# === Understanding wild_feat.txt ("wilderness feats") === # name : terrain name # feat : level : terrain type : symbol # chance : index : terrain feat : chance of generation # sound : ambient sound # 'feat' lines describe the type of terrain. 'Level' is the maximum level of # objects and monsters generated on such type of terrain (for monsters: during # the day). 'Terrain type' is the feature used to represent the terrain (see # terrain.txt). 'Symbol' is the symbol used on the metamap (see wild_info.txt). # Important note: order must match entries in list-wild-feats.h. name:undefined feat:0:unknown grid:x sound:GENERIC # terrain types # grass, water, tree, packed dirt name:river feat:20:water:_ chance:0:grass:25 chance:1:water:49 chance:2:tree:1 chance:3:packed dirt:25 sound:WILD_RIVER # grass, dark tree, mountain, packed dirt name:waste feat:10:packed dirt:. chance:0:grass:1 chance:1:dark tree:1 chance:2:mountain:1 chance:3:packed dirt:97 sound:WILD_WASTE # dark tree, mountain, packed dirt, lava name:volcano feat:50:lava:# chance:0:dark tree:1 chance:1:mountain:15 chance:2:packed dirt:60 chance:3:lava:24 sound:WILD_VOLCANO # grass, water, tree, packed dirt name:grass feat:5:grass:, chance:0:floor 0 grass:20 chance:1:floor 1 grass::20 chance:2:floor w grass:20 chance:3:A5 plants I:15 chance:4:flower 0 green:1 chance:5:flower 1 green:1 chance:6:flower 2 green:1 chance:7:flower 3 green:1 chance:8:flower 4 green:1 chance:9:flower 5 green:1 chance:10:flower 6 green:1 chance:11:A5 plants G:1 chance:12:A5 plants H:1 chance:13:A5 plants J:1 chance:14:A5 plants K:1 chance:15:A5 plants L:1 chance:16:obj_grass A puddle:1 # small trees chance:17:tree H:1 chance:18:tree I:1 chance:19:tree J:1 chance:20:tree K:1 chance:21:tree L:1 chance:22:tree M:1 chance:23:tree N:1 chance:24:tree O:1 chance:25:tree P:1 chance:26:tree Q:1 chance:27:tree R:1 chance:28:tree S:1 sound:WILD_GRASS # grass, water, tree, packed dirt name:wood feat:20:tree:* chance:0:grass:30 chance:1:water:1 chance:2:tree:39 chance:3:packed dirt:30 sound:WILD_WOOD # grass, dark tree, mountain, packed dirt name:mountain feat:0:mountain:& chance:0:grass:1 chance:1:dark tree:1 chance:2:mountain:97 chance:3:packed dirt:1 sound:WILD_MOUNTAIN # packed dirt, sand, sandwall, dark tree name:desert feat:30:sand:d chance:0:packed dirt:1 chance:1:sand:97 chance:2:sandwall:1 chance:3:dark tree:1 sound:WILD_DESERT # mud, ice, ice wall, dark tree name:glacier feat:30:ice:g chance:0:mud:1 chance:1:ice:97 chance:2:ice wall:1 chance:3:dark tree:1 sound:WILD_GLACIER # grass, water, tree, packed dirt name:swamp feat:50:swamp:% chance:0:grass:30 chance:1:water:20 chance:2:tree:20 chance:3:packed dirt:30 sound:WILD_SWAMP # town name:town feat:0:town:T sound:GENERIC # grass, water, tree, sand name:deep water feat:60:deep water:= chance:0:grass:1 chance:1:water:97 chance:2:tree:1 chance:3:sand:1 sound:WILD_DEEPWATER # grass, tree, mountain, packed dirt name:hill feat:40:hill:^ chance:0:grass:60 chance:1:tree:1 chance:2:mountain:15 chance:3:packed dirt:24 sound:WILD_HILL # grass, water, tree, sand name:shore feat:20:shore:~ chance:0:grass:30 chance:1:water:39 chance:2:tree:1 chance:3:sand:30 sound:WILD_SHORE # hotspots (not terrain types) # grass, mud, water, tree, packed dirt name:mud pit feat:0:unknown grid:X chance:0:grass:10 chance:1:mud:60 chance:2:water:10 chance:3:tree:10 chance:4:packed dirt:10 sound:GENERIC # grass, dark tree, mountain, packed dirt name:scorched feat:0:unknown grid:X chance:0:grass:30 chance:1:dark tree:39 chance:2:mountain:1 chance:3:packed dirt:30 sound:GENERIC