💰Why can’t I sell anything in town?
In Tangaria your character can’t sell items to NPC, but at the same time, you get additional significant gold drops in the dungeon. Don’t worry, this system is well balanced and you would have enough gold to carry on. At the same time, you are welcome to trade with other players!
Where to get good items?
If a monster drops an item, it can be anything. Really. You may find rare spellbooks on illiterate Trolls, and jellies may drop artifact weapons. Some rare monsters, like powerful dragons, will carry good or even exceptional objects — but still, the dungeon level is the most important factor. What was “exceptional” on dungeon level 8 will probably be rather uninteresting on level 30.
For every single item, there is a tiny chance that it will be an artifact. This might seem slim, but considering the number of monsters you will slay, it soon adds up. If you work through a large room full of orcs, there’s about a quite solid chance that you’ll discover at least one artifact among the carnage. Artifacts typically have impressive statistics and an ability that can be activated.
🗡️What are the last two numbers on weapons, eg Long Sword (2d6) (+3,+4)?
The first number (+3) is hit chance; the second (+4) is a damage bonus.
📃How to identify items and equipment? Where can I buy research scrolls for {??} items?
Equipment – just wear/wield it; if it’s possible – try to A
ctivate them. For other items: a
im magic wands, U
se staves, z
ap rods. Consumables could be used to identify the flavour. Also you can buy Identify scrolls in town (the black market occasionally sells them cheaper than Decard Coin). Check the guide section for more details.
Note: you can’t ID slays/brands and effects (eg wand) while outside the dungeon.
👁️How to ID rod/wand/staff? When I read ID scroll it won’t work on it
ID scroll works only on wearable items; all other items can be IDed by using them.
🤷🏿♂️How do I know that the item is the artifact? How to distinguish true artifact and randart?
True artifacts (truarts) are special unique items that can be on the server in just one exemplar. There are also randarts – randomly generated artifacts. All artifacts got a special name, eg The Long Sword ‘Elvagil’, where Elvagil
is the name of the artifact. To distinguish them: true arts have special fictional descriptions; randarts don’t. Also you could try to put artifact to a house; you won’t be able to drop on the house floor true artifact.
🤷🏽♀️So artifacts are not allowed to be stored in houses, right?
Yep, you could store there only ‘random’ ones.
Do we have true art expiration system? Like after n-days true art will disappear?
Yes, we have a true art expiration system – it’s called “dying”.
🎒I found an artifact and can not drop it.
You cannot drop an artifact below its BASE depth. This doesn’t mean you can drop it at the depth you find it, but only at the depth corresponding to the artifact’s level (or deeper). Sometimes you could find powerful OOD (out of depth) artifacts; to get rid of them, you shall go deeper to drop them.
📯I’ve found a horn and it looks like a very bad thing, no point to use it (put monsters awake)
High stealth characters might find it useful. Sometimes you want to wake up something close without having to go melee range. Horns are there for “aggravation on demand”.
🧞I’ve found a lamp which apparently contains a djinn. How to activate it?
Press E
ject (the same button as E
at)
👘I can’t wear a certain item!
Check, maybe you’ve inscribed it as !* (eg in TomeNET it doesn’t deny wearing item, in PWMA – does).
⚖️What are the item qualities for pseudo-ID?
'terrible' - cursed artifact, usually bad 'worthless' - cursed ego item 'cursed' - cursed item 'broken' - useless normal item 'average' - normal item 'good' - item with bonuses 'excellent' - item with special powers (ego item) 'special' - artifact, usually good
🥶What is a weapon of freezing/burning/shocking/melting?
These weapons are “branded” with one of the four elements, cold/fire/electricity/acid (respectively). A monster that is not resistant to the branded element will take x3 base damage from any attack with that weapon.
⚔️I found ‘Dark Sword’ and ‘Magic Arrows’. What do they do?
Dark Sword: This sword emits an anti-magic aura around you when wielded.
Magic Arrows: These arrows return to you when shot.
Crystals[of *]: Spellbooks for telepath.
Scroll of House Creation: expands house
🔪How do missile weapon to-hit and to-damage bonuses work?
The to-hit bonuses for using a bow can come from any source: rings, DEX, gauntlets of slaying, the bow or the arrows. But the to-damage bonus for shooting a bow comes only from the arrows and the bow, so a Ring of Damage (+18) won’t help your bow damage.
Why is one elemental weapon (fire, cold, etc.) much worse than another?
Eg my dagger has less damage with elemental bonus than 2h weapon?
Note that, for weapon attacks, the special multiplier for the weapon (if any) does not affect the damage bonuses. This means that a dagger (1d4), even if it does x5 damage, is not as good as a two-handed sword (3d6) that does x2 damage, unless you get more swings with the dagger, or the dagger has a very high to-dam bonus.
For bow attacks, it’s vice versa – the basic multiplier for the bow and the special multiplier for the ammo (if any) both affect the damage bonuses. This makes a heavy crossbow (x4) with a high to-dam-bow very powerful, even with non-magical bolts.
✝️My priest character doesn’t feel comfortable wielding his or her weapon. Why?
Priests are penalized for wielding “non-priestly” weapons. Priests are basically restricted to blunt weapons and “blessed blades.” They should get a warning message if they wield a non-priestly weapon. Priests get a whopping to their spell failure rate (before adjustments) for wielding one of these, and also a malus to hit and damage. However, some of the more powerful artifact weapons may be worth wielding regardless of these penalties. And of course, your character can always switch weapons before praying.
😶When inspecting pile of items, it says “Owner: <name>”. Why?
Not a bug — this is because owner is recorded as id and last time when server savefile was wiped the ids changed, so it points to invalid owner — to fix this, just drop the item and pick it back.
🧰I just found a ruined chest, how to open it?
It’s ruined = opened by someone else. Deco item for your house 🙂
🤔Some items in the game priced incorrectly, like a ring of levitation (50 gold?) vs lantern (500 g!)
Note: it’s not a ring of flying, just levitation. A ring that makes you fly (hover, really) is pretty useless to adventurers going underground. The only thing it helps with is avoiding drowning when crossing water and feather falling effect; while Brass lanterns are very important! The shopkeepers know what you want and are perfectly willing to gouge you for it.
🤔Mushrooms of Shadows is pretty imba
There is nothing imbalanced there for having 10 turns of stealth at the cost of wasting one inventory slot (so putting bad effects is as good as putting them permanently ignored in the menu like all other trash).
Why are some items different colors?
Every base object type (body armour, potion, boots, etc) has a color that it uses for inventory lists. Body armour is grey, most other armour is brown (potions are light blue, rings are red, etc).
🤔I’ve found item with the magic of endless enhancement. Not sure that such magic should be allowed.
Enchant on activation seems powerful but it’s in fact not that good, all you can do is enchant your stuff to +9, maybe +10 and if you want more you will take hours just to go up to +15, and most of the items you find are +20 up to +30 sometimes. It’s like having healing on activation — you think it’s powerful but since you can use it like once every 10 minutes it isn’t that good.
Why is this item got +2?
It’s mod antimagic. +1 = 10%
I found magic Throwing Rocks {??}. But when I picked them up – they become regular..
When you buy rocks in shop they are identified but you don’t learn the rune associated with them (stunning brand), so you have to find more and throw them at mobs to learn the stunning brand rune that’s why they first appear as {??}
What does it mean “moves +3”?
It’s like speed +3, but only when you move, not when you attack