Better check the Storyline section first to understand what’s going on.
What powers lie behind the random generation of levels?
It’s a manifestation of reality’s instability, caused by rifts between dimensions. When Sauron began his attempts to open the Portal to the Void, the fabric of the world cracked. Now, in areas near these rifts, space itself has become “alive” and unpredictable. You could say the world is trying to “regenerate” like a living organism, but due to the chaos leaking from the Void, every regeneration is distorted. It’s like a wound trying to heal, while acid is constantly being poured into it — resulting in a mutating mess instead of stability. In the end, it feels like you’re walking through a dream that keeps changing as you move.
Why do even the most powerful beings respawn after death?
Time and space in rift zones no longer behave normally. After death, everything “resets,” as if reality itself can’t remember that someone disappeared. For many creatures, death has become just a temporary glitch. The world is stuck in a loop cycle.
So what’s the point of the game if everything is stuck in a cycle?
You are not just another trapped being — you are one of the few who can reach the sources of distortion, close the rifts, and restore stability to reality. While most creatures are doomed to endless cycles of birth and death, you have a chance to break free. But your death is always final. Respawning is not a gift for monsters — it’s a trap. In essence, players are the only truly alive beings here. Only those who are truly mortal can be truly free.
Why are there rare artifacts from different eras and worlds in the dungeon?
The dungeons no longer follow the rules of a single world or time. They’ve become intersection points of many layers of reality. Artifacts aren’t just items — they’re magical anchors, naturally drawn to areas of instability. That’s why they often “leak” through planes when one dimension briefly overlaps with another.
What happens to the character after death? Why can’t I resurrect? If monsters come back — why not me?
Your consciousness (your soul) came from outside — an anomaly. You weren’t born in this world or anything like it, so you can’t be integrated into the “cycle.” When you die, you’re not pulled back by the loop — you simply cease to exist.
But what about unicorns, djinn, and other beings that also didn’t originate in Arda? They respawn, don’t they?
Yes, djinn, unicorns, and similar creatures also didn’t originate in Arda. But they have a different nature. They are not individuals, but projections — bursts of energy, images that leaked in from alien dimensions, echoes of something that exists elsewhere. The Rift simply “catches” these echoes and re-projects them, like a slide. They don’t die — because they never fully manifested. But you are not a projection. You are a full consciousness. A person. A presence. You entered this world directly, rather than bleeding in like a mirage. That’s why your death is final. The Rift cannot recreate what truly arrived.
Logic
🤔I saw monsters which are intrinsically ‘good’ creatures: such as Maggot, Bullroarer and of course the Maia. Why they attack the player?
1) Don’t try to get away with Maggot’s mushrooms.
2) ‘For the Greater Good’ we often make bad thing happen in the end.. Also who says that the *player character* is always good? Actually, if you would manage to defeat Dark Lord M. you may consider taking his Crown and become the new Lord of Darkness… It makes ‘good’ creatures to consider you as a very big danger, maybe even worse than Morgoth himself..?
3) Considering Maia, or spirits. Dark Lord S. himself is a Maia, so there’s nothing that will tell you which one is good or bad. In the dungeon, assume that they are all bad Maia. The ones that are not (Arien for example) simply see you as a nuisance that breaks the universe’s balance and must be stopped.
Recently we had new character attribute added – Charisma. Having high charisma gives possibility not to fight with ‘good’ characters: Farmer Maggot and his dogs, Bullroarer, Beorn, Shadowfax, Robin, Phoenix, Fundin Bluecloak, Radagast the Brown, Fangorn, The Unicorn of Order.. Just avoid coming to them too close and they won’t hurt you. Though if you wanna be ‘bad’ guy – you may fight with them and even get some reward.. But there is a rumor that there could be a payoff for it later…
🤔Why hydra race have AoE attack when it’s just a newborn hydra with one head?
Actually it has several heads, from born, but they are not active in peace and really stupid till hydra will become mature, so you don’t see it in race avatar. But they are there and hydra use them when attacking monsters.
Why doesn’t levitation help against water?
Levitation isn’t flying — it’s more like a subtle support in the water, kind of like floating a few inches up and down.
Tolkien
How much is the game connected to Tolkien’s universe?
Very loosely 🙂 Tangaria is by no means an attempt to recreate Tolkien’s world — it’s more of a world inspired by it, and even then, quite far from the canon. Don’t treat Tangaria as a continuation of Tolkien’s legacy — you’ll end up seriously disappointed. Only certain elements are related to Tolkien’s world; for example, quite a few artifacts and monsters are taken directly from Middle-earth. And let’s be honest, wielding Húrin’s axe is way more exciting than some random centaur axe (if you know who Húrin is, that is).
Besides Tolkien, there’s a lot taken from classic D&D-style roleplaying games. And of course, there are bits of “classic” mythology too.
So, what exactly is taken from Tolkien?
Well… for example, here are some artifacts:
- Phial of Galadriel
- Elendil’s Star
- Thráin’s Arkenstone
- Palantír of Westernesse
- Barahir’s Ring
- The Three Elven Rings
- The One Ring
- Angrist, Beren’s dagger
- Ringil, Fingolfin’s sword
- Mormegil, the black sword of Túrin
- Axe of Eönwë
- Narsil and Andúril
- Sting, Bilbo’s sword
- Boots of Fëanor
- Helm of Dor-lómin
- Nauglamír, the Dwarven Necklace
- Grond, Hammer of the Underworld
- Iron Crown of Morgoth
Here are some unique monsters:
- Sméagol
- Took the Bullroarer
- Wormtongue
- Grishnákh, Shagrat, Uglúk, Azog, and all the other orcs
- Mîm, the betrayer of Túrin
- Smaug the Golden
- Glaurung, Father of Dragons
- Ancalagon the Black
- The Balrog of Moria
- Gothmog, High Captain of the Balrogs
- Huan and Carcharoth
- Sauron’s Herald
- All Nine Nazgûl
- Shelob and Ungoliant
- And of course, Sauron and Morgoth 🙂
Where did the Nazgûl names come from?
They were taken from classic role-playing games. And in those games — they were simply invented. Tolkien himself, aside from Khamûl and the Witch-king, never described or named the others individually, so there’s plenty of room for imagination. See, for example, The Black Silmarillion. There are also a few similar custom monsters — like Lyungorcin, the Balrog of White Flame.