First steps

This guide assumes that you’ve read Introduction. First, let’s remember our basic game commands, selected by Alex Dingle:

NumPad, '.' : movement
:           : send a message to fellow adventurers
@           : get a list of the players currently in-game
h           : shoot/throw default ammo (eg. rocks)
R	    : rest
i 	    : show your inventory
e	    : list the equipment you are currently using
d	    : drop an item
w	    : wear, wield, or equip an item
t	    : take off / stop using an item
r	    : read a scroll
q	    : quaff a potion
a	    : aim a wand
u	    : use a staff
E	    : eat some food
>	    : go down stairs
<	    : go up stairs
M	    : view a large scale map
control-x   : exit the game, saving your character
Q	    : eliminate your character
?	    : help

And some basic concepts by Jir:

0. print out the commands summary
1. chat with ‘:'(colon) key as soon as you log in. (ex:hi!I’m new)
2. check your inventory(‘i’) and equipments(‘e’).
3. eat(‘E’) some foods; don’t starve
4. buy(b) rocks and use ‘h’ to throw thme!
6. look for “>” with ‘M’ key — it’s the dungeon:) hit ‘>’ over it
7. you attack monsters next to you automatically. Run with ‘.’ or shift
8. get killed? create a new character!
9. press ctrl-x to save and quit, but do it in town!
10. Get(‘G’) new spell and cast(‘m’ or ‘p’); books required!

An important thing to understand that your actions (commands) takes energy. In general, the only commands which take energy are the ones which require your character to perform some action in the world of the game, such as moving around, attacking monsters, and interacting with objects. A lot of commands take no “energy” to perform, while other commands only take energy when they cause the world to change in some way. For example, attempting to read a scroll while blind does not use any energy. If there were any monsters near your character while you were experimenting with certain commands, you may have seen them “move” or even “attack” your character.

Dungeon

Exploring the dungeon is pretty straightforward: walk through the unexplored rooms and hallways killing monsters and picking up objects. Your character picks up gold automatically when you move ontop of it. Items by default require you to hit ‘g’ to pickup, although you can change this to ‘autopickup mode’ by modifying your options with the ‘=’ command. Autopickup is not recommended because you may be running from a monster and end up picking up something heavy.

As you explore dungeon, your movements will show in the game window in real-time, and all messages and chat from other players are shown in the ‘Chat’ window. If you missed or want to review previous messages, use the Ctrl+P command. To view only previous chat messages, use the ctrl+o command.

As you explore territory it will be recorded on the game window. Hit M to see a large-scale map of the territory that you have explored (hit Esc to close map).

Monsters appear in the earlier stage of game by Jir:

@ player(s)   You, or other players.
k kobold      can be nasty in the beginning.
p people      novice rangers etc. Beware of special attacks.
w worms       They breed. Rid'em before that, or run...
l lice        They breed too. Itchy.
C canine      jackals or wild dods. Often herd.
              (Beware they can be Maggot's dogs)
S spider      Be careful, they can move very quickly!
e eyes        can paralyze you; never hit them in melee.

b bat         No Problem(NP)
f feline      Could be dangerous because of high speed
R reptile     NP
j jelly       immobile. Throw rocks!
m mold        immobile too.
, mushroom    same as above
i itchy thing not dangerous
t townspeople live in town areas; some are dangerous

^ trap       Not a monster.. Hard to avoid at the beginning.

Some advices:

  • Never get yourself hemmed in
  • Usually dungeon is reset when you climb up/down the staircase; so never leave the valuables behind
  • Generally it’s time to go back when your slots are full

Once you have killed several monsters, you will raise to level 3. Your max hit points and spell points (if any) will increase, as well as your skill attributes with each level you gain. Pat yourself on the back! Once you feel tough enough, go outside to find different dungeons, where more dangerous monsters and more rewarding treasures await you. 

Getting Back to Town

Town is at a depth of 0 feet. Depth in Tangaria is in feet, up to a maximum depth of 10,000 feet. Morgoth can be found at 5,000 feet. Each level down in the dungeon is +50 feet and each level in the wilderness is -50 feet. For the most part, you only want to explore the dungeon. There are some monsters in the wilderness but not much else except houses that you can buy to store your items.

To get back to town, go back to 0 feet. If you are on the first dungeon level, 50 feet, find the up < staircase. There will always be at least one up and one down staircase per dungeon level.

You can also get back to town by reading a Scroll of Recall. When you are deeper in the dungeon this is the preferred mode of transport. Reading a Scroll of Recall while in Town will take you down to the deepest depth you’ve visited in the dungeon. You can recall to a specific depth by inscribing your recall scroll with ‘#xxx’ where xxx is the depth in feet (e.g. #R1600 will recall you to 1600 feet).

Town is an important place because you can sell all the objects you’ve found for gold as well as purchase necessary survival items (potions, scrolls, weapons, armor, etc).

So… You’re back alive? Very good 🙂 If not – just start a new character. Dying in roguelike games actually the most fun; and the way to learn how to play. Eventually you’ll make these round-trips between town and dungeon, gradually deeper… So, if you are alive after visiting the dungeon – you may try to find way to town (to real town, not to a tavern in which you appeared). It’s somewhere on the North. There you could buy new items with that money you earned. Many people buys the items like:

  • potion of cure serious wounds: cures HP, confusion, blindness, etc. You could also buy its lesser sister – cure light wounds, they are alright for <10 level.
  • potion of heroism: Boosts your fighting power. Also removes fear.
  • scroll of phase door: short teleport. Used to run from enemies.
  • scroll of word of recall: VERY IMPORTANT. Reading this in dungeon will teleport you back to the town, and visa versa.
  • Always be sure you have control over the situation.
  • Don’t forget to cast defensive spells or use buff potions in dangerous situations.
  • Rest in safe spots near walls
  • Make sure you have the right equipment for your level. Don’t hesitate to buy items in town.
  • Don’t get discouraged! If you are new to the game, you will die….. a lot. But, as you get more experienced, you will become better at surviving, and may even live to see level 20. Have fun!

Each location got different dungeon. On dungeon entrance there is written a maximum level after which you can’t enter this dungeon (anti-cheating measure). To find where to go next you could explore world a take a speak-peak into the Map (click on it to see the directions).

When You Die

Death is awesome! Because it the way how you learn to play the game. It’s intended by gamedesgin for you to die in various, sometimes unbelievable ways – and get knowledge about it. When you die in Tangaria you loose your character together with all of your gold, inventory, and equipment. Trust me – immortality in roguelike game will just spoil the fun and game will soon become dull with it.

No wonder Eru Iluvatar bestowed Gift of Men to all roguelike player – which includes both mortality, leading to death of old age, and free will. 

Quitting & Saving

To quit & save your character, use CTLR-X. You should always save in Town. Your character will leave the game immediately when you are in Town. If you save while in the dungeon, there is a “timeout” before your character is actually saved and your character stays in the game for 5 seconds. It’s enough to get you killed since the server contiunues to process time while you’re not in front of your char. This prevents players from quitting right before they die. Anything could happen during those 5 seconds as your character is on ‘auto-melee’ mode and cannot do things such as run, heal, teleport, etc.

If you wish to quit your character altogether and create a new one, use shift-Q which is the terminate character command. Your character will be permanently deleted, although your character name and password will be saved so no one else can use it. Remember – when you terminate your character – it’s gone forever.

Also please note that game is in active development and sometimes admin performing character wipes – to be able to add new features to the game. In most cases there is a preliminarily warning about upcoming wipe in Discord, so you will be able to play your character till nice YASD or even win.

Identifying items

Suppose you have acquired these stuffs:

a pink potion
a scroll labeled ‘khobit san’
a dagger (1d4) ???
a filthy rag [1] 
a balsa wand

All of them are in ‘unidentified’ status. There’re identify scrolls as ways to identify, but they are very rare, so the best way in earlier games to ID items is to just use/wear this items to see what they do. Once identified, the stuffs above will be shown like:

a Potion of Blindness
a Scroll of Phase Door
a Dagger(1d4) (-3,-5)
a Filthy Rag of Resistance [1,+8]
a Wand of Light (22 charges)

Now that you know what they are. Potion and Dagger not really good and Filthy Rag is awesome 🙂

Items with modifier/charge, etc (like weapons and armours) need to be identified every time you find them. Other items(like potions and scrolls) need to be identified only once per game.

You may have ‘feeling’ of unidentified weapons and armor you’re carrying. This ability depends on your class and level. It’s called ‘pseudo-identify’. Just carry equipment around in your bag for a while and you will get the idea – is it  ‘good’ or ‘cursed’ item.

Please note that in Tangaria you don’t need sell items to NPC (and they won’t buy from you anything as they consider items from dungeons as ‘unclean’ ones). But you will find more than anough gold in the dungeons and you will be able to spend it in town to buy equipment and aquire services (NPC doesn’t look at the gold as at something ‘unclean’ obviously).

Item status examples

Sample model:(xdy)(+a,+b)[c,+d](+e)
(xdy) is the basic damage of a weapon. x of y-faced dice.
+a is to-hit, +b is to-damage modifier.
c is basic AC(fixed) and +d is modifier(variable). The higher the better.
(+e) concerns the special ability of that item.

I’ll illustrate this with some examples.

1) a Pike(2d5)(+2,+3)
This pike gives basic damage of 2d5(two 5-faced dice) when hit; +2 bonus for chance to hit and +3 bonus for damage.
Thus this pike will give 5-13 (9 in average) damage when hit.
** Light weapons may bring extra attacks and Heavy ones critical hits.

2) a Leather Scale Mail(-1)[11,-1]
Wearing this armour gives 11-1=10 AC, but also reduces to-hit by 1(because of encumbrance).
AC modifier can get lower like this due to acid etc.
** Heavy armours can reduce your speed and SP, esp.in the earlier game.

3) a Pair of Gloves of Slaying(+5,+4)[2,+4]
This armour gives 2+4=6 AC, +5 to-hit and +4 to-damage.
These attacking modifiers are used only in melee(and not in missile attacks).

4) a Beaked Axe of Westernesse (2d6) (+9,+13) (+2)
Hey, it’s too nice a weapon for newbies…
In this case, (+2) signifies bonus to Strength,Constitution and Dexterity!
Usually we investigate such items further with Scroll of *Identify*.
You have -1+5+9=+13 to-hit and 2d6+13+4=24 average damage if wielding ex2,3 armours and ex4 weapon.

5) a Long Bow(x3) (+4,+7)
Firing with this bow gives +4 to-hit, +7 to-damage; and the damage is multiplied by 3.

5a) an arrow(1d4) (+0,+0)
+4 to-hit and (1d4+0+7)x3=28.5 damage on average with this arrow.

5b) an arrow(1d4) (+7,+9)
+4+7=+11 to-hit and (1d4+9+7)x3=55.5 damage on average!

Spellcasting

If you want to play warrior for now – you could skip this section. 

All classes but Warrior and Archer can use some form of magic/prayer. You may try to play a spell-casting class, though they are harder to play for new players. 

To study or use magic you need magic books and to be able to read them. Magic related commands:

  • b – browse a book
  • G – Gain a new spell
  • m – cast a Magic spell

You can learn new spell when ‘Study’ status is shown at the bottom of screen. You can learn more spells as you gain levels, but it’s not always that you can learn every spell under your level. (Int/Wis affects this)

Let’s suppose you are a mage and have the book,

a) a Book of Magic Spells [Magic for Beginners]

Browse your book first. Press ‘b1’ and You’ll see:

Name                             Lv Mana Fail Info
a) Magic Missile                  1    1  17% unknown
b) Detect Monsters                1    1  18% unknown
c) Phase Door                     1    2  19% unknown
d) Light Room                     1    2  21% unknown
e) Find Traps, Doors & Stairs     3    3  31% difficult
f) Fire Ball                      3    2  28% difficult
g) Lightning Beam                 5    4  47% difficult

From left to right: sign to specify the spell, name,
Minimum level required to gain that spell, MP(mana) spent when casting,
possibility to fail casting and status/effect of the spell.

When learn/cast a spell, you should specify the book and then spell.
In this example, press ‘G1a’ to learn “Magic Missile” and ‘m1a’ to cast it.
** priest/paladin cannot choice the spell to learn; they can only choice books.

Generally you should macros frequently-used spells. Tangaria being realtime, shortcutting key-strokes are crucial for survival. The most important role of macros is to allow you to get out of crisis with only one key-stroke. Macros are also indispensable for spellcasting and missile attacks. Let’s follow Warrior instructions to create macro for our first spell, so when we will push F5 key – it will shoot a Magic Missile to closest monster.

Inscribe (by pressing “{“) your magic book, “Magic for beginners” with @m1. This should set your book as a number 1. The m in front is for security purposes, so you can only cast spells with that number.

  • Push =k to go to the macro-screen.
  • Press d to create new macro
  • push F5 on your keyboard.
  • Enter a new action. Set the action as m1a*t
  • Press $ when finished.
  • Push y to save the key
  • Push b (‘save keymaps to file’)
  • Now, push Esc to get out of the menu and back in the game.
  • Push F5, and you will cast cast “Magic missile” (m1a) and will target it to closest mosnter (*t).

Some fast notes on Inscriptions and macroses (you will find more detailed instruction in separate guide’s chapters).

Inscriptions

Inscriptions are used to simplify object’s interaction.

‘{‘ to inscribe an item, and
‘}’ to erase an inscription.

For example, an inscription {@q4} means the item will be specified by the key ‘4’ when using command ‘q’; thus pressing ‘q4’ will quaff this potion.

“#R<number>” is written on items which have the power of WoR to specify the depth one wishes to go.
eg. a Scroll of Word of Recall {#R400} will carry you to 400ft.

“!” prevents you from applying specified command on that item.
eg. an item with inscription {!d} cannot be dropped.

You may inscribe like {@w1@w0 !k!d!s!v StCo;regen}; this item will be wielded with ‘1’ or ‘0’ key, and you cannot destroy(k)/drop(d)/sell(s)/throw(v) it. ‘StCo;regen’ is just a memo.

NOTE: No matter which key-binding(original/roguelike) you use, you should inscribe according to the ORIGINAL key-bindings!!

For instance, you should inscribe ‘@f1’ in place of ‘@t1’ on your missiles.
eg) @w0(wieldable object), @z8(rod), @a1(wand), @f1(arrows)

Macros

Again, briefly! Let’s macro Phase Door scroll to F4.

  • Inscribe { scroll as @r1
  • Push =k to enter macro mode (you’ll see the menu)
  • Press d to create new macro
  • push a key on which bind to macro: F4
  • input the action: r1 (it will become [Escape]r1)
  • Press $ when finished
  • Push y to save the key
  • Push b (‘save keymaps to file’)
  • Now, push Esc to get out of the menu and back in the game.
  • Push F4, and you will read Phase Door scroll.

As you saved your macros to the default file, it will be autoloaded every time you start the client; otherwise you should load the file manualy.

The following strings in macro are handled as escape sequences:

\e escape Cancels the action.
It’s automatically inserted as [ESCAPE] in the beginning of new macroes.

\s space
space characters in macro is shown as \s

\n line feed
means Enter key. This will enable some complicated macros

Keys frequently used as trigger:
Meta(Alt), Ctrl, Function keys and other non-used keys(like ‘/’,’^’ etc).

Some examples (check macroes section for more):

Action             Macro   Inscription corresponding
-----------------  ----------------  -----------------
read a scroll      \er1    @r1 (phase door, teleport, etc)
phase door(magic)  \em1c   @m1 ("Magic for Beginners")
quaff a potion     \eq1    @q1 (!crit, !healing etc.)
magic missile      \em1a*t @m1 ("Magic for Beginners")
fire a missile     \ef1*t  @f1 (arrows, bolts, shot, etc)
teleport(staff)    \eu1    @u1 (staff of teleportation)

*t in macro means to target closest enemy.

Test the macros in town or maybe at 50ft — or wrong macro will kill you one day.

Buying a house

You can carry only very limited number of items; you cannot be a walking treasury like you did in NetHack or ADOM.

In place of carrying all the stuffs with you, in Tangaria you can buy houses and stock items there. Though big houses appear expensive for low level players, you could actually get a small house for free with a Deed of Property!

Houses are the rectangular buildings with one door that you see around the town. Bumping into the house door tells you the price of that house if it’s not owned already.
Ctrl+e to buy the house. Only the player with the key can open the door(auto-lock). You simply drop items on the floor of your house; yes, the size matters! Other player could buy items from your houses if you will inscribe item ‘for sale <price>’.

Party (playing in group with other player)

Have you noticed that most of the corridors in this game have width of 2?

                                    #.... 
			    #########.....
			    ..oooo@.'..(..
			    ..ooooo.'.....
			     ...##########

Ya, this fact makes it hard for you to fight with horde of enemies…unless you fight them with other players.

Press ‘@’ to see the players-list:

    Jir the Dunadan Warrior (level 4, Ilmen)
       username@foo.bar.com
    ......

In the example above, the player ‘Jir’ belongs to the party ‘Ilmen’.
It says ‘Neutral’ if he doesn’t belong to any party.

If there are already some parties, you can ask them to let you join; otherwise you might wish to band a new party.
Anyway everything starts from chatting; communicate!

And here’s how to band a party:
You’ll do all the operation concerning parties with ‘P'(or ‘O’) key.

Party commands

     (1) Create a party
     (2) Add a player to party
     (3) Delete a player from party
     (4) Leave your current party
     (5) Specify player to attack
     (6) Make peace

Choose ‘1’ to create a party; you’ll be prompted for party name.
Now you’re the owner of this new one-man party.
Then press ‘2’ and input the name of player(s) you want to add.
Press [esc] when done.

How this party works?

  • The members can know the location of other members easily; ‘@’ command will show the members’ depth, and screen with ‘L'(or ‘W’) command will displays the members if they’re there regardless of line of sight.
    [This can be also used to avoid exploring the same floor.]
  • Players can specify a party name as destination of chat.
    eg. typing as following will send message only to members of party ‘Ilmen’:
    Ilmen:orcs ahead!
  • Party members on the same floor will share the EXP they earned;
    First, EXP is calculated as if the highest-level member killed it.
    And then that EXP is divided equally to all the members there.
    [Pern:this won’t work if members’ level differs more than 7]
  • [Pern only] Houses can be shared with party members.
  • [Pern only] Some assistant magics can be used on party members.

Note that the members don’t have to act together all the way.

A member can leave the party with ‘4’ of party commands; if the owner leaves the party, the party is disbanded and all the members become “Neutral” again.
The party owner can purge his member with ‘3’.

And wow, with ‘5’ you can even declare the war! Specify the player or party name to attack; they will be handled just liked monsters (ie. you’ll attack each other automatically when standing side by side)!
But be advised, never do this indiscreetly!

** Failing to steal also make the target hostile.

You can make peace with hostile players by command ‘6’.

Some hints for new player

Help, I keep getting killed by cave spiders! I even lost a level 7
warrior to them!

The solution to this is to have phase door macros. See the above section. You can buy them in the alchemists shop (5 in town).

I keep getting mobbed by orcs!

Phase doors.. and know where the stairs are.

I got blinded and confused by a dark elven mage 🙁

The solution to this is to make a macro for cure serious wounds potions. Cure serious wounds potions will cure blindness, as well as confusion. You can buy them in the temple. (4 in town)

I was killed by air hounds 8(

I’m sorry…. that is probably frusterating. Phase doors are great because they are cheap, but they are no substitute for the real thing. Once you can afford it, buy a staff of teleportation and make a macro for it.  This should (hopefully) prevent this sort of thing from happening.

Which monsters should I watch out for?

The answer is all monsters. Any situation, when out of control, can be deadly. However, some monsters have a reputation for being responsobile for more players kills than others. This is a list of those monsters which are generally acknowledged to be especially deadly by Alex Dingle. That is, if you haven’t fought one before, and meet it/them for the first time, then you should be very  cautious. Note that the colorations listed might vary from system to system.

Cave spiders – dark ‘S’
Orcs (any kind) – ‘o’
Dark elven mages – purplish ‘h’
Mirkwood spiders – green ‘S’
Hounds (earth, air, gravity) brown, green, light blue ‘Z’
Any ancient, or nasty dragon – ‘D’
Ancient multi-hued dragons – flashing ‘D’ (especially deadly)
Angels – A, especially gold one

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