Commands

Most of your interaction with Tangaria will take the form of “commands”. Every command consists of an “underlying command” plus a variety of optional or required arguments, such as a repeat count, a direction, or the index of an inventory object. Commands are normally specified by typing a series of keypresses, from which the underlying command is extracted, along with any encoded arguments. You may choose how the standard “keyboard keys” are mapped to the “underlying commands” by choosing one of the two standard “keysets”, the “original” keyset or the “roguelike” keyset. To turn roguelike keyset on: ‘=’ → ‘a’ → ‘rogue_like_commands’ → ‘yes’

The original keyset is very similar to the “underlying” command set, with a few additions (such as the ability to use the numeric “directions” to “walk” or the 5 key to “stay still”). The roguelike keyset provides similar additions, and also allows the use of the h/j/k/l/y/u/b/n keys to “walk” (or, in combination with the shift or control keys, to run or alter), which thus requires a variety of key mappings to allow access to the underlying commands used for walking/running/altering. In particular, the “roguelike” keyset includes many more “capital” and “control” keys.

Note that any keys that are not required for access to the underlying command set may be used by the user to extend the “keyset” which is being used, by defining new “keymaps”. To avoid the use of any “keymaps”, press backslash \ plus the “underlying command” key. You may enter “control-keys” as a caret ^ plus the key (so ^ + p yields ^p).

Some commands allow an optional “repeat count”, which allows you to tell the game that you wish to do the command multiple times, unless you press a key or are otherwise disturbed. In Tangaria, such commands are set on auto-repeat and a repeat count of 99 is normally applied.

Some commands will prompt for extra information, such as a direction, an inventory or equipment item, a spell, a textual inscription, the symbol of a monster race, a sub-command, a verification, an amount of time, a quantity, a file name, or various other things. Normally you can hit return to choose the “default” response, or escape to cancel the command entirely.

Some commands will prompt for a spell or an inventory item. Pressing space (or *) will give you a list of choices. Pressing - (minus) selects the item on the floor. Pressing a lowercase letter selects the given item. Pressing a capital letter selects the given item after verification. Pressing a numeric digit # selects the first item (if any) whose inscription contains ‘@#’ or ‘@x#’, where x is the current “underlying command”. You may only specify items which are “legal” for the command. Whenever an item inscription contains ‘!*’ or ‘!x’ (with x as above) you must verify its selection.

Some commands will prompt for a direction. You may enter a “compass” direction using any of the “direction keys” shown below. Sometimes, you may specify that you wish to use the current “target”, by pressing t or 5, or that you wish to select a new target, by pressing * (see “Target” below).

Original Keyset Directions

7 8 9
4   6
1 2 3

Roguelike Keyset Directions

y k u
h   l
b j n

Each of the standard keysets provides some short-cuts over the “underlying commands”. For example, both keysets allow you to “walk” by simply pressing an “original” direction key (or a “roguelike” direction key if you are using the roguelike keyset), instead of using the “walk” command plus a direction. The roguelike keyset allows you to “run” or “alter” by simply holding the shift or control modifier key down while pressing a “roguelike” direction key, instead of using the “run” or “alter” command plus a direction. Both keysets allow the use of the 5 key to “stand still”, which is most convenient when using the original keyset.

Selection of Objects

Many commands will prompt for a particular object to be used. For example, the command to read a scroll will ask you which of the scrolls that you are carrying that you wish to read. In such cases, the selection is made by typing a letter of the alphabet (or a number if choosing from the quiver). The prompt will indicate the possible letters/numbers, and you will also be shown a list of the appropriate items. Often you will be able to press / to switch between inventory and equipment, or | to select the quiver, or - to select the floor. Using the right arrow also rotates selection between equipment, inventory, quiver, floor and back to equipment; the left arrow rotates in the opposite direction.

The particular object may be selected by an upper case or a lower case letter. If lower case is used, the selection takes place immediately. If upper case is used, then the particular option is described, and you are given the option of confirming or retracting that choice. Upper case selection is thus safer, but requires an extra key stroke.

Basic game commands

Just a few the standard controls by Alex Dingle.

a * denotes something new to Tangaria (compared to Angband)

movement – num pad (make sure numlock is on)
run – ‘.’
talk – ‘:’ *
See who is connected – ‘@’ *
Rest – ‘R’ *
quit the game – control-x
view your inventory – ‘i’
view your equipment – ‘e’
wield/equip something – ‘w’
take off something – ‘T’
eat something – ‘E’
refill a lantern (with oil) ‘F’
go down – ‘>’
go up – ‘<‘
drop – ‘d’
drop some gold – ‘$’ *
view a map of the explored level – ‘M’
use a staff – ‘u’
aim a wand – ‘a’
zap a rod – ‘z’
edit your macros – ‘%’
edit your preferences ‘=’
buy a house ‘h’ *
party options – ‘P’
undead powers – ‘U’

There are a lot more commands, see next chapter!


Chat commands

To chat, hit ‘:’, type your message, and hit Return. By default, that will send a message to the #public channel.

Private messages

You can send private messages to other players or to parties. Begin your message with the target name and a colon,

Bilbo: what's in your pocket?

You can use short names, up to the point when there is no ambiguity. For example,

bil: well, what is it?

will resolve to Bilbo, unless there’s another online player or a party starting with bil. Even one letter should suffice.

The game will never send your private message to the wrong recipient in case of ambiguity, it will return an error instead.

Chat channels

When you enter the game, your default chat channel is #public. To change channels, type #channel_name into chat prompt, without any messages.

For example,

#hobbits

To send message to another channel without changing it, prepend channel name to your message, like so:

#public Cheers, lads

Virtual Channels

There are several “virtual” channels, that you don’t need to join, yet can send messages to.

They are &say and &yell. The first one can be used to talk to people in immediate vicinity (in your line of sight). The ‘&yell’ channel is heard by all people on the same dungeon level as you. In addition, it will disturb players in your immediate vicinity.

You address those the same way you would address private messages, by prepending channel name and a colon to the beginning of the message. For example:

&say: Hello

or

&yell: WAIT!!!

Chat Tab Interface

If you have a window dedicated to chat messages, you will see it has a “Chat Tab” bar on the top. By default, you shall only see ‘#public’ channel. But you can easily add more chat tabs and switch between them.

To control the chat tab interface, press the ' key. It will then present you several sub-commands, for switching between tabs (pn), closing tabs (c), and creating new ones (o).

When creating new tabs, you can type anything you would normally use in your chat prompt, for example chat tab #hobbits will display the chat channel with that name, and the Bilbo tab will display private messages from/to that player.

Note: don’t forget that you can macro those functions. If you have some keys to spare, \e'p and \e'n can make convinient shortcuts for ‘previous tab’ and ‘next tab’.

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