- Now it’s possible to dig fountains (normal and dried). Be careful, it might be not too safe;
- Now you can get object feeling again! To get it you should explore most parts of the level (by default it was 10%);
- New sounds: spell fail, unaffected, immune, resist a lot, resist, resist somewhat;
- ?CSW helps a bit VS poison;
- ?CLW less useful vs confusion;
- Mountain Gorge dungeon got less trees in corridors;
- Added more stairs in early-mid dungeons;
- Old Ranger doesn’t have ‘normal’ items anymore;
- Fixed monsters lore in-game and at the website;
- Added plenty of new guides – in English and in Russian language;
- Fixed commands in ‘help’;
- Players now can find foundations stones (for house building) only after lvl 8;
- Fix sound ‘resist_a_lot’ error;
- Players starts without spades;
- Fixed wrong LIGHT flag for some races;
- Added road to second newbie dungeon (will be available in next major update);
- Fixed cost line in player’s village (next update too).
CLASSES
Sorcerer:
- spell of Identify require some satiation
- Detect Treasure, Find traps/doors/stairs: now cause blind status for some time
Class spells MAP_AREA become less cruel for Druid, Hunter, Ranger, Necromancer, Sorcerer. Telepath spells can do mapping without penalty.
Warrior/monk/unbeliever + titan/half-giant race got -1 BpR till lvl 35
Necromancer and druid got missing start equipment
RACES (a lot of rebalancing as usual)
Half-Troll
- no dam_red and tunnel bonus (as they got regen without extra hunger)
Human
- need 25% more exp to lvl up (which makes this race easier to play as you won’t pass dungeons’ brackets) // later on in patch notes: if there is no sign near exp number – it’s +
- +1 dex @ 50
- slow digestion @ 50
- no speed bonus
Half-Elf
- 10% exp
- tunnel 1->15lvl
Elf
- speed 50->40lvl
Halfling
- 10% exp
- +1 INT @ 48
- no speed bonus
- slow digest @ 50
Dwarf
- 10% exp
- got extra booze at start
Half-Orc
- got extra Cutlass at start
- speed: 35->50lvl
- slow digest @ 50
- ESP orc: 15->25lvl
- additional damage reducion at late lvls
Dunedain
- better save
- start with better stealth
- -15% exp (harder)
- start with better STR and CON
High-Elf
- much better save
- -30% exp
- start with better stealth
Kobold
- slow digest @ 50
Yeek
- 50% exp
- start with more different food
- less movement bonus @ 24
- huge bonus to steath
- slow digestion
- no extra mana
Ent
- -15% exp
- starts with more bottles
- malus to speed moved to 50lvl
Thunderlord
- -10% exp
Dragon
- -15% exp
Hydra
- 15% exp
- resistance to chaos: 40->35lvl
- see ore: 1->25lvl
Damned
- 10% exp
Barbarian
- poison resist: 40->1lvl
- slow digest @ 50
Black Dwarf
- starts with shurikens instead of ale
- disen resist: 25->35lvl
Goblin
- start with a Main Gauche sword
- more DEX at start
- can ESP orcs @ 20lvl
Half-Giant
- movement increase more gradually
- stun: 1->32lvl
- less damage reducing
- slow digest @ 50
Ogre
- starts with more Scrap of Flesh
Troll
- less INT reduction
- -1 CHR
- poison resist: 20->1lvl
- shards resist: 35->25lvl
Orc
- starts with extra Swig of Orcish Liquor
- can ESP orc @ 15 lvl
Werewolf
- 10% exp
Undead
- 10% exp
- less INT/WIS malus
- no bonus to mana
Maiar (big nerf)
- removed bonus to disarm, save, search
- exp malus restored to normal
- removed resistance to cold, electricity, poison, time
- removed cold brand
- removed malus to MIGHT
- slay evil brand: 50->1lvl
- +1 light radius @ 30 lvl
- slow digestion 10->1lvl
- more hunger @ 50lvl
- all other bonuses moved to mid-late game
Demonic
- better MD
- start with ?Enchant Weapon To-Dam
- start with neutral CHR
- no fire and sound resistance
- chaos resist: 50->1lvl
- +1 stealth
- less malus to damage
Balrog
- starts with whip (regular one)
- less cruel WIS malus
- +1 light @ 50
Celestial
- -25% exp
- +1 light @ 1lvl
- got bonuses earlier
- removed electric brand and resist
- no impared mana
- slay undead: 50->1lvl
Nephalem
- slay deamon: 25->1lvl
- hunger @ 50lvl
Gargoyle
- bonus to movement (compensate speed malus)
- no impared HP
- less damage reduction
- slow digest @ 50lvl
Golem
- no impared HP
- less damage reduction
Pixie
- starts with more CON, which slowly degrades
- trap immunity: 1->15lvl
- got huge bonus to slow digestion
Draconian
- slow digest @ 50
Titan
- -15% exp
- +1 light @ 25
- less movement bonus at start
- stun: 1->32
- less damage reduction
- shapechange temporary disabled
Elemental
- less damage malus
Frostmen
- cold brand:35->1lvl
Djinn
- -10% exp
- removed bonus to blows/might
Harpy
- better search
- 25% exp
- worse at digging
Minotaur
- -10% ep
- starts with less !CSW
Troglodyte
- 25% exp
- slow digest @ 50
Gnoll
- 15% exp
- -1 hp dice
- movement boni: 30->1lvl
- confusion protection @ 35
Wisp
- +3 Light @ 1-24-48
- slow digestion @ 50
- less cruel movement malus
Imp
- worse at shooting
- +1 hp dice
- 25% exp
- starts with less ?Detonation
- -1 speed
Wraith
- starts with more scrolls of darkness
- no exp drain
Beholder
- less cruel damage malus
- no impair mana
Removing experemental feature – primary mana stat for dragon, hydra, balrog (for example, if you start a mage – class bonus to stat will be INT.. So we need to think how to make primary race stat bonuses work right); maybe we will come back to it later.