Tangaria has successfully mitigated many of the common exploits found in roguelikes, which makes our game uniquely challenging. As a result, many of our players find it tough to surpass level 30 or even 20. To honor your efforts and dedication, a new feature has been introduced to support your adventure: Second Chance – giving you a helping hand while preserving the spirit of challenge that defines Tangaria..
- If you on the verge of death, your chance will be consumed, and you will be patched up and teleported to a random place, generally more likely to be safer than the place where you were close to death.
- The chance that has been consumed is replenished upon reaching certain level milestones: 10, 20, 30, 40, and 50. Importantly, these chances are not cumulative; at any given moment, you can possess no more than one chance.
- Every time you invoke your chance, all of your gold will be lost. However, this loss is a minor trade-off for the considerable benefit of continuing your progress without having to start over.
- To check if you have a second chance or not: see the login message (if you have it – it will be noted right after the account points number).
This feature aims to balance the difficulty and provide a slightly more forgiving experience while maintaining the challenge.
Gameplay changes
- To make it harder to exploit the chance mechanics and to avoid thieves, you can no longer drop gold inside buildings in town (eg placing it inside your house); however, you can still drop gold outside (eg for hand-to-hand trading with other players);
- Another helpful feature: when you heal on low HPs (<10%) – you will restore up to 30% HP even if healing was weak;
- The Staff of Cure Light Wounds is gone; added new Staff of Phase Door (teleport to medium distance, breaks after one use);
- Some food items no longer heal;
- The floor capacity cap increased from 8 to 10 (it means that players will be able to store up to 10 items on each floor tile of their house);
- Trader class rebalance;
- ENCHANT effects now have an additional delay. Trader class enchant skills also have cooldowns (note: cooldowns restore ONLY while inside the dungeon).
Animation and sound
- Improved combat animation (slash fx: determine direction);
- Fixed audio_rate, loop file.0.ogg file.0.mp3, sounds sewers (music looped playback);
- Updated main-sdl2.c;
- Updated – do_animations(): animate entire screen, check foreground/background, animate asynchronously;
- Fixed animation options for dungeon/wilderness, removed check for player;
- Fixed animation for NPCs;
- Weather fix (uint8_t);
- Added more animations (NPCs in 1st location, lava, water);
- Dubtrain sounds have a new license (CC By 4.0).