Hey folks! We recently launched a new default mode — Deeptown — and it made quite a splash! Players really loved the idea of a smaller, more focused world. We’re happy to see this direction resonate with so many of you. Tangaria continues to evolve — and this update brings even more improvements to that cozy roguelike experience.
Back in the day, we chased the most brutal challenges — but let’s be honest, we’re not getting any younger. Reactions are slower, life is faster, and sometimes you just want to relax and enjoy the game… without feeling like every run is a full-time job.
Most of our long-time players feel the same. And newer players — many of them never played classic roguelikes at all — so hardcore modes can be nearly impossible (with rare exceptions). That’s why we’re keeping the good old HC mode (for the brave ones), but also developing more accessible and forgiving ways to play, without losing that authentic roguelike charm.
Personally, I’m currently enjoying one of the new “turbo mode” — it disables slow-time and speeds things up. I’m not great at it, but it brings back memories of the old days when I could dodge like a squirrel on espresso 😄
So — here we go. Another step forward. Check out the full patchnotes below, and as always — thank you for playing Tangaria ❤️
🕹️ Gameplay & Mechanics
- New experience curve for Deeptown, Ironman, and Zeitnot (all races are equal).
- Human and Yeek have the fastest EXP rate in Deeptown, Ironman, Zeitnot.
- Deeptown players now receive full account score without penalties.
- Added extra account point reward for using ‘Exploration’ mode.
- Angels (and some other monsters) can now (sometimes) reflect projectiles (arrows, bolts, etc.).
- Changed MD success system.
- Deeptown food consumption is now equal for levels 35+ (there is enough food).
- Sauron now drops 20–40
!Healingpotions; Morgy drops*Healing*. - Reduced dungeon exploration required to trigger treasure feeling.
/timecommand now also displays Account Points and number of lives.- Added guide section “Bosses depths” (SPOILERS!) https://tangaria.com/bosses/
- Fixed: running into trap.
- Fixed: terrain damage bug (wrong order).
- Fixed: do_animations() check tiles (ghost stairs).
- Fixed: undiscovered mimics preventing running.
- Now it’s much easier to meet the Watcher boss (he no longer requires water to spawn).
- Added “Always ignore books” option (auto-ignore).
- Improved clarity of
cumber_armormessage for casters. - Better match death logic for projections or non-player hits to
mon_take_hit(). - Fixed critical issue: blocked input when using hotkey while unable to cast spell.
- Fixed bug: extra account points were not awarded with multiple challenging modes.
- Enforced a limit of 40 for DM object generation/summoning.
🧬 Races
General
More or less all races were rebalanced (yet again :D). Among important:
- Halfling, Half-Orc, Gnome, Pixie, Yeek got +1 HP.
- Yeek: 50% chance to not aggro while wearing aggravation items.
- Maiar gain Slow Digestion and Inner Light at level 30.
- Dragon, Hydra, Homunculus: now get progressive weight compensation.
Wraith race
- Can switch between material and immaterial mode (key
'y'). - Can recall out of dungeon if most of the level is explored.
- Can easily equip items on surface.
- Receive damage when stuck inside walls (e.g., turning off Wraithform).
- While in Wraithform:
- Dimmed vision (sometimes)
- Can’t operate with physical objects (open/close, tunnel, fire, etc.).
- Deal 2x less melee damage and can not throw/shoot.
Undead
- Have 2 lives in non-hardcore mode.
- Nourish only by consuming corpses (note that they slowly decompose).
- Start powerful but rot over time; become slightly less powerful than humans.
- Fear water, like Vampires
🧙♂️ Classes
As always – most of classes were rebalanced 😀 Some of changes:
Crafter
- Automatically sharpens weapons at level 30+, gaining cutting attacks.
- Builds 1 tile of wall instead of a circle; cooldown reduced.
- Gathers Crafting Materials by mining treasure veins.
- More materials = better item quality, eg:
- 10+ = chance for great item
- 40 = guaranteed magical property and power bonus
Archer
- Cutting attacks removed at level 30+; poison attacks retained.
Wizard
- General rebalance
- Gains ESP_EVIL (starts melee range, increases with level).
- Spell changes:
- Magic Blade: now melee spell, damage increased.
- Electrocute: reduced mana cost and increased damage.
- Polymorph: no longer benefits from multiply mobs.
- Teleport: increased range.
- Stone Curse: engulfs caster in stone.
- Magic Reflection: now works on ELEC (no more
!fireexploit). - Luminous Fog: cooldown removed.
- Dimension Shift: now reveals map after changing levels.
Mage
- Dune Creation mana cost reduced from 9 to 1 (due to cooldown).
Sorcerer
- Buff durations increased.
- +1 Stealth.
Alchemist
- Increased base attack distance.
Heretic
- Lowered level requirements for abilities.
Timeturner
- Better in melee.
- Some early spells reworked.
Tamer
- Slightly buffed:
- Better ranged attacks.
- +1 DEX.
- Endgame Dragons spell is always friendly.
🧾 Other Changes
- Angels now use the exclusive ‘A’ glyph.
- Ainur and some other creatures moved to ‘N’ glyph (was unused).
- Fixed issue with polymorphed players:
- In aqua form drowning in water.
- Ghost-form suffocating inside shops.
- Teleportation Staff mechanic (non-hardcore only):
- Failing gives immediate second attempt.
- Second attempt consumes 1–3 charges based on luck.
- Even Unbelievers benefit (though with lower chance).
- IM/ZN: allowed to remove STICKY items at levels 10, 20, 30, 40, 49.
- Light of Shadows lantern may be less dark.
- Blood Falcon: added
NO_PITand inner light. - HP and Mana Restoration on Level Up (non-hardcore only).
🎉 Update Summary:
This update brings Tangaria another step closer to that sweet spot between challenge and chill. Hardcore is still here for the brave, but now there’s more room to relax — with modes like the new default Deeptown offering a cozier roguelike vibe. We’ve rebalanced races and classes, fixed a bunch of bugs, and added quality-of-life improvements to make gameplay smoother and more fun. Thanks for being part of the journey — and happy dungeon diving! 🌀