– Split player information into two lines in do_cmd_check_players()
– Always generate FEAT_DIRT when digging a wall
– Attach “light” parameter and WASSLIT flag to player instead of being global to the cave
– Prevent NO_DEATH monsters from being moved at all
– Fix crash in post_turn_game_loop() when refreshing the view of a dead player
– No auto-retaliating after a clear request is temporary disabled (until first_escape system is reworked)
Please update client