- houses are now unique: they are randomly generated using hundreds of different walls and floors;
- you do not just buy the house anymore; you should build it (or buy house which were built by another player);
- houses do not dissapear upon character death; they become unowned – so you can buy them with a new character;
- digging walls and rock in the dungeon sometimes gives house stones which you could use as house foundation and in some other cases – you get simple stones which you could throw;
- you could now chop down trees in daylight locations too;
- you could build house almost everywhere, even in town location (check housing rules);
- you can build/buy up to two houses;
- now you can build two houses near to each other and connect it with a door (two rooms house); but you can’t build near other player’s house doors;
- new players received Small House Creation scroll and could use House Deed to build small house for free;
- max number of items in one pile in house become 8;
- WINDOW flag for house windows; you can’t throw objects or cast spells through windows in player’s houses;
- NO_HOUSE terrain flag which forbid to build house too close to NPC stores, water etc;
- new system to wipe houses for DM (Dungeon Master aka GM aka Game Master);
- adding new (additional) newbie dungeon “The Very Old Ruins” for new characters; entrance just to the north from “Old Ruins”;
- new object types: “junk”, “cobble”;
- added classic roguelike junk items: broken bones, sticks, shards etc;
- experience potion now works on new players too;
- CHR price table revamp; it’s become less severe;
- added 9 CC0 .ttf fonts from Google Fonts;
- TEST_MODE;
- fixed bunch of self-inflicted bugs 🙂
Guidebook
Lore
Comments
- Serega. on Linux
- tinny_honey on Linux
- tootired4hardcore on New modes
- Chris on New modes
- igroglaz on Monster spells