After character creation, you will begin your adventures in the hidden valley where you may acquire supplies by buying from the local tavern keeper. Then you can descend into the dungeon or travel around wilderness to visit far lands, towns and explore various dungeons, gaining experience by killing fierce creatures, collecting powerful artifacts and valuable treasures, and returning to town occasionally to buy supplies, weapons, armour, magical devices and to trade with other players. Eventually, you grow more experienced and may attempt to save the world by defeating the Lord of Darkness, who resides far below the surface.
Note that this is a very unusual game, and it may be difficult to grasp everything at first, especially if you have never played a “roguelike” game before. Some adventures would probably want to browse through all of the guide pages before beginning any serious adventuring.. But at the same time you could just dive into the game and learn everything by yourself; to help you with this way there is a list of game commands, which you could open by pushing ‘?’ key while in-game. A key resource for Tangaria players is Discord, where you can ask for help, and also post compliments, complaints, suggestions, bug reports, and interesting experiences. Don’t be shy, you are welcome to communicate!
If you are new to classic roguelike games, you may want to try the following quick demonstration. For this demo, we will assume that you have never played Tangaria before. The following instructions are for demonstration purposes only, and so they could be intentionally a bit boring.
Once you have started the game with mangclient_sdl.exe, you will be asked to enter your account name. Since your account will be saved on a distant server, you will also be asked to provide a password to protect your account. Don’t forget this password: you will be asked to provide it again each time you want to access your account and play with your characters! If you don’t have an account yet, one will be automatically created for you with the password you provided.
Useful note: to save your login/password, fill it in config file: mangclient_sdl.INI
Once you have access to the list of characters screen from your account (at first it will be empty), press
a to create a new character, then enter your character name and push
Enter. At the character creation screen, you will be prompted to select the race and class of your character. For this demo, press
a three times to select a “female half-troll warrior” character. Then press
Enter to choose the standard roller, and choose stat order by pressing
c. After a little pause, press
Enter twice and your character will be placed into ‘tavern’.
You should now be looking at such screen (if it’s night, you will see darkness outside of walls):
Main window is divided into two parts: the status bar (on the left) and the game window. The status bar contains numerical information about your character. The game window contains a graphical display of the game world. The status bar description:
Human - race (in your case it will be 'Half-Troll') Rookie - title (decorative; change every few levels) Warrior - class LEVEL 1 - level (gaining level award you with bonuses) NXT 15 - how much experience you need for next level AU 60 - gold amount. You don't have it in inventory. STR: 18/20 - strenght. Affects fighting, carry weight INT: 10 - intellegence. Mage's stat, traps, etc WIS: 9 - wisdom. Saving throw and priest/paladin stat DEX: 17 - dexterity. Fighting, dodging, stealing CON: 16 - constitution. Hitpoints, vitality CHR: 10 - charisma. Character's personality Cur AC 9 - armour class HP 19 - hitpoints LAG:[------] - internet connection status 0/0 - map coordinates; go east - it become 1/0. Light 5: light radius; Fed 89%: satiation; Floor: floor type
The top three lines specify the race
Rookie and class
Warrior of your character. These lines are not very important. The next line specifies your level. Your level is a rough estimate of your characters power and dungeon experience, where a level 1 character is a complete novice who has never been in a fight and a level 50 character is a legendary hero of indescribable power. The next line down,
NXT, shows your experience which you need to receive to get a new level. This is roughly proportional to the combined power of all the monsters you have defeated. The next line down displays how much gold
AU your character is carrying. The next five lines display your characters statistics. (
CONstitution). We won’t worry about these right now. Below CON your armor class
AC is displayed. This is a number that represents how difficult it is for an attacking monster to hit your character. Higher is better. Putting on armor increases this number.
Below your armor class your hit points
HP which represent how much more physical shock and injury he can take before dying. As your character is attacked, his hit points will be reduced. When they reach zero, your character dies. You increase maximum amount of hitpoints when getting a new level. The higher your max HP, the more hit points your character can have and so the more damage character can sustain without dying. Below this is displayed LAG-meter (shows your ping in visual way). Next line: 0,0 – it’s coordinates of your location in x,y manner. If you will move north it will become 0,1; south 0,-1; west -1,0; east 1,0.
At the bottom you see
Light level (there more light around you – the more this value will be; if it’s night and you exited house – it will become 2). Next:
Fed – shows level of your satiation.
Floor – shows at which terrain type you are standing (beware of water, lave, etc).
This tiny section is only for players who play without graphics. If you play with graphics – you could skip it.
In case if you play without graphics (in ASCII mode), game will look like this
(click on image to see legend):
Oh my!! What is going on here? You, the mighty adventurer, are a ‘@’, standing in the town’s tavern, surrounded by walls of ‘#’. Nearby to you is a NPC (tavernkeeper) and a cat. Each ‘.’ is an empty space that you can walk around in. You are standing near the entrance to the tavern. (the ‘8’). The ‘*’s are trees, and the area of ‘~’ at the east is a pond. To your left are road which leads to the dungeon (‘>’).
Here is a more complete list of the meanings of the game symbols by Alex Dingle:
What the things you see on your screen actually are --------------------------------------------------- '.' : lit floor ' ' : unlit floor or unexplored territory '#' : wall '~' : water '`' : open door '+' : closed door '*' : tree, treasure (if in rock) '@' : a healthy player 'a-z', 'A-Z', ',' : monster '0-7' : entrances to shops, or a wounded player '8' : entrance to the tavern in town '>' : down stair case '<' : up stair case ':' : rubble '^' : a trap everything else : objects you can pick up
Learning how to act
When you log on the game, all the other players online will receive a message:
<Your-nickname> has entered the game.
Don’t hesitate to say something. Press
: (colon) to send a message to everyone online, for
example:Hello! I'm new!
People may talk to you in turn (if any online). Those messages are shown in ‘Chat’ or ‘Term-1’ window. You can press
p to read message history.
A lot of things happen in Tangaria while the game is waiting for you to specify a command, so stay safe in the tavern and take a good look – use the
l command to ‘look’ around. Default ‘look’ mode this will cause the cursor to be moved onto each “interesting” square, one at a time, giving you a description of that square in the upper screen. The cursor always starts on the square containing your character; you could push arrows or (better) Numpad 1-8 keys to look around. To exit ‘look’ mode – push
Esc (escape). Also, you could look around with advanced ‘look’ mode – to do so push
p → move a cursor around to look at each object (not only ‘important’ ones).
Now exit ‘look’ mode (
Esc) and press
i to display your character’s “inventory”. Note that you are carrying some objects to help them survive. Your character will have some food, potions and scrolls:
a) 3 Rations of Food 2.4 lb - 'E' to eat b) a Potion of Cure Light Wound 1.2 lb - 'q' to quaff c) a Potion of Berserk Strength 0.4 lb - increase attack d) 3 Scrolls of Phase Door 1.5 lb - short-teleport e) a Scroll of Remove Hunger 0.5 lb - 'r' to read f) 2 Scrolls of Word of Recall 1.0 lb - teleport to-town g) a Deed of Property 0.5 lb - free house voucher
When you are done checking your inventory press escape to return to the normal game view. Press
e to see what you are wearing. You will find you are wearing armour on your body, wielding a dagger and lighting the way with a torch. You have several other equipment slots but they are all currently empty:
a) Wielding : a Dagger (1d4) (+0,+0) 1.2 lb ) Shooting : (nothing) ) On right hand : (nothing) ) On left hand : (nothing) ) Around neck : (nothing) f) Light source : a Wooden Torch (5000 turns) 2.2 lb g) On body : Soft Leather Armour [8,+0] 8.0 lb ) On back : (nothing) ) On arm : (nothing) ) On head : (nothing) ) On hands : (nothing) ) On feet : (nothing) m) Using : a Spade 5.0 lb
t to take something off. Note that the equipment listing is reduced to those objects which can actually be taken off. Press
g to take off the armour, and then press
e again. Note that the armour is no longer shown in the equipment. Press
w to ‘wear/wield’ something and observe that the inventory listing is reduced to those objects which can actually be wielded or worn, press
e to put the armour back on.
So far, you have used the
t commands and the
One of the most important things that your character can do is move around. Practice moving around using the NumPad (section on the right part of the keyboard). ‘8’, ‘2’, ‘4’, and ‘6’ move your character up, down, left, and right. ‘7’, ‘9’, ‘1’, and ‘3’ move your character diagonally up-left, up-right, down-left, and down-right.
Come to the tavern keeper. To interact with him you actually have walk into his direction while standing close. At this point, the screen should change to the interaction screen. You will see the name of the tavern keeper, hear what he is saying to you and see a list of objects which are available for sale. If there are more than twelve different objects, you can use the space or arrow keys to scroll the list of objects. One of the items sold here are rocks. Press
down to highlight the line with flasks of oil and press the
p key to purchase some →
Enter. If you are asked how many you want, just hit
Enter another time to buy one flask. Many commands work inside the store, for example, use the
i command to see your inventory, with the new flask of oil. Note that your inventory is always kept sorted in a semi-logical order, so the indexes of some of the objects may change as your inventory changes.
Purchase a 40 more rocks: this time, when asked how many you want, press ’40’ then return to buy full stuck of rocks. Rocks are very good for low-level characters, because they could be thrown at monsters from a distance with
h key. So it is often a good idea to have a few extra rocks. Press
Esc to leave the store.
Please note that if you will open inventory, you won’t see there rocks which you bought; they are stored in separate place, in quiver – push
| to check it.
But it’s time to explore surroundings and try to find an entrance to the dungeon. Exit tavern. While you are in first location – you are safe, people and monsters won’t be able to attack you. After you have got the hang of these movement commands, practice running by pressing
shiftfollowed by the num-pad direction to run in (or alternatively
.+direction). Running makes movement in much faster and easier but only works when no awake monsters are within your character’s line of sight. You should try to do it as much as possible.
Follow the road which go to the east from tavern and after you will come to crossroads – go north until you will find the dungeon entrance.
Now position your character over the staircase to the dungeon and press
.), to go down the stairs. At this point, you are in the dungeon. Use the
l command to look around. Note that you are standing on the floor without a staircase leading back to town, to get back you have to find staircase up; if you would manage it – use the
< command to take the stairs back to town. So now you know that by using the
> command – you go down the stairs and
< bring you up.
Now, look at the screen. Your character may be in a lit room. If you are not in a lit room, keep going till you find one and look around. You may see some closed doors or some open doors or some open exits in the walls which surround the room.
You may see some monsters and/or some objects in the room with you. To attack monsters, walk next to them and stay still; then your character would attack the monster automatically. Wait until you kill the monster, or it runs away, or you die. If you die, start a new game. If the monster runs away, ignore it, or chase it. Once all the monsters in the room are dead or gone, walk on top of any objects in the room. Press
g to pick up the object, and it will be added to your inventory. If there are any closed doors in the room walk up next to them and press
o and then the direction key which would move you into the door, which should attempt to “open” the door.
Now use the movement keys to explore the dungeon. As you leave the room, you will probably notice that your character cannot see nearly as far as she could in the room. Also, you will notice that as she moves around, the screen keeps displaying some of the grids that your character has seen. Think of this as a kind of “map” superimposed on the world itself, the player can see the entire map, but the character can only see those parts of the world which are actually nearby.
Note how the game window automatically scrolls when your character gets close to the edge of the window. If you aproach the edge of the game window and the game window does not scroll, then you are aproaching the edge of the “map” portion.
Only about ten percent of the dungeon level can be seen by the player at one time, but you can use the
L command to look at other pieces of the map. Don’t forget to push and hold
Shift key, then a push direction, to “run” through the dungeon. Use the
Enter, to force your character to “rest” until she has recovered from any damage she incurs while attacking monsters. Use the
M key to see the entire dungeon level at once, and hit escape when done. If your food rations are still at index
a in your inventory, press
a to eat some food. If your oil or rocks is still at index
b in your inventory, and there is a monster nearby, press
h to throw rocks at the nearest monster. To drop an item from your inventory, press
d plus the index of that item.
0 if you’re harmed (eg.
4 indicates you have 40% of HP remained). In these cases you’d better drink healing potion or to run.
Although unlikely, it is even possible that your character has already been killed. If it happened simply start a new character. Upon the death, you will be given the choice to generate a new character obeying the same constraints: this is the quick-start option, a way to generate characters quickly, especially useful for players who tend to die a lot. Or you may want to start completely anew.
You now know enough to play a quick game of Tangaria. There is a lot more for you to learn, including how to interpret information about your character, how to create different kinds of characters, how to determine which equipment to wield/wear, how to use various kinds of objects, and how to use more than fifty different commands available to your character. The best resource for learning these things is the online help, which includes, among other things, a complete list of all commands available to you and information about creating new characters.
To exit the game, saving your character wherever he may be, press
x. To continue playing your character, reconnect to the server with your character’s name and password. To exit the game without saving your character, press
Q and then
@ to eliminate your character.