Roguelike visuals

  • Fix water tiles lightning
  • Added ‘clone’ floor terrains to work as walls (experimental on ‘dirt’ ground)
  • NO_STAIRS to dirt/snow/sand
  • First location houses revamp
  • Towny-animals more friendly; revamp speed/sleepness
  • Tileset revamp – we almost don’t have empty ‘lines’ for new tiles; so I’ve started moving tiles from lines which are almost not used. Started with wooden windows/pictures, emptying 64 tiles
  • Added custom doors for Severs
  • New dungeon design:
    • Orc Caves
    • Severs
    • Fetid Swamps
    • Orc Mountains

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