Magic

This page contains some magic spell’s effects. In most cases the damage of offensive spells depends on your character’s level. Spells could have different forms:

Type Effect
Bolt Affects the first monster it hits. Some Bolt spells may turn into a beam.
Beam Affects all monsters in a line.
Ball Affects all monsters in a radius from where it hits.
Area Affects all monsters in a radius from your character.

[Magic for Beginners]

Magic Missile (Bolt) Does Mana damage and may beam. 
Detect Creatures Shows all monsters and players in your sector. It does not show invisible creatures.
Phase door Teleports your character a small distance.
Light Area Creates permanent light in an area around your character. If used in a room in the dungeon, the entire room is lit up. It also damages monsters who can be hurt by Light attacks.
Treasure Detection Shows all $ in your sector, eg treasures buried in mineral veins.
Cure Light Wounds Recovers some HP.
Object Detection Shows all items in your sector.
Find Hidden Traps/Doors Shows all traps, doors, and stairs in your sector.
Stinking Cloud (Ball) Does Poison damage.

 

[Conjurings and Tricks]

Confuse Monster (Bolt) Attempts to confuse the target for a short amount of time. It can be used more than once on a monster.
Lightning Bolt (Bolt) Does Electric damage and may beam.
Trap/Door Destruction (Area) Removes all traps and doors in a 1 square radius.
Sleep (Bolt) Attempts to make the target fall asleep.
Cure Poison Removes the ‘Poisoned’ status change.
Teleport Self Teleports your character a large distance.
Spear of Light (Beam) Creates permanent light in a line. It also damages monsters who can be hurt by Light attacks.
Frost Bolt (Bolt) Does Frost damage and may beam.
Turn Stone to Mud (Beam) Turns one granite, magma, quartz, rubble, or door square to mud. It does not affect permanent rock. Items or treasure buried in the wall or rubble will remain. It also damages monsters made of stone.

 

[Incantations and Illusions]

Satisfy Hunger Fills your character’s stomach to certain point.
Recharge Item Adds charges to a staff or wand, or recharges a rod. It may destroy the wand/staff or drain the rod further.
Sleep (Area) Attempts to make all monsters near your character fall asleep.
Polymorph Other (Bolt) Attempts to change a monster into a completely different, fully healed monster. It also can attempt to change a player into a Fruit bat and shuffle his stats.
Identify Identifies an item.
Sleep (Area) Attempts to make all monsters near your character fall asleep.
Fire Bolt (Bolt) Does Fire damage and may beam.
Slow Monster (Bolt) Attempts to make the target become slower for a short amount of time. It can be used more than once on a monster.

 

[Sorcery and Evocations]

Frost Ball (Ball) Does Frost damage.
Recharge Item Adds charges to a staff or wand, or recharges a rod. It may destroy the wand/staff or drain the rod further.
Teleport Other (Beam) Teleports the monsters and players in the line a large distance.
Haste Self Adds +10 Speed to your character for a short amount of time.
Fire Ball (Ball) Does Fire damage.
Word of Destruction (Area) Destroys everything except artifacts in a 15 square radius. You will not gain experience for destroyed monsters. The walls are rearranged randomly. The blast will blind your character for some time.
Genocide Destroys the monster closest to you and all monsters of the same symbol on the level. You will not gain experience or items from the destroyed monsters. You will lose a few HP for each monster destroyed.

 

[Resistance of Scarabtarices]

Resist Fire Reduces damage taken from Fire attacks, spells, and breaths. It is cumulative with equipment that provides Fire resistance. It will wear off after some time.
Resist Cold Reduces damage taken from Frost attacks, spells, and breaths. It is cumulative with equipment that provides Frost resistance. It will wear off after some time.
Resist Acid Reduces damage taken from Acid attacks, spells, and breaths. It is cumulative with equipment that provides Acid resistance. It will wear off after some time.
Resist Poison Reduces damage taken from Poison attacks, spells, and breaths. It is cumulative with equipment that provides Poison resistance. It will wear off after some time. It does not prevent your character from being affected by the ‘Poisoned’ status change.
Resistance Casts Resist Fire, Cold, Acid, Electricity, and Poison at the same time. They each wear off individually.

 

[Mordenkainen’s Escapes]

Door Creation (Area) Creates closed, unlocked doors in a 1 square radius.
Stair Creation Creates a random direction staircase on your square. It destroys objects or doors on that square.
Teleport Level Randomly makes you sink through the floor, rise through the ceiling, or get blown sideways.
Earthquake (Area) Randomly rearranges the walls and damages monsters in a small radius. It may cast Word of Destruction.
Word of Recall Teleports your character to your maximum dungeon level if cast in town. It teleports your character to the town if cast in the dungeon or wilderness. It can take you to a specific level if the book is inscribed {@R} followed by the dungeon or wilderness level in feet. When the spell is first cast, the air becomes charged for some time before you recall. You can cancel the recall by casting the spell again.

 

[Kelek’s Grimoire of Power]

Detect Evil Shows all evil monsters in your sector.
Detect Enchantment Shows all magic items in your sector. It shows enchanted equipment but does not show cursed equipment. It shows all rings and amulets even if they are cursed.
Recharge Adds charges to a staff or wand, or recharges a rod. It may destroy the wand/staff or drain the rod further.
Genocide Similar to Genocide in ‘Sorcery and Evocations’ but is more reliable and cost more mana.
Mass Genocide (Area) Destroys all monsters except uniques in a large radius around your character. The radius is slightly larger than that of Word of Destruction. You will not gain experience or items from the destroyed monsters. You will lose a few HP for each monster destroyed.

 

[Tenser’s Transformations]

Heroism Increases maximum HP, recovers some HP, increases To Hit, and gives resistance to fear. The heroism wears off after some time.
Shield Increases Armor Class by 50. The shield crumbles away after some time.
Berserker Reduces Armor Class by 10, increases maximum HP, recovers some HP, and increases To Hit. The effects wear off after some time.
Essence of Speed Gives your character +10 Speed for some time. It lasts longer than Haste Self but is not cumulative with Haste Self.
Globe of Invulnerability Prevents your character from taking damage for a short amount of time. You still can still suffer effects of attacks, spells, and breaths.

 

[Raal’s Tome of Destruction]

Acid Bolt (Bolt) Does Acid damage and may beam.
Cloud Kill (Ball) Does Poison damage. 
Acid Ball (Ball) Does Acid damage. 
Ice Storm (Ball) Does Frost damage. 
Meteor Swarm (Ball) Does Fire damage.
Mana Storm (Ball) Does Mana damage.