Monsters

In Tangaria there are a lot of different monsters, where the word “monsters” refers to a wide variety of entities, including people, animals, plants, etc.

💀Help, I keep getting killed by monsters in wilderness!
Monsters outside the dungeon usually sleep. If you don’t wake them up (and you’re not too noisy), there shouldn’t be any trouble. To avoid running into them, try to find a stronger light source or travel during the day.

I was killed by a pack of cave spiders! I even lost a level 7 warrior to them!
The solution to this is to make a macro for Cure Light Wounds potions, so you will be able to quaff them fast.

I keep getting mobbed by orcs!
The solution to this is to have Phase Door scrolls to teleport away in case of danger. You can buy them in the alchemists shop… To use them fast – macro them like we did with Cure Light Wounds, but instead of quaff, use read. Another hint is to know where the stairs are when you are starting a dangerous fight to be able to run to previous or next dungeon level.

I got blinded and confused by a dark elven mage 🙁
The solution to this is to make a macro for Cure Light/Serious Wounds. They will cure blindness, as well as confusion. You can buy them in the Temple.

I was killed by air hounds 8(
I’m sorry… that is probably frustrating. Phase Doors are great because they are cheap, but they are no substitute for the real “escape”. Once you can afford it, buy a staff of teleportation and make a macro for it. This should (hopefully) prevent this sort of thing from happening.

In the Sewers, before reaching level 15, I ran into some bugs — they keep multiplying and flooding the place with their presence. I kill them, but they still multiply. Do I need some kind of magic to destroy them, or is it all pointless and they’ll just keep chasing me until I leave the floor?
It’s easier to just leave the level. They’ll keep multiplying until there are dozens of them. But even within the same dungeon you can escape — for example, by closing doors. If you’re playing a stealthier character (say, unlike a half-troll warrior, who huffs and wakes up everyone on the level), it’s quite possible to kill the original creature (usually there’s just one) before it starts breeding.

The Nazgul spoiled my weapon!
Yeah, regular melee weapons can be spoiled by them — not always, but there’s a chance. Artifacts, though — almost never (at most, they might get slightly damaged). If you’re worried, stick to ranged attacks. Rumor has it there’s a sword that can’t be destroyed at all… a very grumpy sword.

What are these two numbers at the left bottom of the screen?
 It’s your character’s feelings about what to expect from the dungeon level. The first number is a danger of monsters; second – a quality of loot at the level (will be available when you explore most of the level area). At 5+ you will meet some dangerous monsters, but also could find a great treasure.

👿I’ve met very powerful monster, much higher level than my character. Why?
You were unlucky. But.. You also were warned about it. “Two numbers” indicator (previous question) could give you a warning about such danger. This feeling depends only on the monsters present in the dungeon when you first enter it. It will not get reduced to safer feeling as you kill monsters nor will it increase if new ones are summoned. This feeling also depends on your current dungeon depth. A dungeon you feel nervous about at 2000′ is way more dangerous than a murderous one at 50′. This indicator could help you to ‘feel’ the presence of OoD monsters (Out-of-Depth). Their power limited to at most +40 levels (happens in high-level vaults).

👹Where to find dungeon boss?
The boss appears at specific depths, but doesn’t always show up. If you didn’t encounter the boss, try re-entering the level. If the boss is present, you’ll see a red message:
This place belongs to someone…

🐉I can’t find the boss on level, though it should be there. Why?
One of the reasons could be that it was ‘eaten’ by other monsters with KILL_BODY flag. Eg 
@.....hw
w moves west and “kills” the unique

I don’t remember — did I already kill the boss or not? How can I check?
Press the ~ (/know command) → “Display known uniques”.

Where to find information about monster? Its attack, resistances, spells…
Press / and enter the monster name to see known properties. The more monsters of this type you kill, the more information you will know. To save this progress after your death, reincarnate your character.

😕I become confused or stunned by monsters and die. What to do?
1) you could heal confusion/stun by some cure wounds potions (take care to drink potions before you’ll become knocked-out!)
2) find items with confusion/stun resistance
3) use consumables (eg eat a Mushroom of Clear Mind)

! Please note that we have some crucial differences from MAngband:
1) stun is a separate resistance property; resistance to sound doesn’t provide resistance to stun
2) resistance to chaos doesn’t provide resistance to confusion

😈Are monsters susceptible to certain attacks?
A white dragon takes normal damage from a fire bolt, and almost no (1/9th) damage from a frost bolt. Also some monsters can be susceptible to bright light (i.e. Wand of Light, not lightning), and Holy Orb does extra damage vs. evil creatures. Earthy creatures are also susceptible to Stone-to-Mud attacks.

If I kill shapechanged monster – would I get loot from it?
Yes, shapechanged monsters revert on death.

🤔This entire game is too hard!
Not really – but it can feel that way at first. If you’re struggling to make progress, try picking an easier race/class combo, like the famous Half-Troll Warrior – a solid choice for beginners. You can also explore different game modes to adjust the difficulty and tailor the experience to your playstyle. There’s something for everyone – don’t give up!

🤔What to do after killing Morgoth?
Killing Morgoth is just one part of the journey — in Tangaria, it’s only the beginning! After his defeat, you’ll need to figure out where to go next to continue your mission and ultimately save the world. Need guidance? Check the Storyline for your next steps.

Common Deaths and How to Avoid Them

  • Stay in control. Never let yourself get surrounded or cornered.
  • Rest smart. Heal in safe spots near walls or stairs, ideally with line-of-sight protection.
  • Escape readiness. Always carry teleport scrolls, phase doors, and escape items. Keep them mapped to hotkeys. Survival in roguelikes often depends on instantly reacting when a fight goes wrong. If you’re below 50% HP and unsure about the outcome — phase, teleport, or recall.
  • Buff early. Cast defensive spells or drink buff potions before danger, not in the middle of it. !Heroism is especially helpful for low-level characters trying to escape tough spots.
  • Damage > HP. Your power comes from how much damage you deal, not how many HP you have or what level you are.
  • Use consumables wisely. Preserve supplies for fights that matter. Early on, flasks of oil are cheap and strong. Later, save branded or slaying ammo for serious threats — not for slimes or random orcs. Identify your equipment, test magical items, and equip anything useful. Throw away all non-essential items (keeping necessities like food, oil, healing potions, and recall scrolls).
  • Identify and equip. Make sure you have the right equipment for your level. Don’t hesitate to buy items in town. Enhance your equipment using enchantment scrolls. If you’re a physical fighter or archer, prioritize weapon damage; other classes may benefit more from upgrading armor.
  • Don’t rush levels. Be selective about combat in early dungeon levels. You don’t want to raise levels too fast. Always try to maintain an experience handicap and kill as many bosses (who dwell on the deepest levels of each dungeon) as possible, since they provide food – a very rare resource in Tangaria.
  • Explore smart. If you’re a warrior or physically strong class, you might handle deeper levels sooner, while priests and mages should exercise caution beyond. Exploring deeper dungeon levels can reward you with more powerful items, but it’s also riskier.
  • Know your rooms. If you have a handicap in experience – search for specific room types: wide open spaces, pits, vaults, or checkerboard patterns. Monster-filled rooms (“zoos”) provide excellent opportunities if approached properly. When finding such rooms, open the door but immediately retreat to stairs. Let monsters come to you, fight them from this defensive position. When needed, duck below the stairs to rest, then return to continue.
  • Use ranged attacks. Against dangerous melee monsters (like disenchanters), stay at a distance: shoot with enchanted ranged weapons and phase away when they get close. Stationary enemies are also best handled from range – avoid engaging them in melee whenever possible.
  • Find stairs early. Always try to find stairs asap for quick escapes. If monsters push you off the stairs upon arrival, retreat to narrow corridors where you can engage them individually. Use circular movement patterns to maintain proximity to stairs, allowing you to quickly return to them for resting.
  • Hunt smarter. Focus on hunting solitary powerful monsters like dragons rather than large groups.
  • Level 30+ is serious. The real challenge starts at level 30-35. Beyond this point, success depends on preparation, patience, and selective combat.