PWMAngband 1.4.0 beta 16

– Make secret doors properly use custom wall features
– Fix throwing multiplier in calc_damage()
– Add time limit of 7 days on Expensive Black Market orders
– Increase house price a bit depending on the HOUSE_FLOOR_SIZE option
– Make ego torches more common

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PWMAngband 1.4.0 beta 15

– Allow “fire at nearest” command to throw missiles when no launcher is equipped
– Allow quick_floor on wield if there is something to wield in the inventory
– Fix OPP_CONF timed effect not ending properly
– Move decrease_timeouts() before process_pending_commands() to make effects last the proper amount of turns
– Add HOUSE_FLOOR_SIZE server option to limit the size of object piles in houses

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PWMAngband 1.4.0 beta 14

This release fixes a CRITICAL security bug that was present since forever.

– Add level_golds.txt to define gold drop rates instead of using a hardcoded table
– Don’t wipe items on the surface at dawn if there are players on the level
– Save player id counter + player names in a separate file
– Check saved password vs provided password when loading player savefile
– Don’t display Target Dummy in the list of uniques
– Don’t display pain/death message for Target Dummy
– Add message for projected damage if show_damage option is set
– Reveal mimics when using teleport other
– Remove duplicates from the player name database when loading player names
– Use new player id if player id already exists in the player name database when loading player savefile

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PWMAngband 1.4.0 beta 13

– Slight tweak to gold drop rates at low level
– Don’t wipe townies at dawn if the number of townies is less than the max for that town
– Add message when using chargeable items from the ground
– Remove “wield” command from quick_floor option
– Stop Create Arrows creating special artifacts
– Fixed bug with food counter that stopped starvation when the counter hit 0 and caused the food indicator to disappear
– Fixed apparent issue with trampling of shape-changed monsters
– Fixed bugs with tracking of shape-changed monsters
– Don’t close VERSION_BETA servers if an object cannot be placed, but just discard the object
– Allow full home capacity on VERSION_BETA servers
– Don’t generate custom stores in the base town
– Give Bert, Bill and Tom the DROP_GREAT flag like all other dungeon bosses
– Add new terrain “training grounds” for the Target Dummy, fix its location to a random lot in the base town
– Fix ghostly powers for deceased warriors/unbelievers/monks

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  • Fixed wrong tiles (hill giant, troll blackguards)
  • Entrance to Mountain Gorge moved to more friendly place
  • Terrain rework (NO_MONSTERS -> NO_GENERATION)
  • Updated addon keys
  • Archer got additional stealth
  • Black dwarf negative stealth removed
  • Boldor has a bit less ‘friends’
  • Removed acquirement from shops
  • Added some item’s descriptions
  • Reassigned nourishment from mushrooms and potions
  • Removed nourishment from healing potions
  • Reduced chance to find food
  • More stairs across all dungeons
  • Scroll of Wilderness Mapping now useful even indoors
  • Nerf potion of experience (actually it’s a buff as it could easily ruin your progress previously)
  • Koschei now pass walls
  • Abandoned Manor got more undeads and vampires
  • Nerfed monsters Mountain Gorge (outdoor)
  • Fixed and buffed troll bosses in Ettenmoors
  • Fixed small trees flags
  • Change to Alter reality and Evil spirit scrolls
  • Buffed useless true arts
  • Revamp slow digestion items and true arts
  • Added pixie race
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PWMAngband 1.4.0 beta 12

– Don’t use custom floors when revealing a mimic in a mimic pit
– Don’t use custom features that look like floor if they can’t hold objects
– Update
– Replace NO_MONSTERS flag with NO_GENERATION, use it to also prevent objects from being generated
– Add custom number of stairs for dungeons
– Replace hardcoded QUIT_TIMEOUT with mangband.cfg server option
– Keep player active during disconnection timeout
– Add “ascii_mon” option to display monsters using ASCII symbols instead of tiles when using a tileset
– Small optimisation for resting
– Add sval validity check in parse_ego_item()
– Fix equipment curses

Great update which improve loads of stuff! Server updated:
– Increased numbers of dungeon’s stairs
– Disconnect time-out set on 3 seconds

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PWMAngband 1.4.0 beta 11

– Players now start with 70% satiation
– Fix not automatically learning curses after using curse weapon/armor
– Fix pickup menu not properly allowing to pickup items one by one
– Rework magic mapping/enlightenment to take into account custom walls
– Fix quick_floor option
– Prevent recalling on harmful terrain
– Make acquirement generate the item in the inventory (if pack is not full) if the floor around the character isn’t suitable for objects
– Use custom floor under a mimic when it is revealed or deleted
– Remove speed penalty from being Full when calculating food digestion rate to avoid double penalty
– Use to-hit skill instead of player level in critical calculation
– Add ‘line of sight’ through rock, improve PASS_WALL monster behaviour near permanent walls
– Fix critical bug that made wraithed players totally invisible to monsters
– Tightened code for unique generation
– Adjust targeting of STRIKE effect
– Improve consistency in element rune learning
– Fix plural of crow of Durthang
– Final tweaks to blackguard

This also concludes the porting of V4.2.1 features apart from the new dungeon level templates.

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Decard Coin

  • Now game client download hosted on GitHub
  • Fix undestructable trees
  • General Store now always got lanterns (no need to wait)
  • Arthur now sells bows, crossbows and slings; he always got long bows
  • Decard Coin sells enhancement scrolls (archers are welcome). Though old rascal got quite a profit from selling them…
  • Slow Digestion became much more rare
  • Magic shop now got more different magic rings (more expensive than at Black Market though)
  • Reduced satiation from mushrooms
  • Removed satiation from healing potions
  • Scroll of Remove Hunger sets your satiation to 50%
  • Brown yeek fix
  • Green glutton ghost nerf

There are regular video streams going on; links and announcements in Discord. Fill in!

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PWMAngband 1.4.0 beta 10

– New dungeon: The Ettenmoors (home of trolls)
– New players start with 80% satiation instead of 89%
– Prevent teleporting on NO_MONSTERS terrain
– Fix crash in rd_player_traps()
– Give blackguards detection of monsters susceptible to fear
– Drop grid target after a monster vanishes from view
– Add whether a projection wakes a monster to struct projections
– Make more things wake monsters
– Fix an out-of-bounds access to el_info in adjust_dam()
– Enable turning labyrinths and moria levels off completely
– Use SetWindowPlacement when re-opening the game in Windows
– Give the teleportation curse a message
– Remove disturb() argument
– Make curse activation disturb the player
– Reduce food value of healing potions
– Make winners appear first in hall of fame
– Stop divide-by-zero crash bug in lore
– Add option to sort monsters by experience instead of depth in the monster list
– Allow alter command to close doors and open chests
– Fix an error in monster_remove_from_groups()
– Only describe brands and slays that come from the object
– Make TMD_BOWBRAND work on missiles only (both fired and thrown)
– Make class brands work on ranged attacks

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Ettenmoors dungeon

  • Added new location to the east from Orc Cave
  • Added new dungeon for 30’s lvls – Ettenmoors. It’s inhabited with trolls, giants, ogres and not only.
  • Added new F2W terrain for Ettenmoors and Sacred Mountains dungeons
  • Old Ruins now lightened with sun
  • Added missing NO_MONSTERS flags to some terrains
  • Archers, rangers and hunters start with additional arrows
  • Added new ‘newbie’ arrows
  • Cure Light Wounds doesn’t fill your stomach anymore
  • Outdoor’s brown yeek and grey mushroom patches fix
  • Archer starts with long bow, receives poison brand at level 5 (melee), could see invisible at lvl 25
  • Fix of wrong appearence for archer and monk
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