PWMAngband 1.4.0 released!

– Revert “Increase house price a bit depending on the HOUSE_FLOOR_SIZE option”
– Add check for existing player id when logging in with an existing character
– Remove 2x XBM price cap on items for sale in player shops
– Add preferred price info (BM price) when inspecting identified items
– Use “askprice” for worthless items when selling in player shops
– Add store:home-inven-max in constants.txt to set home capacity on servers with access to houses
– Upgrade FREETYPE to version 2.10.2
– Upgrade PYTHON to version 2.7.18
– Set minimum value of light for lantern of shadows
– Use ARC for wands of Dragon’s Breath etc, allowing device boost
– Only forget floors when going dark in cave_illuminate()
– Fix some blackguard spells
– Drop the empty lantern after refueling if there’s no room in the pack
– Allow confused monster to move into non-passable terrain (+ message)
– Allow monster to hit player/decoy standing in non-passable terrain
– Fix ID-by-use not working on Identify scrolls
– Don’t automatically repeat the digging command if there’s no chance to clear the obstacle
– Allow a monster’s confusion to affect breath targeting
– Fix typo in monster_effect_accuracy()
– Use a white asterisk rather than an orange asterisk for detected gold lying on the floor
– Add terrain configuration items to help phrase messages for looking/targeting
– Add check for failed ego search in brand_object()
– Move describe_effect() code to effects-info.c
– Add handling for unrevealed mimics in push_object()
– Fix device boost display
– Increase the damage on Dispel Evil and Undead
– Increase chest frequency
– Make healing potions that used to add to food cost food
– Change names of BLOWS and MOVES modifiers
– Stop trampling of uniques
– Fixes to group_monster_tracking()
– Tweaks and bugfixes to randarts
– For spell decisions in mon-attack.c, use the decoy position, if it is present
– Set so smart monsters won’t use TELE_SELF_TO when next to the target
– Turn fear into hold if a monster has nowhere to run
– Don’t allow a monster to cast if the player cannot witness the attack
– Fix contains_only_spaces()
– Fix water resistance not being able to be learned as a rune
– Fix broken ENLIGHTENMENT effect
– Add lab-depth parameter in constants.txt to set the depth where labyrinths start to be generated unlit/unknown
– Add LEVEL_FEELINGS server option to hide or limit level feelings
– Fix level feeling squares not set for a player entering a level with another player on it
– Prevent the Target Dummy from being teleported away
– Add hack to try fixing keypresses not being processed in some cases

We had a wipe on server! Please download new client, create new characters and enjoy! 😀

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