– More useful summons
– Change logic in join_region() and gauntlet_gen() to avoid disconnected
gauntlet levels
– Require at least two rooms in moria_chunk()
– Use square_islit() rather than square_isglow() for the initial determination
of whether the player’s location is seen
– Adjust some logic for hard centre levels
– Change drawing of outer walls about circular rooms
– Split building template rooms into two passes
– For pillared rooms, cut off the corners when not adjacent to a floor
– Update class.txt comments
– Update comments for room templates’ rating and type
– Add most of the missing bell() calls
Update:
– Fix ESC key not clearing the queue
– Prevent auto-retaliator after clear request
– CIRCULAR_ROOMS fix