Tileset finished!

Finally I’ve finished tileset work. It’s not the final version of course, but in meantime it’s pretty alright for being able to create good terrain maps.

The only problem is that I can not test it for errors, cause there is 1024-limit for terrain number in PWMA and game freeze after login; but new version are coming (yay, Powerwyrm!) which would allow up to 4096 terrain elements. So when I’ll be able to test it, I’ll publish tileset source files. For now I’ve made a preview, which could be found in tileset section.

We are coming closer to the new server, at last! 😀

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