An update ready… though it’s not live yet. It will be online closer to the weekends all together with server wipe. Right now you could already test it on local machine – to do so get it from github. Patchnotes:
- Added additional slow digestion. Golems and Wraiths almost don’t need to eat;
- Added CHARISMA stat (V 3.4.1 port + adjustments);
- Charisma influence prices in the shops; later on several new effects will be added;
- Charisma is end-game stat. The only way to increase Charisma is to drink potions of Augmentation;
- All races and classes got initial bonuses/maluses to charisma. Eg necromancers got -4 charisma; while priest got +4; spider got -9, while high-elves +5. Please note that character could have certain progression over his life: young high-elves got neutral charisma; though when they become older – it grows.
During charisma stat assigning, there were some more race rebalance:
- Half-trolls got ‘common’ regen;
- High-elves got a bit harder start in the beginning: less INT and WIS; though Light resistance now inhereted from lvl 1 (instead of 50);
- Thunderlord: +3 stealth, +1 hp, no malus to mana;
- Dragons: +1 HP; melee bonus and nexus resistance removed;
- Hydras can swim. Elder hydras now could obtain chaos resistance;
- Damned: +1 hp;
- Barbarians become more sturdy;
- Goblins: +1 STR later on, better in search. Elder goblin who made it to survive till mature age got extra speed;
- Ogre: +1 hp, -1 stealth later on;
- Troll: thick skin now provide protection which enhance during lifetime;
- Orc: elders got bonus to stealth and speed;
- Forest Goblin: elders become stronger and faster;
- Dark Elves: become stealthier more early;
- Wereworlfs: become less stealthier more later;
- Undead: +1 hp, a bit better at fighting at beginning;
- Vampire: +1 hp;
- Enlightened renamed to Maiar: get exp +25% faster, +1 hp;
- Cambion renamed to Demonic: not vulnerable to time attacks anymore;
- Celestial: +1 hp, vulnerable to time attacks, strogner at beginning;
- Balrog: +1 hp;
- Nephalem: resists light and darkness at 25, kill demons at 25, destroy demons at 40;
- Golem: +1 hp. Also now golem ‘upgrade’ his parts at certain levels which gives him better parameters;
- Frostmen: elders got cold brand;
- Djinns: don’t have bonus to protection;
- Troglodyte: a bit more faster;
- Lizardmen: stronger in time;
- Imp: +1 hp.