PWMAngband 1.5.0 fourth alpha

Dear Tangarians! 4th March we had a wipe! Mighty Powerwyrm prepared huge update which changed internal infrastructure, so soon we will have to do a server wipe. There will be awesome new features, so don’t be sad about wipe – for roguelikers death is our dearest friend :slight_smile: Don’t forget to upload your character dump at oook: http://angband.oook.cz/ladder-browse.php?v=Tangaria

PWMA patchnotes:

– Hitpoint warning toggle hotkey
– Add dungeon max level info to the visited dungeon list
– Remove redundant “Attempting to uncurse it may destroy it.” message when
inspecting a “fragile” object
– Remove disturb_faint option
– Nerf to all powerful modifiers
– Allow players to drop vegetables on FEAT_CROP terrain to restrict it to that
vegetable only
– Allow players to burn crops to turn them back to random FEAT_CROP terrain
again
– Refactor crop growth functions to allow spontaneous growth on allocated
wilderness levels
– Fix starvation auto-kick
– Add possible direction choice for scrolls and staves
– Allow all alter/teleport effects to be used on items
– Reduce chance of getting ESP_XXX when adding SLAY_XXX on a randart
– Nerf Black Rings of Power
– Rename “moves” to “movement speed” and make the modifier act like speed for
movement
– Change no teleportation on gauntlet levels to limited teleportation
(10 squares)
– Increase +mana modifier on mage staves, cap mana bonus at +10
– Move Plasma Blast to book 4 and Disruption Shield to book 5
– New dungeon: Fallen Gondolin (boss: Maeglin, the Traitor of Gondolin)
– Make SMASH_WALL destroy decoys
– Pluralize message when trying to aim an empty stack of wands/use an empty stack of staves
– Fix enchant scrolls description
– Write artifact ownership to server savefile
– Rename “obj_aware” into “kind_aware” and “obj_tried” into “kind_tried”

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PWMAngband 1.5.0 (Jan 13, 2021)

– Simplify food description
– Simplify Dragon’s Breath description
– SDL client: implement support for OGG files
– Fix description of potions of surprise and mushrooms of shadows
– Fix description of scraps of flesh
– Add descriptions for (almost) all summons in summon.txt
– Fix and simplify summon description (remove hardcoded reference to 1d3)
– Add some shared monster messages

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PWMAngband 1.5.0 hotfix

– Fix SDL client crashing when clicking the “font” button
– Fix crash in floor_carry() when player pointer is not defined
– Fix “You see nothing there” message when trying to pick up items from floor

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Races and their forms

Races updates:

  • Half-giants now are immensely good in digging and could take forms of different giants: from hill, frost, fire giants up to cyclops and titans;
  • Werewolves revamp. This race now could shapeshift to wolves, hellhounds and even volkodlaks. But the more powerful they become – the more aggressive they become and at the end they become quite insane and attacking everything on sight. Their claws now grow at 25 → 15;
  • Vampires could transform into vampiric mist and different types of bats;
  • Cambion could take form of demons: tengu, quasit, bodak, vrock, nalfeshnee;
  • Gargoylies in time become VERY sturdy, but also quite slower;
  • Golems also become a bit sturdier in time, but it doesn’t affect their overall speed; only movement;
  • Half-elves got speed bonus at 50 → 45;
  • Damned better at searching;
  • Black dwarves more stealthy;
  • Goblins got speed bonus at 50 → 25;
  • Ogres got mana bonus 50 → 25;
  • Trolls could now become Snow Trolls at lvl 30;
  • Dark Elves get their bonuses gradually, not instant.

Other:

  • Lose memories potion more safe to drink
  • Fixed blackguard wrong form
  • Wolves become less fast, but now got longer teeth.
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PWMAngband 1.5.0 (Dec 24, 2020)

– Fixed an issue with possibility to macro by non-identified items
– Bring back ‘%’ command as “Interact with keymaps” and implement the ‘/time’
chat command to display current time
– SDL client: allow fonts to be loaded from “xxx.FON” files and raise the
maximum number of fonts to 60
– Do not disturb after being hit by a non-threatening projected spell
– Add option to avoid getting disturbed when effects end
– Ensure that Dragon and Hydra characters have the proper race when logging
– Added simplified and alternate versions of “monster” directive in font-xxx.prf
files to specify default attribute (monster-char) or attribute by symbol
(monster-attr)

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Bit by bit

  • ASCII mountains ^:y ^:r → ^:u
  • Early game truearts weapon went 5-10 lvls up
  • Imba truearts weapons lvls up
  • Assigned 0 allocs for trueart weapons
  • Blinking dot become lurker
  • New monsters (ZAngband): It; Stormbringer; Null, the Living Void
  • New artifacts: ‘Stormbringer’, ‘Excalibur’
  • Stormbringer become an ‘object’ (move Grond and Crown to objects too?)
  • Gold table revamp: the recess moved up; min become 10 → 15
  • Added 20+ graphical fonts
  • All vanilla PWMA fonts now got additional 1-bit graphics. If you wish to play in ASCII-only mode: replace .prf files with Tangaria\lib\customize\font-xxx.prf.default
  • ASCII: added 1bit graphics for dungeon bosses, nazguls and some townies // White Barlog become… white 🙂
  • Changed structure of .prf files up to new PWMA standarts 

In the discord you can now choose your class in Tangaria and your choice will change the color of your nickname. To assign a class, on channel #bot:
=rank1 → a list of classes will be shown; it is on two pages, look through (the command p2 to go to the second page) and enter the number.

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PWMAngband 1.5.0 (Dec 18, 2020)

– Buying house command moved to ‘H’ (original keyset) and ‘£’ (roguelike keyset)
– Forget memory of the old level when a player that saved during day connects back during night (or vice versa)
– Respawn NO_DEATH monsters every dawn if they somehow disappeared
– Account for throwing weapons in the quiver within pack_slots_used() and
quiver_absorb_num()

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Slime Mold Juice

I’m sorry that I didn’t post on website about Tangaria internal changes for a while; the work going constantly and you could see the progress in GitHub… As always – I had a drop in time to gather everything for website and postponed writing patchnotes for a while. But I’ll do better next time – I’ve decided to ditch translations of patchnotes in Russian for each update, so from now on informing about changes will become more fun for me 🙂

General

  • Location redesign
  • All races got 125% exp modifier; weak races buffed
  • A lot of races were rebalanced… it’s quite hard atm to find differentces history as they are in different places in different time on GitHub. But something what was easy to get:
    – Human buff (more sturdy)
    – Black numenorean req. 35 → 25 lvl for ESP lvl
    – Half-giant got thick hide
    – Swamp troll less silent
    – Temporary compensation of NO_TELEPORT for giant: long legs 😀
  • Reordered races/classes in character creation screen to put up most newbie-friendly ones
  • Reduced amount of gold in middle game
  • Archer class rebalance (stealth, hp, see_inv, MD, save)

Objects

  • Food become more rare
  • Potions nourishment revamp
  • Useless rings/amu buffed
  • Terror and Paranoia mushrooms revamp
  • Cure Wounds potions got 1 turn immunity to confusion
  • Removed DRAIN_EXP from most of items (including randarts and nazgul rings) to prevent cheating
  • Reduced drop chance of polymorh rings
  • Useless arts buff
  • !enlight/*enl* drop chance reduced
  • Added nourishment probabilities for cure wounds potions
  • Light_map make you hungry
  • Monster confusion scroll duration fix
  • Missile Launchers become much more rare on low-lvls and expensive
  • Bows rebalance for early game
  • Roguelikish revamp of a lot of consumables (unusual effects)
  • Empty bottles & water nourishment rebalance
  • Added Palantir of Westernesse (from V + revamp)

Monsters

  • Lowered rarity of Glutton Ghosts
  • Pixie and fairy not insects anymore
  • Pixies got more mushroom friends
  • Watcher boss revamp
  • Fixed shapechange for Baba Yaga
  • Shadowfax, night mare, unicorn fix
  • Viy got new appearence
  • New monsters: Hobgoblin, Giant Gnat, Evil Iggy
  • Harrowen speed nerfed
  • Solovei FIRE resistance removed
  • Old Man Willow buff
  • Ettenmoor bosses revamp
  • Increased EXP from boss
  • Nerfed Kikimora and fixed her FORCE_DEPTH
  • Nerf: black mamba, priest, rainbow vortrex
  • Black orcs won’t poison you so often
  • Mad Woodman and Freesia got drops

World

  • Reduced townie fish speed
  • Town habitants limited to 100
  • Move rocks away to 1 store; revamped archery store
  • Revamp staircase descriptions
  • Fixed errors in NPC dialogues
  • Fixed wrong entrance to Maze
  • Severs boss buffed and now casts spells
  • Moved some animal-townies from dungeons back to town.. some of them become friendly
  • Removed EXP drain from open-world mobs
  • Added ‘fill’ for Illusionary Castle and Abandoned Manor

ASCII

  • Hills in dungeons → .
  • Passable ruins → .
  • Trees: * → #
  • Fountains -> white color to blue
  • Water fixes
  • NPC -> symbols instead of @
  • Wooden walls -> `u` color & no TORCH
  • Fixed town walls appearence
  • Non-passable trees * → #
  • Sand floor fix
  • Stairs become bright white

etc

  • Server runs in debug mode directly in IDE (thanks to Powerwyrm for help with setup) which is deadly useful for bug hunting
  • Addon improvements
  • Config now got IP instead of domain to increase sustainability (domain still works for metaserver status)
  • Added 21x31tgs font with smaller floor dots
  • Added 21x31x font – raw alpha-resize of 16×24
  • Hobbits renamed to halflings in tileset mapping
  • Rogue and Moria tributes: monsters and easter eggs (This tastes like slime mold juice)
  • Cool stuff by Serega88:
    Translation framework
    Linux installation fix
    Shell-script for Linux
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PWMAngband 1.5.0 (Dec 11, 2020)

– Implement the ‘/house’ chat command to purchase a house
– Allow ‘~xxx’ inscription along ‘for sale xxx’ to price items in player shops
– Blackguard tweaks
– Slightly tightened shape change logic
– Add pre-processing to chat messages to look for ‘/’ commands

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PWMAngband 1.5.0 (Dec 8, 2020)

– New option: Compare equipment when examining items
– Add Ctrl+E toggle_inven_equip command from V (minor bug: don’t use it if you made these windows in SDL client hidden)
– Buying house command moved to ‘H’ (original keyset) and ‘§’ (roguelike keyset)
– Add Acenoid’s vaults
– Change House Foundation allocation/rarity
– Ensure grids on the target path are hit by projections in project()
– Fix crash when calling make_gold() with NULL player parameter
– Make dungeon profile selection less error-prone
– Added a debugging command to dump the current level as an HTML file
– Dump each item/monster/vault allocation to #cheat channel in debug mode
– Ensure old players are not placed into newly created parties with colliding
party ids
– Add paranoia check to avoid walking out of bounds
– Compiling with Embarcadero C++ 7.20
– Update docs for option customization

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