Shops & price rebalancing (experimental)

To reduce ‘shop grind’ (need of wating for certain items at stores) were made several experimental adjustments:

  1. refresh time for shops boosted from 250 to 100
  2. added ‘always’ to BM (Black Market):
    – Cure Serious Wounds
    – Cure Critical Wounds
    – Restore Life Levels
    3. added ‘always’ to XBT (Expensive Black Market):
    – Healing
    – Speed
    – Resist Poison
    – Teleportation scrolls
    4. Prices changed:
    – Teleportation scrolls: x5 (40 -> 200 value)
    – Speed potions: x2 (75 -> 150 value)

This is temporary measures to reduce grind because currently there is a problem that it’s not possible to assing ‘normal’ price appearence to BM and XBM. Also more price rebalancing are planned soon. Please leave your feedback!

Posted in News | Leave a comment

Fixed critical bug

Fixed critical bug which crushed client when player was idle:

C:\PWMAngband\mangband.exe caused an Access Violation at location 004bae6a in module C:\PWMAngband\mangband.exe Reading from location 0000002c.
 
Debug server updated. No client update needed 🙂
Posted in News | Leave a comment

New PWMAngband 1.2.0 beta 2 released!

Quick update to narrow down the bug which occures quite rare, but it’s crush the server. Eg

090119 164424 Goose: You enter a maze of down staircases.
090119 164424 BEGIN dungeon_change_level()
090119 164424 depth=1 height=66 width=198
090119 164424 END dungeon_change_level()
090119 164424 Shutting down (panic save).
090119 164424 Server panic info save succeeded!

So when player changes the lvl – he crush server. And if after I restart server he try to login again – crush repeats.

List of changes:

– Add a server option to automatically transfer death dumps to the client (AUTO_DUMP in mangband.cfg)
– Add a debug version of the server executable which generates a mangband.rpt file when a crash occurs

Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr

To update server in debug mode:
– download PWMAngband server (debug version)
– copy the files from the zip into the /PWMAngband directory
This will replace the executable mangband.exe and add files to include debug information to generate a file named mangband.rpt when a crash occurs.

Posted in News | Leave a comment

New PWMAngband 1.2.0 beta 1 released!

– Remove “change password” feature from character description screen
– Reduce the allowed minimum size of subterms to a fifth of the maximal size (16×4)
– Fix 32bit builds of the Windows client
– Allow looking and targeting with roguelike keyset
– Make maximum number of characters per account a server option

Players must get the new client to play on beta 1 servers. Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr . Here’s a little upgrade procedure for players:

1) Rename the /PWMAngband directory to /PWMAngband_old
2) Unzip the binaries into /PWMAngband directory
3) Replace \PWMAngband\lib\user by \PWMAngband_old\lib\user
4) Replace modified configuration files by the ones from /PWMAngband_old: the ini files, any .prf modified in /lib/customize, any .fon added in /lib/fonts
5) Archive (or delete) /PWMAngband_old
6) Restart your client

And this one for server admins:

1) Rename the /PWMAngband directory to /PWMAngband_old
2) Unzip the binaries into /PWMAngband directory
3) Replace \PWMAngband\lib\user by \PWMAngband_old\lib\user (this should copy the savefiles, preference files, logs and score file)
4) Replace modified configuration files by the ones from /PWMAngband_old: the cfg file 
5) Archive (or delete) /PWMAngband_old
6) Restart your server

Posted in News | Leave a comment

Welcome!

Hiho! We are online 😀 It was my dream for a long time: to have proper, truly online roguelike gameplay without cheating, stair-scumming, everlasting and other stuff with spoil the fun and habitate people to play ‘wrong’, non-roguelikish way, so after a while they loose interest to the game. No! In my opinion, online roguelike should propose different philosophy opposite to MMORPG boredom hoarder-simulators.
Roguelike – it’s just you, your skill, your guts.. and your freedom.

Freedom from fear of death. Freedom from fear ‘to loose’. Every adventure – counts. Every death – is an achievement. Every new character – is a happiness of unique exploration experience.

It’s came at last! Time to dive!

Posted in News | 2 Comments