Yay! New version of PWMA which fix light/shadows bugs! Server/client updated 😀
@Powerwyrm:
Here’s the complete changelist since 1.2.0:
User interface
————–
Angband 4.1.3:
– Spell info improvements
– Grey out unreadable books in the inventory
– Show recharge failure chances in item list
MAngband 1.x:
– Add “!O” inscription check
– Add “&yell” virtual channel
PWMAngband:
– Match class color with spellbooks, make ghosts light grey
– Switch the Brandywine Bridge area from special level to town
– Add option to overexert player instead of preventing casting when out of mana
– Remove pseudo-3D tileset
– Remove player shop types, allow free colorized house doors
– Allow variable number of stores in store.txt
– Set “view_yellow_light” option on by default
Gameplay changes
—————-
Angband 4.1.3:
– Updated mage class (arcane realm)
– Make slow and confuse monsters progressive
– New druid class (nature realm)
– Make Bookseller automatically sell all town books
– Remove class experience penalty
– Updated priest class (divine realm)
– Make demons living
– Updated necromancer class (shadow realm)
– Updated paladin class (divine realm)
– Updated rogue class (shadow realm)
– Allow rogues to steal from sleeping monsters
– Nerf extra shots (PWMAngband: implement fractional shots)
– Updated ranger class (nature realm)
– New blackguard class (shadow realm)
– Adjust hitdice
– Alchemist sells wands of Light and Stone to Mud instead of Hold Monster,
Stun Monster and Wonder
– Replace pointy penalty with blessed bonus
– Remove arcane glove penalty
– Reduce frequency of non-readable books
MAngband 1.x:
– Do not spend energy for “tunneling air”
– Debug/DM characters get max possible recall depth
– Don’t auto-retalitate with commands queued
– Add a server option to set constant scale-down factor for time-bubbles
– Make detection counter stackable
PWMAngband:
– Updated sorceror class (arcane realm)
– Allow wands of Heal Monster to work on other players
– Remove class restrictions for Dragons and race/class restrictions for
fruit bat mode except Dragon
– New FRIENDLY monster flag
– Make idle players even more stealthy
– Updated archer class (nature realm)
– Updated telepath class (psi realm)
– Updated summoner class (divine realm)
– Add maximum level requirement parameter for dungeons
– Add minimum level requirement system for objects (activated by
the LEVEL_REQUIREMENT server option)
Bugs fixed
———-
Angband 4.1.3:
– Stop non-damaging projections from waking up monsters
– Fix mana not updating bug
– Fix crash bug where some carried objects fail to be created
MAngband 1.x:
– Stop using plural form for 1 gold piece
PWMAngband:
– Allow more than 255 terrain types
– Remove pointless cure blindness/confusion effects from spells which obviously
cannot be cast while blind or confused
– Fix crash when loading houses due to an uninitialized field
– Fix inaccurate sector information while displaying owned houses
– Update monsters when leveling up
– Fix room templates with specified treasures
– Fix possible nuking of useful item when too many are generated on a level
– Fix BROADCAST_STORE message
Coding changes
————–
Angband 4.1.3:
– Improve monster detection code
– Improvements to effect code
– Change targets to struct target
– Make notifications on player timed effects finishing behave more sensibly
– Rework timed status effects
– Tweak class melee
– Replace coordinates with a struct loc
MAngband 1.x:
– Use SDL-approved main signature
– Fix some simple warnings
– Trigger audit when using from the floor
PWMAngband:
– Add a cooldown parameter for spells
– Remove obsolete CLASS_GHOST variable
– Set max townies in town.txt for each town and remove the cfg option
– Remove max trees cfg option, don’t grow trees and prevent destroying trees
in starting town
– Improve MvM code
– Send f_attr/f_char streams in four parts to allow more features in terrain.txt
Compilation
———–
– LIBPNG upgraded to version 1.6.37
– FREETYPE upgraded to version 2.10.1
– PYTHON upgraded to version 2.7.16