floor hD graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hE name:house floor hE graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hF name:house floor hF graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hG name:house floor hG graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hH name:house floor hH graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hI name:house floor hI graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hJ name:house floor hJ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hK name:house floor hK graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hL name:house floor hL graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hM name:house floor hM graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hN name:house floor hN graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hO name:house floor hO graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hP name:house floor hP graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hQ name:house floor hQ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hR name:house floor hR graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hS name:house floor hS graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hT name:house floor hT graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hU name:house floor hU graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hV name:house floor hV graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hW name:house floor hW graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hX name:house floor hX graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hY name:house floor hY graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hZ name:house floor hZ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hTD name:house floor h~ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_hBT name:house floor h` graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B5 #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_i0 name:house floor i0 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_i1 name:house floor i1 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_i2 name:house floor i2 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_i3 name:house floor i3 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_i4 name:house floor i4 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_i5 name:house floor i5 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_i6 name:house floor i6 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_i7 name:house floor i7 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_i8 name:house floor i8 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_i9 name:house floor i9 graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ia name:house floor ia graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ib name:house floor ib graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ic name:house floor ic graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_id name:house floor id graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ie name:house floor ie graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_if name:house floor if graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ig name:house floor ig graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ih name:house floor ih graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ii name:house floor ii graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ij name:house floor ij graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ik name:house floor ik graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_il name:house floor il graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_im name:house floor im graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_in name:house floor in graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_io name:house floor io graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ip name:house floor ip graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iq name:house floor iq graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ir name:house floor ir graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_is name:house floor is graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_it name:house floor it graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iu name:house floor iu graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iv name:house floor iv graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # ! A4 flowers #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_floor_iw name:house floor iw graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_ix name:house floor ix graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iy name:house floor iy graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iz name:house floor iz graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iA name:house floor iA graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iB name:house floor iB graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iC name:house floor iC graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iD name:house floor iD graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iE name:house floor iE graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iF name:house floor iF graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iG name:house floor iG graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iH name:house floor iH graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iI name:house floor iI graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iJ name:house floor iJ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iK name:house floor iK graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iL name:house floor iL graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iM name:house floor iM graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iN name:house floor iN graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iO name:house floor iO graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iP name:house floor iP graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iQ name:house floor iQ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iR name:house floor iR graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iS name:house floor iS graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iT name:house floor iT graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iU name:house floor iU graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iV name:house floor iV graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iW name:house floor iW graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iX name:house floor iX graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iY name:house floor iY graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iZ name:house floor iZ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iTD name:house floor i~ graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. code:house_floor_iBT name:house floor i` graphics:.:u priority:11 flags:LOS | PROJECT | PASSABLE | FLOOR_SAFE | OBJECT | NO_GENERATION | BORING | EASY digging:3 ################################################################################ short-desc:floor desc:. ##################################### HOUSE WALLS #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B7 - former "wooden walls" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_a0 name:house wall a0 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_a1 name:house wall a1 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_a2 name:house wall a2 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_a3 name:house wall a3 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_a4 name:house wall a4 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_a5 name:house wall a5 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_a6 name:house wall a6 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_a7 name:house wall a7 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_a8 name:house wall a8 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_a9 name:house wall a9 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aa name:house wall aa graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ab name:house wall ab graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ac name:house wall ac graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ad name:house wall ad graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ae name:house wall ae graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_af name:house wall af graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ag name:house wall ag graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ah name:house wall ah graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ai name:house wall ai graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aj name:house wall aj graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ak name:house wall ak graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_al name:house wall al graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_am name:house wall am graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_an name:house wall an graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ao name:house wall ao graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ap name:house wall ap graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aq name:house wall aq graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ar name:house wall ar graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_as name:house wall as graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_at name:house wall at graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_au name:house wall au graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_av name:house wall av graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B8 - former "wooden walls" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_aw name:house wall aw graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ax name:house wall ax graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ay name:house wall ay graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_az name:house wall az graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aA name:house wall aA graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aB name:house wall aB graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aC name:house wall aC graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aD name:house wall aD graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aE name:house wall aE graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aF name:house wall aF graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aG name:house wall aG graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aH name:house wall aH graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aI name:house wall aI graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aJ name:house wall aJ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aK name:house wall aK graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aL name:house wall aL graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aM name:house wall aM graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aN name:house wall aN graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aO name:house wall aO graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aP name:house wall aP graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aQ name:house wall aQ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aR name:house wall aR graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aS name:house wall aS graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aT name:house wall aT graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aU name:house wall aU graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aV name:house wall aV graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aW name:house wall aW graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aX name:house wall aX graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aY name:house wall aY graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aZ name:house wall aZ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aTD name:house wall a~ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_aBT name:house wall a` graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # B9 - former "dark wall" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_b0 name:house wall b0 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_b1 name:house wall b1 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_b2 name:house wall b2 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_b3 name:house wall b3 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_b4 name:house wall b4 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_b5 name:house wall b5 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_b6 name:house wall b6 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_b7 name:house wall b7 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_b8 name:house wall b8 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_b9 name:house wall b9 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ba name:house wall ba graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bb name:house wall bb graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bc name:house wall bc graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bd name:house wall bd graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_be name:house wall be graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bf name:house wall bf graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bg name:house wall bg graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bh name:house wall bh graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bi name:house wall bi graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bj name:house wall bj graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bk name:house wall bk graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bl name:house wall bl graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bm name:house wall bm graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bn name:house wall bn graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bo name:house wall bo graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bp name:house wall bp graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bq name:house wall bq graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_br name:house wall br graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bs name:house wall bs graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bt name:house wall bt graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bu name:house wall bu graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bv name:house wall bv graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BA - former "dark wall" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_bw name:house wall bw graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bx name:house wall bx graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_by name:house wall by graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bz name:house wall bz graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bA name:house wall bA graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bB name:house wall bB graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bC name:house wall bC graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bD name:house wall bD graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bE name:house wall bE graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bF name:house wall bF graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bG name:house wall bG graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bH name:house wall bH graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bI name:house wall bI graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bJ name:house wall bJ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bK name:house wall bK graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bL name:house wall bL graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bM name:house wall bM graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bN name:house wall bN graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bO name:house wall bO graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bP name:house wall bP graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bQ name:house wall bQ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bR name:house wall bR graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bS name:house wall bS graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bT name:house wall bT graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bU name:house wall bU graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bV name:house wall bV graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bW name:house wall bW graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bX name:house wall bX graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bY name:house wall bY graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bZ name:house wall bZ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bTD name:house wall b~ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_bBT name:house wall b` graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BB - former "big white wall" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_c0 name:house wall c0 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_c1 name:house wall c1 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_c2 name:house wall c2 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_c3 name:house wall c3 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_c4 name:house wall c4 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_c5 name:house wall c5 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_c6 name:house wall c6 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_c7 name:house wall c7 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_c8 name:house wall c8 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_c9 name:house wall c9 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ca name:house wall ca graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cb name:house wall cb graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cc name:house wall cc graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cd name:house wall cd graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ce name:house wall ce graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cf name:house wall cf graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cg name:house wall cg graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ch name:house wall ch graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ci name:house wall ci graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cj name:house wall cj graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ck name:house wall ck graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cl name:house wall cl graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cm name:house wall cm graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cn name:house wall cn graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_co name:house wall co graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cp name:house wall cp graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cq name:house wall cq graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cr name:house wall cr graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cs name:house wall cs graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ct name:house wall ct graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cu name:house wall cu graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cv name:house wall cv graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BC - former "big white wall" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_cw name:house wall cw graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cx name:house wall cx graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cy name:house wall cy graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cz name:house wall cz graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cA name:house wall cA graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cB name:house wall cB graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cC name:house wall cC graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cD name:house wall cD graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cE name:house wall cE graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cF name:house wall cF graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cG name:house wall cG graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cH name:house wall cH graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cI name:house wall cI graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cJ name:house wall cJ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cK name:house wall cK graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cL name:house wall cL graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cM name:house wall cM graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cN name:house wall cN graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cO name:house wall cO graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cP name:house wall cP graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cQ name:house wall cQ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cR name:house wall cR graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cS name:house wall cS graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cT name:house wall cT graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cU name:house wall cU graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cV name:house wall cV graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cW name:house wall cW graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cX name:house wall cX graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cY name:house wall cY graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cZ name:house wall cZ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cTD name:house wall c~ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_cBT name:house wall c` graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BD - former "big dark wall" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_d0 name:house wall d0 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_d1 name:house wall d1 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_d2 name:house wall d2 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_d3 name:house wall d3 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_d4 name:house wall d4 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_d5 name:house wall d5 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_d6 name:house wall d6 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_d7 name:house wall d7 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_d8 name:house wall d8 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_d9 name:house wall d9 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_da name:house wall da graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_db name:house wall db graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dc name:house wall dc graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dd name:house wall dd graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_de name:house wall de graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_df name:house wall df graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dg name:house wall dg graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dh name:house wall dh graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_di name:house wall di graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dj name:house wall dj graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dk name:house wall dk graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dl name:house wall dl graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dm name:house wall dm graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dn name:house wall dn graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_do name:house wall do graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dp name:house wall dp graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dq name:house wall dq graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dr name:house wall dr graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ds name:house wall ds graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dt name:house wall dt graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_du name:house wall du graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dv name:house wall dv graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BE - former "big dark wall" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_dw name:house wall dw graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dx name:house wall dx graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dy name:house wall dy graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dz name:house wall dz graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dA name:house wall dA graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dB name:house wall dB graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dC name:house wall dC graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dD name:house wall dD graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dE name:house wall dE graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dF name:house wall dF graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dG name:house wall dG graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dH name:house wall dH graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dI name:house wall dI graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dJ name:house wall dJ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dK name:house wall dK graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dL name:house wall dL graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dM name:house wall dM graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dN name:house wall dN graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dO name:house wall dO graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dP name:house wall dP graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dQ name:house wall dQ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dR name:house wall dR graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dS name:house wall dS graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dT name:house wall dT graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dU name:house wall dU graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dV name:house wall dV graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dW name:house wall dW graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dX name:house wall dX graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dY name:house wall dY graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dZ name:house wall dZ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dTD name:house wall d~ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_dBT name:house wall d` graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # BF - former "brick wall" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_e0 name:house wall e0 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_e1 name:house wall e1 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_e2 name:house wall e2 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_e3 name:house wall e3 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_e4 name:house wall e4 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_e5 name:house wall e5 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_e6 name:house wall e6 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_e7 name:house wall e7 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_e8 name:house wall e8 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_e9 name:house wall e9 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ea name:house wall ea graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eb name:house wall eb graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ec name:house wall ec graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ed name:house wall ed graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ee name:house wall ee graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ef name:house wall ef graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eg name:house wall eg graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eh name:house wall eh graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ei name:house wall ei graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ej name:house wall ej graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ek name:house wall ek graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_el name:house wall el graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_em name:house wall em graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_en name:house wall en graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eo name:house wall eo graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ep name:house wall ep graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eq name:house wall eq graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_er name:house wall er graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_es name:house wall es graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_et name:house wall et graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW | LOS | PROJECT | WINDOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eu name:house wall eu graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ev name:house wall ev graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # C0 - former "brick wall" #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_ew name:house wall ew graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ex name:house wall ex graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ey name:house wall ey graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ez name:house wall ez graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eA name:house wall eA graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eB name:house wall eB graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eC name:house wall eC graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eD name:house wall eD graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eE name:house wall eE graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eF name:house wall eF graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eG name:house wall eG graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eH name:house wall eH graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eI name:house wall eI graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eJ name:house wall eJ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eK name:house wall eK graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eL name:house wall eL graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eM name:house wall eM graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eN name:house wall eN graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eO name:house wall eO graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eP name:house wall eP graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eQ name:house wall eQ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eR name:house wall eR graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eS name:house wall eS graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eT name:house wall eT graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eU name:house wall eU graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eV name:house wall eV graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eW name:house wall eW graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eX name:house wall eX graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eY name:house wall eY graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eZ name:house wall eZ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eTD name:house wall e~ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_eBT name:house wall e` graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. ################################################# #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # 96 - house wall (various) #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_f0 name:house wall f0 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_f1 name:house wall f1 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_f2 name:house wall f2 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_f3 name:house wall f3 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_f4 name:house wall f4 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_f5 name:house wall f5 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_f6 name:house wall f6 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_f7 name:house wall f7 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_f8 name:house wall f8 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_f9 name:house wall f9 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fa name:house wall fa graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fb name:house wall fb graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fc name:house wall fc graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fd name:house wall fd graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fe name:house wall fe graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ff name:house wall ff graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fg name:house wall fg graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fh name:house wall fh graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fi name:house wall fi graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fj name:house wall fj graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fk name:house wall fk graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fl name:house wall fl graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fm name:house wall fm graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fn name:house wall fn graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fo name:house wall fo graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fp name:house wall fp graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fq name:house wall fq graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fr name:house wall fr graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fs name:house wall fs graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ft name:house wall ft graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fu name:house wall fu graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fv name:house wall fv graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # 98 - house wall (moss) #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_fw name:house wall fw graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fx name:house wall fx graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fy name:house wall fy graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fz name:house wall fz graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fA name:house wall fA graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fB name:house wall fB graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fC name:house wall fC graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fD name:house wall fD graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fE name:house wall fE graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fF name:house wall fF graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fG name:house wall fG graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fH name:house wall fH graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fI name:house wall fI graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fJ name:house wall fJ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fK name:house wall fK graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fL name:house wall fL graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fM name:house wall fM graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fN name:house wall fN graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fO name:house wall fO graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fP name:house wall fP graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fQ name:house wall fQ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fR name:house wall fR graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fS name:house wall fS graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fT name:house wall fT graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fU name:house wall fU graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fV name:house wall fV graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fW name:house wall fW graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fX name:house wall fX graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fY name:house wall fY graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fZ name:house wall fZ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fTD name:house wall f~ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_fBT name:house wall f` graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # A3 - house wall (sewers) #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_g0 name:house wall g0 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_g1 name:house wall g1 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_g2 name:house wall g2 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_g3 name:house wall g3 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_g4 name:house wall g4 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_g5 name:house wall g5 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_g6 name:house wall g6 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_g7 name:house wall g7 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_g8 name:house wall g8 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_g9 name:house wall g9 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ga name:house wall ga graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gb name:house wall gb graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gc name:house wall gc graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gd name:house wall gd graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ge name:house wall ge graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gf name:house wall gf graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gg name:house wall gg graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gh name:house wall gh graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gi name:house wall gi graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gj name:house wall gj graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gk name:house wall gk graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gl name:house wall gl graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gm name:house wall gm graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gn name:house wall gn graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_go name:house wall go graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gp name:house wall gp graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gq name:house wall gq graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gr name:house wall gr graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gs name:house wall gs graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gt name:house wall gt graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gu name:house wall gu graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gv name:house wall gv graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AA - house wall (various) #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_gw name:house wall gw graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gx name:house wall gx graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gy name:house wall gy graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gz name:house wall gz graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gA name:house wall gA graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gB name:house wall gB graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gC name:house wall gC graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gD name:house wall gD graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gE name:house wall gE graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gF name:house wall gF graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gG name:house wall gG graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gH name:house wall gH graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gI name:house wall gI graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gJ name:house wall gJ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gK name:house wall gK graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gL name:house wall gL graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gM name:house wall gM graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gN name:house wall gN graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gO name:house wall gO graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gP name:house wall gP graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gQ name:house wall gQ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gR name:house wall gR graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gS name:house wall gS graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gT name:house wall gT graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gU name:house wall gU graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gV name:house wall gV graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gW name:house wall gW graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gX name:house wall gX graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gY name:house wall gY graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gZ name:house wall gZ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gTD name:house wall g~ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_gBT name:house wall g` graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # DC - house wall (black brick wall with paintings) #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_h0 name:house wall h0 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_h1 name:house wall h1 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_h2 name:house wall h2 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_h3 name:house wall h3 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_h4 name:house wall h4 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_h5 name:house wall h5 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_h6 name:house wall h6 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_h7 name:house wall h7 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_h8 name:house wall h8 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_h9 name:house wall h9 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ha name:house wall ha graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hb name:house wall hb graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hc name:house wall hc graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hd name:house wall hd graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_he name:house wall he graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hf name:house wall hf graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hg name:house wall hg graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hh name:house wall hh graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hi name:house wall hi graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hj name:house wall hj graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hk name:house wall hk graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hl name:house wall hl graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hm name:house wall hm graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hn name:house wall hn graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ho name:house wall ho graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hp name:house wall hp graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hq name:house wall hq graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hr name:house wall hr graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hs name:house wall hs graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ht name:house wall ht graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hu name:house wall hu graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hv name:house wall hv graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E1 - house wall (green castle) #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_hw name:house wall hw graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hx name:house wall hx graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hy name:house wall hy graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hz name:house wall hz graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hA name:house wall hA graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hB name:house wall hB graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hC name:house wall hC graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hD name:house wall hD graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hE name:house wall hE graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hF name:house wall hF graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hG name:house wall hG graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hH name:house wall hH graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hI name:house wall hI graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hJ name:house wall hJ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hK name:house wall hK graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hL name:house wall hL graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hM name:house wall hM graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hN name:house wall hN graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hO name:house wall hO graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hP name:house wall hP graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hQ name:house wall hQ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hR name:house wall hR graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hS name:house wall hS graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hT name:house wall hT graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hU name:house wall hU graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hV name:house wall hV graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hW name:house wall hW graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hX name:house wall hX graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hY name:house wall hY graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hZ name:house wall hZ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hTD name:house wall h~ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_hBT name:house wall h` graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E2 - house wall (green jail) #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_i0 name:house wall i0 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_i1 name:house wall i1 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_i2 name:house wall i2 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_i3 name:house wall i3 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_i4 name:house wall i4 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_i5 name:house wall i5 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_i6 name:house wall i6 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_i7 name:house wall i7 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_i8 name:house wall i8 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_i9 name:house wall i9 graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ia name:house wall ia graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ib name:house wall ib graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ic name:house wall ic graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_id name:house wall id graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ie name:house wall ie graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_if name:house wall if graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ig name:house wall ig graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ih name:house wall ih graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ii name:house wall ii graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ij name:house wall ij graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ik name:house wall ik graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_il name:house wall il graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_im name:house wall im graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_in name:house wall in graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_io name:house wall io graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ip name:house wall ip graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iq name:house wall iq graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ir name:house wall ir graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_is name:house wall is graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_it name:house wall it graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iu name:house wall iu graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iv name:house wall iv graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # E3 - house wall (black jail) #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# code:house_wall_iw name:house wall iw graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_ix name:house wall ix graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iy name:house wall iy graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iz name:house wall iz graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iA name:house wall iA graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iB name:house wall iB graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iC name:house wall iC graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iD name:house wall iD graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iE name:house wall iE graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iF name:house wall iF graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iG name:house wall iG graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iH name:house wall iH graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iI name:house wall iI graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iJ name:house wall iJ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iK name:house wall iK graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iL name:house wall iL graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iM name:house wall iM graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iN name:house wall iN graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iO name:house wall iO graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iP name:house wall iP graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iQ name:house wall iQ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iR name:house wall iR graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iS name:house wall iS graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iT name:house wall iT graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iU name:house wall iU graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iV name:house wall iV graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iW name:house wall iW graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iX name:house wall iX graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iY name:house wall iY graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iZ name:house wall iZ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iTD name:house wall i~ graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:. code:house_wall_iBT name:house wall i` graphics:#:s priority:11 flags:HOUSE | WALL | ROCK | PERMANENT | PLOT | NO_SCENT | NO_FLOW digging:3 ################################################################################ short-desc:wall desc:.