PWMAngband 1.5.0 (Nov 5, 2020)

– Change rules for stealth/noise checks
– Do not speed up time with monsters in LoS
– Handle topline ickyness when confirming suicide
– Improve comments for do_cmd_store
– Collapse “mangclient_xxx.ini” into “mangclient.ini” (sdl + gcu)
– Fix crash when quitting GCU client in debug mode
– Open correct directory when selecting fonts
– Add “instance_closed” option
– Add possibility to macro by item names
– Fix some really obvious warnings
– Dungeon Master menu: allow generating true artifact directly by name
– Add version number to “incompatible client version” error message
– Add client option to disable running when in line of sight of a nonmovable monster
– Stop allocating too much font resources
– Make Dungeon Master trap immune
– Give a warning when entering a gauntlet level
– Change default FPS from 1 to 50
– Fix lag bar under Linux
– Add “monster feeling always, no object feeling” choice to LEVEL_FEELINGS server option
– USE_NCURSES define
– Prevent level 0 monster races from being used as shapechanger forms
– Allow BASH_DOOR forms to open/close house doors and bash down other doors
– Only allow rings of polymorphing to be generated in the dungeon
– Make rings of polymorphing more powerful but much rarer
– Sort killed list (for polymorphing) from highest to lowest level
– Decrease the kill requirement with perfect affinity from 1/2 to 1/4
– Give +1 moves every 10 speed instead of +5 speed to shapechangers under level 20
– Halve the energy gained from extra moves
– Allow inscribed throwing weapons to be quivered
– Adjust size of gauntlet levels
– Stop SMASH_WALL removing floor features
– Display forms that are 50%/75% learnt in orange/yellow on the killed list
– Allow filling empty bottles from water tiles
– Make sure player-player visibility is refreshed when changing level
– Make hostile visible players prevent running
– Compiling with Embarcadero C++ 7.20

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